Mod tools for PC version should come to Dishonored

Post » Wed Aug 14, 2013 2:23 pm

Well if you think that's not enough for you then buy the game at a lower price. Although that would be a bad move but w/e, it's your choice.

People have been spoon fed by Skyrim and Fallout and think that everygame should be 1000000+ hours of content, open-world and doesn't stop when you end the story. I am sorry but that isn't quality game making. That is one of the easiest ways, albeit slow, to make a game in this industry. It doesn't show any artistic integrity or meaning for that matter.

Games are not about lengtity, they are about the experience. And really who wants a long game in our time? We all have jobs and almost no time to get through one. But there is one thing that I find undeniably true and that is: “If one cannot enjoy reading a book over and over again, there is no use in reading it at all.” ―Oscar Wilde

No matter how much time people spend on a game they rarely see it's true value. And that quote applies to everything, movies, books, games. When I find time I always replay my favorite parts of a game just s oI can enjoy it over and over again because they inriched my life in some way, shape or form.


Yeah, I completely agree. Stop judging games based on lenght alone and start judging them by their content.
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Elizabeth Davis
 
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Post » Wed Aug 14, 2013 2:07 pm

These comments just confused me.

This one that you posted

People have been spoon fed by Skyrim and Fallout and think that everygame should be 1000000+ hours of content, open-world and doesn't stop when you end the story. I am sorry but that isn't quality game making. That is one of the easiest ways, albeit slow, to make a game in this industry. It doesn't show any artistic integrity or meaning for that matter.

I want to see a game that is more than 20 or 50 hours 100 hours maybe a little bit more would be better.

This next one that you posted.

Games are not about lengtity, they are about the experience. And really who wants a long game in our time? We all have jobs and almost no time to get through one. But there is one thing that I find undeniably true and that is: “If one cannot enjoy reading a book over and over again, there is no use in reading it at all.” ―Oscar Wilde

Games to me will and have always been about length first comes content, art, design, gameplay, story then length comes last also why do you keep taking contexts out of a book I don't find it to go toward a game.
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Kelvin
 
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Post » Wed Aug 14, 2013 11:44 am

I am not taking any context out of a book. And if you are reffering to the quote I just used it applies to everything. If you cannot appreciate something's quality enough to repeat it then what is the point of wasting your time with it. Although audiences today just want content and nothing more. Just look at Twilight and Transformers. One of the biggest garbage film making in cenema's history yet receive a ton of money at the box office.

Dishonored will have tons of replayability so it could easily pass over 100 hours for those who want to try it over and over again. And gameplay should always be the most important part of a GAME.
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Pixie
 
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Post » Wed Aug 14, 2013 7:01 pm

I think most people who want mod tools are looking at what mod tools did for Thief, the fan missions for those are fantastic. This fan content wasn't made because the original game wasn't long, good or replayable enough, but because people wanted more.

Which isn't strange, because games in this genre, especially good ones, are pretty rare. It doesn't matter that the original content is highly replayable, people seek new experiences eventually and if it takes another 5 years before we see another stealth sim then it would be nice if the community could generate its own content for many years to come.

But if it's too much trouble for Arkane to do it, so be it. I can't blame them. It's probably a lot of work, often the tools used in game development are licensed and can't be released freely. Even Bethesda, who built most of Skyrim with their own Creation Kit, had to cut out some licensed features (havok animation stuff) before they could release the kit.
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Jaki Birch
 
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Post » Wed Aug 14, 2013 12:11 pm

Yeah the licencing stuff are really tough. But what matters the most is for the game to be great. Which I hope they will achieve in the short time given.

I like that a lot of new stealth games are coming out soon. I read a lot of articles on Sneaky Bastards and there are some great games coming.
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Lizzie
 
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Post » Wed Aug 14, 2013 4:18 pm

Replayabillity is great and all but I want to explore new stuff because doing the same thing over and over gets boring for me and why did you post this comment?

And gameplay should always be the most important part of a GAME.

I already said that in my last comment I posted.

Games to me will and have always been about length first comes content, art, design, gameplay, story then length comes last. You did not need to repeat yourself.

The stuff povuholo said

But if it's too much trouble for Arkane to do it, so be it. I can't blame them. It's probably a lot of work, often the tools used in game development are licensed and can't be released freely. Even Bethesda, who built most of Skyrim with their own Creation Kit, had to cut out some licensed features (havok animation stuff) before they could release the kit.

I don't think you need to license the stuff on Unreal Engine 3 because Epic Games gives it to you for free until you make $50,000 profit on it for Bethesda the Creation Kit and Creation Kit for The Elder Scrolls V: Skyrim I don't know how that works also I don't see why Bethesda should keep some features cut because they have made well over $600 million dollars so they now have the money to include more stuff for free in the Creation Kit which they actually did about a month ago I think they added some new tool bar or w/e it is called that lets you automatically see the mods you created and load quicker something like that.
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Davorah Katz
 
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Post » Wed Aug 14, 2013 10:47 am

Your posts are kind of unclear, sorry for the misunderstanding. But Povuholo is right. As it stands now no mod tools will be coming.
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Schel[Anne]FTL
 
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Post » Thu Aug 15, 2013 12:01 am

I know no mod tools are coming hope they do in the future just wait a few more months and see what information surfaces or if Harvey Smith gives us anything time will tell just need to be patient and wait I just really hope they do decide to release some type of mod tools after the game is released all polished up with all the bugs and glitches fixed 1 month or 5 months heck even a year later is fine for me as long as we get something.
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emma sweeney
 
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Post » Wed Aug 14, 2013 9:33 pm

We're gonna get a game. That's enough. If it's great it will be more than enough. And FYI through replayability the only thing that is the same is the enviornment and that isn't true for all games as well. The best way to use replayability is to create different paths and change the gameplay yourself with the mechanics given. If it's boring to you well it's because you make it so and not the game.
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Jonathan Montero
 
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Post » Wed Aug 14, 2013 10:21 am

I really hope mod tools will be released for the game. Everything looks excellent, but mod tools are essential for game longevity.

Besides, open world, play-how-you-want games like Dishonored are prime candidates for a strong modding community. I personally think this game would gain IMMENSELY from the addition of mod tools.
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Arnold Wet
 
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Post » Wed Aug 14, 2013 10:00 am


That could be said for every game that has a few interesting elements that could distinguish itself from the rest. Mod tools are probably coming after release and game longevity really doesn't matter in this case. Take a look at Deus Ex. Granted, it does have mod tools but I know a ton of people that replay it over and over again because it is so good and because it offers replayability due to its great systems. Let's hope Dishonored is like that.
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David John Hunter
 
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Post » Wed Aug 14, 2013 8:33 am

Now that Dishonored is released I hope Arkane Studios releases mod tools of some type for the PC version of Dishonored as long as it doesn't interfere with them making DLC if there are any DLC planned.
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Andrew Lang
 
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Post » Wed Aug 14, 2013 1:12 pm

I think leaving the game to it's original state Is best (:
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xemmybx
 
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Post » Wed Aug 14, 2013 8:56 pm

LOL @ resurrecting zombie thread. but yea im all for a dev kit for the game weather it comes officially from arkane or not. but if no homebrew at all, then its not a deal breaker either. most games on PC never get a dev kit released anyhow
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Alexis Acevedo
 
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Post » Wed Aug 14, 2013 10:10 am

Where did this idea come from that a game requires developer-provided mod tools to have mods? :/

I'm a Sims player/modder, and the Sims mod community has flourished with mod tools entirely produced by and for the modders... massive community which though never officially supported by EA, and in fact "officially" forbidden by the EULA, is not only tolerated but even acknowledged by them as a major source of the franchise's success. Can't prove it but given the number of players and the membership of various mod sites, I would bet it's the most modded game ever... all exclusively using tools produced by a handful of very talented programmers in the community.

For that matter, just to mention two recent games where I was paying attention to the mod scene: Skyrim had mods long before the mod tools were released, same is happening right now for Torchlight 2... both within a week or two of release (and yes they both benefitted from community knowledge of file structures based on earlier games in the series, but since Dishonored uses a well-understood engine I would think the position would be comparable).

I don't know what Arkane's stance is on this... most EULAs have provisions forbidding decompiling and reverse engineering, which are pretty much required to mod a game where tools aren't provided by the devs. But canny developers don't enforce those provisions, since modding helps sales and longevity.

So my position is... whether Arkane supplies mod tools is irrelevant. REAL modders will mod regardless /wink.png' class='bbc_emoticon' alt=':wink:' /> And I would be surprised and disappointed if that does occur and there's any attempt to shut it down.

On the more interesting quesiton of "should there be mods"? I have to say "of course". Play it once as the devs intended, but if you're gonna keep playing, you should be able to play how you want. The only time that should even be an issue is in the case of competitive games where you have to worry about a level playing field; for a single-player game, it's a no-brainer.
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DarkGypsy
 
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Post » Wed Aug 14, 2013 5:01 pm

In my opinion I think every single PC video game that is ever released on PC should have mod tools of some sorts/types the PC is not a console it has so much more power than the consoles do and mods make video games on the PC refreshing.
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Joie Perez
 
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Post » Wed Aug 14, 2013 10:53 pm

Mods are great. Mod tools take developer time.

Any (non-server-based) PC game that players want to mod can be modded, and historically has been, mod tools or no mod tools. Not every developer has the resources to offer mod tools, which are not trivial to produce. *shrug*

If you want to mod Dishonored, start researching the data structures and file types and just do it.

(... I am sure that if Arkane wants to prohibit discussion of unauthorized modding, a mod of the other flavor will step and point that out /wink.png' class='bbc_emoticon' alt=':wink:' /> Freddo! )
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gemma
 
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Post » Wed Aug 14, 2013 10:31 am

Um Arkane Studios has the resources to release mod tools for Dishonored Dishonored runs on Unreal Engine 3 which also gets Unreal Development Kit (UDK) which is a Source (Software) Development Kit (SDK).

I talked to Sarkyle a few months back in a private message about mod tools and he told me that they have them they just need to clean up codes and talk to Epic Games about licensing fees since Unreal Engine is the property of Epic Games.

All major video game developer companies have resources to release mod tools they are big and have the Source (Sofrware) Development Kit (SDK) tools since that is what they use to make video games indie video game developers also use these tools but have limited man power and resources unlike the huge video game development companies this is why you see a bunch of indie video game developers not always releasing mod tools for their video games because they need to hire more people to help them make it available for their video games where as when you do it on your own or with like 2 or 3 people it gets hard.
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Marie Maillos
 
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Post » Wed Aug 14, 2013 11:47 pm

Well, it's Arkane Studios. I know they wanted to relase mod tools for Dark Messiah, but Ubisoft gave them the shaft.

Hopefully, this time with Bethesda as the publisher, things will change!
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Verity Hurding
 
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Post » Wed Aug 14, 2013 8:52 am

I'd love mod tools!!! /ohmy.png' class='bbc_emoticon' alt=':o' />
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Eileen Müller
 
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Post » Wed Aug 14, 2013 7:20 pm

So it really works like that? Make a good mod and it can land you a job at a major studio?
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tiffany Royal
 
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Post » Wed Aug 14, 2013 6:20 pm

It used Unreal Engine 3, and the files aren't encrypted. The problem that would arise is that they "cook" the content, so mods could break the game if they aren't updated every time Arkane updates the game.
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Theodore Walling
 
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Post » Wed Aug 14, 2013 7:18 pm

im already anticipating mods for this game lol
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Laura Shipley
 
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Post » Wed Aug 14, 2013 5:27 pm

Happened plenty of times, yeah. I know of several instances where people gotten a job in the industry thanks to their Morrowind/Oblivion mods.
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Vickytoria Vasquez
 
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Post » Wed Aug 14, 2013 8:24 am


The kind of mods you can traditionally get without mod tools aren't the ones most people want for Dishonored. There ARE games that have made custom level editors created for them, but they're rare, clunky, and complicated.

I believe what people really want is a mission editor. And no, that's not a trivial thing to release, but if we don't whine for one then how they be able to convince the publisher that it's something their customers demand? /evil.gif' class='bbc_emoticon' alt=':evil:' />
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Scott Clemmons
 
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