1. so even if they didn't want too much combat all over the map, they could of at least made the game have randomness to it.
2. Even if you play the game 500 times and pass by those areas 1000 times its gonna be the same exact thing every single time.
1. I agree with that some form of dynamic gameworld should be implemented.
2. That's not really fair, cause it's the same in FO3 really, when you go east of Super Duper Mart you encounter 3 raiders across the river, when you swim over there two super mutants come on the other side and a fight engage. So specific areas were still very very static in FO3 too, BUT it did have some random encounters, that place across the river where the three raiders are there is a random encounter spawn, so it can be random, thing is, it's always a random encounter there, and then it's not so random after all, it's a list of spawns that can and will happen for each random spawn and once those are through it does it off the top again. And the rest of the enemies are leveled, so... Let me see... There is an abandoned village somewhere west of Arefu where yao guais can spawn, when you're at low level though something less threatening spawns there, point is; it's not random, it's just a leveled spawn.
So while FO3 might
seem more randomish all it had was leveled enemies and fixed random spawns where the "random" were just a random pick of a list of chosen spawns for that specific area.
I want true random encounters, I don't want that like when I go to super duper mart I find a random encounter, that's not random, that's a fixed static spawn.
I want to not know what the hell I might encounter out in the wastes, I want that when a random encounter happens it can be from 1 vicious dog to 12 vicious dogs and a kid with a minigun.
Specific areas should still be static until you clear them out though, if there is a super mutant outpost then there should be super mutants there, if I kill them on the other hand then the place becomes deserted and something else might move in.
But yes,
westoftherockies, I agree that the gameworld needs to be more dynamic, I disagree on more dungeons, I disagree about the world feeling empty, but on that point I do agree fully. (But FO3 didn't exactly hit the spot either.)