First of all, YES, we DO WANT Midas for Skyrim, you better do it [img]http://www.viciojuegos.com/imagenes/smileys/pu%C3%B1o.gif[/img]
Now, my wishes:
* Unlock spell; it's a bit senseless to rely on lockpicking no matter what short of char you play. I want my mage to be able to open locks by magic without having to level Lockpicking skill.
* http://http://www.youtube.com/watch?v=7pLcbT7uR7kwww.youtube.com/watch?v=7pLcbT7uR7k; it teleports you behind a target, remaining stealthed if you were so. Would be awesome if it had some kind of "shadow" animation, like becoming a rushing dark cloud, shadow or something like that.
* Some kind of talent (if it's even possible) in the Stealth tree that alow us rogues to make some kind of "area damage" attack, like a "cloud of shurikens" or something like that.
* Please, please, please, bring area damage and "in touch" range back; I miss a lot the PBAE (Point Blank Area of Effect) spells.
* Summons. Being able to summon a chest/bag as someone said before, to store items. Being able to summon/rise a "legion" of minor daedras/zombies. Summon ghostly steed.
* Fly could be really nice but... wouldn't it break the game? The same with Mark & Recall (wich I loved in Morrowind)
* Weakening spells on time; you can
absorb AND snare (two effects) life/magika/stamina; stronger line spells would be chained to affect more enemies.
* We need undead specific-against spells. There is little to none chance to be Priest/Paladin-like in Skyrim.
* Deathgrip-like spell,
ala WoW's Deathknight. Harness the unholy energy that surrounds and binds all matter, drawing the target toward the player.
* Killing spell that have a chance to insta-kill the target acording to its level and remaining life.
* Area of effect Reforest spell.
* Entangling root spell; stops the target in place and it could well even root in place any landed dragon.
* Some kind of dimension portal, as someone said before, that allow us to switch between two specific locations.
* Not a spell
per se but an effect; could it be possible to completly freeze an enemy (or turning it to stone) AND being able to destroy it? You know, one spell turns then in stone, then any attack (magic or melee) would destroy the target in pieces, along with any item they were wearing if you wish so, of course.
* Lava pool with two variations; the first could be a PBAE spell that "transform" the land surrounding in lava, burning all and everything arround you. The second variation could be casted on range; I'm just imagining casting this spell in a random marauder's camp

* Of course, Meteor Shower or THE FECKIN' ONE METEOR SPELL, you know.
* Fortify Jump spell.
* Area Soultrap harvesting channeled spell; in the first place it would blow soultrap in AoE for (let's say) 30 seconds (more or less, up to you of course), rooting you in place; after that, it would unload a explosion, killing most enemies in range and trapping their souls.
* Sick. Spell that poisons a target and make it vomit (thus 'stuning' them in some way)
* Disguise; short to medium duration spell that allows you to look like another person, thus guards can't recognise you and won't pursue you if any bounty's on you head.
* Void Nova: first, it attracts to you everything in range (let's say 20 yards), no matter living form or item, then it blows all away, causing falling damage if applicable; dragons, giants and mammoths could be immunes to this.
* Of ocurse... becoming a dragon!
* Light speed: exponentialy multiply runnig speed, let's say to 10 times faster; it drains all mana and stamina for the duration and could drain life too (let's say a total of 25%)
* Feather spell: falling speed is cuted, so we can't be damaged on falling.
And a lot more... will update latter.