Never thought I would yearn for Oblivion

Post » Sat May 12, 2012 11:22 am

So here's my main problem with this game...

When Oblivion came out after Morrowind, they ditched a bunch of weapon types, skills, spell effects, faction choice (in the sense that in Oblivion, you could be everything & do everything on 1 toon) etc etc. I raged super hard for a long time. The stupid autoleveling system where you have bandits running around in armor & weapons worth 2000g - 3000g EACH was ridiculous beyond imagining.

When Skyrim was announced I actually thought that we would perhaps see a return to the glory days of Morrowind's style of atmosphere & gameplay...but after 3 days with the game so far, this is what I see:

Skills dropped EVEN more...1 handed/2 handed? Are you kidding me?
Spells - gone. Open Locks? Absorb Health? Feather? Water Walking? How does removing Water Walking from the game streamline the experience for the average player?
Spellcrafting - removed
Spells - Don't scale with player level
Leveling System - Broken beyond belief. I mean...the game tells me to unlock something...I do it...and I gain a level? I sell trash to a merchant and I gain 3 levels of Speechcraft...which levels me up? Which moron came up with this idea? I mean, why even have levels at all?

UI - Terrible. I mean even Oblivion's UI was better than this garbage that is forced on us because of all the kiddies playing this on Xbox/PS3

To be fair, the following things are done well:

1) Atmosphere/graphics
2) Voice Acting
3) ???

Does anyone know when the construction set will be made available to modders or if it already is? Because this game needs a new UI, overhauled magic, implementation of a spell crafting system and for the love of god, nerfs to enchantment/smithing to bring some semblance of sense & balance to the gameplay.

Bring on the flames [censored]. :flamethrower:
I'm glad you don't like, it it's obviously fatally flawed in your opinion so i guess your screwed have a nice day.
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roxanna matoorah
 
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Post » Sat May 12, 2012 4:41 am

Anyway, I think that if gaming PC's were more affordable, almost everyone would buy the PC version. These days though if you want a monster of a PC that can run games like this without much of a problem, well, you'd be surprised how many people don't own a gaming PC and can't afford one. So i don't think it's all the console owners fault if a top of the line PC is out of their price range.
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Unstoppable Judge
 
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Post » Sat May 12, 2012 3:52 am

A 2011 computer is in every way superior to a console released 6 years ago. The technology is obsolete. People arent stupid for pointing out the obvious.
Nobody said a PC wasn't technically superior to a console. The guy was called stupid for branding all console players as kiddies. It's an insulting, ignorant and arrogant thing to say. Oh yeah, and it's stupid.
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Kelvin
 
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Post » Sat May 12, 2012 12:52 am

So here's my main problem with this game...

When Oblivion came out after Morrowind, they ditched a bunch of weapon types, skills, spell effects, faction choice (in the sense that in Oblivion, you could be everything & do everything on 1 toon) etc etc. I raged super hard for a long time. The stupid autoleveling system where you have bandits running around in armor & weapons worth 2000g - 3000g EACH was ridiculous beyond imagining.

When Skyrim was announced I actually thought that we would perhaps see a return to the glory days of Morrowind's style of atmosphere & gameplay...but after 3 days with the game so far, this is what I see:

Skills dropped EVEN more...1 handed/2 handed? Are you kidding me?
Spells - gone. Open Locks? Absorb Health? Feather? Water Walking? How does removing Water Walking from the game streamline the experience for the average player?
Spellcrafting - removed
Spells - Don't scale with player level
Leveling System - Broken beyond belief. I mean...the game tells me to unlock something...I do it...and I gain a level? I sell trash to a merchant and I gain 3 levels of Speechcraft...which levels me up? Which moron came up with this idea? I mean, why even have levels at all?

UI - Terrible. I mean even Oblivion's UI was better than this garbage that is forced on us because of all the kiddies playing this on Xbox/PS3

To be fair, the following things are done well:

1) Atmosphere/graphics
2) Voice Acting
3) ???

Does anyone know when the construction set will be made available to modders or if it already is? Because this game needs a new UI, overhauled magic, implementation of a spell crafting system and for the love of god, nerfs to enchantment/smithing to bring some semblance of sense & balance to the gameplay.

Bring on the flames [censored]. :flamethrower:


1. Don't like it, don't play it.
2. Go play oblivion and enjoy your porcupined arrow filled enemies, grindy combat and clunky magic system
3. Enjoy the green, green and more green.
4. Enjoy the crappy "radiant AI"

Meanwhile, i'll be having fun in skyrim, really only being annoyed by the slightly subpar PC graphics (minor complaint) and terrible UI (fine with a controller, and mods will fix that anyway).
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Sara Lee
 
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Post » Sat May 12, 2012 1:16 am

For every amazing jaw dropping thing Skyrim has in it, I am amazed at what people focus on and end up ignoring.
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Zach Hunter
 
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Post » Fri May 11, 2012 10:51 pm

It's probably because waterwalking doesn't serve any real purpose, since swimming is no problem, walking on water serves no useful purpose, since not being able to walk on water, does not pose any hindrance.

Water walking was very useful in Morrowind, if you didn't want to be constantly molested by slaughterfish and dreugh. I used it a lot in Oblivion too. Combined with a speed spell and slapped on your horse it was the fastest and safest way to travel.

I'm very sad to hear that feather and absorb health have gone. I used those A LOT in past games; absorb health to stay alive against tough enemies without having to constantly dip into the inventory for a potion, and feather to lug all my loot back to town.
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Mrs shelly Sugarplum
 
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Post » Sat May 12, 2012 11:34 am

OK so go back and play Oblivion. Don't let the door hit you on the way out!
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Sylvia Luciani
 
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Post » Sat May 12, 2012 4:04 am

I could have sword a vamp used and absorb health spell on me and some guards. Maybe they're calling it something different.
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Emily Graham
 
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Post » Sat May 12, 2012 4:19 am

Honestly the game has been out for 4 days. There's plenty of time for Bethesda to get feedback and fix/add things. Sure it might take a little while but that's just how it is. People need to calm the heck down. If you don't like the game now nobody is forcing you to play it. Put it away for a couple weeks or until another patch comes out. Then give it another go.
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jason worrell
 
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Post » Sat May 12, 2012 2:29 pm

Also maybe when top of the line gaming PC's that can run hardcoe games like this become more affordable, people would buy the PC version. You would be surprised how many people don't own a gaming PC and can't afford one. So I don't really see it as all the console owners fault if they can't afford a monster of a PC.

I run Skyrim on the same PC I ran Oblivion on (and it was a couple years old, then, too). You could easily get a computer with specs better than mine for a few hundred dollars, which isn't that much more than a console. And really, you need to have a PC, anyway, (or else how would you be getting on the Internet to say all this unless you are actually punching this all in by console controller) but you don't need a console.

You just don't have to put every setting to the max. The game is still mostly the same with graphics turned down a little.

It also helps to buy your machine part by part, the prebuilt ones aren't as cost-effective.
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Guinevere Wood
 
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Post » Sat May 12, 2012 2:40 am

I could have sword a vamp used and absorb health spell on me and some guards. Maybe they're calling it something different.
I have a Deadric sword that absorbs 15 points of health. I'm not using magic in my first playthrough but I find it hard to believe it was included as an enchantment and not a spell.
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Danny Warner
 
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Post » Sat May 12, 2012 5:16 am

The vamp was certainly casting something. A spell or a power.
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Marie Maillos
 
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Post » Sat May 12, 2012 3:49 am

Sequels and the yearning for the previous game. Funny thing that.

When Dragon Age Origins was released people yearned for Baldurs Gate. When DA2 was released people yearned for Dragon Age, Origins. Seems like the elder scroll games go through a simular process. It's always the same pattern. Some people call the game on all it's flaws and of course it's over simplification, others defend it rigerously.

I have never played a TES game before and I really, really like it. Of course I could name numerous flaws and gripes as you can with just about any game out there. This however does not make it a bad game, but can give the develloper a good reason to make the next game even better although by the time that one gets released people will yearn for Skyrim. But here's my 2 cents on things that could be improved in patch of a next installement (which is a certainty with it selling so well. Across all platforms btw, PC in the lead followed closely by xbox and with PS3 lagging):

- interaction with NPC's feels mechanic/ not very interesting. But then i't isn't a bioware game, they shine in that department (but I do love my bantering party)
- magic does not scale.
- UI on PC is to consoly (if that's a word). Keybinding is limited, mousebuttons are the wrong way round (left does right, right does left). Inventory/magic division is annoying as is not being able to transit between menu's.
- fighting is a bit bland (but comes with this game I think)
- bugs (like a constantly moving dragon corpse, random dead bodies showing up everywhere)
- porting console to PC instead of the other way round. This generation of consoles kind of reached it limits and in contrast to popular belief PC is still bigger than either console (though probably not combined). Also a lot of hate for microsoft for buying exclusive rights for their crappy little machine
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nath
 
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Post » Sat May 12, 2012 8:12 am

Honestly the game has been out for 4 days. There's plenty of time for Bethesda to get feedback and fix/add things. Sure it might take a little while but that's just how it is. People need to calm the heck down. If you don't like the game now nobody is forcing you to play it. Put it away for a couple weeks or until another patch comes out. Then give it another go.

The problem with that is Bethesda's track record on these things - take a look at this page: http://www.uesp.net/wiki/Oblivion:Recommended_Mods

Those are about 2000 player-made mod bugfixes that Bethesda never got around to fixing.

Really, Bethesda's track record on these things is to just let modders fix the game for them, and then try to appropriate/blithely copy what modders did for their last games into their next games, with variable rates of success.

Which is why Oblivion will win if you compare the modded Oblivion experience to whatever Skyrim will be after all the official patches. Oblivion was fun because of the mods. I easily spent more time just shopping through the mods than actually using most of them. Until Skyrim has those mods, it's not going to be all that great a game.

As for the consoles without those mods... well, I just don't understand why people keep buying them for console.
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Marie Maillos
 
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Post » Sat May 12, 2012 4:39 am

Until Skyrim has those mods, it's not going to be all that great a game.

Why do you say "vanilla Skyrim" isn't a good game? I completely disagree. It's still a great game even without mods.
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OTTO
 
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Post » Sat May 12, 2012 4:54 am

- porting console to PC instead of the other way round. This generation of consoles kind of reached it limits and in contrast to popular belief PC is still bigger than either console (though probably not combined). Also a lot of hate for microsoft for buying exclusive rights for their crappy little machine
Err.. I don't think that's right. Care to provide some numbers?
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Jonathan Montero
 
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Post » Sat May 12, 2012 1:05 pm

game is miles beyond oblivion and the new leveling system / perk tree is an advancement in a good direction. as an old school rpger, having to read through 4 manuals and do math after every level up got real [censored]in old. this game adds a little bit of leveling strategy but is still hacknslash action (its foolish to be level 20 with 100 smith and alch and 20 weapon skill) and removes the annoyance of the +5 stat nonsense of the previous titles. the new perk system lets you streamline the skills but still specialize in a weapon type, or spell type. for example you can have bonuses to 2H swords for crit, armor pen for hammers, or bleed damage for axes, while still being able to take general skills like combat stance and charge, WHILE still having limits like requiring a minimum skill level. perfect.

morrowind is a classic, but it is outdated trash by todays standards, aside from story. it might as well just be a book. oblivion was like playing a [censored] cartoon. might as well have been wow. skyrim fits the dark mysterious theme of morrowind with modern graphics.

the removal of nonsensical spells, while irritating and limiting, provides cleaner gameplay. open lock was pretty game breaking imo. chest loot should be reserved for theives. all your spells are straightforward, like they should be. spell crafting was op and crying about its removal is foolish.
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Penny Wills
 
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Post » Fri May 11, 2012 10:43 pm

NUMBERS TO THE NUMBER GOD!

Really, this just sound like a "waah, they changed things, it svcks!"

The number of skills doesn't mean anytning, nor does the number of stats or whether or not you have classes.

Spellmaking is not an inheritly better concept, it makes spells generic and monotone, the only difference is that your spell balls are bigger and combined with something else.


And blaming "streamlining" is just dumb really.


Oh and good luck modding back the "depth and cpmplexity of Morrowind"
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Rinceoir
 
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Post » Sat May 12, 2012 9:22 am



Skills dropped EVEN more...1 handed/2 handed? Are you kidding me? What exactly are you talking about them being "dropped"?



Spells - gone. Open Locks? Absorb Health? Feather? Water Walking? How does removing Water Walking from the game streamline the experience for the average player? Where the hell are you going to water walk, there's one freaking lake, who cares? I'd have liked to have seen featherfall though, but it's not like someone can't mod that in. Open locks, big deal, lockpicks are plentiful, 2 diferent means to the same end, jesus christ wooptee doo...

Spellcrafting - removed. Oh no, i have to simply buy the spells now, sigh, worst game ever.

Spells - Don't scale with player level. This is because the enemies don't scale to your level either. If the spells scaled but enemies didn't you'd be godlike and boo hoo o no cries of imbalancing will be pouring down from the mountains.

Leveling System - Broken beyond belief. I mean...the game tells me to unlock something...I do it...and I gain a level? I sell trash to a merchant and I gain 3 levels of Speechcraft...which levels me up? Which moron came up with this idea? I mean, why even have levels at all? All the things you do in life make you who you are as a person, all the things you do in this game also make your character who it is, I don;t see the problem. Would you rather just flat out get XP from killing enemies where you will then put points into the skills - pretty mush the same skills you used to get the level to begin with the way it is now? It's apples and oranges, once again two different means to the same end, you're just whining over something so shallow; youd rather put points into skills when you level instead of them skilling up on their own which causes you to level. Same thing! Good lord.

UI - Terrible. I mean even Oblivion's UI was better than this garbage that is forced on us because of all the kiddies playing this on Xbox/PS3. The UI was pretty horrible to get used to, however I'm used to it, it's fine for me now, i'd still however like options to sort by weight though. The favorites/hotkey system works fine, i'm not sure how else you'd like to be able to have items and spells at easy access. You want anon screen radial menu instead of the list? I mean WTF? Theres a ton of other legitimate things you could be [censored]ing about when it comes to things wrong with the game.

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Quick Draw
 
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Post » Fri May 11, 2012 11:02 pm

So here's my main problem with this game...

When Oblivion came out after Morrowind, they ditched a bunch of weapon types, skills, spell effects, faction choice (in the sense that in Oblivion, you could be everything & do everything on 1 toon) etc etc. I raged super hard for a long time. The stupid autoleveling system where you have bandits running around in armor & weapons worth 2000g - 3000g EACH was ridiculous beyond imagining.

When Skyrim was announced I actually thought that we would perhaps see a return to the glory days of Morrowind's style of atmosphere & gameplay...but after 3 days with the game so far, this is what I see:

Skills dropped EVEN more...1 handed/2 handed? Are you kidding me?
Spells - gone. Open Locks? Absorb Health? Feather? Water Walking? How does removing Water Walking from the game streamline the experience for the average player?
Spellcrafting - removed
Spells - Don't scale with player level
Leveling System - Broken beyond belief. I mean...the game tells me to unlock something...I do it...and I gain a level? I sell trash to a merchant and I gain 3 levels of Speechcraft...which levels me up? Which moron came up with this idea? I mean, why even have levels at all?

UI - Terrible. I mean even Oblivion's UI was better than this garbage that is forced on us because of all the kiddies playing this on Xbox/PS3

To be fair, the following things are done well:

1) Atmosphere/graphics
2) Voice Acting
3) ???

Does anyone know when the construction set will be made available to modders or if it already is? Because this game needs a new UI, overhauled magic, implementation of a spell crafting system and for the love of god, nerfs to enchantment/smithing to bring some semblance of sense & balance to the gameplay.

Bring on the flames [censored]. :flamethrower:

Have fun discussing that with the Imperial Guard that hunts you to the depths of Oblivion , il be on Skyrim ;)
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lexy
 
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Post » Sat May 12, 2012 10:05 am

When Oblivion came out after Morrowind, they ditched a bunch of weapon types, skills, spell effects, faction choice (in the sense that in Oblivion, you could be everything & do everything on 1 toon) etc etc. I raged super hard for a long time. The stupid autoleveling system where you have bandits running around in armor & weapons worth 2000g - 3000g EACH was ridiculous beyond imagining.

That was the thing that made Oblivion awesome. You always found enemies with cool new loot & better gear.
If i'm in full daedric armor i dont want to run into 95% enemies wearing hide armor and junk loot worth bugger all. I want to run into enemies that are worth killing.
I would be bored out of my mind in Oblivion (and Skyrim) if the random enemies always had the same low level loot.

Why is it ridiculous that a bandit has good armor or weapons? After all he is a bandit, and supposedly stole it from a caravan or travelling merchant, that in towns do sell those high level equipment, right?
I guess it is ridiculous because you just have a need to be "uber awzeuom" and want every enemy popping up to just be worthless.
Yeah that'd be fun. Well yeah it would be fun with SOME enemies that are insta-gibbed, but not every random enemy in the game..

I will say though, i'm EAGERLY awaiting the Skyrim version of Martigens Monster Mod or Oscuros Oblivion (skyrim?) Overhaul.
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Emmanuel Morales
 
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Post » Sat May 12, 2012 2:35 am

So you don't want it to be realistic?
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Kayla Keizer
 
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Post » Sat May 12, 2012 10:11 am

I agree 110% with OP.

Skyrim svcks.
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djimi
 
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Post » Sat May 12, 2012 2:40 am

Ive never understood why, when someone expresses an opinion of a video game, other people feel offended or get the need to attack that person.

Some people like/love Skyrim and others dislike/hate it,

Personally i think Skyrim is a step up from Oblivion in many ways and a step down in others.

The story, world, graphics and music are all far improved from Oblivion and on a par with Morrowind IMO.

The character customisation is another step down i reckon. It getting to the point where i just dont care about levelling. Like with Biowares, choose warrior, wazard or rogue, Beth's characters are becoming increasingly streamlined.

The agree that the magic system just isnt varied enough anymore. I prefer to play mages and it really isnt as fun as it used to be.

The worst thing which is the UI though. Absolutely horrendous. I would go so far as to say its the worst UI i have seen in any game for a long time. And it is quite a shame for the PC players (which i am) because it was blatantly made for the console. Thats not the console players fault. If the XBox is your weapon of choice all power to you. But Bethesda really should be catering for all of their market. This UI barely works for the mouse and keyboard.

All in all, i will have more fun with Skyrim than with Oblivion and i expect less than with Morrowind. In some ways its certainly a step in the right direction, and in others, its another step towards a path that i am loathe to follow.
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Maeva
 
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Post » Sat May 12, 2012 1:17 pm

I'm fairly mixed (as i was going into it) They got a few things really right, atmosphere, weather, audio, but seriously dropped the ball on many other things like AI (worst AI i've seen in a long time) UI (terrible interface for PC users). A lot of them could have been solved with a release delay, and a bit more polish.
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Shannon Lockwood
 
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