No, but it makes for a better game, and for a better representation of a city. Skyrim, on the other hand, has more in common with a mock medieval town. It's like something you would see at a renaissance festival. "Here's the blacksmith where they'd make swords, over there is the general goods store where people would buy clothes and supplies, and there is the pub where workers would go after a long day in the mines." A lack of redundancy in city design (from the number of shops to the number of NPC homes) is poor design. It highlights the artificiality of the city, treating it more as a sort of guided tour.
How is it faithful to the lore? Or more to the point, how is any in-game representation not lore faithful? If it had ten buildings would it no longer be faithful? If it had a hundred would it no longer be faithful? Your comments regarding how accurately something has been represented is irrelevant until we reach a 1:1 scale ratio. Everything is scaled down. Why not lean towards a scale which offers more content for the player, more avenues for exploration, more believable infrastructure, and which Bethesda has proved themselves capable of in the past?
How is it faithful to the lore? Or more to the point, how is any in-game representation not lore faithful? If it had ten buildings would it no longer be faithful? If it had a hundred would it no longer be faithful? Your comments regarding how accurately something has been represented is irrelevant until we reach a 1:1 scale ratio. Everything is scaled down. Why not lean towards a scale which offers more content for the player, more avenues for exploration, more believable infrastructure, and which Bethesda has proved themselves capable of in the past?
"Poor design" ? make a "bath of humility" before speakin' of something that probably you don't even understand

Bethesda had proven of being capable at doin' such things as you've said above,yes - and they're probably more smart and able of you and me

