Mod tools for PC version should come to Dishonored

Post » Wed Aug 14, 2013 10:48 pm

Your thoughts on a Source Development Kit (SDK) for Dishonored PC version shoot comments below.
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Destinyscharm
 
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Post » Wed Aug 14, 2013 8:13 pm

Mod tools would be awesome! Taking an awesome game and effectively giving it an unlimited supply of new awesome content! I really hope that there are mod tools, and hopefully Steam Workshop integration.
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Ronald
 
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Post » Wed Aug 14, 2013 8:35 am

After the game comes out as a DLC, sure. But earlier than that no. I personally don't need a mod tool for Dishonored because UDK is free and there are a decent amount of mod tools for better games.

Also, what people don't seem to realize is that companies won't give their modding tools. Saying it 'SHOULD' in the title doesn't help either. It's their creation, their hard work that they put in to the stylized world of Dishonored. There is absolutely no reason for Arkane to release modding tools.
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Add Meeh
 
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Post » Wed Aug 14, 2013 10:14 am

Who cares if other games have mod tools I want all PC games to have mod tools because that is what makes PC gaming great and if I spend $50 or $60 I want to get the most bang for my buck i have been playing PC games for over 11+ years I have played N64 for like 1 or 2 years Mario and Zelda but when I switched to PC I never switched back to consoles and never will I have never bought a console or console game since 11+ years ago only PC.
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daniel royle
 
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Post » Wed Aug 14, 2013 2:08 pm

So over 20 hours of gameplay with replayability is not enough for you? Someone seems to be missing the point of the gaming market.

Also it's not about what you or anyone here wants. People seems to have missed the point where the Arkane team makes the game and not the gamers. Gamers are not entiteled to anything.

Modding tools do not take that long of a time to make but anything taking away from the development of the game is a minus. It's not like the art department can start working on modding tools a few months before release when they've finished. The development team takes care of that, you know the guys that make sure the game is as polished as possible and without bugs, the people who actually make the gameplay. So after launch is completely fine, before that strictly NO.

I agree that the modding community make PC gaming great, put it's certainly not the only thing. I prefer to have a decent experience and an actually good game than have modding tools for a broken game with a little style and a lot of promises attached to it. And trust me nobody is going to make anything more worthwhile than what is already possible on the FREE UDK. They won't even have to buy the game or pay extra for the tools.

Look I get your concern but it's probably not going to happen and I don't see why you demand every PC game in existence to have modding tools. Every PC game can already be modded. If youwant to mod that much than just get on a forum or download/but a game engine. Simply demanding something and not willing to risk anything more than 60 bucks when it comes to a triple A title is meaningless.
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Dawn Farrell
 
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Post » Wed Aug 14, 2013 10:14 am

That is not the point after I beat the game I want to see people upload mods with new guns or armor or make the level even bigger I am sorry but you don't know my pain you probably have not played PC games for over 11+ years like I have and back in the late 90's almost every PC game had mod tools or Source Codes available.
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Wayland Neace
 
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Post » Wed Aug 14, 2013 7:46 am

I would love to also see Steam Workshop integrated since Dishonored uses Steamworks already.
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Cathrin Hummel
 
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Post » Wed Aug 14, 2013 5:43 pm


The company will have to pay in order for their game to be featured in the Steam Workshop and made available to the public. Arkane are not Bethesda, it would be amazing if this game does really well in order to push the studio to work on a different project.
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STEVI INQUE
 
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Post » Wed Aug 14, 2013 10:49 am


I do not know your pain? You really think I will be making this argument if I didn't know what PC gaming represents?

I've started playing on PC and have far surpassed 11 years and know what it's all about. I have participated in the modding community as well and even helped on some projects. You think I don't want modding tools for Dishonored out of spite or some irrational hate for them? Far from it, very far. I am just trying to think towards the release of the game and what's in the team's best interest.
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Jodie Bardgett
 
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Post » Wed Aug 14, 2013 9:35 am

Dude you don't have to insult me they can release mod tools after they finish the game and polish it and fix all the bugs and glitches my god learn to read I never said to release before the game is released or while it is under development jeez.
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Jessie
 
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Post » Wed Aug 14, 2013 7:09 pm

I know you didn't I am just stressing how important of a factor that is. And I am also not insulting you. I also agree that modding tools are great but in this case after development.
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Pumpkin
 
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Post » Wed Aug 14, 2013 9:41 am

I've never understood why some companies are so reluctant to allow modders access.To me it seems great that people build on the game and create new game modes. The amount of effort certain modders put into their creations is staggering and can really boost a game with new life. What's the downside from a developers point of view? Is it the extra work that is off putting or are other factors playing a role as well?
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asako
 
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Post » Wed Aug 14, 2013 4:47 pm

Basically it's their creation. That's the biggest problem most have had with it.
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Siobhan Thompson
 
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Post » Wed Aug 14, 2013 7:38 pm

I agree with you. It breathes new lives into a game, and it isn't too much work to implement.
Yes, it is their creation, but others can add to and expand upon it, making it even better!
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Monique Cameron
 
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Post » Wed Aug 14, 2013 9:08 am

Problem is sometimes developers just don't want to do that. They are basically giving some of their trade marks away. And you are basically creating, with a LOT less effort, something they worked on for years. Also sometimes becomes worse. Half-Life 2's hack before release...that was a disgrace and I never want to see anything like that happening again.
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jennie xhx
 
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Post » Wed Aug 14, 2013 10:19 pm

I don't know how much they really have to pay to be on the workshop though. Dungeons of Dredmor has Workshop support and that's a fairly niche game from a small indie developer.

But maybe it depends on the size of the mods expected to be posted on there. Dredmor's mods are really small filesize-wise (< 1 MB) so that's nothing compared to the traffic the workshop gets from Skyrim mods on there.
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Andrew
 
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Post » Wed Aug 14, 2013 3:34 pm

Still seems a bit backwards thinking to me. Sure the greatest amount of work has been done by the developers but the mods don't take anything away. It's a win win for both parts the way I see it. But maybe it's old school, these days with all dlc junk coming out there might be insentive to constrict outside ideas. But in the end I think that sort of idea hogging has a negative inpact on fanbase and shelf life.
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Shaylee Shaw
 
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Post » Wed Aug 14, 2013 9:02 pm

Speaking as someone who will have to wait at least a year if not longer before this would even apply or benefit me---yes I do want it for this game. Not at the detriment to the development of the primary product though. Only far after they're done officially supporting it. Isn't that kind of the way Arkane works naturally though? I read on here in the "Meet the Devs" thread (almost positive it was that one) that it was a proud moment for them to release the Arx Fatalis source code, which means everyone could work with that engine right? I'm not taking for granted that it will be an inevitable part of Dishonored's timeline---it may never happen obviously.

Before that point though, if there is any official expansion on Dishonored that would be a possibility, I prefer that. That's the console bias though: we're (console gamers) bound by the limits of a particular hardware as well as litigious factors (in the case of Microsoft all content has to be vetted by them first) that make mod tools nigh impossible to include post-launch. I can't think of a game that has done that. Instead we have to hope for the best with whatever game is in question re: further content. Bringing it back around (and avoiding a further incomplete pros/cons on console vs. PC) that's why I'm excited at the mere prospect of freedom for you PC players.

Reading about the Thief community (acrimony over later installments notwithstanding) and the unabashed support and delight at some of the creations made, it makes me wish I had started gaming in that vein in the first place (along with other games too but Thief stuck out because of how much the Dark Mod/Engine '?' changes the core experience from what I remember reading) I'd love to see a community develop around Dishonored even if I wouldn't be a part of it beyond a voyeur. That's my take-away anyway in why tools would be advocated for.

Irrespective of what ends up happening, this game will always have longevity for me. It's made me look into a lot more of the facets behind one of my favorite avocations. I never really thought about the nuts and bolts of a game before. But I've wanted to know everything I could about this since I first looked at the Game Informer article at a friend's house.

Sorry for going far afield. I have to stop myself now or I'd just keep gushing. Short stack of crazy pancakes: if it doesn't hurt the game, may there be tinkering in Dishonored's future.
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Stacy Hope
 
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Post » Wed Aug 14, 2013 11:38 pm

I would most certainly like a SDK, but I would hold no grudge against them if they don't include one.
Anyway, let them make a fantastic game first before they focus on extras.
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FoReVeR_Me_N
 
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Post » Wed Aug 14, 2013 11:53 am


This is also kinda my point. Demanding and saying "IT MUST HAVE!!!" and things like that to something like this seems overkill. If they implement it then OK if not no big loss. A polished product should be the most important thing. After that, they can make a theme park if they want to. I may be onto something here...
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Sunnii Bebiieh
 
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Post » Wed Aug 14, 2013 1:06 pm

I look at it this way, if there's an SDK, anyone who's bored enough to tinker with it will make some crappy mod or content... which is good because of variety, but we'd have so much to shift through to find the good stuff.

If there isn't an SDK, only the people with the dedication or tons of free time will be bothered to make content, so 90% of the content will be good, but we'd have less than 20 mods.
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Alyesha Neufeld
 
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Post » Wed Aug 14, 2013 5:38 pm

A fan mission editor for a truly ambitious game like this one would be absolutely wonderful. A genuine AAA stealth game coming out these days is rare enough as it is, and we're getting an even rarer 1st person stealth game.

Just look at all the hundreds if not thousands of hours worth of Thief fan missions that have been created over the years using DromEd. Many of these are as good or even better than the original missions. People are still making them 12 years after the release of Thief 2.

Plus, the best Dishonored fan mission authors would end up with job opportunities in the game industry, possibly even at Arkane. There was an extremely high quality fan mission series for Thief 2 called Calendra's Legacy that came out not long after the release Thief 2. The second mission in the series, Midnight at Murkbell, is probably my single favorite Thief mission ever. I'm pretty sure the guy that made it works at Arkane now.
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Phoenix Draven
 
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Post » Wed Aug 14, 2013 11:23 pm


I confirm Anthony Huso (Purah) has been working at Arkane Austin for more than 6 years now /smile.png' class='bbc_emoticon' alt=':)' />
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Dezzeh
 
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Post » Wed Aug 14, 2013 7:46 am

Mod Tools would be awesome
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Dylan Markese
 
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Post » Wed Aug 14, 2013 8:35 am

Sarakyel, are you allowed to comment on the possible existance of an SDK/mod tool? If so, is there one? Are you planning to release one sometime after launch (which I also agree is better than releasing it day one)?
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Wanda Maximoff
 
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