Great news You are such a talented modder I'm surprised you aren't working for a gaming company.
Please try to make it so that most all of your new spells are also used by enemies in game
A spell which holds an enemy in place by levitating it for a short period of time. They cant move but they can be pushed by anyone or any spell. The fun of this spell could be to levitate the enemy and then push them over the edge of a big cliff. They would then be held in place and when the spell fails they would fall to their death
A spell which calls your mount to you
Summoned mounts of different types like a levitating circle for mages to stand on. Give those to enemy mages too
A magic moveable eye spell to scope out new areas which is fast but very easy for enemies to kill. It cant open doors either and has a limited range. When in this mode your body can be attacked so you have to be careful using it
A spell which makes NPCs walk funny
A trip spell
A fart spell
A spell to make animals talk. Provide a different voice for the various types of animals. Only works on domesticated animals like cows, dogs, chickens and others
A cow tipping spell
New summoned creatures. Now this is a tough one because this can really, really unbalance the game if you dont do it right
Spells which bounce on walls and things and do damage on each hit until they run out of mana.
New ward spells which summon a monster which has a very, very limited duration to attack the enemy. The duration would be like 20 seconds or so.
A ward that you place on the ground which bounces the enemy up in the air either causing them to hit the ceiling if its low or just go a certain height and then fall getting fall damage
Look forward to your mod
