One thing I miss that has not been mentioned before

Post » Fri Jun 15, 2012 7:57 am

I never bought much from shops, though I do miss the bookshops, as those I would buy from when I was bored.
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Bird
 
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Post » Fri Jun 15, 2012 2:28 am

We all remember, it's shoved in your face as soon as you talk to anybody from the town. I understand getting destroyed, but seriously...an Inn, 2 houses, and a jarl's longhouse? They could have rebuilt some of it. Hell, even if winterhold never got destroyed, there's not that many destroyed houses either. It's smaller than Ivarstead for god's sake.
The abandoned and ruined houses you can still see in Winterhold do not represent the full magnitude of the disaster. Most of the city fell into the ocean... from what I understand it was situated on land that used to surround the College and all of that except for the bit the College sits on collapsed into the Sea of Ghosts. The ruined houses you can see are more likely just houses that survived the collapse but were damaged and never repaired because there's nobody there to live in them anyway. Or they were abandoned after the collapse by people who gave up and moved away and they've just been left to rot because no one cares enough to reclaim and rebuild them.

I couldn't have said it better myself.

My issue has more to do with the fact that other than a few abandoned houses (which could have been from anything), there's no evidence of the great disaster. The only reason we have any idea what happened is because of a book and a few people telling us about it. Talk about a missed opportunity to create a very interesting location.

No evidence off the great collapse? How about the fact that the college essentially sits atop a spire? Who would purposely build something of the colleges scale in such a precarious location?

That was... 80 years ago? Do the people ride the carriage all the way to Windhelm for all their shopping? Can we at least tear down the ruined buildings for firewood? That place is like Detroit or something...

There's a carriage in Winterhold? :blink:

The woman at the general goods store would be the one to travel, either that or the Jarls men would do the collecting, I'd assume. What? Did you think that the stores would really magically restocked out of thin air as they seem to in the game? No, someone wold have to deliver/collect stock, even if they are not represented in the game
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Sarah Unwin
 
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Post » Fri Jun 15, 2012 7:43 am


Thats the thing that really gets to me about Skyrim. Imperial City actually felt like a proper city, but there is nothing like it in Skyrim.
Agreed in Skyrim the cities are a joke.

I would like bigger cities right now we pretty much have small villages classified as "cities" with higher cities I would assume and hope comes a bigger shop collection. More is certainly more, and in Skyrim the cities are definitely lacking. The stalls do make up some but some proper shops in a proper city would be superb.
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Mariaa EM.
 
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Post » Fri Jun 15, 2012 4:21 am

I haven't played Oblivion but ya the cities do seem small. I mean how is Winterhold a city! Morthal and Dawnstar are okay i guess? But they felt rushed and only reason i go to dawnstar is for the chest glitch.
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naomi
 
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Post » Fri Jun 15, 2012 3:00 am

I haven't played Oblivion but ya the cities do seem small. I mean how is Winterhold a city! Morthal and Dawnstar are okay i guess? But they felt rushed and only reason i go to dawnstar is for the chest glitch.
I agree with you cities do feel rushed as many things do in this game. The so called cities consist of like what two or three buildings, and four and five in other places, Oblivion and Morrowind had far better cities.
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Stryke Force
 
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Post » Thu Jun 14, 2012 10:02 pm

Skyrim's biggest city is little more than a brick walled Hla Oad.
Lol at this statement, the cities are indeed lackluster at best.
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Umpyre Records
 
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Post » Thu Jun 14, 2012 7:24 pm

It seems to me that in creating vastly improved dungeons (comparing to Oblivion) some of the settlements do seem to have suffered a bit, but bear in mind this is a game being designed with what are actually quite outdated consoles in mind now.
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Louise Dennis
 
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Post » Thu Jun 14, 2012 10:41 pm



Never really thought of the stalls... i guess they make up for that... but in the big cities like Whiterun, Solitude and Whindhelm you would think they would at least have book stores! and what not.

Big cities in Skyrim = Small cities in Oblivion

Cities in Skyrim look more aesthetically pleasing and unique than those in Oblivion. But their sizes are really underwhelming.

My hope now rests on mods.
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Emmi Coolahan
 
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Post » Thu Jun 14, 2012 7:36 pm

I agree with you cities do feel rushed as many things do in this game. The so called cities consist of like what two or three buildings, and four and five in other places, Oblivion and Morrowind had far better cities.

Better "cities" ? put a mage/warrior guild in every Skyrim "city" ,consider the surroundings (farms,mills..) and you'll have the same size probably. If you read some of the in game books its clearly explained that these "cities" are most "settlements" -due to the nord's climate harshness.

I haven't played Oblivion but ya the cities do seem small. I mean how is Winterhold a city! Morthal and Dawnstar are okay i guess? But they felt rushed and only reason i go to dawnstar is for the chest glitch.

Winterhold was Skyrim capital and its in this state after the great collapse. Reading the lore/Uesp wiki will help perhaps :wink:

http://www.uesp.net/wiki/Lore:On_the_Great_Collapse

And bear in mind that all is scaled down,even if i agree that "more life" in these so-called cities - and the whole game -would have been great.
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Deon Knight
 
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Post » Thu Jun 14, 2012 9:37 pm



Better "cities" ? put a mage/warrior guild in every Skyrim "city" ,consider the surroundings (farms,mills..) and you'll have the same size probably.



Winterhold was Skyrim capital and its in this state after the great collapse. Reading the lore/Uesp wiki will help perhaps :wink:

http://www.uesp.net/wiki/Lore:On_the_Great_Collapse
What are the farms and mills a building and a windmill and there is only a few around some cities what like two and three building on each farm.

Balmoral, Imperial City, Ald Ruhn, Sadrith Mora, and Chorrol were far better cities in their design and what they had in them. Winterhold is a joke and so is the "great" port city Solitude.
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Peter lopez
 
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Post » Thu Jun 14, 2012 8:26 pm

Never really thought of the stalls... i guess they make up for that... but in the big cities like Whiterun, Solitude and Whindhelm you would think they would at least have book stores! and what not.

Making the stalls into dedicated shops? That... honestly sounds like it could be really easy to mod in. Are you thinking what Im thinking?
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Abi Emily
 
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Post » Thu Jun 14, 2012 11:07 pm

There's a carriage in Winterhold? :blink:
Is there not?
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N3T4
 
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Post » Thu Jun 14, 2012 10:32 pm

Is there not?

If there is, I haven't seen it.
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Donald Richards
 
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Post » Fri Jun 15, 2012 12:26 am

If there is, I haven't seen it.

There's a carriage in Winterhold if you pay one to take you there, but only for as long as it takes the driver to turn around and go somewhere better. :P

Carriages are only stationed outside the five main cities: Solitude, Windhelm, Markarth, Riften, Whiterun. You can take a carriage from one of those places to any other hold capital, but the minor capitals do not have carriage services of their own. If you take a carriage to Winterhold, Dawnstar, Falkreath, or Morthal... be prepared to walk back. :D
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Quick Draw
 
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Post » Thu Jun 14, 2012 10:07 pm

No evidence off the great collapse? How about the fact that the college essentially sits atop a spire? Who would purposely build something of the colleges scale in such a precarious location?




What I think people find strange is that there aren't any ruins around the College at the Bottom of the cliff. The scale the city apparently was means that it can't all have been washed away. It would have made more sense to maybe have some collapsed buldings around the cliff itself.
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Melissa De Thomasis
 
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Post » Thu Jun 14, 2012 8:36 pm

What I think people find strange is that there aren't any ruins around the College at the Bottom of the cliff. The scale the city apparently was means that it can't all have been washed away. It would have made more sense to maybe have some collapsed buldings around the base of the cliff itself.
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SexyPimpAss
 
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Post » Fri Jun 15, 2012 5:17 am

The only city I though would have been bigger was Solitude. Other then that all the cities/towns/settlements make perfect sense for the province of Skyrim. Regarding the OP's post those specialty shops were only in the Imerial City, which made sense for the imperial city and its population. For Skyrim it makes sense that shops are more general goods shops given that the settlements are smaller. It would be out of place if Whiterun had a staff shop, a shield shop, a book store, a potion store, etc. The stores would out number the population. Personally I like the addition of the small booths set up as they fit the setting.

Also to the poster who commented on how every town should have a blacksmith, I can say for certain but I am pretty sure they do, other then maybe the small settlements.
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GEo LIme
 
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Post » Thu Jun 14, 2012 8:20 pm

Yeah, well I played Morrowind, and the worst part about it IMO was Vivec. Navigating those mazes of closed-ended three-story (4 W/sewers) mounds was brutal to the fun side of the game, it was not fun. I had the hardest time remembering where things were and the in-game maps were no help for that (until you got close). I hated having to go to Vivec, and the visits always took several game-days, sometimes a week or more! It was the biggest drag on the game.

So in comparison, the cities in Skyrim are wonderful and refreshing. In comparison the in-game maps tell you everything you need to know. However, I wish the merchants (sometimes?) had more GP for purchases, without having to spend multiple precious perks to get them to have more. By the time you can spend your precious perks on anything but combat-enhancing perks, directly or indirectly, you no longer need the merchants to have more GP because you now have no money crunch. At the very least they could've varied the merchant's GP a little over time.

Also, regarding merchant prices, I think the smithing merchants should've given slightly better weapon/armor prices than the non-smith merchants, similar W/apothecary for ingredients and potions, etc. Not a big difference, like 10-20%. It would have been nice to also be able to become a traveling merchant, buying when prices for certain items were low, and selling when/where the prices where higher; but you would need to be able to do this before mid-game, when you still really needed the money to purchase things.
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Taylrea Teodor
 
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Post » Thu Jun 14, 2012 5:34 pm

What I think people find strange is that there aren't any ruins around the College at the Bottom of the cliff. The scale the city apparently was means that it can't all have been washed away. It would have made more sense to maybe have some collapsed buldings around the cliff itself.

Admittedly, the lack of ruins at the base of the cliff doesn't help matters
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Epul Kedah
 
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Post » Fri Jun 15, 2012 7:27 am

What I think people find strange is that there aren't any ruins around the College at the Bottom of the cliff. The scale the city apparently was means that it can't all have been washed away. It would have made more sense to maybe have some collapsed buldings around the cliff itself.
Admittedly, the lack of ruins at the base of the cliff doesn't help matters

The game explains the awful rage of the sea, the years of incessant bashing. IMO that explains it to my content.
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Trent Theriot
 
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Post » Thu Jun 14, 2012 5:44 pm

The game explains the awful rage of the sea, the years of incessant bashing. IMO that explains it to my content.
As I like geography it nags me. It doesn't make much sense. Especially what the land round there is. A great collapse is easily possible in real life and the area the college is on is basically a stack. But still the water is extremely shallow down there and no amount of hydraulic action or abrasion could have eroded it that fast. I suppos they left it out becasue of the effort it would take. If Winterhold was rebuilt it woild be massive and easily imperial city size. I wish they'd left it in.
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Dj Matty P
 
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Post » Fri Jun 15, 2012 6:52 am

As I like geography it nags me. It doesn't make much sense. Especially what the land round there is. A great collapse is easily possible in real life and the area the college is on is basically a stack. But still the water is extremely shallow down there and no amount of hydraulic action or abrasion could have eroded it that fast. I suppos they left it out becasue of the effort it would take. If Winterhold was rebuilt it woild be massive and easily imperial city size. I wish they'd left it in.

Its my understanding it was a tsunami action the sea had that destroyed the town. With the shallow nature of the water in the area, its entirely possible to me that a big enough tsunami event would create havok, especially if the bedrock in the area of the collapse was undermined over time with water errosion from the normal water course.

However I agree with the others that winterhold is rather pointless as an additional settlement. How can there even be a Jarl of there are no subjects and no commerce? The only reason imo its even been added is that Beth thought they needed a pub at the college.
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tegan fiamengo
 
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Post » Fri Jun 15, 2012 2:07 am

And besides which, you can always fall back on the plot device of "magic".
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Dylan Markese
 
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Post » Thu Jun 14, 2012 11:42 pm

It makes sense to me that there is nothing in Skyrim that compares to the Imperial City. There really shouldn't be.
That would only be a valid argument if any of the last three TES games were actually to scale. They aren't. There's no reason to limit the size of your new cities because you don't want to overshadow one ostensibly huge city you created half a decade ago. Especially when you consider the size of Morrowind's cities.
But if you have a bar where the Thieves Guild hang out, a bar where the Commona Tong hang out (or whatever the Nordic equivalent would be), a place for the Fighters and Mages, etc. ... suddenly you have a place that feels a lot bigger, even if essentially al you have are several different types of inn.
This. Redundancy is important.

Take Balmora, where you have three general goods shops (an outfitter, a pawnbroker, and a trader), five bars/taverns (Lucky Lockup, the Razor Hole, Eight Plates, Council Club, Southwall Cornerclub), an armorer, a tailor, and an alchemy shop with guild equivalents of each located within the local branch of the fighters and mages guilds, a bookseller, and the local temple with various merchants and spell sellers inside. This isn't even getting into the large number of residences and manors that already tend to dwarf most Skyrim cities.

This idea that there should never be more than one instance of any given service in any given place is boring. Every town just feels like another extension of the game (instead of an extension of the world), giving the player only what they need. Instead, towns should be designed with believability and logic in mind. Skyrim lacks this philosophy.
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ladyflames
 
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Post » Thu Jun 14, 2012 3:36 pm

This idea that there should never be more than one instance of any given service in any given place is boring. Every town just feels like another extension of the game (instead of an extension of the world), giving the player only what they need. Instead, towns should be designed with believability and logic in mind. Skyrim lacks this philosophy.

Agreed. But I would also like to point out, in the aforementioned example of Balmora it also conformed to this "only what they need" philosophy. Each of those taverns mentioned were part of a quest, mostly the reason for the different taverns was the different factions hostile to other factions.
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Trevi
 
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