» Wed Aug 14, 2013 10:20 pm
Just like pvouholo said I don't know how much they really have to pay to be on the workshop though. Dungeons of Dredmor has Workshop support and that's a fairly niche game from a small indie developer.
But maybe it depends on the size of the mods expected to be posted on there. Dredmor's mods are really small filesize-wise (< 1 MB) so that's nothing compared to the traffic the workshop gets from Skyrim mods on there.
Then what Ambugaton said A fan mission editor for a truly ambitious game like this one would be absolutely wonderful. A genuine AAA stealth game coming out these days is rare enough as it is, and we're getting an even rarer 1st person stealth game.
Just look at all the hundreds if not thousands of hours worth of Thief fan missions that have been created over the years using DromEd. Many of these are as good or even better than the original missions. People are still making them 12 years after the release of Thief 2.
Plus, the best Dishonored fan mission authors would end up with job opportunities in the game industry, possibly even at Arkane. There was an extremely high quality fan mission series for Thief 2 called Calendra's Legacy that came out not long after the release Thief 2. The second mission in the series, Midnight at Murkbell, is probably my single favorite Thief mission ever. I'm pretty sure the guy that made it works at Arkane now.
Then Sarakyel confirming Ambugaton comment fact is if all the games came with mod tools Source Development Kit (SDK) and map/level editors what ever you want to call it it can create opportunities for people out there to put their skills and talents to the test and possibly get hired by a game developer yes I agree Dishonored should be released first and be polished and have all the bugs and glitches fixed after that a Source Development Kit (SDK) needs to be released not releasing one is just sad.