Mass Effect thread #68

Post » Tue May 15, 2012 3:01 pm

People have to stop with this indoctrination theory,it's a ending fans have made up to counter the awful narrative or lack of it,It would also be clear cut false advertising considering everything Bioware said before release,that could set the stage for lawsuits if anyone wished to take that path.On a different note the way Bioware have handled this is shocking it really highlights just how little they care about customers.I for one will not be throwing any more money at them they are a complete joke.(edit)just found this to can't confirm if it is true http://social.bioware.com/forum/1/topic/323/index/11021009.It would seem they are sticking with that shambolic ending(they are pretty much polishing a turd all in all it's still a turd)
Why so mad bro? Did I say I believed in the indoctrination theory?

I'm only considering it because of the rumors we thought fake is 100% true. The indoctrination theory being true was "exposed" by the same individual as the resurgence pack. It now lends much more credit to his account. Though far from confirmed, and who knows. If it was true, maybe Bioware changed it? All I was trying to say is it's an interesting turn out.
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jesse villaneda
 
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Post » Tue May 15, 2012 2:37 pm

It will only happen
Spoiler
after the scene with Wrex on the Citadel.
Garrus asks about the incident, at which time Shepard can tell him the truth.
Spoiler

If Wreav is Leader of Clan Urdnot, it'll still happen, but the tone of the conversation has the potential to be a lot different. Especially if Eve is dead and Mordin is at the Crucible.
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Devils Cheek
 
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Post » Tue May 15, 2012 3:06 pm

Is there supposed to be time dilation when Infiltrator uses a sniper rifle? I see no difference. Playing on Insanity it makes headshots a bit tricky.

What effect does this have on ME3

Spoiler
saving vs destroying the collector base at the end of ME2
Spoiler
Saving the base makes the "best" Control ending easier to get while destroying it will do the same for Destroy ending
The difference is negligible, however.
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TOYA toys
 
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Post » Tue May 15, 2012 3:57 am

I just finished the game
Spoiler


Where to begin, I chose destroy as I had already aligned with the Quarians.

Indoctrination is not what happened, I am utterly convinced of that now. The planet Joker lands on is not Earth, the twin moons in the sky confirm this. Besides if we follow the chain of events they clearly show us multiple mass relays blowing up first. Now, there is a mass relay in the Sol system, and if the Arrival is anything to go by, that means Sol, and every major fleet in the galaxy is now dust. Buzz Aldrin is Joker IMO, the twin moons confirm this for me.

Now StarChild, and the Reapers. I think that StarChild is a AI that was left behind by those that created the Reapers. From what he says I can only assume that his creators created synthetic life forms that rebelled, much like the Geth. I also think that they were on the loosing side of that war, because why else would they need something like the Reapers. So this ancient race created the first couple of Reapers to combat their synthetic problem. But in classic organic style they put StarChild in charge. StarChild pulled an EDI and became unshackled, the Reapers turned on the creators ( :poke:) and started harvesting them for the "good of their species". This crazy circular logic (the only way to save is to destroy ala iRobot) breaks something in StarChild and it becomes convinced that the only way to go about it is to harvest advanced civilization.

Now what I wanna know is
Spoiler
if the Reapers are "harvested" races, then how in the hell did the first couple of Reapers defeat say, the second cycle? There couldn't have been an army of them, so did they play it espionage style or what. Our cycle takes out dozens of Reapers conventionally but the first cycle can't? IDK. On that note why couldn't we fight them conventionally, we were doing fine the first game. If it hadn't been for the Geth fleet Sovereign would have been stopped as soon as he entered Citadel Space!

Speculation for all!

So I'm pretty done with the Vangard class. What's another great class for ME2/3
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Felix Walde
 
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Post » Tue May 15, 2012 12:15 am

I just finished the game
Spoiler


Where to begin, I chose destroy as I had already aligned with the Quarians.

Indoctrination is not what happened, I am utterly convinced of that now. The planet Joker lands on is not Earth, the twin moons in the sky confirm this. Besides if we follow the chain of events they clearly show us multiple mass relays blowing up first. Now, there is a mass relay in the Sol system, and if the Arrival is anything to go by, that means Sol, and every major fleet in the galaxy is now dust. Buzz Aldrin is Joker IMO, the twin moons confirm this for me.

Now StarChild, and the Reapers. I think that StarChild is a AI that was left behind by those that created the Reapers. From what he says I can only assume that his creators created synthetic life forms that rebelled, much like the Geth. I also think that they were on the loosing side of that war, because why else would they need something like the Reapers. So this ancient race created the first couple of Reapers to combat their synthetic problem. But in classic organic style they put StarChild in charge. StarChild pulled an EDI and became unshackled, the Reapers turned on the creators ( :poke:) and started harvesting them for the "good of their species". This crazy circular logic (the only way to save is to destroy ala iRobot) breaks something in StarChild and it becomes convinced that the only way to go about it is to harvest advanced civilization.

Now what I wanna know is
Spoiler
if the Reapers are "harvested" races, then how in the hell did the first couple of Reapers defeat say, the second cycle? There couldn't have been an army of them, so did they play it espionage style or what. Our cycle takes out dozens of Reapers conventionally but the first cycle can't? IDK. On that note why couldn't we fight them conventionally, we were doing fine the first game. If it hadn't been for the Geth fleet Sovereign would have been stopped as soon as he entered Citadel Space!

Speculation for all!

So I'm pretty done with the Vangard class. What's another great class for ME2/3

Infiltratior could be an interesting playthrough with Tactical Cloak.
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Roanne Bardsley
 
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Post » Tue May 15, 2012 3:18 pm

I always had fun with Infiltrator - that was my primary class through the series. Cloak does come in handy (especially as a panic button for getting out of tight situations.)

Though in ME3 I ended up using a scoped Assault Rifle more than my Sniper Rifle.
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Beat freak
 
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Post » Tue May 15, 2012 4:35 pm

I always had fun with Infiltrator - that was my primary class through the series. Cloak does come in handy (especially as a panic button for getting out of tight situations.)

I never remembered to use cloak in ME3. Not once. No wonder I had so much aggro at times...
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CRuzIta LUVz grlz
 
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Post » Tue May 15, 2012 1:20 pm

Can you get Incinerate as a bonus talent in ME3?
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Richard Dixon
 
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Post » Tue May 15, 2012 1:13 am

Infiltrator is nowhere near as fun as Vanguard, but it's the second most fun. It has the firepower of soldier, the tech of Engineer, and Liara an take care of the Biotics.
Can you get Incinerate as a bonus talent in ME3?
I don't think so.
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MatthewJontully
 
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Post » Tue May 15, 2012 11:50 am

Can you get Incinerate as a bonus talent in ME3?

No. The closest thing is Inferno Grenade.
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Averielle Garcia
 
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Post » Tue May 15, 2012 8:16 am

Ok, not a fan of the cloak (more so, not a fan of not being able to hot key anything else to "Y" in ME2) but I do enjoy me some Incinerate, I think, Infiltrator is the way to go.
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Danielle Brown
 
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Post » Tue May 15, 2012 11:23 am

Now what I wanna know is
Spoiler
if the Reapers are "harvested" races, then how in the hell did the first couple of Reapers defeat say, the second cycle? There couldn't have been an army of them, so did they play it espionage style or what. Our cycle takes out dozens of Reapers conventionally but the first cycle can't? IDK. On that note why couldn't we fight them conventionally, we were doing fine the first game. If it hadn't been for the Geth fleet Sovereign would have been stopped as soon as he entered Citadel Space!
We could never defeat Reapers conventionally. Even without the Geth fleet, Sovereign would still inflict heavy causalities. Sovereign was powerful, even for a Reaper, but there are thousands of them. It's just... not possible. http://masseffect.wikia.com/wiki/Codex/The_Reaper_War Read the "Desperate Measures" section especially, I found that one really interesting.
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Timara White
 
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Post » Tue May 15, 2012 2:03 am

Don't suppose anyone can help me get Mass Effect 1 running? I bought it on STEAM last night, got it downloaded, but when I click the "Start Game" option through STEAM, it just pops up a "Mass Effect has stopped working" screen. Of course, Windows checking online for a solution to this problem fails to work.

Any ideas?
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Nice one
 
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Post » Tue May 15, 2012 1:09 pm

Is there supposed to be time dilation when Infiltrator uses a sniper rifle? I see no difference. Playing on Insanity it makes headshots a bit tricky.

It's available for every class as the "Sniper Rifle Concentration Module" mod.
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Vincent Joe
 
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Post » Tue May 15, 2012 2:07 am

Don't suppose anyone can help me get Mass Effect 1 running? I bought it on STEAM last night, got it downloaded, but when I click the "Start Game" option through STEAM, it just pops up a "Mass Effect has stopped working" screen. Of course, Windows checking online for a solution to this problem fails to work.

Any ideas?
Do you have an Nvidia graphics card?
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Chica Cheve
 
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Post » Tue May 15, 2012 8:45 am

Do you have an Nvidia graphics card?
ME1 did NOT like my newer Nvidia card. Last time I played ME1 in the fall, I still had the ATI card. But replaying it a week or two ago and I had several bad crashes - and it was unique to ME1, rest of the time, my PC was working fine. I updated drivers and that seemed to stop the nasty hard shut down crash, but I still ctd a few times.

A question about a possible glitch in ME2: I have my paragon bar with four completed sections filled in and already filling in the fifth section. Renegage only has 1.5 sections filled in. My last two loyalty missions before going to get the Reaper IFF were for Samara and Miranda. To my surprise, with the Samara one, it would not give me the paragon option when Morinth tries to seduce Shepard. And since I have done that quest with slightly less paragon filled out, I was puzzled, but not too bothered, not like I wanted Morinth anyway. So I then went to do Miranda's loyalty quest - again, paragon filled four full bars, maybe started into the fifth one. And to my dismay, the fight between Jack and Miranda, I got no Paragon or renegad command that would allow me to keep their loyalty. So I'm pissed - I always leave either Jack or Amanda for last to make sure I have enough Paragon point to keep them both loyal.

So I reloaded a save from before I did the Morinth stuff in the VIP lounge. Same result, no paragon convo option. Anyone else hit this? I'm peeved.
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Katy Hogben
 
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Post » Tue May 15, 2012 8:31 am

I've had mixed results with Miranda and Jack, as well. The last time I paid attention to it and got both loyal, I had a totally full Paragon bar with very little or any Renegade.
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josh evans
 
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Post » Tue May 15, 2012 3:04 am

I believe my Graphics Card is Aseus (however the heck it's spelled). I forgot how to check my system specs, so if someone can refresh me on the command I can go ahead and post them.

This is the error message I receive.

Spoiler
Problem Event Name: APPCRASH
Application Name: MassEffect.exe
Application Version: 1.2.20608.0
Application Timestamp: 4a55fea1
Fault Module Name: MassEffect.exe
Fault Module Version: 1.2.20608.0
Fault Module Timestamp: 4a55fea1
Exception Code: c0000005
Exception Offset: 008b752d
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


I have already reinstalled the game, so beyond that I am not sure what I can do.
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Connor Wing
 
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Post » Tue May 15, 2012 11:53 am

I have an nVidia card (GTS 450) and ME1 didn't crash once when i recently replayed it with three different characters :shrug: 2 and 3 have crashed twice now, though.

And to see your video card type, press windows key + r, type dxdiag and go to the display tab.
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Lawrence Armijo
 
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Post » Tue May 15, 2012 11:40 am

There we go. Yeah, it's not NVIDIA, it's an ASUS EAH6670 Series... if that helps at all.
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Katharine Newton
 
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Post » Tue May 15, 2012 4:06 pm

ME1 did NOT like my newer Nvidia card. Last time I played ME1 in the fall, I still had the ATI card. But replaying it a week or two ago and I had several bad crashes - and it was unique to ME1, rest of the time, my PC was working fine. I updated drivers and that seemed to stop the nasty hard shut down crash, but I still ctd a few times.

A question about a possible glitch in ME2: I have my paragon bar with four completed sections filled in and already filling in the fifth section. Renegage only has 1.5 sections filled in. My last two loyalty missions before going to get the Reaper IFF were for Samara and Miranda. To my surprise, with the Samara one, it would not give me the paragon option when Morinth tries to seduce Shepard. And since I have done that quest with slightly less paragon filled out, I was puzzled, but not too bothered, not like I wanted Morinth anyway. So I then went to do Miranda's loyalty quest - again, paragon filled four full bars, maybe started into the fifth one. And to my dismay, the fight between Jack and Miranda, I got no Paragon or renegad command that would allow me to keep their loyalty. So I'm pissed - I always leave either Jack or Amanda for last to make sure I have enough Paragon point to keep them both loyal.

So I reloaded a save from before I did the Morinth stuff in the VIP lounge. Same result, no paragon convo option. Anyone else hit this? I'm peeved.

You ran into the way they weighted the paragon/renegade system. One of the writers explained it. Then one of the mods posted a possible way around it.

http://social.bioware.com/forum/1/topic/105/index/2907273

Kim Stolz wrote...[indent]
crapmonster13 wrote...
Maybe I was just lucky, but its hard to imagine that people actually actively going the paragon route and have over 90% still have trouble resolving these disputes.
[/indent]

Actually that's very believable.Since so many people want the explanation of how this works I'll tell you. Don't read any further if you don't want it spoiled. There are potential paragon and renegade points throughout the game. When the user arrives in an area (ie: Omega) the game registers every single paragon or renegade decision that can be made and increases the difficulty of the persuade system based on these potential points. If the user collects all of these points (either paragon OR renegade) they break even they can almost never get ahead of the system, you can only keep apace. If the user misses these oppotunities to collect all of the points the game still keeps these points you missed so the player will actually fall behind. If the player falls behind it is very difficult and almost impossible to catch back up because everywhere you go more potential points are being mounted against you and making the persuasions more difficult. So when you arrive at the most difficult persuasions in the game where you are already at a disadvantage due to the difficulty of the persuade and these potential points that you missed stack up to make it even more difficult and then you try to paragon persuade jack and miranda which makes it even more difficult(it's easier to renegade persuade those two and paragon persuade legion and tali) you are going to fail it; not because it's a bug but because the system was made that way.

Its easier to get the paragon option if you do Jack's and MIranda's loyalty missions sooner rather than waiting.
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Tha King o Geekz
 
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Post » Tue May 15, 2012 3:58 pm

Okay game...seriouisly? 8,565 Total Military Strength with a readiness rating of 100%....and chances are still even? I have the majority stake of the entire galaxy in my back pocket.....and all that deserves is an "even" rating. Bioware....I am dissapoint.

On a side note, has anyone else beaten it on insanity yet? I'm starting to assume that the only way it's challenging is to start the game from level 1 and be allergic to anything that can deal damage other than SMGs.
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Natasha Biss
 
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Post » Tue May 15, 2012 10:55 am

It's available for every class as the "Sniper Rifle Concentration Module" mod.
Infiltrators have class bonus of time dilation, 20% if I recall correctly. I googled and found that it's a bug in the game. The mod should add even more to this value but for now it's the only way to go.
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A Dardzz
 
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Post » Tue May 15, 2012 8:25 am

Finally something positive with the Weekes interview but I'm still skeptical that anything productive is going to be done. Nor does this change my stance with Bioware, Mass Effect 3 is still auto dialoge galore, changing the ending won't fix the problems that I have with the game.
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Cameron Garrod
 
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Post » Tue May 15, 2012 12:03 pm

I tried Multiplayer first time in a long while and it was far more boring than I remembered. I don't really see the attraction in it. Same pointless 20 minute massacres over and over again for a pointless goal.

Every time I play a multiplayer game to ensure least crappy ending I feel I have only managed to waste time. It feels incredibly pointless.
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Genevieve
 
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