Mass Effect thread #68

Post » Tue May 15, 2012 9:52 am

It's worse in ME3 with James, believe me. You basically have 2 types of dialogue option with James as a femshep: "flirty" or "hardass commmanding officer".

Aside from the ending, that's my biggest criticism of ME3.
How could you not flirt with Vega? I mean, he's irresistible :P
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Emily Jones
 
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Post » Tue May 15, 2012 8:06 am

How could you not flirt with Vega? I mean, he's irresistible :tongue:
Well, when I am playing as an apparently homo/xenosixual Commander that has an infamous career of wasting her subordinates, I can't expect her to go soft from day one on this ridiculously overconfident yet insecure marine she just met a while ago. Plus, wooing your commanding officer should be a big no-no in any military force.

It's not something I would list as critique of this game but it's a tad annoying.
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XPidgex Jefferson
 
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Post » Tue May 15, 2012 1:44 pm

To late for my Shep as it come to romance. Couple weeks ago I started a Shep who is going to win Ash over. After missing out on ME it came in ME3. Course the inverter of the bra.

This morning I made myself an other Shep a female adept earth born sole survivor. After playing 3 to 4 weeks with blue, I can play red.

For once I going to finish playing Skyrim. I have a hard choice to make.
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Matt Bee
 
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Post » Tue May 15, 2012 4:58 am

My main Shep is Spacer / Sole Survivor / Inflitrator. Super Paragon (maybe 5% renegade). Romanced Liara.


re: Multiplayer... yeah, it can get a bit repetitive over time. Mixing it up with the different sub-classes (human Sentinel plays different than Turian, etc) helps. But a big thing that keeps me playing it is that I'm a CCG player from waaaaaay back. Started with Magic the Gathering in the 90's, been playing various games ever since. So the whole "open packs of cards to unlock Random Stuff!" game mechanic has deep hooks in my psyche. :biggrin:

How could you not flirt with Vega? I mean, he's irresistible :tongue:

Vega bugs the crap out of me. Wanted to toss him out an airlock within minutes of meeting him. Probably missed out on some paragon points / war assets / plot points because I didn't bother going to talk to him between missions most of the time. His muscle-freak body model (esp compared to every other human being the regular model), his attitude, his face...... he just bugs me.
(ending spoiler)
Spoiler
Guanteed that if I ever play ME3 again, he'll be part of my final mission crew. So that he gets dead, dead, dead by Reaper Laser. :biggrin:
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Taylrea Teodor
 
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Post » Tue May 15, 2012 7:25 am

I'm just mad because Vega took the spot that should have gone to a Krogan.

Also, the lack of overall squad mates was very disappointing. No Geth, no Krogan, no Drell, no new species.
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alyssa ALYSSA
 
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Post » Tue May 15, 2012 9:12 am

Why Sole Survivor, people? It's the lamest origin there is.
War Hero - you single handedly beat 10,000 Batarians in a super epic delay battle waiting for reinforcements and saved Elysium. Memorials erected in your honor across human space.
Ruthless - you fought against a superior dug in force in the same war, managed to dig the bastards out with heavy casualties but you still got the job done and that's all that matters, earning you the title "Butcher of Torfan".
Sole Survivor - you were ambushed by Thesher Maws, hid like a coward and survived through lucky break. The Maw was sent by your to-be boss because it's funny to see people massacred.
I'm just mad because Vega took the spot that should have gone to a Krogan.

Also, the lack of overall squad mates was very disappointing. No Geth, no Krogan, no Drell, no new species.
I'm glad there is no psycho Krogan maniac in the team. Never liked 'em.
On the squad as a whole I have Garrus and Liara and those are the only ones I pretty much use. And they are my two favorite companions so I'm relatively pleased.
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Susan Elizabeth
 
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Post » Tue May 15, 2012 3:50 am

In terms of the best mass effect game.

1. ME1 (Even with the flaws, it's incredible and has the best story and RPG mechanics)
2. ME2 (Best Combat and has the best character stories, the loyality missions were incredible and the last mission is also incredible)
3. ME3 (Besides the High points at Tuchanka and Rannoch, nothing really good about Mass Effect 3)

But Hale's voice is awesome. She is best when angry, and I love her heavy "b".

Totally agree, Fem Shep has some incredible lines that Hale hits perfectly, including my favorite dialoge line in the series which occured during Thane's loyality mission, Fem Shep "If you don't give me the info, I'll cut your nuts off and sell them to a Krogan". Had me laughing for at least a couple of minutes.
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Nana Samboy
 
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Post » Tue May 15, 2012 3:55 pm

3. ME3 (Besides the High points at Tuchanka and Rannoch, nothing really good about Mass Effect 3)

Good story with some excellent character & dramatic moments (like, as you said Tuchanka and Rannoch), ignoring the crappy last 10 minutes; great combat; improved inventory & weapon system compared to ME2 (and 1, even.... 1's "here's 48 billion trash guns for you to sort tediously through after every mission, while keeping the handful that're useful" thing isn't really something to brag about. Or claim that it's loss was a blow to the "RPG-ness" of the ME series.)

Except for the last bit of the ending, damn good game. :shrug:
(that's part of what made the ending so disappointing - up until that point, it'd been an awesome ride.)
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Wayne Cole
 
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Post » Tue May 15, 2012 8:55 am

I'm just mad because Vega took the spot that should have gone to a Krogan.

Also, the lack of overall squad mates was very disappointing. No Geth, no Krogan, no Drell, no new species.

"We don't like non-humans on Cerberus ships!" - oh, wait...
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Austin Suggs
 
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Post » Tue May 15, 2012 3:52 am

Good story with some excellent character & dramatic moments (like, as you said Tuchanka and Rannoch), ignoring the crappy last 10 minutes; great combat; improved inventory & weapon system compared to ME2 (and 1, even.... 1's "here's 48 billion trash guns for you to sort tediously through after every mission, while keeping the handful that're useful" thing isn't really something to brag about. Or claim that it's loss was a blow to the "RPG-ness" of the ME series.)

Except for the last bit of the ending, damn good game. :shrug:
(that's part of what made the ending so disappointing - up until that point, it'd been an awesome ride.)

They could've fixed Mass Effect 1's overload on items problem in Mass Effect 2 and still have a lot of choices. They didn't though and went in the opposite direction. Mass Effect 3 tried to be a hybrid and we do have more options then Mass Effect 2 but I feel the combat is too much action and not enough RPG. At least with Mass Effect 2 it felt more like a Hybrid of RPG and action TPS. I wasn't a big fan of the mini gun sections in Mass Effect 3, I felt that was too much COD and not enough Mass Effect.
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Kyra
 
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Post » Tue May 15, 2012 5:58 am

Well, when I am playing as an apparently homo/xenosixual Commander that has an infamous career of wasting her subordinates, I can't expect her to go soft from day one on this ridiculously overconfident yet insecure marine she just met a while ago. Plus, wooing your commanding officer should be a big no-no in any military force.

It's not something I would list as critique of this game but it's a tad annoying.

Can't we just lock him in the cargo bay and ask EDI to cover for the airlock "malfunction"?
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Jaki Birch
 
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Post » Tue May 15, 2012 9:56 am

I can't help but think, though...

Just imagine the reaction that releasing any sort of single-player DLC before the Extended Cut DLC would cause. (If Bioware's forums are anything like this one; releasing - or even discussing working on - DLC before what the fans have prioritized generally... doesn't go down so well.)

Myself, I'm cautiously optimistic (or perhaps more aptly - pessimistically cautious) about the Extended Cut. Personally, I'm... "okay" with the ending as it stands. I just wanted some more closure and some loose ends tied up.

The problem I see with any sort of additional work on the ending, though - what got released, how things tied up in ME3 as it stands now: that already was Bioware's (ostensibly) best attempt at an ending. Maybe they had some time issues, maybe they rushed it a bit. But I don't doubt they felt they already did the best they could.

So (in my mind) whatever comes out in this Extended Cut DLC - I can't say I ever really saw much chance for some magical new inspiration to come from the team, that would give us all an ending beyond our wildest dreams. Yeah, yeah - other works have re-releases, Director's Cuts, alternate endings, etc. But in all of those cases - what you end up with is something that's simply different. Not necessarily (and certainly not by any objective criticism) "better."

The ending is what it was (and I'm not a fan of it, certainly.) But if they didn't put out Shakespeare on their first pass? It's not like we're getting Homer's Odyssey the second time out.

Whose to say that what they intended that to be the ending in the first place?

From what I've seen they have been holding onto the ending this whole time to make a few extra dollars.

double post.
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Annika Marziniak
 
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Post » Tue May 15, 2012 5:28 am

Good story with some excellent character & dramatic moments (like, as you said Tuchanka and Rannoch), ignoring the crappy last 10 minutes; great combat; improved inventory & weapon system compared to ME2 (and 1, even.... 1's "here's 48 billion trash guns for you to sort tediously through after every mission, while keeping the handful that're useful" thing isn't really something to brag about. Or claim that it's loss was a blow to the "RPG-ness" of the ME series.)

Except for the last bit of the ending, damn good game. :shrug:
(that's part of what made the ending so disappointing - up until that point, it'd been an awesome ride.)

The combat in 3 was so much better than 2 and 1 imo.
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Queen of Spades
 
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Post » Tue May 15, 2012 11:21 am

Anyone know how the Rannoch mission plays out if:

Spoiler
Tali died in ME2.
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Zosia Cetnar
 
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Post » Tue May 15, 2012 3:45 pm

They could've fixed Mass Effect 1's overload on items problem in Mass Effect 2 and still have a lot of choices. They didn't though and went in the opposite direction. Mass Effect 3 tried to be a hybrid and we do have more options then Mass Effect 2 but I feel the combat is too much action and not enough RPG. At least with Mass Effect 2 it felt more like a Hybrid of RPG and action TPS. I wasn't a big fan of the mini gun sections in Mass Effect 3, I felt that was too much COD and not enough Mass Effect.
I resented ME2's system, loved ME1 and felt ME3 was a considerable upgrade.

ME3 is simple yet comprehensible enough to allow some variety. Also, all classes can use all weapons and that's good.
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Catherine N
 
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Post » Tue May 15, 2012 4:13 am

Also, all classes can use all weapons and that's good.

Kind of defeats the purpose of playing as a solider. . .

I liked ME1's system where you had to bring a tech specialist along to do hacking / saluaging. Squadmates were too interchangeable in 2 and 3.
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Sheila Esmailka
 
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Post » Tue May 15, 2012 8:21 am

Anyone know how the Rannoch mission plays out if:

Spoiler
Tali died in ME2.
Spoiler

Admiral Xen takes her place. If Legion is absent, a Geth VI will take his place.
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Erin S
 
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Post » Tue May 15, 2012 2:32 am

Spoiler

Admiral Xen takes her place. If Legion is absent, a Geth VI will take his place.

Does that effect the mission? I'm guessing peace will no longer be an option?
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Aman Bhattal
 
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Post » Tue May 15, 2012 4:55 pm

Does that effect the mission? I'm guessing peace will no longer be an option?
both legion and tali have to be there to get peace, including other variables http://masseffect.wikia.com/wiki/Priority%3A_Rannoch#Aftermath
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Liv Staff
 
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Post » Tue May 15, 2012 8:06 am

I'm glad there is no psycho Krogan maniac in the team. Never liked 'em.
On the squad as a whole I have Garrus and Liara and those are the only ones I pretty much use. And they are my two favorite companions so I'm relatively pleased.

I wouldn't call Wrex psycho. Aside from Eve and maybe the Urdnot shaman, he's probably the most level-headed Krogan around.
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N3T4
 
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Post » Tue May 15, 2012 3:51 pm

Wrex is more of a Realist. He sees what is happening to the Krogan. In the first game he is non-nonchalant about it. Tossing the odd insult to Garrus. In #2 he turns into a somewhat Idealist, wanting the best but keeping his Realism with knowing the long road that faces him with uniting the clans.
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Alessandra Botham
 
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Post » Tue May 15, 2012 9:07 am

One of the more "interesting" parts of multiplayer is trying to figure out what the heck other three players are thinking sometimes.

Like.... why did two of our team members leave, halfway through wave 11, in a game we didn't really have any problems in? :bonk:
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Kat Stewart
 
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Post » Tue May 15, 2012 3:34 pm

One of the more "interesting" parts of multiplayer is trying to figure out what the heck other three players are thinking sometimes.

Like.... why did two of our team members leave, halfway through wave 11, in a game we didn't really have any problems in? :bonk:

At least in that case, the people did it when you had already gotten most of the way through. I keep getting people that leave the first time they Leeroy Jenkins into a group of enemies on Silver and then wonder why they die.
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Betsy Humpledink
 
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Post » Tue May 15, 2012 1:38 am

@ Kiralyn. It could be anything. Lag out, All too hard, black/brown outs, wife or hubby wants attention, dinner or any 1000 things what happened. I had a weekend with multi-player and I all ways create my own game because where I live so I don't put up with the lag.
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Sylvia Luciani
 
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Post » Tue May 15, 2012 9:27 am

I wouldn't call Wrex psycho. Aside from Eve and maybe the Urdnot shaman, he's probably the most level-headed Krogan around.

Wrex is probably the best Krogan although he's not the perfect Krogan, that award goes to Grunt.
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Heather Stewart
 
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