New Vegas and Replayability

Post » Thu Dec 02, 2010 5:12 am

Im on my fourth character but have started to play another game ( FM ). Thats not becuse I dont like it/ became bored but I dont like to replay the game five times in a row. I need a pause from the harsch Mojave desert and relax as a manager :P
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Sam Parker
 
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Post » Thu Dec 02, 2010 7:25 am

I don't think any of us our in a position to say definitvely which game has more replayability. Why? Because replayabliity is a personal preference. A game that someone can play for a year or more, someone else may play for a day or two and feel "done". I have a friend who played both Fallout 3 and New Vegas until he reached max level on each one. Then he put them away and hasn't played them since.

My personal preference for replayability is Fallout 3 as I prefer a game that doesn't put emphasis on its story, and I think that while I love New Vegas, I may get tired of doing the (amazing) quests faster than I got tired of exploring Fallout 3's gameworld.

Bravo you're speech skill is high almighty.I completely agree.
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Taylah Haines
 
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Post » Wed Dec 01, 2010 5:36 pm

Ok cherry picker how bout when you have to kill mole rats with a stick or just visit minefield.Im sorry you can't give you're package to a guy like the 50 opportunitys in fonv .

a. "Kill molerats."
b. "okay, good enough, how do we kill the molerats?"
a. "With a stick!"
b. "ooookay."
b. *Hits molerat twice*
b. *Head explodes*
b. "..."

Anyway, "now" we're offtopic on the other hand so it's best to stop. :laugh:
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Franko AlVarado
 
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Post » Wed Dec 01, 2010 10:37 pm

a. "Kill molerats."
b. "okay, good enough, how do we kill the molerats?"
a. "With a stick!"
b. "ooookay."
b. *Hits molerat twice*
b. *Head explodes*
b. "..."

Anyway, "now" we're offtopic on the other hand so it's best to stop. :laugh:

It's a molerat fair enough if it was some molerat overloard god brute thing.
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CxvIII
 
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Post » Wed Dec 01, 2010 11:03 pm

It's a molerat fair enough if it was some molerat overloard god brute thing.


They have those in Fallout 2. Giant Mole rats. Why the Wiki/vault does not have that I don't know but they are there. People farm them.
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Kim Kay
 
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Post » Wed Dec 01, 2010 8:27 pm

They have those in Fallout 2. Giant Mole rats. Why the Wiki/vault does not have that I don't know but they are there. People farm them.


I hate molerats, especially in Fallout 1. Those things are annoying at lower levels.
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Emerald Dreams
 
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Post » Thu Dec 02, 2010 12:43 am

Fallout 3 is much better for replayability.

New Vegas is good for 1 good and 1 evil play through, the only differences come near the ending, for the most part you're always going to go the same route.
world.

I think you got those messed up, you only got Good, Evil, or Neutral in FO3, but the quest (singular) was pretty much the same, in FNV you have Good NCR, Bad NCR, Neutral NCR, Good Legion (Hard to do), Bad Legion (Surprisingly easy), Neutral Legion, Bad House, Good House, Neutral House, Good Independant, Bad Independent, Neutral Independant, and the NCR/Legion/House/Independant all have different interactions and even different quests, the similarities are do to logic, what power-vying faction wouldnt want to garner support from minor factions?
In FO3 I just ignore the main quest but in NV you can't do that, the quests are the meat and potatoes of the game.

As is proper in an RPG.
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Alex Blacke
 
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Post » Wed Dec 01, 2010 8:45 pm

I hate molerats, especially in Fallout 1. Those things are annoying at lower levels.


I just go for the eyes. It takes them out often enough. Works better with the giant ones.
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Carlitos Avila
 
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Post » Wed Dec 01, 2010 6:27 pm

I don't think any of us our in a position to say definitvely which game has more replayability. Why? Because replayabliity is a personal preference. A game that someone can play for a year or more, someone else may play for a day or two and feel "done". I have a friend who played both Fallout 3 and New Vegas until he reached max level on each one. Then he put them away and hasn't played them since.

My personal preference for replayability is Fallout 3 as I prefer a game that doesn't put emphasis on its story, and I think that while I love New Vegas, I may get tired of doing the (amazing) quests faster than I got tired of exploring Fallout 3's gameworld.

exactly Lt Andronicus, new vegas had very little and a quickly diminishing replay factor for me because i'm into exploration and dynamic environments, lots of sneaking around, going in buildings, stalking or hiding from enemies, the feeling of suspense and danger etc....just cruising around an empty area without having to worry about anything almost 99% of the time for me is no fun at all. lets all hope the next obsidian fallout game is more balanced so both groups of people are happy campers, no reason why the game can't have tons of exploration and a dynamic environment as well a lot of dialogue.
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Chantelle Walker
 
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Post » Wed Dec 01, 2010 7:22 pm

exactly Lt Andronicus, new vegas had very little and a quickly diminishing replay factor for me because i'm into exploration and dynamic environments, lots of sneaking around, going in buildings, stalking or hiding from enemies, the feeling of suspense and danger etc....just cruising around an empty area without having to worry about anything almost 99% of the time for me is no fun at all. lets all hope the next obsidian fallout game is more balanced so both groups of people are happy campers, no reason why the game can't have tons of exploration and a dynamic environment as well a lot of dialogue.

Nah i think that Bethesda will take it from here. They got enough chuckles and laughs from it.
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Sakura Haruno
 
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Post » Thu Dec 02, 2010 9:24 am

I think you got those messed up, you only got Good, Evil, or Neutral in FO3, but the quest (singular) was pretty much the same, in FNV you have Good NCR, Bad NCR, Neutral NCR, Good Legion (Hard to do), Bad Legion (Surprisingly easy), Neutral Legion, Bad House, Good House, Neutral House, Good Independant, Bad Independent, Neutral Independant, and the NCR/Legion/House/Independant all have different interactions and even different quests, the similarities are do to logic, what power-vying faction wouldnt want to garner support from minor factions?

As is proper in an RPG.

In all honesty karma is non existent in fonv you only really have the 4 playthroughs and minute exploration in the game the only difference karma would make is at max a sentence in the ending slides and tbh honest i don't remember the narrator saying anything about my karma :(.
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Doniesha World
 
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Post » Thu Dec 02, 2010 4:47 am

In all honesty karma is non existent in fonv you only really have the 4 playthroughs and minute exploration in the game the only difference karma would make is at max a sentence in the ending slides and tbh honest i don't remember the narrator saying anything about my karma :(.

Because he doesnt...Karma doesnt count for [censored] in FNV. Its completely useless.
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Causon-Chambers
 
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Post » Thu Dec 02, 2010 8:05 am

Because he doesnt...Karma doesnt count for [censored] in FNV. Its completely useless.

I know that's my point mako was trying to argue that you could say do a mr.house bad karma then do a good karma playthrough which would be pointless tbh.
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Donatus Uwasomba
 
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Post » Thu Dec 02, 2010 4:11 am

No, but your Karma would effect how good a job your faction do at keeping order.

Why is this thread not locked? it started by a troll to troll.
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Red Bevinz
 
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Post » Thu Dec 02, 2010 2:59 am

No, but your Karma would effect how good a job your faction do at keeping order.

Why is this thread not locked? it started by a troll to troll.

Actually ? yesssss thank god i always wanted my karma to affect how long an empire would last.
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Danny Blight
 
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Post » Thu Dec 02, 2010 6:03 am

The replay value is low on New Vegas when compared to something like Fallout 3 although that doesn't make New Vegas a terrible game as I still have fun playing it over and over again but it does get old though.
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Anna S
 
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Post » Thu Dec 02, 2010 6:36 am

The replay value is low on New Vegas when compared to something like Fallout 3 although that doesn't make New Vegas a terrible game as I still have fun playing it over and over again but it does get old though.

Thats the thing fo3 never gets old i play fo3 more than i play fonv lately.
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Schel[Anne]FTL
 
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Post » Thu Dec 02, 2010 6:13 am

The replay value is low on New Vegas when compared to something like Fallout 3 although that doesn't make New Vegas a terrible game as I still have fun playing it over and over again but it does get old though.

I would have to say the exact opposite, really. I loved both games but for me, it's easier to replay Vegas as there is so many variables in how you finish the game. You also see how the choices you made affects not only that particular faction or town, but how the decision ripples and affects the Mojave in logical or unexpected ways. Fallout 3 doesn't have that. Fallout 3 is a great game and imo does a better job than NV in other areas, but I find there's more replay value in NV.
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Micah Judaeah
 
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Post » Wed Dec 01, 2010 10:07 pm

I would have to say the exact opposite, really. I loved both games but for me, it's easier to replay Vegas as there is so many variables in how you finish the game. You also see how the choices you made affects not only that particular faction or town, but how the decision ripples and affects the Mojave in logical or unexpected ways. Fallout 3 doesn't have that. Fallout 3 is a great game and imo does a better job than NV in other areas, but I find there's more replay value in NV.

Yes to the main quest but fallout 3's exploration is the best.
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jessica sonny
 
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Post » Thu Dec 02, 2010 12:32 am

How is Fallout 3's replayability high? You can be proficient in all skills before level 30, so the role playing aspect is gone. All side quests are straightforward, and the main quest is very linear. What a diverse game! Not to say Fallout: New Vegas has tons of replayability, but definitely more than F3.
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James Rhead
 
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Post » Thu Dec 02, 2010 6:42 am

double
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SamanthaLove
 
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Post » Thu Dec 02, 2010 1:30 am

You become more proficient in all skills in fonv goes to 35. 2all side quest straight forward have you ever done a side quest because oasis ,wasteland survival guid ,bloodlines ,tenpenny tower ,power of the atom ,replicated man etc arn't 3 yeah linear but no less than the originals and i still enjoyed it.@ billy mays

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Jamie Moysey
 
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Post » Wed Dec 01, 2010 6:50 pm

There's a problem with the F3 VS F:NV 'replayability' (I'm pretty sure that's not a real word) argument that I have seen in every single one of the 479 threads about it. Everyone seems to base their arguments on either the main quest or the exploration. An F3 proponent will go on and on about exploring and killing and all that fun stuff while a F:NV fan will go on and on about the exciting prospects of playing the main quest four ways.

It's frequently a stupid argument because the debators aren't arguing about the same elements, so there isn't a real comparison. Rarely are the games regarded as a whole; just the aspects that 'win' the argument are trotted out and everything else is ignored.

Fallout 3 was an action game with RPG elements. The Main Quest was linear, inessential and tangential to the main attractions of the game, Character development and exploration.
Fallout NV was an RPG with action elements. The Main Quest was branching and hard-wired into the backbone of the game (mixed metaphor 101). Character development is well-implemented. Exploration is a secondary aspect of the experience.

Too long? Didn't read? Okay -- if you like exploring, F3 has more replayability. If you like questing, F:NV has more replayability. But neither is as bad in the opposing aspects as critics make it sound.
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roxanna matoorah
 
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Post » Thu Dec 02, 2010 4:55 am

snip


:foodndrink:

Absolutely 100% agree. Arguing about replayability is a stupid arguement. You can't tell a person who has never gotten bored with a game (Fallout 3 or New Vegas) that there is no replayability to it, just because you got tired of playing it. You also can't tell a person who got bored with a game after playing through one time that there is tons of replayability in the game.
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Dan Endacott
 
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Post » Thu Dec 02, 2010 8:21 am

Then why the hell are F3 fans trying to shove their opinions down our throats?
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Andy durkan
 
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