Ok, so a bit more about where I plan to take this mod.
Backstory: (Feel free to suggest)
It's been 200 years since the Oblivion Crisis. In the aftermath, Midas' work with extra-planar travel was not too popular with the locals. Although for a time, Midas' relationship with the Archmage protected him from the accusations of affiliation with the Mythic Dawn, eventually fear got the better of everyone. Midas was to be tried for his work and was placed under house arrest. Before the trial could commence however, a mob forced they way into the Arcane University bent on "Justice." Escaping the mob, Midas disappeared, presumably through the very mechanisms he was to be tried for, his Astral Gates. The mob destroyed the gates, his records, and his shop. His followers that weren't strong or quick witted enough to defend themselves or escaped were "brought to justice." As a result of this witchhunt, Aurumic Magic became taboo and eventually faded from practice and common lore.
What became of Midas is not known. Evidence that he has resurfaced over the years can be found and this is where I intend for the Midas Magic quest to begin.
The Mod and Game play:
I plan to stick to my old tenants. Minimize changes to Vanilla Oblivion. This will avoid mod conflicts and disrupting the basic mechanics. There will be new spells, quests, planes as in Midas but I will do better at sticking to the lore or the "lore feasible" aspects of the story. Traveling to pockets of Divine & Daedric realms for instance. And I plan to have 3 different thaumaturgical schools. Aurumic magic will still be around, although perhaps not as absurd as the previous spells. But I also plan to have Draconic and Daedric/Divine schools as well. Draconic spells will draw power from the shouts (you will need to learn the shout to create them) while Daedric/Divine spells will draw power from artifacts (these won't be destroyed in the process of creating them). And, any of the "absurd" spells I do create will be attributed to Sheogorath

there will also be a strong Dwemer influence here as Dwemer "Science" will be the focus the Midas "Shop" and transport system.
I'll repost this on the next thread as well.
I don't know if you'd be willing to work out the alternate perks it might take to make this a useful idea, but I liked having some mods that let me summon alternate types of creatures, such as repurposing the summon bear spell from spriggans. We already have a "summon familiar", which summons a sort of "spirit wolf", but especially for bosmer mages, it would make sense to have the ability to summon larger and fiercer spirit creatures, like saber cats and possibly even mammoths.
Summons seem to be really easy here. In oblivion they are hard coded, but in skyrim, just point to any NPC. I plan to do more.
ohboyohboyohboyohboyohboyohboyohboy!
No specific ideas, but maybe something similar with a flavor more akin to dragons than gold?
It's a good point. Aurumic magic will still be around here but I plan to expand the disciplines. As above. BTW, good to see you again.
Will the Tardis be by any chance a blue police box bigger on the incide
"Conjure Luggage" sounds like it will be a chest with legs and hands. Maybe some other name?
It won't be blue but yes

With Conjure Luggage, that is exactly what I intend. Except for the hands. That would be absurd.
I would just like you to focus on making a decent amount of GOOD spells this time instead of a huge amount like last time....
Fair point. Perhaps I'll do both. The ability to incorporate my own projectiles into the CS is going to help with quality alot.
He's probably going to do something similar to Midas Magic for Oblivion, where you "made" spells by combining specific ingredients (Always including a gold nugget, hence the name of the mod/character who discovered the magic in-game) in a special container then casting any touch spell on it (Though that could probably be changed to just using the games included crafting system now). He's just doing this for now since it's going to be a pain to do scripting/area building without the CK
Yep. My spells won't be in spell books If I can help it.
Congratulations on the release of your pre-release.
Are there any plans for NPCs to have the Midas touch given to them.
My custom enemies will have them but the vanilla mage probably won't since, depends on if it can be implemented without major change to Vanilla Skyrim.
Hi Xilver and WB!
Just my 2 cents, that apparently no one else has thought about:
Skyrim needs spell combining! The second i saw the dual spell wielding i thought "SPELL COMBINE"

Imagine how cool it would be to have an ice spell in one hand and a shock spell in the other and combining them shocked the target and froze it!

I hope this can be done. If I cant get fire and Ice to combine into steam, I can at least create a steam spell.
Thanks everyone