One thing I miss that has not been mentioned before

Post » Fri Jun 15, 2012 4:23 am

:facepalm: The games, brother. If I had a problem with the lore, I'd be over on the lore forums complaining. I would not be on the Skyrim general forums explicitly discussing the in-game size of cities.

Brother, lol. Sorry, that always reminds me of Lost. Anyway, that's what I thought. Obviously they couldn't please everyone when making Skyrim.
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mollypop
 
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Post » Thu Jun 14, 2012 4:42 pm

I miss the random attacks from Ontus Vanin, it was the perfect way to transform a boring day to entertaining without getting a bounty.
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Robert Jackson
 
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Post » Thu Jun 14, 2012 6:55 pm

You go to imperial city in Oblivion to the market district and you have the shield shop, the book shop, spells, 1 hand weapons, 2 hand weapons, armor, staves and just so much choice you don't have to settle for a "general" goods store.

Before skyrim came out i read that Whiterun would be skyrim's version of the imperial city and quit frankly it's not you have a general goods store, a smith and an archery shop, no book store...

thoughts?
I think the less places you have to visit, the better. Why go to fifty different shops to sell fifty different things when you can do it at one?
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Mizz.Jayy
 
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Post » Fri Jun 15, 2012 4:04 am

The links don't seem to support your claim.

The links and the lore fully support my claim, sorry if i don't remember in which book,but its clearly specified that the Skyrim cities are most "settlements" than "real cities" or something like that - smaller in size of what a "normal big city" should be; doin' some proper research on this and perhaps you'll find your answers; Imperial City,Vivec etc are part of other provinces = another story
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Alkira rose Nankivell
 
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Post » Fri Jun 15, 2012 1:21 am

i can't agree I miss the multiple stores in Oblivion. I love the one store concept because I hated the fact most stores were all over the place. There's some of this now in Skyrim (Markarth's potion shop is so out of the way, I constantly forget where it's at), but the general store has been my favorite option. Walk in, sell everything, and buy a house.

The downside: the perk that requires us to unlock the ability to sell everything that's not a trader shop. I don't like wasting perks on things like this.

Why can't I find a decent supply of high level arrows in any quantity, regardless of price?
I'm asking the same question myself. What's really annoying is seeing the quantity available long after I've "upgraded" my arrows. I see more iron, steel, nord, and orcish arrows now than I did when I carried them. :swear:

I also find it rather disheartening we can't craft our own arrows. I'd gladly have wasted perks on smithing if it were actually useful. By the time I could make these "great" things, I'm well beyond wearing them.
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sam smith
 
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Post » Thu Jun 14, 2012 6:19 pm

For me the major cities are just a little too small. Skyrim is a harsh land that can't support a big population. I like the fact that the (major) cities each have a character of their own. I like the existance of infrastructure out side the city walls (farms, docks,stables, the lakeside stuff in Riften). If the major cities had two or three more buildings each (along with residents for those buildings with proper schedules) I think they would be close to perfect.

And yes, I'd never noticed the lack of book shops before. I'd say the province should have one book shop, in Solitude obviously.

The smaller hold capitals are OK, although I wish there was more vareity in the architecture. However Winterhold is too small, 4 buidlings is not enough. I'd like to see another couple of buildings, amid the debris from the disaster, including a fishing or horker hunting operation down by the shore.

I'm on PC, so I hope that at some point a mod comes along that will give a gentle enhancement to the main cities and to Winterhold.
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Lovingly
 
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Post » Fri Jun 15, 2012 4:24 am

The links and the lore fully support my claim, sorry if i don't remember in which book,but its clearly specified that the Skyrim cities are most "settlements" than "real cities" or something like that - smaller in size of what a "normal big city" should be; doin' some proper research on this and perhaps you'll find your answers; Imperial City,Vivec etc are part of other provinces = another story

Something for you to think about. You make these claims and state them as factual. And yet, when asked, you can't produce a specific source that supports your claims. Guess what that does to your entire argument?
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Oyuki Manson Lavey
 
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Post » Fri Jun 15, 2012 6:43 am

The links and the lore fully support my claim, sorry if i don't remember in which book,but its clearly specified that the Skyrim cities are most "settlements" than "real cities" or something like that - smaller in size of what a "normal big city" should be; doin' some proper research on this and perhaps you'll find your answers; Imperial City,Vivec etc are part of other provinces = another story
Let's assume that you're right, even though you've not been able to back it up. Why would the lore description of Skyrim's settlement-cities matter? Unless they are 1:1 scale representations that we have in Skyrim, then they are still smaller than what is seen in the lore. That means these cities can still be expanded on without any lore discrepancies---they'd be scaled down whether they had twenty structures or fifty. In the later case, however, more content is provided for the actual player, and the towns begin to feel somewhat more substantial.

The only reason the lore size of the city would matter is if you're comparing them to the size of Oblivion's in-game cities, holding that as some sort of benchmark. and then making some judgement about the scale all future cities must be represented at. Of course, that makes no sense because world and city size have varied drastically over the course of this series.
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Leah
 
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Post » Fri Jun 15, 2012 2:00 am

OP, not a bad idea.

I've always wondered why they made the cities/towns so small in Skyrim. And, some of those place consist of anywhere from 1 to 3 houses, and usually have no services except for an Inn, if that.

I think a much larger Solitude, with an open market with stalls, centrally located would have been nice.

Riften, home to the Thieves Guild, could have been enlarged. It already has a small market anyway. Also, I would think that the Thieves Guild would prefer a larger city - more crows to melt away in when comitting crimes.

Would be nice for some modding.
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Richus Dude
 
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Post » Thu Jun 14, 2012 11:13 pm

Never really thought of the stalls... i guess they make up for that... but in the big cities like Whiterun, Solitude and Whindhelm you would think they would at least have book stores! and what not.

THis is Skyrim, not Cyrodil. Books are for Milk-Drinkers.
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Everardo Montano
 
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Post » Fri Jun 15, 2012 6:23 am

So every says "oh i miss spell crafting" or "I miss acrobatics" No you know what i miss? the dedicated shops that were easy to find. You go to imperial city in Oblivion to the market district and you have the shield shop, the book shop, spells, 1 hand weapons, 2 hand weapons, armor, staves and just so much choice you don't have to settle for a "general" goods store. If there is one thing i miss from Oblivion it's that, and that you can get a better deal selling 1 hand weapons to 1 hand store compared to a 2 hand store.

Before skyrim came out i read that Whiterun would be skyrim's version of the imperial city and quit frankly it's not you have a general goods store, a smith and an archery shop, no book store...

thoughts?

I actually wouldn't expect those kinds of shops to be in the less-civilized Skyrim. General shops and blacksmiths fit rather well.
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Daniel Holgate
 
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Post » Fri Jun 15, 2012 5:01 am

That would only be a valid argument if any of the last three TES games were actually to scale. They aren't. There's no reason to limit the size of your new cities because you don't want to overshadow one ostensibly huge city you created half a decade ago. Especially when you consider the size of Morrowind's cities.

This. Redundancy is important.

Take Balmora, where you have three general goods shops (an outfitter, a pawnbroker, and a trader), five bars/taverns (Lucky Lockup, the Razor Hole, Eight Plates, Council Club, Southwall Cornerclub), an armorer, a tailor, and an alchemy shop with guild equivalents of each located within the local branch of the fighters and mages guilds, a bookseller, and the local temple with various merchants and spell sellers inside. This isn't even getting into the large number of residences and manors that already tend to dwarf most Skyrim cities.

This idea that there should never be more than one instance of any given service in any given place is boring. Every town just feels like another extension of the game (instead of an extension of the world), giving the player only what they need. Instead, towns should be designed with believability and logic in mind. Skyrim lacks this philosophy.

I definitely agree with this one. I thought Balmora was the [censored] as far as RPG towns go. But, I also agree with the other poster who complained about Vivec. Sure, it was big and had lots of variety as far as shops were concerned, but (though I know this isn't true) it seemed like the developers worked so hard on all of the other towns and villages that, by the time they got to Vivec, they were too burned out to put any love into it. It was pure tedium to navigate that city (although the outside of it was kind of cool before the novelty wore off). Loved Balmora, hated Vivec.
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KRistina Karlsson
 
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Post » Thu Jun 14, 2012 9:03 pm

THis is Skyrim, not Cyrodil. Books are for Milk-Drinkers.

Yep. I've been playing TES since Morrowind and the whole time Nords are presented as being as sharp as marbles... less learned than the Scamp dealer in Caldera. So, it doesn't surprise me that, if you want good books to read, you have to go to Winterhold... and they're all in the College. It fits with the stereotype. Yes, I miss the bookshops of Cyrodil but I also agree that they wouldn't make much sense in Skyrim (a land that makes it clear that it'd rather remain homogenous isn't going to welcome the things that migrant cultures appreciate).
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Monique Cameron
 
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Post » Fri Jun 15, 2012 5:39 am

Let's assume that you're right, even though you've not been able to back it up. Why would the lore description of Skyrim's settlement-cities matter? Unless they are 1:1 scale representations that we have in Skyrim, then they are still smaller than what is seen in the lore. That means these cities can still be expanded on without any lore discrepancies---they'd be scaled down whether they had twenty structures or fifty. In the later case, however, more content is provided for the actual player, and the towns begin to feel somewhat more substantial.

The only reason the lore size of the city would matter is if you're comparing them to the size of Oblivion's in-game cities, holding that as some sort of benchmark. and then making some judgement about the scale all future cities must be represented at. Of course, that makes no sense because world and city size have varied drastically over the course of this series.

Of course you have to compare Skyrim with Oblivion and Morrowind in all aspects - cities included - -and you will discover that few buildings/shops more don't make a city; the world is all scaled down even in the others Tes games; you complain about the "cities" size and the lack of shops in the harsh nord ? nothing wrong for me,all is faithful to the lore :wink:
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xx_Jess_xx
 
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Post » Fri Jun 15, 2012 1:59 am

Yep. I've been playing TES since Morrowind and the whole time Nords are presented as being as sharp as marbles... less learned than the Scamp dealer in Caldera. So, it doesn't surprise me that, if you want good books to read, you have to go to Winterhold... and they're all in the College. It fits with the stereotype. Yes, I miss the bookshops of Cyrodil but I also agree that they wouldn't make much sense in Skyrim (a land that makes it clear that it'd rather remain homogenous isn't going to welcome the things that migrant cultures appreciate).
This.
Cyrodiil is by far and away more cosmopolitan than Skyrim. It stands to reason that shops would be different between the two and would contain different/more goods.
Plus, Skyrim's way of life precludes what would perhaps be viewed as "luxury" items, in all but a few places, where they would actually be required rather than just wanted.
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Honey Suckle
 
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Post » Fri Jun 15, 2012 6:08 am

Exactly,nord is harsh -in all senses :biggrin:
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SWagg KId
 
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Post » Thu Jun 14, 2012 5:07 pm

Winterhold has like...1 Merchant, an Inn, the Jarl's House, and one random guys house lol. It's pathetic.

Winterhold has a merchant? The only "merchant" I saw only gave me a claw after talking to her. Other than that she had no option for buying or selling.
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katie TWAVA
 
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Post » Thu Jun 14, 2012 10:35 pm

Yes, Winterhold has a merchant, she's in the house that isn't the Jarl's House, the Inn or the cottage. Not difficult to find.
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Stacyia
 
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Post » Thu Jun 14, 2012 10:56 pm

However I agree with the others that winterhold is rather pointless as an additional settlement. How can there even be a Jarl of there are no subjects and no commerce?
I asked myself that question. I mean whats the jarls job exactly? Watching over 5 people in his "town" with his guard force which consists of 2-3 guards? I mean riverwood is probably bigger and is in the middle of the wilds and has no guard force at all.
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A Lo RIkIton'ton
 
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Post » Thu Jun 14, 2012 9:51 pm

Yes, Winterhold has a merchant, she's in the house that isn't the Jarl's House, the Inn or the cottage. Not difficult to find.
And apperantly, she'll do anything to get out of Winterhold. I'm going to take her up on that one of these days.
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Nicole Mark
 
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Post » Thu Jun 14, 2012 4:06 pm

I asked myself that question. I mean whats the jarls job exactly? Watching over 5 people in his "town" with his guard force which consists of 2-3 guards? I mean riverwood is probably bigger and is in the middle of the wilds and has no guard force at all.

5 people? I suppose you're right, the college is completely dead.
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sally R
 
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Post » Thu Jun 14, 2012 4:51 pm



I agree to a certain degree. I do believe the cities in the game are a little nerfed compared to the whole expanse of the wild. I mean, the the only decent ones are solitude and maybe riften. The rest seem to be a little small for my tastes. Let's not even take into account that sad excuse for a town called winterhold...
This. I know most people hated the imperial city because it was "confusing" but I loved how grand it was. It felt like a living city. People going to the arena, gossip, fueds, drug addicts, thieves, a massive sewer system with all sorts of unsavory characters, secret areas lurking about every corner. It was so interesting to me. Solitude does NOT feel like a capitol of anything. When I saw the arch for the first time I honestly thought "That's BEAUTIFUL! .....But how can they fit the whole city on that? Nah there's gotta be more, maybe further back." I ran through the city in about a minute and said "........Da Faq?" It was the first time I felt legitimately ripped off in Skyrim. I was saving Solitude for later. Didn't want to waste the best city I thought. I'll save it for last. When I saw it I was.....not happy
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J.P loves
 
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Post » Thu Jun 14, 2012 5:54 pm

You have the wrong expectations for Skyrim- it's not the center of the empire like the Imperial City. That land is much more hospitable, so people can spread out more around their cities, giving you the impression that they're bigger even when they're about the same size. Book shops? Who is reading and buying those books? Skyrim is the harsh, unforgiving land of the Nords. Most children learn their skills from their parents, and the only truly educated people are in the Jarl's household. Plus, in case you've forgotten, there's been a war raging for a few years now. People have moved away or moved into town, behind strong walls. Over the years, even other races have fled Skyrim due to the conflict and xenophobia. This is not a welcoming climate for trade or business right now. Even among the Nords, people are suspicious of their own neighbors. You never know who is a Stormcloak and who secretly supports the Empire.

And for a magic fearing folk like this lot, who the heck thinks they'd rebuild the town that collapsed in front of a magic college? Are you serious? The few stubborn ones at what's left of town are probably the only ones brave enough to get that close to the cursed thing. You have to remember, they think it was the mages who destroyed their town. Who in their right mind would remain?
You're right about it not being the center of the empire, but Morrowind was in the east empire, an area overlooked and seen as a frontier by many people, and yet the cities were much larger. I expected Skyrim to be mostly uncivilized, with chieftans and mead halls and tribes, the majority of civilization being in large fortress-cities where the slightly more "normal" people live. The way it's portrayed in pre-TES 5 lore. Instead it seems like Skyrim has advanced a lot in 200 years, which is fine, but there's a problem. If Skyrim wanted to take out the barbaric side of nord culture, they should have added an equal amount of civilization, by making the cities bigger and more alive like in morrowind or cyrodiil. As it stands now, this isn't the case. So instead of the happy medium between nord tribes and nord cities, we have none of the former and only a little of the latter. Just my two cents of course
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Sxc-Mary
 
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Post » Fri Jun 15, 2012 12:08 am

Of course you have to compare Skyrim with Oblivion and Morrowind in all aspects - cities included - -and you will discover that few buildings/shops more don't make a city; the world is all scaled down even in the others Tes games; you complain about the "cities" size and the lack of shops in the harsh nord ? nothing wrong for me,all is faithful to the lore :wink:
No, but it makes for a better game, and for a better representation of a city. Skyrim, on the other hand, has more in common with a mock medieval town. It's like something you would see at a renaissance festival. "Here's the blacksmith where they'd make swords, over there is the general goods store where people would buy clothes and supplies, and there is the pub where workers would go after a long day in the mines." A lack of redundancy in city design (from the number of shops to the number of NPC homes) is poor design. It highlights the artificiality of the city, treating it more as a sort of guided tour.

How is it faithful to the lore? Or more to the point, how is any in-game representation not lore faithful? If it had ten buildings would it no longer be faithful? If it had a hundred would it no longer be faithful? Your comments regarding how accurately something has been represented is irrelevant until we reach a 1:1 scale ratio. Everything is scaled down. Why not lean towards a scale which offers more content for the player, more avenues for exploration, more believable infrastructure, and which Bethesda has proved themselves capable of in the past?
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oliver klosoff
 
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Post » Fri Jun 15, 2012 4:38 am

I agree, the cities and towns are weak.

You would expect more specialised shops, not general goods, blacksmith, food, meat.
Book shops sound good. :smile:


Most of the time it's like they said, meh, stick a general store in, the rest don't matter and we stuck quests on most of them that will remove them from use anyway.

Whiterun has the worst jewelery stall ever. She does'nt actaully do anything!
Because the moment you step foot in the town, the damn quest triggers and she asks for help finding her son. Then disapears. For the rest of the freaking game, whatever you do.

Windhelm is a city? How, exactly. It has as about as much stuff as whiterun, and is'nt that big.

Winterhold is beyond a joke.
It's been years! They'd rebuilt something at least!

Solitude has a serious lack of shops.
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Kayla Keizer
 
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