New Vegas and Replayability

Post » Thu Dec 02, 2010 6:40 am

Then why the hell are F3 fans trying to shove their opinions down our throats?


The same reason we are.

'Circular Debating'
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Nicholas C
 
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Post » Thu Dec 02, 2010 9:46 am

There's a problem with the F3 VS F:NV 'replayability' (I'm pretty sure that's not a real word) argument that I have seen in every single one of the 479 threads about it. Everyone seems to base their arguments on either the main quest or the exploration. An F3 proponent will go on and on about exploring and killing and all that fun stuff while a F:NV fan will go on and on about the exciting prospects of playing the main quest four ways.

It's frequently a stupid argument because the debators aren't arguing about the same elements, so there isn't a real comparison. Rarely are the games regarded as a whole; just the aspects that 'win' the argument are trotted out and everything else is ignored.

Fallout 3 was an action game with RPG elements. The Main Quest was linear, inessential and tangential to the main attractions of the game, Character development and exploration.
Fallout NV was an RPG with action elements. The Main Quest was branching and hard-wired into the backbone of the game (mixed metaphor 101). Character development is well-implemented. Exploration is a secondary aspect of the experience.

Too long? Didn't read? Okay -- if you like exploring, F3 has more replayability. If you like questing, F:NV has more replayability. But neither is as bad in the opposing aspects as critics make it sound.

That is actually a very good point, one I didn't consider.
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Tracey Duncan
 
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Post » Thu Dec 02, 2010 2:32 am

Then why the hell are F3 fans trying to shove their opinions down our throats?


Not all are. ;)

The same reason we are.

'Circular Debating'


We'll stated. :thumbsup:
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Marine Arrègle
 
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Post » Wed Dec 01, 2010 6:54 pm

The same reason we are.

'Circular Debating'


*grumble grumble*

True. These last 3 years have been hell. Sometimes I wish Fallout was never picked up again.

What's funny is that Duck and Cover predicted this, except for PoS. Fallout goes to consoles, and gets completely warped and misconstrued into an action game that violates canon, and it becomes the awesomest thing ever for all the console kiddies. They find Fallout 1 and 2 and the horror! Fallout 1 and 2 have such bad graphics and their turn-based! Flame-wars follow suit accordingly.

*goes into incoherent ranting*
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Alex Blacke
 
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Post » Thu Dec 02, 2010 5:04 am

*grumble grumble*

True. These last 3 years have been hell. Sometimes I wish Fallout was never picked up again.

What's funny is that Duck and Cover predicted this, except for PoS. Fallout goes to consoles, and gets completely warped and misconstrued into an action game that violates canon, and it becomes the awesomest thing ever for all the console kiddies. They find Fallout 1 and 2 and the horror! Fallout 1 and 2 have such bad graphics and their turn-based! Flame-wars follow suit accordingly.

*goes into incoherent ranting*


Get wit' da' timez brah, west siiiieeeeed.

>obviousjokeisobvious<
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jesse villaneda
 
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Post » Thu Dec 02, 2010 9:35 am

*grumble grumble*

True. These last 3 years have been hell. Sometimes I wish Fallout was never picked up again.

What's funny is that Duck and Cover predicted this, except for PoS. Fallout goes to consoles, and gets completely warped and misconstrued into an action game that violates canon, and it becomes the awesomest thing ever for all the console kiddies. They find Fallout 1 and 2 and the horror! Fallout 1 and 2 have such bad graphics and their turn-based! Flame-wars follow suit accordingly.

*goes into incoherent ranting*


If it helps, some of those 'console kiddies' (not a nice term) that discovered the series with F3 are now appreciative fans of the originals. There's a few here on these boards.
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Assumptah George
 
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Post » Thu Dec 02, 2010 10:03 am

If it helps, some of those 'console kiddies' (not a nice term) that discovered the series with F3 are now appreciative fans of the originals. There's a few here on these boards.


:wavey:

Quite a few actually.
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Vickytoria Vasquez
 
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Post » Wed Dec 01, 2010 11:40 pm

:wavey:

Quite a few actually.


Now if only more would see the light. Its only what $20 to buy Fallout, Fallout 2 and Fallout Tactics?

I know there are many on here that started with Fallout 3 and then played the orginals :celebration:
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K J S
 
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Post » Wed Dec 01, 2010 8:41 pm

New Vegas has way more replay value compared to Fallout 3.
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Jack Bryan
 
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Post » Wed Dec 01, 2010 6:19 pm


It's frequently a stupid argument


Most salient thing said in this thread. I would dearly, deeply love for the whingers on both sides to quit polluting the boards with this boring, stupid, pointless argument. I don't care what you think violates canon. I don't care how much you love the desert. I don't care how much you loved Wasteland Survival guide. I don't care how much you love having 4 different endings. I don't care if you don't like Megaton. I don't care how "unrealistic" you think something is.

Maybe we could have just one thread dedicated to it, so everyone could have one specific spot to let all their stupid out in a big dry heave of blah.

Geez. Half the threads in here end up about this, and they're invariably the same protagonists, on both sides. Makes me want to slam my gentleman bits in a car door.

Please, just stop.
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Laura
 
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Post » Wed Dec 01, 2010 6:08 pm

Makes me want to slam my gentleman bits in a car door.

Ooh, kinky. :hubbahubba:
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Joe Bonney
 
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Post » Thu Dec 02, 2010 6:01 am

New Vegas has more replayability by far. FO3 was the one that was completely linear and static. all it had going for it is more generic dungeons and more generic respawning baddies to grind for generic loot. Usually when people play RPG's its for the story not mindless FPS action.
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Heather M
 
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Post » Wed Dec 01, 2010 10:12 pm

Usually when people play RPG's its for the story not mindless FPS action.

Thanks to World Of Warcraft RPG now means Really Pointless Grinding.
So if it's an RPG it needs to have lots of things to slay with lots of actions and dungeons so it'll be grindtastic! :D

/joke

/not joke: But FO3 really is a grind game, but what makes "that" even more pointless is that level cap is 30. Hah!
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Katy Hogben
 
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Post » Wed Dec 01, 2010 9:16 pm

Makes me want to slam my gentleman bits in a car door.


You need to be more extroverted, my friend. It makes me want to slam their gentleman bits in a car door.

Not an actual threat of violence.
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barbara belmonte
 
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Post » Thu Dec 02, 2010 4:46 am

So, what was this topic about again?

Most salient thing said in this thread. I would dearly, deeply love for the whingers on both sides to quit polluting the boards with this boring, stupid, pointless argument. I don't care what you think violates canon. I don't care how much you love the desert. I don't care how much you loved Wasteland Survival guide. I don't care how much you love having 4 different endings. I don't care if you don't like Megaton. I don't care how "unrealistic" you think something is.

Maybe we could have just one thread dedicated to it, so everyone could have one specific spot to let all their stupid out in a big dry heave of blah.

Geez. Half the threads in here end up about this, and they're invariably the same protagonists, on both sides. Makes me want to slam my gentleman bits in a car door.

Please, just stop.


You actually seem to care.

I don't like Fallout 3. It violates my canon. There, can I get a video of you slamming those bits? :goodjob:

Hint: That was a joke

Thanks to World Of Warcraft RPG now means Really Pointless Grinding.
So if it's an RPG it needs to have lots of things to slay with lots of actions and dungeons so it'll be grindtastic! :D


I think I gotta write that down somewhere. Sounds catchy, for real! :biggrin:
But unless I am missing your point, I don't believe F3 is strictly only loot and grinding. The writing and quests are piss poor but it's actually possible to have fun with them.
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Chris Johnston
 
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Post » Wed Dec 01, 2010 9:15 pm

But unless I am missing your point, I don't believe F3 is strictly only loot and grinding. The writing and quests are piss poor but it's actually possible to have fun with them.

It's not strictly loot and grinding but the ratio of time spent on quests and on pointless grinding in dungeons is in favor of the grind side by miles.
Sure the quests were fun, as I said; as it's own game on it's own merits it's awesome, but it's not what I expect out of a Fallout game, so the quests are illogical, badly written and all have that "epic!" feel to them making the gameworld feel like an amusemant park at every corner. /opinion
So while fun the overall design of them and towns left a bad taste in my mouth.
I'm sure I'll have fun with DA2 too but the change in gameplay and the change of Qunari might make me an elitist of the first game and leave that bad taste in my mouth again.

Metaphor time!
Even if you hate a person, if that someone tells a joke and it's really funny then it's hard not to laugh, won't change your mind about that person, still gonna hate her/him but a good joke is always a good joke.
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des lynam
 
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Post » Thu Dec 02, 2010 9:38 am

If it helps, some of those 'console kiddies' (not a nice term) that discovered the series with F3 are now appreciative fans of the originals. There's a few here on these boards.


*Point to self*
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George PUluse
 
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Post » Thu Dec 02, 2010 1:47 am

It's not strictly loot and grinding but the ratio of time spent on quests and on pointless grinding in dungeons is in favor of the grind side by miles.
Sure the quests were fun, as I said; as it's own game on it's own merits it's awesome, but it's not what I expect out of a Fallout game, so the quests are illogical, badly written and all have that "epic!" feel to them making the gameworld feel like an amusemant park at every corner. /opinion.

Tha "epic" feel well if thats what you call fun interesting quests that differ from each other than i agree.
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vanuza
 
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Post » Thu Dec 02, 2010 8:38 am

Tha "epic" feel well if thats what you call fun interesting quests that differ from each other than i agree.

I have nothing against epic quests really, it's good to have some that stand out, the problem I see with FO3 is that it "only" have these quests.
Sure there are small crappy ones like making Angela and some dude marry or preventing the suicide jumper from killing himself but those are too few and too short.
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leigh stewart
 
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Post » Thu Dec 02, 2010 6:43 am

I have nothing against epic quests really, it's good to have some that stand out, the problem I see with FO3 is that it "only" have these quests.
Sure there are small crappy ones like making Angela and some dude marry or preventing the suicide jumper from killing himself but those are too few and too short.

i would rather have lots of enemies to fight and plenty of dungeons than nothing, the game environment in new vegas is beyond empty, each sector of the map is totally predictable, 100%, so even if they didn't want too much combat all over the map, they could of at least made the game have randomness to it, so instead of knowing that the same 2 bark scorpions are gonna be in hidden valley each time you go thru there, or the same 2 powder gangers behind jeans skydiving shack each time, even if you play the game 500 times and pass by those areas 1000 times its gonna be the same exact thing every single time, thats just bad game design and the entire map is like that. and thats more tiring than enemies every 5 minutes, thats beyond boredom, thats just plain stupid.
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George PUluse
 
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Post » Wed Dec 01, 2010 9:36 pm

i would rather have lots of enemies to fight and plenty of dungeons than nothing, the game environment in new vegas is beyond empty, each sector of the map is totally predictable, 100%, so even if they didn't want too much combat all over the map, they could of at least made the game have randomness to it, so instead of knowing that the same 2 bark scorpions are gonna be in hidden valley each time you go thru there, or the same 2 powder gangers behind jeans skydiving shack each time, even if you play the game 500 times and pass by those areas 1000 times its gonna be the same exact thing every single time, thats just bad game design and the entire map is like that. and thats more tiring than enemies every 5 minutes, thats beyond boredom, thats just plain stupid.


Oh look this again, even after all the progress we went through.
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Amie Mccubbing
 
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Post » Thu Dec 02, 2010 7:52 am

i would rather have lots of enemies to fight and plenty of dungeons than nothing, the game environment in new vegas is beyond empty, each sector of the map is totally predictable, 100%, so even if they didn't want too much combat all over the map, they could of at least made the game have randomness to it, so instead of knowing that the same 2 bark scorpions are gonna be in hidden valley each time you go thru there, or the same 2 powder gangers behind jeans skydiving shack each time, even if you play the game 500 times and pass by those areas 1000 times its gonna be the same exact thing every single time, thats just bad game design and the entire map is like that. and thats more tiring than enemies every 5 minutes, thats beyond boredom, thats just plain stupid.

Fallout 3 was especially bad at this

Go by super duper mart, cross the bridge and head towards Dukov's place. Across the bridge there are about three raiders. Depending on what part of the storyline you're at, go a little further and you'll find about 3 enclave soldiers, an enclave officer, and a deathclaw in the cage. Go a bit further than that (and close to Dukov's place) there are about 3-4 raiders in a little fort structure. Go further than that towards Rivet City and you'll run into a centaur and three Super Mutants in a ruined building.

And it feels like they spawned a lot more in Fallout 3 than they did in New Vegas. Unless they get a major revamp of how NPC's spawn and where they spawn it's probably going to be that way in Skyrim and quite possibly the next Fallout game.
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jessica robson
 
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Post » Thu Dec 02, 2010 5:43 am

1. so even if they didn't want too much combat all over the map, they could of at least made the game have randomness to it.
2. Even if you play the game 500 times and pass by those areas 1000 times its gonna be the same exact thing every single time.

1. I agree with that some form of dynamic gameworld should be implemented.

2. That's not really fair, cause it's the same in FO3 really, when you go east of Super Duper Mart you encounter 3 raiders across the river, when you swim over there two super mutants come on the other side and a fight engage. So specific areas were still very very static in FO3 too, BUT it did have some random encounters, that place across the river where the three raiders are there is a random encounter spawn, so it can be random, thing is, it's always a random encounter there, and then it's not so random after all, it's a list of spawns that can and will happen for each random spawn and once those are through it does it off the top again. And the rest of the enemies are leveled, so... Let me see... There is an abandoned village somewhere west of Arefu where yao guais can spawn, when you're at low level though something less threatening spawns there, point is; it's not random, it's just a leveled spawn.

So while FO3 might seem more randomish all it had was leveled enemies and fixed random spawns where the "random" were just a random pick of a list of chosen spawns for that specific area.

I want true random encounters, I don't want that like when I go to super duper mart I find a random encounter, that's not random, that's a fixed static spawn.
I want to not know what the hell I might encounter out in the wastes, I want that when a random encounter happens it can be from 1 vicious dog to 12 vicious dogs and a kid with a minigun.
Specific areas should still be static until you clear them out though, if there is a super mutant outpost then there should be super mutants there, if I kill them on the other hand then the place becomes deserted and something else might move in.

But yes, westoftherockies, I agree that the gameworld needs to be more dynamic, I disagree on more dungeons, I disagree about the world feeling empty, but on that point I do agree fully. (But FO3 didn't exactly hit the spot either.)
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sharon
 
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Post » Thu Dec 02, 2010 1:05 am

i would rather have lots of enemies to fight and plenty of dungeons than nothing, the game environment in new vegas is beyond empty, each sector of the map is totally predictable, 100%, so even if they didn't want too much combat all over the map, they could of at least made the game have randomness to it, so instead of knowing that the same 2 bark scorpions are gonna be in hidden valley each time you go thru there, or the same 2 powder gangers behind jeans skydiving shack each time, even if you play the game 500 times and pass by those areas 1000 times its gonna be the same exact thing every single time, thats just bad game design and the entire map is like that. and thats more tiring than enemies every 5 minutes, thats beyond boredom, thats just plain stupid.


You know what's boring West? Reading the exact same wall of text over and over. You're as boring and as predictable as you claim New Vegas to be.
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Kate Murrell
 
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Post » Wed Dec 01, 2010 7:29 pm

You know what's boring West? Reading the exact same wall of text over and over. You're as boring and as predictable as you claim New Vegas to be.


Worse than that.
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Ally Chimienti
 
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