[WIPZ] Midas Magic for Skyrim

Post » Fri May 18, 2012 6:10 am

I don't remember who I'm stealing the idea from, but a conjuration spell that you can cast on items to get a spell that binds that item. That way, you can get a bound pickaxe spell!
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KU Fint
 
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Post » Fri May 18, 2012 12:00 pm

I don't remember who I'm stealing the idea from, but a conjuration spell that you can cast on items to get a spell that binds that item. That way, you can get a bound pickaxe spell!

Actually I'd really like a mod that allows you to easily add the bound weapon EFX to any weapon. Bound katana for the win...
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Daniel Holgate
 
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Post » Fri May 18, 2012 7:04 am

+1 for Bound Pickaxe.

While we're at it, Bound Woodcutter's Axe would do no harm, although it is less needed.
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Georgia Fullalove
 
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Post » Fri May 18, 2012 8:03 am

Definitely agree on the more bound weapons thing. I mean, no Bound Dagger, wth Bethesda?
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matt white
 
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Post » Fri May 18, 2012 11:44 am

ohboyohboyohboyohboyohboyohboyohboy!

No specific ideas, but maybe something similar with a flavor more akin to dragons than gold?

:dance: Woohoo! I'm glad you're making Midas Magic for Skyrim, as much as I love the current magic system! I'm going to go ahead and agree with Throttlekitty here about going with something other than gold. It's far too easy to come by with the Alteration transmute spell. :P

I also love the ideas put forth about conjured weapons, as I fight exclusively with those. It'd be nifty to be able to expand my arsenal to include even snazzier weapons! :hubbahubba:
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Jennie Skeletons
 
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Post » Fri May 18, 2012 1:29 am

I find this mod author simply fantastic. Midas Magic was and is my favorite mod for Oblivion, the first I always installed on a new reinstall after borking the old one, and the first I recommend to my friends when they play Oblivion. I was just saying a few days ago how awesome it would be to have Midas Magic - Skyrim Edition.
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Darlene Delk
 
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Post » Fri May 18, 2012 5:16 am

Oh great you're here :D I loved all your work in Oblivion and welcome you here with open arms :) Perhaps add the ability to be able to create spells from a special work station (altar) or have a quest that gives us the spell that allows us to create "hand-crafted" spells because as it is now, what little dinky spells that currently exist in Skyrim and the tiny amount of power that they put out is so pathetic. And all your other super cool spells added to this game would be greatly appreciated :)
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Leticia Hernandez
 
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Post » Fri May 18, 2012 2:47 am

Midas/Xilver is the God of magic. I bow before your presence in the Skyrim modding scene. This will be great!
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Zoe Ratcliffe
 
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Post » Fri May 18, 2012 12:32 am

just out of curiosity, will you be able to start on at least a few basic things of the mod, (like adding basic destruction spells into the game) without the CK? seeing how it got delayed a whole month :sadvaultboy:
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Alberto Aguilera
 
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Post » Fri May 18, 2012 2:13 pm

If it's possible, I think it'd be awesome to have something like a 2-part mod. The first part containing things like scaled versions of existing spells, and some new spells with existing effects that aren't found in spell form, tweaks to the existing system and such, and even reintroduced versions of old effects that have been removed, such as levitation, mark/recall and open/lock. Having the spells in this part being purchasable from the College of Winterhold mages at the appropriate levels would be the way to go I think. The second part being the Midas Magic we know and love, with the more awesome and crazy new effects, and effects introduced in Midas Magic for Oblivion. And, of course, all the crazy quests and worlds that characterised the hunt for knowledge.

In my mind splitting it into the two parts gives something for those who want the old effects back, in a more balanced magic system, but who may not yet be ready to undertake the questing. Of course, the first part may be better as a project for someone else, but I don't recall any other mods for oblivion showing such an ability to create new effects and such as well as Midas Magic.
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Janine Rose
 
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Post » Fri May 18, 2012 3:54 am

I don't want Midas Magic.....


Just kidding! I loved the MM for Oblivion. Excited to hear the news. For suggestions, I kind of like some sort of word wall/ dragon soul type system (or similar) in order to obtain spells. (not necessarily shouts)... maybe have to adventure to find Midas' writings? In Oblivion, trying to keep a full inventory (because I might need a reagent for a Midas spell) can get burdonsome. I ended up console cheating ingredients into my inventory.
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matt oneil
 
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Post » Fri May 18, 2012 2:50 pm

Great news You are such a talented modder I'm surprised you aren't working for a gaming company.

Please try to make it so that most all of your new spells are also used by enemies in game



A spell which holds an enemy in place by levitating it for a short period of time. They cant move but they can be pushed by anyone or any spell. The fun of this spell could be to levitate the enemy and then push them over the edge of a big cliff. They would then be held in place and when the spell fails they would fall to their death

A spell which calls your mount to you

Summoned mounts of different types like a levitating circle for mages to stand on. Give those to enemy mages too

A magic moveable eye spell to scope out new areas which is fast but very easy for enemies to kill. It cant open doors either and has a limited range. When in this mode your body can be attacked so you have to be careful using it

A spell which makes NPCs walk funny

A trip spell

A fart spell

A spell to make animals talk. Provide a different voice for the various types of animals. Only works on domesticated animals like cows, dogs, chickens and others

A cow tipping spell

New summoned creatures. Now this is a tough one because this can really, really unbalance the game if you dont do it right

Spells which bounce on walls and things and do damage on each hit until they run out of mana.

New ward spells which summon a monster which has a very, very limited duration to attack the enemy. The duration would be like 20 seconds or so.

A ward that you place on the ground which bounces the enemy up in the air either causing them to hit the ceiling if its low or just go a certain height and then fall getting fall damage

Look forward to your mod

:D
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CHangohh BOyy
 
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Post » Fri May 18, 2012 3:45 am

When playing Skyrim your Oblivion mod was the first mod that I thought of that I really wanted to see made over for Skyrim.
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El Goose
 
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Post » Thu May 17, 2012 11:48 pm

When playing Skyrim your Oblivion mod was the first mod that I thought of that I really wanted to see made over for Skyrim.

I agree with fafafooyee, I always play a mageblade as my first character and boy do I miss some of what you offered for Oblivion.
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OJY
 
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Post » Fri May 18, 2012 12:36 am

I don't know if it is possible, but I would like to see a spell allowing the Dragonborn, if they have a 'spare' dragon soul, to summon one of the dragons they've killed, to fight their enemies. It would be even better if it could act as a mount.
The 'classic' Midas spells I would like to see again are the Mark/Recall spells and the Midas Chest spells. Given how Bethesda chose to handle carrying capacity, I've found myself leaving behind valuable stuff. Honorable mention goes to the prismatic beam. I have always had fun with that spell, particularly with the paralysis ray.
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rolanda h
 
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Post » Fri May 18, 2012 12:27 am

I'd like some Bound Armor/Shields to go with the Bound Weapons...
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Inol Wakhid
 
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Post » Thu May 17, 2012 11:41 pm

Can you add the vomit spell that the Afflicted have? I have a strange urge to vomit on the Thalmor.
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Hannah Whitlock
 
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Post » Fri May 18, 2012 8:06 am

combining spells from different schools to form a new effect.
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Alyna
 
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Post » Fri May 18, 2012 5:02 am

combining spells from different schools to form a new effect.
Would all spells be compatible or would only some combinations work?
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Wane Peters
 
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Post » Fri May 18, 2012 1:19 pm

summonable semi-permanent pets/familliars, unique ones.
have you played dungeon defenders yet? :) if you have then you know what i want.
http://dungeondefenders.wikia.com/wiki/Familiars
little pets that kinda float at your side, dealing damage and buffing your abilities.

types of pets could include, dragonlings, wisps, little elementals, things like that.
need to partner up with an animator/modeler for this one probably :P
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David John Hunter
 
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Post » Fri May 18, 2012 11:04 am

Would all spells be compatible or would only some combinations work?
no, its likely that you could fail a few times, and this is not the first time i have mentioned this idea of having funny little accidents from combining the wrong spells.
it could go horribly wrong, or horribly right.
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Madeleine Rose Walsh
 
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Post » Fri May 18, 2012 7:51 am

Absolutely made up that this mod will be coming to Skyrim, many thanks
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sarah taylor
 
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Post » Fri May 18, 2012 6:45 am

Well, expanding the magic-library in general. Not only for destruction spells, but for every school. Start with basic things, the "Novice" spells and work your way up, while still making sure they blend into the rest of the spells.
Perhaps even tweak some mechanics, like mixing spells together. Fire and Ice creates steam for example. (Look at Magicka, the game that is)
Perhaps even add new effects for the normal mixing, like Ice + Ice creates a new type of ice-effect. Not just more dangerous.

Also, ofcourse, more various spells. Ice, Fire, Lightning, but also things like Energy-spells like beam-rays. Perhaps add more elements, like Earth, Wind and Water(rather than Ice).
Same goes for the rest of the schools, conjuration, alteration, illusion, and so on. Spells that makes them just as interesting to pick, so that it doesn't feel like you're missing out because you didn't pick, for example, Destruction.
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Sakura Haruno
 
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Post » Fri May 18, 2012 1:04 am

I was greatly hoping you'd be back for skyrim. Your mod was the only "mandatory" mod I had to have installed to play oblivion, even when I didn't play mage.

As for what I'd like to see...

1. That absolutely incredible time-stop spell that made a sphere where all time stopped and placed that slowly stopping clock on the ground. That had to be my favorite spell.

2. The "Stargate-ish" exploration gameplay. (Though I would prefer it was made unique and not named the stargate. Or used stargate models, as that ruins the immersion somewhat.)

3. Much longer/larger planes of elements to explore and obtain the spells. That was the best experience for gaining the spells.

4. About the only other thing I'd like is extra flashy/impressive to watch spell effects for the powerful spells added. Nothing like causing a meteor storm/causing a star to fall to earth to make you feel like a powerful master of magic. Oh and that judgement spell... just wow.
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louise fortin
 
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Post » Fri May 18, 2012 10:26 am

Divine Intervention - it would teleport you to the nearest altar. I don't know how difficult this would be to implement, but it would be a cool throwback to Morrowind.

Thanks for making Midas Magic for Skyrim, really looking forward to it.
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ILy- Forver
 
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