Mass Effect Thread #60

Post » Mon May 14, 2012 12:07 pm

Is that based on the Twitter comment?
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CORY
 
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Post » Mon May 14, 2012 5:22 am

Is that based on the Twitter comment?
I presume so.
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Carys
 
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Post » Mon May 14, 2012 12:47 pm

Yeah I saw that on the Bioware forums too. Personally think it's a decoy. Though I would love it if they made a new ending ala Broken Steel...

Spoiler
I want my damn Femshep/Garrus babies damnit!!
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Neliel Kudoh
 
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Post » Mon May 14, 2012 5:57 am

Rumor has it that Bioware heard our pleas for a new ending. It could actually happen. Though this is just early rumors.

Silly thing is, I'm not really ok with that. I mean, if they have the conviction that the ending they made is the one they wanted, they should stick by it. :tongue:
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Ashley Campos
 
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Post » Mon May 14, 2012 5:55 am

I don't care for a new ending. They've already spoiled it. No use in backtracking now.
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Albert Wesker
 
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Post » Mon May 14, 2012 2:07 pm

On another note, I started ME1 last night and laughed - in the prologue sequence, they throw out the most gi-normous foreshadowing for the entire series. When you find the two doctors and one of them has gone a bit crazy, listen to what he has to say.

Seems Manuel was right all along.
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Shae Munro
 
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Post » Mon May 14, 2012 7:11 am

Damn it BioWare... I... I'm at a loss for words... :cry:

I pretty much broke down, BioWare really knows how to pull on your heartstrings.

Here's what I'm talking about for those interested, massive spoilers ahead...

Spoiler
http://www.youtube.com/watch?v=ih5bhxsI534 Apparently you can save both the Geth and the Quarians, but I didn't import my save...

Yea the same thing happened to me, there are so many moments like that int the game, which is why I love it.

As for the ending I wouldn't mind if they did something to it. I really only dislike the part where the
Spoiler
Normandy tries to escape and ends up crashing and your squad gets out.
. I wouldeven just be fine with aan explanation from Bioware to clear some things up.
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CSar L
 
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Post » Mon May 14, 2012 5:05 pm

Seems Miguel was right all along.

What did Miguel say?
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Harinder Ghag
 
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Post » Mon May 14, 2012 3:48 am

Silly thing is, I'm not really ok with that. I mean, if they have the conviction that the ending they made is the one they wanted, they should stick by it. :tongue:
We are the nerd ragers, Bethesda has fallen before us. Resistance is futile, you will be assimilated. :dance: I wouldn't want them to completely remove said ending, but just put in some other options. Ones that are 100% less [censored], get someone who has some brain power. Think of some endings that make sense.
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RObert loVes MOmmy
 
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Post » Mon May 14, 2012 3:32 pm

Spoiler
I'm doing a playthrough with my renegade character now. I sabotaged the genophage cure for the Salarians, and lied to Wrex about it. I thought I got away with it, too. Then... "I know what you did, Shepard!"

And another name on the memorial wall.

It's a credit to their writers that they were able to surprise me on this one.
Spoiler

You can get away with it if Wreav is the leader of the Krogan.
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Chris Guerin
 
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Post » Mon May 14, 2012 2:35 pm

Seems Miguel was right all along.
Yeah I realized this also and if you listen to Anderson about the beacon on Eden Prime....
Spoiler
He mentions it could contain plans for a weapon of mass destruction = The Crucible!!!
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Jade
 
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Post » Mon May 14, 2012 6:05 pm

The 'mainstream gaming' press is actively calling gamers 'whiners' for wanting better endings.

Ironically, our primary source of journalistic support is from Forbes, who have published 3 articles on the issue, all of them supporting gamers.
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helen buchan
 
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Post » Mon May 14, 2012 6:41 am

I'm not whining about the ending. I don't always need a super-pollyanna-happy ending to games. I never had a problem with FO3 actually having an ending - and what a lot of people freaked over was not the specific ending, but the fact that a Bethesda game had a definitive ending if you completed the Main Quest, something their ES games simply do not do.

I knew the ending of ME3 would make me sad for a number of reasons, one of which just being that the 3 game arc was over, like getting to the end of a book you really liked. But I didn't expect
Spoiler
the ending to simply not be able to bear simple examination and just not make hold together. That one demotivational poster someone linked to in the last thread, paraphrased "yo, we know that synthetic life will wipe out organics, so we synthetics will wipe out you organics periodically, so that you don't create synthetic life that will wipe you out." just left a lot of people scratching their heads for one thing. The whole Normandy outrunning the exploding relay, with, in my case, a crew member who was with me right before a huge blast apparently killed everyone but me and Anderson. I got no real closure from the endings I had available. My Shep is dead, unless I played multiplayer and had some perfect score and then apparently you get a tease of a messed up Shep taking a single breath. I had no sense of what my sacrifice cost and more importantly, what it saved. I had no option to understand the Reapers - the Dark Matter theory at least has a better concept for why the Reapers do what they do. I don't demand Bioware do anything, frankly. But I got a Meh ending to a great series, and they simply could have done better by having a 10 year old read through it for simple logic. And yeah, I would have liked a more cohesive epilogue. Were races stranded on different worlds able to take what they learned and thrive? Did the remaining crew of the Normandy repopulate an area of a planet? Did Shepard live? Does synthesis work? 
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chinadoll
 
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Post » Mon May 14, 2012 10:59 am

I'm not whining about the ending. I don't always need a super-pollyanna-happy ending to games. I never had a problem with FO3 actually having an ending - and what a lot of people freaked over was not the specific ending, but the fact that a Bethesda game had a definitive ending if you completed the Main Quest, something their ES games simply do not do.

I knew the ending of ME3 would make me sad for a number of reasons, one of which just being that the 3 game arc was over, like getting to the end of a book you really liked. But I didn't expect
Spoiler
the ending to simply not be able to bear simple examination and just not make hold together. That one demotivational poster someone linked to in the last thread, paraphrased "yo, we know that synthetic life will wipe out organics, so we synthetics will wipe out you organics periodically, so that you don't create synthetic life that will wipe you out." just left a lot of people scratching their heads for one thing. The whole Normandy outrunning the exploding relay, with, in my case, a crew member who was with me right before a huge blast apparently killed everyone but me and Anderson. I got no real closure from the endings I had available. My Shep is dead, unless I played multiplayer and had some perfect score and then apparently you get a tease of a messed up Shep taking a single breath. I had no sense of what my sacrifice cost and more importantly, what it saved. I had no option to understand the Reapers - the Dark Matter theory at least has a better concept for why the Reapers do what they do. I don't demand Bioware do anything, frankly. But I got a Meh ending to a great series, and they simply could have done better by having a 10 year old read through it for simple logic. And yeah, I would have liked a more cohesive epilogue. Were races stranded on different worlds able to take what they learned and thrive? Did the remaining crew of the Normandy repopulate an area of a planet? Did Shepard live? Does synthesis work? 

Couldn't have said it better myself. I didn't have an issue with Fallout 3 ending the way it did either. There have been a lot of games where I, personally, found the ending to be a disappointment but giving you an option of 17 varying levels of non sensical disappointments is just insane. Was there really no room in 17 endings to make something more positive and coherant?
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Kira! :)))
 
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Post » Mon May 14, 2012 4:44 am

Woo-hoo! I finally did it! :celebration:

(ME1 spoilers)
Spoiler
I finally managed to kill the Rachni queen in Noveria. Stupid thing considering the loss of war assets in ME3, but given the information Shepard has by that time, it is justifiable. And the Turian Councilor is never happy no matter what you do :facepalm: But the conversation afterwards made it totally worth it
"Do you enjoy commiting genocide, Shepard?"
"Depends on the species... turian."
:rofl:
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Taylor Bakos
 
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Post » Mon May 14, 2012 1:16 pm

Woo-hoo! I finally did it! :celebration:

(ME1 spoilers)
Spoiler
I finally managed to kill the Rachni queen in Noveria. Stupid thing considering the loss of war assets in ME3, but given the information Shepard has by that time, it is justifiable. And the Turian Councilor is never happy no matter what you do :facepalm: But the conversation afterwards made it totally worth it
"Do you enjoy commiting genocide, Shepard?"
"Depends on the species... turian."
:rofl:

I can never bring my self not to kill those damn bugs and agreed on the conversation.That damn Turian is always so whiny.
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Pixie
 
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Post » Mon May 14, 2012 11:40 am

Woo-hoo! I finally did it! :celebration:

(ME1 spoilers)
Spoiler
I finally managed to kill the Rachni queen in Noveria. Stupid thing considering the loss of war assets in ME3, but given the information Shepard has by that time, it is justifiable. And the Turian Councilor is never happy no matter what you do :facepalm: But the conversation afterwards made it totally worth it
"Do you enjoy commiting genocide, Shepard?"
"Depends on the species... turian."
:rofl:

I still didn't see justification for killing her.
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Music Show
 
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Post » Mon May 14, 2012 2:27 am



I can never bring my self not to kill those damn bugs and agreed on the conversation.That damn Turian is always so whiny.
I'm the exact opposite, I have never been able to kill 'em, I always wondered if they would come back and the message in ME2 reaffirms that suspicion, after hearing it I don't think I'll ever kill 'em
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Becky Cox
 
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Post » Mon May 14, 2012 8:53 am

I still didn't see justification for killing her.

The war that was threathening to kill every other species in the galaxy? That the Krogan were bring to end? That as a result became almost worse threath?

But yes, knowing what happens afterwards, letting her go is the "right" decision. But with the information at that point, it's the safest decision to remove a potential threath.
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Nuno Castro
 
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Post » Mon May 14, 2012 2:36 am



The war that was threathening to kill every other species in the galaxy? That the Krogan were bring to end? That as a result became almost worse threath?
So do you [those that kill 'em] condone Krogan genocide as well?
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Dan Stevens
 
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Post » Mon May 14, 2012 4:27 am

So do you [those that kill 'em] condone Krogan genocide as well?

I don't approve of killing her, i just did it since i've never done that before. Just saying that there is a good reason for doing it.

And to continue doing things different, this character will approve of the genocide as well :hehe:
(ME1 and 3 spoilers)
Spoiler
Maybe even kill Wrex in Virmire so i can betray Wreav in ME3 with the cure. After all, this character has the Ruthless background ;)
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StunnaLiike FiiFii
 
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Post » Mon May 14, 2012 8:33 am

Do we ever go to London in the game?
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Cheville Thompson
 
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Post » Mon May 14, 2012 11:56 am

So do you [those that kill 'em] condone Krogan genocide as well?

No. That's different. The... bug-eyed aliens created the krogan, so they, and everyone else on the council thing, are now responsible for them. Also, they can be reasoned with. The Rachni are different. They just travelled to the ME part of the universe and started killing everybody, with absolutely no justification.
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Janette Segura
 
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Post » Mon May 14, 2012 3:54 am



No. That's different. The... bug-eyed aliens created the krogan
....???
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Rachyroo
 
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Post » Mon May 14, 2012 11:17 am

Do we ever go to London in the game?

Not sure if spoiler, so playing it safe

Spoiler
yes.


No. That's different. The... bug-eyed aliens created the krogan, so they, and everyone else on the council thing, are now responsible for them.

No they didn't, they just gave them modern technology and brought them to figth the Rachni. As a result of giving them advanced technology the Krogan rebellions and ultimately the nuclear war on Tuchanka happened.
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Sarah MacLeod
 
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