Never thought I would yearn for Oblivion

Post » Sat May 12, 2012 9:53 am

I only bought this game for the dirty mods people are going to make. I wish they would hurry up!
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Sat May 12, 2012 2:24 pm



UI - Terrible. I mean even Oblivion's UI was better than this garbage that is forced on us because of all the kiddies playing this on Xbox/PS3


Hmm, well considering Todd said the game was optimized for consoles what do you think we all bought it for?
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Fri May 11, 2012 11:08 pm

i imagine that with the new 'one spell in each hand only' system a spell like absorb health would be insanely overpowered, it would be like having two spells in one hand which is kind of ...cheating!

i disagree about the ui, because if you actually spend a short amount of time learning how to use it properly, it becomes easy to access whatever it is you want - easier than ever before, i guess in my books that makes it the best elder scrolls ui ever - in spite of the star chart which is a little too fiddly to navigate with the keyboard and mouse - but that sure as hell doesn't mean it's "terrible".

im pretty sure the scaling back of spell effects and crafting is just all about balance and stopping people messing with the game. let the modders do that, i for one don't want or need to break my game in half. im guessing if you got a straight answer from the devs about this they'd have a perfectly reasonable explanation for their decisions. I for one trust their decisions completely, because what they've crafted is an astounding achievement of a game.

and i shall try my hardest not to rage about you knocking the levelling system, because it is far and away one of my absolute favourite new features in skyrim :liplick: the old system is antiquated and needed to be dropped long before even oblivion. thank the divines its gone :biggrin:

what's amazing is that i felt i needed to mod the living crap out of oblivion to get the experience i wanted. With Skyrim it's like ... i don't even want to touch it, it would be sacreligious somehow!
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Sat May 12, 2012 1:23 pm

I remember thinking when I played Oblivion and that game was pretty new "will i ever come back to Oblivion when it isn't the nice looking latest TES anymore?". Right now it feels like a clear no, that game left pretty much no lasting impression on me. Now morrowind or even daggerfall are games that I genuinely feel i'll return to again (i've done so before)... Probably several times. To me personally Skyrim seems to be the true successor to Morrowind. Oblivion was sort of a distraction, fun but not very memorable.
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Fri May 11, 2012 10:38 pm

I'll just comment on the Skill part of OP's post: you are letting number of skills blind you. While there are less skills now, due to the Perk System (which also practically splits some skills into more than one) the skill system of Skyrim is the most complex in TES so this is a big step forward in comparison to MW rather than a step backwards (*ahem*Oblivion*ahem*).
Of course, there are things to be improved on, but thats to be expected. No game is perfect, especially not on release day.

Now if only we had Daggerfall's character creation system...

Water walking was very useful in Morrowind, if you didn't want to be constantly molested by slaughterfish and dreugh. I used it a lot in Oblivion too. Combined with a speed spell and slapped on your horse it was the fastest and safest way to travel.

Due to many settled islands, Water Walking was essential for MW.
It was not nearly as useful in OB. I think I used it just less than 5 times in hundred of hours in my last OB playthrough.
Don't really find it lacking for Skyrim either.

All in all, as long as the spell ain't really needed it doesn't matter if it is in or not IMO.

Ive never understood why, when someone expresses an opinion of a video game, other people feel offended or get the need to attack that person.

Your post decides how you will be treated, not if you like or dislike the game. Not every post and opinion is equal with fanboyism and blind hate being least respected.
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Sat May 12, 2012 1:01 pm

Personally I feel that now your choices bare more fruit.

One thing of note you mentioned, is spellcrafting. Im glad its gone. it was used easily to power level youroself, and to create spells causing other skills to be obsolete.
You mention especially open locks, as a spell. This spell utterly makes the skill, open locks, obsolete. As such, if you want to open locks, then get your hands dirty and AND, place skill points into open locks.

Im going over to Xbox but have tried it now on the PC.
Im running it on ultra with even advanced settings further pushed up, and it looks gorgeous. There is no way the Xbox version will look this good.
I did pre order it for the box though, but it have not arrived yet, coming today, so I took a sneak peak using a PC version.

Speech for example. When you do sell items, your character are trying to haggle and discuss, but they dont show you every little details in the game.
The mere fact you DO increase speechcraft when selling items, tells you that there is an ongoing discussion in between the buying and selling.
This in itself is marvelous and far more then anything else does. Why flame something thats extraordinair?

The game is perfect apart from the controls on the PC. Its definately made for a handcontroller in mind, but thats something you can attach to the PC as well.

The skill system is very interesting and overall this is an overhaul from oblivian that far exceeded my expectations.

No offence, but you seem to have been so hyped up you just didnt know where to start.
Personally, I started to look at skyrim 2 weeks ago, I have not followed it AT all, more then knowing it would come out.
That way, I got very excited close to release, but I stayed away from all the hype. And as such, the few hours I have played, its the best RPG I have ever played.
I also have Dark Souls for the Xbox, and Skyrim blows Dark Souls away, well, not completely, they are rather different.
Nothing, nothing can ever come close to the intensity of combat in Dark Souls. And people that have not played it, have no voice. And I have played every rpg out there. Dark Souls is a master pieace, but so is Skyrim.
Skyrim holds more fruit in more freedom, and a complete open world. The role playing element is strong in Skyrim.

Its beautiful.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Sat May 12, 2012 2:56 am

He's right about enchanting and smithing being OP
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Sat May 12, 2012 8:07 am

Hmm, well considering Todd said the game was optimized for consoles what do you think we all bought it for?
Judging by Steam stats a hell of a lot of people bought it for PC, and I remember Bethesda saying things about a PC-centric UI and DX11 which would have influenced people to get the PC version yet never emerged at release.
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Sat May 12, 2012 12:45 am

I don't see why it has to be one or the other.
I still mod Morrowind and Oblivion,
Skyrim will/has not taken anything away from my enjoyment of the other two games .
In fact it's going to be a big plus as I modify and mix the three games together.
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Sat May 12, 2012 12:07 am

Judging by Steam stats a hell of a lot of people bought it for PC, and I remember Bethesda saying things about a PC-centric UI and DX11 which would have influenced people to get the PC version yet never emerged at release.
Actually, they said it was going to be a DirectX 9 game with the optimizations from DirectX 11.

But yes, they mentioned that the UI would be PC friendly. They never said it would be different than the console version. But in my opinion, they really dropped the ball in this area. I've gotten used to it now, but I am going to be checking for UI mods daily.
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sat May 12, 2012 9:10 am

despite the initial teething problems (textures/lag), I still love it, and think it is a lot better than Oblivion purely on atmosphere alone.

richo
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Sat May 12, 2012 11:47 am

If you don't want to play skyrim.
Then go the f*** away.
Must you post your every whim,
and complain rather than play.
I don't really care,
and most others here don't either.
A game this good is rare,
so let me be you're rethor.
You don't like this game
and that's okay.
We aren't all the same
I'll plug my ears and turn away,
because fighting over a game is lame.
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Sat May 12, 2012 4:35 am

The second I saw they took skills away from morrowind I knew they'd do it again. Wait till TES VI, "combat" will be a skill with the removal of 1h, 2h, archery and destruction.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Sat May 12, 2012 9:58 am

The second I saw they took skills away from morrowind I knew they'd do it again. Wait till TES VI, "combat" will be a skill with the removal of 1h, 2h, archery and destruction.
Actually, they have added to the combat skills, not taken away. If you take different directions down some of the perk trees, it is effectively a new skill path. Obsessing over the number of skills seems a bit crazy since they have effectively added far more depth to the systems in combat, stealth and magic. Not to mention crafting, sneak, persuasion and pretty much every system in the game.
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Sat May 12, 2012 12:38 am

If you don't want to play skyrim.
Then go the f*** away.
Must you post your every whim,
and complain rather than play.
I don't really care,
and most others here don't either.
A game this good is rare,
so let me be you're rethor.
You don't like this game
and that's okay.
We aren't all the same
I'll plug my ears and turn away,
because fighting over a game is lame.

You don't care yet you waste your time writing a poem which is whining... about whiners?
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Sat May 12, 2012 9:25 am

Actually, they have added to the combat skills, not taken away.

This is a false statement.
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Sat May 12, 2012 7:23 am

You don't care yet you waste your time writing a poem which is whining... about whiners?
Took three minutes. <_<
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Sat May 12, 2012 1:28 am

Can't make an omlette...without breaking a few eggs. :thumbsup:

More like can't make a Bethesda game without it being compared to Morrowind and boycotted by idiots who complain about people who play on consoles.

EDIT: Really? fan.boys is censored?
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Sat May 12, 2012 1:52 pm

This is a false statement.
No, it is not.

Block Perks:
You can block arrows
Slow down time while blocking a power attack
Power bash
Reduce elemental damage
More powerful bashes
Faster movement with shield
Chance to disarm
Sprint into enemies to knock them down

1-handed perks:
Bleeds for axes
Ignore armor for maces
Raise crit for swords
Dual wield attack speed increase
Decapitation
Dual wield damage
Backwards paralyze attack


Just in those two skills, there are multiple ways you can go that lead to an overall experience with more depth. Sure, they could have added axes, swords, maces and dual wield as a skill, but they have effectively done that through the one handed tree depending on what route you decide to take.

To ignore this fact is just sour graqes with a side of rose tinted glasses. You actually have the skills embedded within the main skills. IT makes for a great experience.
User avatar
Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm

Post » Sat May 12, 2012 4:28 am

because of all the kiddies playing this on Xbox/PS3

I was vaguely interested in what you had to say until the line above, i represent a group of mature gamers all over 30 who play on console, we have over 500 members are part of a network of groups for mature gamers and you may be interested too know that the average gamers age these days is 36! Across all platforms,

Your bias is obvious, your opinion is flawed and your attitude is f-a-n-b-o-y
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Sat May 12, 2012 12:57 pm

It's funny how people read the opening post. When I read it, I took "all the kiddies playing this on Xbox/PS3" to mean that kids would be more likely to have a console than a PC for gaming, so the UI needed to be built with them in mind, while some read it as "all console users are kids"
User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Sat May 12, 2012 12:35 pm

It's funny how people read the opening post. When I read it, I took "all the kiddies playing this on Xbox/PS3" to mean that kids would be more likely to have a console than a PC for gaming, so the UI needed to be built with them in mind, while some read it as "all console users are kids"
But it is true.
Not every 12 year old have the financial support to obtain a 3000$ worth of high end computer hardware. Not even every grown-up can do that. Regardless the user base for home computer entertainment is big, there is no excuse for insulting them with bad user interface.
User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Sat May 12, 2012 1:30 am

Skyrim is undoubtedly a ton better than Oblivion overall. The levelling system is better, the 'class' system, or lack of, is better and the way in which skills are developed is better.

However, the skill trees have been oversimplified, and the UI, while no worse than Oblivion's, isn't great for a PC.
User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Sat May 12, 2012 1:25 pm

I have about 30 hours in and I can say that I don't miss Oblivion nor Morrowind. Can't wait to get started with the mods and toolset.
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Sat May 12, 2012 9:24 am

It's funny how people read the opening post. When I read it, I took "all the kiddies playing this on Xbox/PS3" to mean that kids would be more likely to have a console than a PC for gaming, so the UI needed to be built with them in mind, while some read it as "all console users are kids"


I personally just read it as some PC elitist being butthurt that PC gaming is dead.
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

PreviousNext

Return to V - Skyrim