When Oblivion came out after Morrowind, they ditched a bunch of weapon types, skills, spell effects, faction choice (in the sense that in Oblivion, you could be everything & do everything on 1 toon) etc etc. I raged super hard for a long time. The stupid autoleveling system where you have bandits running around in armor & weapons worth 2000g - 3000g EACH was ridiculous beyond imagining.
When Skyrim was announced I actually thought that we would perhaps see a return to the glory days of Morrowind's style of atmosphere & gameplay...but after 3 days with the game so far, this is what I see:
Skills dropped EVEN more...1 handed/2 handed? Are you kidding me?
Spells - gone. Open Locks? Absorb Health? Feather? Water Walking? How does removing Water Walking from the game streamline the experience for the average player?
Spellcrafting - removed
Spells - Don't scale with player level
Leveling System - Broken beyond belief. I mean...the game tells me to unlock something...I do it...and I gain a level? I sell trash to a merchant and I gain 3 levels of Speechcraft...which levels me up? Which moron came up with this idea? I mean, why even have levels at all?
UI - Terrible. I mean even Oblivion's UI was better than this garbage that is forced on us
To be fair, the following things are done well:
1) Atmosphere/graphics
2) Voice Acting
3) ???
Does anyone know when the construction set will be made available to modders or if it already is? Because this game needs a new UI, overhauled magic, implementation of a spell crafting system and for the love of god, nerfs to enchantment/smithing to bring some semblance of sense & balance to the gameplay.




