Never thought I would yearn for Oblivion

Post » Sat May 12, 2012 1:26 am

I wasn't one of those people who slated Oblivion, in fact I didn't even discover the game until after playing Fallout 3 and New Vegas, I never played any of the other Scrolls games and even though I was playing Oblivion 4 years after it was released I still loved it. But how someone can say they will be playing Oblivion after playing Skyrim is beyond me. Skyrim is unreal! The sheer size of the game, the look and feel of it is unbelievable.

I have quite a powerful PC but nothing special by todays standards, in fact Skyrim's auto detection program on first run said my graphics card was only capable of Low, even NVidia say my card isn't good enough to play Skyrim well, however I am playing on High with absolutely no problems and if a game runs better than even the makers predict on a PC then I'd say it's well programmed!

As for the gameplay it's enthralling, I don't see how people can complain about the levelling system for example when no one can be very far in the game yet, yes you may be level 50 you may have even finished the main quest but you won't have scrathed the surface of this game yet.
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Sat May 12, 2012 2:29 am

really? picking lock and water walking and feather are not in the game anymore? How am I supposed to increase my carry weight now? how can I lockpick locks without spending points into lockpicking?>.< and water walking is quite useful...as swimming is alot slower than running over water and there could be some badass fishies inside it...


well...I can't really complain about the new perk system, because I noticed, that they have really "only" simplified it, but not really reduced it tbh. Those perks are the replacement for what we got with Character Stats in Oblivion before....so I don't mind it. but to get only 1 point per lvl up....is a bit too less I would think :/ and having blacksmithing and lockpicking and stuff increasing the character lvl the same as fighting skills, is also something I don't like...honestly, in oblivion you could choose which skills are "main" and which one are "sub" skills....I would wish to have that here too....or atleast some improvement in what skills are supporting and which are more than that. or have you ever seen an enemy NPC raising it's blacksmithing lvl with his character lvl? Same chance for everyone please :o

and wasn't there something promised that we could "reset" our perks?.....because I really don't want to start over.....just because I spend 3 wrong points :/
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Sat May 12, 2012 2:44 pm

really? picking lock and water walking and feather are not in the game anymore? How am I supposed to increase my carry weight now? how can I lockpick locks without spending points into lockpicking?>.< and water walking is quite useful...as swimming is alot slower than running over water and there could be some badass fishies inside it...


well...I can't really complain about the new perk system, because I noticed, that they have really "only" simplified it, but not really reduced it tbh. Those perks are the replacement for what we got with Character Stats in Oblivion before....so I don't mind it. but to get only 1 point per lvl up....is a bit too less I would think :/ and having blacksmithing and lockpicking and stuff increasing the character lvl the same as fighting skills, is also something I don't like...honestly, in oblivion you could choose which skills are "main" and which one are "sub" skills....I would wish to have that here too....or atleast some improvement in what skills are supporting and which are more than that. or have you ever seen an enemy NPC raising it's blacksmithing lvl with his character lvl? Same chance for everyone please :o

and wasn't there something promised that we could "reset" our perks?.....because I really don't want to start over.....just because I spend 3 wrong points :/

They've lumped 'increased carryweight' into two concepts. swallowing a 'Strength potion' or increasing your stamina. Get's the job done but again, it follows the trend of 'Streamlining > Complexity' which annoys me.
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Sat May 12, 2012 8:01 am

For every amazing jaw dropping thing Skyrim has in it, I am amazed at what people focus on and end up ignoring.

You sir, are a gentleman. I am sending you a cake in the mail.
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Sat May 12, 2012 2:05 pm

I summed up Morrowind, Oblivion and Skyrim like this, some will agree, some will not:

Graphics: Oblvion > Skyrim > Morrowind
Story: Morrowind(nothing can beat it) Skyrim > Oblivion
Gameplay > Skyrim > Oblivion > Morrowind
Lore: Morrowind(because I'm still seeing the same lack of thereof in Skyrim as I did in Oblivion...)

I don't miss Oblivion, infact the high CTD of the game pissed me off so much that I can't stand to even enter Ob forums, and I don't bother with my DVDs. Skyrim is great, but it has fallen into the overrated and overestimated tub pretty quickly for me.
User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Sat May 12, 2012 10:42 am

I agree with you on some of this but you are also wrong on some of it. The spells do lvl with you, more become available when you reach certain lvls within the skills. They didn't call it stream lining, this time it is just removing all of the clutter, which to be honest makes sense.Who needs 86 different skills for each little weapon in the game? at the same time I miss having the option of short sword, long sword, tanto, wakazashi, katana, dagger, etc. I do hate how you can only unlock doors with lock pick now, and the removal of hundreds of spells and spell effects just pisses me off, but it is an overall amazing game. The Menu system is horrid, do you know how many times I have pressed B thinking it would make me go back to the previous menu only for it to take me back to the game? I really wish we had a flip style menu. There is a lot of things they could improve upon. Speaking of witch does anyone else get a Fable-esque feel with Skyrim, like the feeling you had while playing Fable 2? I am 60 hours in and I wont be done with this game for about a year!

If you can not afford that, or want to spend that there is nothing wrong with it, however saying gaming Pc's cst $3,000 is just plain pathetic really.

He probably goes to the Alienware website or other such websites where you can get ripped off on an average gaming PC.
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Sat May 12, 2012 6:25 am

I summed up Morrowind, Oblivion and Skyrim like this, some will agree, some will not:

Graphics: Oblvion > Skyrim > Morrowind
Story: Morrowind(nothing can beat it) Skyrim > Oblivion
Gameplay > Skyrim > Oblivion > Morrowind
Lore: Morrowind(because I'm still seeing the same lack of thereof in Skyrim as I did in Oblivion...)

I don't miss Oblivion, infact the high CTD of the game pissed me off so much that I can't stand to even enter Ob forums, and I don't bother with my DVDs. Skyrim is great, but it has fallen into the overrated and overestimated tub pretty quickly for me.


Opinions and all but...

Really?
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Sat May 12, 2012 3:48 am



If you can not afford that, or want to spend that there is nothing wrong with it, however saying gaming Pc's cst $3,000 is just plain pathetic really.
Its clear that I use my PC for much more than I ever used my PS3 or 360 for and it plays games as well, thost extra functions more than justify the cost, with games as a nice icing on top.
Thats what 510 days? At 30 days a month and 17 months that right at $3 a day and I plan on using this very same PC with no upgrades for the next 3-6 months. At that point the cost to investment over time and ability of the pc have far exceeded any console.




But what if people want something they can just plug in and play? I like having my gaming seperate from the computer, as when my wife (and someday soon my son) need to use it, I'm not tying it up ergo I can carry on playing and they can do what they need to do.

At the end of the day, consoles are a cheaper and less head-achey option. Whilst I personally dont have too much trouble wrapping my head round compatibility etc (I'm a big Civ fan), a lot of people do.

Yeah consoles are still behind PCs and always have been, but the gap is closing.
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Sat May 12, 2012 12:21 am

I also hate Skyrim. Let's face it, it's rubbish... Nope... Can't do it with a straight face. Sorry.

It rocks! Probably the best gaming experience I've ever had. It's a genuine shame all you see are flaws, and you can't just enjoy a game for what it is.

I think a lot of the changes they've made are for the better. So they got rid of some spells that weren't needed, and ditched some skills that weren't that great in order to create a more natural feeling game that isn't bogged down by so many stats.

It works for me. But I'm a console player, so I quite likely have an IQ of 40 according to certain PC snobs. ;)
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Sat May 12, 2012 1:12 am

I summed up Morrowind, Oblivion and Skyrim like this, some will agree, some will not:

Graphics: Oblvion > Skyrim > Morrowind
Story: Morrowind(nothing can beat it) Skyrim > Oblivion
Gameplay > Skyrim > Oblivion > Morrowind
Lore: Morrowind(because I'm still seeing the same lack of thereof in Skyrim as I did in Oblivion...)

I don't miss Oblivion, infact the high CTD of the game pissed me off so much that I can't stand to even enter Ob forums, and I don't bother with my DVDs. Skyrim is great, but it has fallen into the overrated and overestimated tub pretty quickly for me.

Pretty much agree.Only the gameplay tab can differ,as every game has its ups and downs for me,for gameplay has many aspects in it.

But graphics-wise Skyrim was bound to be the best.It's not really an accomplisment,it's a natural thing for technology evolves.Interesting to see a different opinion there =D
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Sat May 12, 2012 2:53 am

This is Skyrim. This is the TES game that is about manly men wielding axes and wearing horned helms. Sure, magic will be there, and it's fun, but pussies in gowns don't rule the world here. It's a sword and sorcery setting, and you need to be ready to get bloody.
Do tell why the entire melee combat is so lackluster and generally boring when the entire game, as you proclaim, is based on being a bad ass fighter in the snowy reigns of Skyrim?

Spell Making was one of the coolest things in Morrowind and Oblivion, by a decade. The melee system was boring, unfulfilling and outright a flop in Oblivion, it hasn't improved at all in Skyrim. Dual Wielding is boring and leads even more-so to the fact that you just swing your weapons and whatever is in front of you to kill them, not very fun or exciting after the first few bandits.

Where is my agile form of fighting? Why can't I dodge a sword blow coming at me? Why can't I block it without taking damage? Why can't I parry it and counter with a a devastating blow? Oh and why are the camera angles for the oh so meh finishing moves 9 out of 10 times so fubar I can't see whats going on?
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Sat May 12, 2012 8:43 am


But graphics-wise Skyrim was bound to be the best.It's not really an accomplisment,it's a natural thing for technology evolves.Interesting to see a different opinion there =D

But looking at things in perspective, Oblivion was not technological achievement, nor an artistical one. It was a very run of the mill game even from a conceptual stage.

Skyrim IS an artistical achievement. You can argue about the technology, but there's NOTHING in today's gaming landscape that looks like it. Take a moment to go to Whiterun at dawn and look at the mountains and plains in the distance. 10 years from now it will still be impressive.
User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Sat May 12, 2012 5:49 am

Welp, I'm sure you can still find a copy of Oblivion for cheap. Have fun. :thumbsup:
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Sat May 12, 2012 8:08 am

Do tell why the entire melee combat is so lackluster and generally boring when the entire game, as you proclaim, is based on being a bad ass fighter in the snowy reigns of Skyrim?

Spell Making was one of the coolest things in Morrowind and Oblivion, by a decade. The melee system was boring, unfulfilling and outright a flop in Oblivion, it hasn't improved at all in Skyrim. Dual Wielding is boring and leads even more-so to the fact that you just swing your weapons and whatever is in front of you to kill them, not very fun or exciting after the first few bandits.

Where is my agile form of fighting? Why can't I dodge a sword blow coming at me? Why can't I block it without taking damage? Why can't I parry it and counter with a a devastating blow? Oh and why are the camera angles for the oh so meh finishing moves 9 out of 10 times so fubar I can't see whats going on?


We're deep in subjectiveness here, but having played every TES game, I'd argue that Skyrim delivers the best (not issue-less, but still the best) melee experience in the saga. And in all honesty, as far as magic in combat goes, also the best magic-oriented one. It trims a lot, but what it delivers is infinitely more polished, and in a Bethesda game, it's a fair deal.
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Sat May 12, 2012 12:19 am

Do tell why the entire melee combat is so lackluster and generally boring when the entire game, as you proclaim, is based on being a bad ass fighter in the snowy reigns of Skyrim?

Spell Making was one of the coolest things in Morrowind and Oblivion, by a decade. The melee system was boring, unfulfilling and outright a flop in Oblivion, it hasn't improved at all in Skyrim. Dual Wielding is boring and leads even more-so to the fact that you just swing your weapons and whatever is in front of you to kill them, not very fun or exciting after the first few bandits.

Where is my agile form of fighting? Why can't I dodge a sword blow coming at me? Why can't I block it without taking damage? Why can't I parry it and counter with a a devastating blow? Oh and why are the camera angles for the oh so meh finishing moves 9 out of 10 times so fubar I can't see whats going on?

Isn't there a perk on block which slows down time when enemies go for a power attack?

Hell, the melee isn't up to par with that of Condemned 2 (still the best FP Melee I have ever played) but its vastly improved over Oblivion and Morrowind (swish swish CLANG swish CLANG CLANG).
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Sat May 12, 2012 1:23 pm

really? picking lock and water walking and feather are not in the game anymore? How am I supposed to increase my carry weight now? how can I lockpick locks without spending points into lockpicking?>.< and water walking is quite useful...as swimming is alot slower than running over water and there could be some badass fishies inside it...
Some of the missing spells have been moved over to alchemy, such as water breathing, water walking, improvements to picking locks, etc; it was always a little silly having both skill lines offering the same effect, I realise one could argue it added flexibility, nonetheless it was unneeded duplication that has been consolidated into a single skill. As to the location of these missing spells in alchemy they are out there, not all of them in your face; some are sold as scrolls, which are not added to your list of potions and need to be remembered, others, well no spoilers in this post.
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Sat May 12, 2012 12:35 am

It is better than OB in many many ways, so no, I'm not going back.

BUT ... I am leveling way to fast. I found that I've had to store perks because the skills I want to spend them on are not high enough yet because the other skills keep leveling me. Yeah I'm going to talk to merchants, yeah I'm going to make a few potions, yeah I'm going to sneak some times, but does all that need to be leveling my warrior? Now he's higher level but still has fairly low scores in One-Hand, Light Armor and Block. Not cool.

It is better than OB yes, but I wouldn't say it isn't still broken. It would have been nice if some of these skills were not leveling me up.
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Sat May 12, 2012 11:29 am

It is better than OB in many many ways, so no, I'm not going back.

BUT ... I am leveling way to fast. I found that I've had to store perks because the skills I want to spend them on are not high enough yet because the other skills keep leveling me. Yeah I'm going to talk to merchants, yeah I'm going to make a few potions, yeah I'm going to sneak some times, but does all that need to be leveling my warrior? Now he's higher level but still has fairly low scores in One-Hand, Light Armor and Block. Not cool.

It is better than OB yes, but I wouldn't say it isn't still broken. It would have been nice if some of these skills were not leveling me up.

You on a PC? Xodrap has already release a slower levelling mod, it's on Nexus. It's completely essential for me.
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Previous

Return to V - Skyrim