Patch 1.4.19.0.4 is available!

Post » Mon May 21, 2012 6:47 am

My name is Lexandro not Alexandro, please use it correctly and stop adding vouls it doesn't have. Secondly as pertains to the "pale lady" quest I have done this 5 times on different characters in three different fashions and not had a problem. First time the female thief ran at me and I got the quest, second time I picked her pocket and got the quest, third time I sneaked in the dungeon and got the quest (not sure how on the last one, either from finding the note in the room or from hearing the converstation from the gaurds). So if you dont have it working then you have done something so out of the ordinary that it was not forseen.

Also I dont "support" Bethesda, I am simply a customer. However I dont whinge like a child, I dont insult other people and I dont complain about "bugs" that are infact player errors. If you kill someone required for a quest, and it no longer works thats YOUR fault. The game is designed to have consequences for your actions, all TES games have had this as a feature.

The one thing I do say consistantly is that patches are done by the good grace of the developers. There is no way to force them to patch a game, and there is no legal obligations for them to do so. And we paid for the game "as is" on the game disc, which the EULA clearly states if people bothered to read it. Acting like an a-hole towards Bethesda staff is counter productive, because they could simply pull the plug on updates and we would all be up the creek without a paddle and with a hole in the boat. So when I AM critical of Bethesda, as I was with 1.2 I write in strong but polite terms so that they "get it" without resorting to insulting them or the hard work they put in to creating the title.

At the end of the day is a bloody computer game, its not a pacemaker or a car or an aeroplane. Its not going to kill me if its defective at some point, it simply means I am not entertained by it at that point. I do beleive that the game requires further patching for the issues that remain, though I am not about to jump up and down and scream blue murder if future patches dont fix issues I notice.
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Alina loves Alexandra
 
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Post » Mon May 21, 2012 3:33 pm

I havent read anyone getting to grips with why this happens yet. So its no wonder its not sorted out. If they cant find the cause, they cant fix it.
that really svcks cause i have a mission to turn in and i cant complete it without entering the f'n building lol damn
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Steve Bates
 
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Post » Mon May 21, 2012 1:37 pm

I sold the amour as well I was hoping 1.4 would fix it but no she still does not give out the amour looks like starting a fresh is the only way it will work.

It been suggested that since 1.4 there is some Guild Armor in the training room.....
Cant 100% confirm this until I get home.

Either way... it sounds like they did not fix this, like the notes say they did.
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Hussnein Amin
 
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Post » Mon May 21, 2012 3:43 pm

that really svcks cause i have a mission to turn in and i cant complete it without entering the f'n building lol damn

Indeed I understand your frustration, but as I said if they dont know the cause it wont be fixed yet. Hopefully someone on the PC verison can get in to the game files now with the CK and work out what may be the culprit in cases like this.
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Kari Depp
 
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Post » Mon May 21, 2012 5:29 pm

most of the problems i have had was dialogue not loading properly alot of that!! but lag and frame rate drops have not been an issue for me, it rarley freezes unless i try to leave that god for saken building
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Jonathan Egan
 
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Post » Mon May 21, 2012 12:07 pm

they could simply pull the plug on updates and we would all be up the creek without a paddle and with a hole in the boat. So when I AM critical of Bethesda, as I was with 1.2 I write in strong but polite terms so that they "get it" without resorting to insulting them or the hard work they put in to creating the title.

And we can all return the game to the retailer for a full refund, as it is not fit for the purpose for which it was sold. But I still hope this is not the route Bethesda forces me to go down.
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Elisabete Gaspar
 
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Post » Mon May 21, 2012 1:19 pm

Hi all, this maybe a stupid question but as I understand it the new patch is not 'retroactive', however, currently I have 2 saves, one with 60ish hours and one I started a weeks ago with 25ish hours (quite minor considering the hours some have put in).

I have not encountered any game breaking bugs as far as I'm aware but would the patch prevent the previously 'bugged' quests from going wrong on my current saves or not. Or is it just luck as some people have no problems whereas others do.
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Jeffrey Lawson
 
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Post » Mon May 21, 2012 2:25 pm

most of the problems i have had was dialogue not loading properly alot of that!! but lag and frame rate drops have not been an issue for me, it rarley freezes unless i try to leave that god for saken building

Hmmm thats sounds rather like a corruption of game files, as dialogue should always load up and I personally have heard of a similar issue with missing dialouge. It may well be the root cause of your problems. I would suggest you take the 3 steps to verify it is/ is not corrupted data. Delete the game install on the HDD, clear the 360 system cache (via system menu on the dashboard) and clear the game cache (press and hold LB/RB X or A while loading the game and until the main menu appears). Yes its bit of faffing around but it may well help. It certainly wont hurt to check it out.


Hi all, this maybe a stupid question but as I understand it the new patch is not 'retroactive', however, currently I have 2 saves, one with 60ish hours and one I started a weeks ago with 25ish hours (quite minor considering the hours some have put in).

I have not encountered any game breaking bugs as far as I'm aware but would the patch prevent the previously 'bugged' quests from going wrong on my current saves or not. Or is it just luck as some people have no problems whereas others do.

There is a lot of hyperbole and mis-information getting bandied about by the less informed. The patch does fix certain bugs retroactively, but others it does not. For example broken shelves are not fixed retroactively, but quest bugs are in certain cases. People dont understand that with scripting when it "hangs" and causes a "broken" quest it can be reset by inserting a seperate script that checks the specific quest stage and plauer progress and then reset the quest to the correct stage for that character.
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Sheila Reyes
 
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Post » Mon May 21, 2012 8:22 pm

My name is Lexandro not Alexandro, please use it correctly and stop adding vouls it doesn't have. Secondly as pertains to the "pale lady" quest I have done this 5 times on different characters in three different fashions and not had a problem. First time the female thief ran at me and I got the quest, second time I picked her pocket and got the quest, third time I sneaked in the dungeon and got the quest (not sure how on the last one, either from finding the note in the room or from hearing the converstation from the gaurds). So if you dont have it working then you have done something so out of the ordinary that it was not forseen.

Also I dont "support" Bethesda, I am simply a customer. However I dont whinge like a child, I dont insult other people and I dont complain about "bugs" that are infact player errors. If you kill someone required for a quest, and it no longer works thats YOUR fault. The game is designed to have consequences for your actions, all TES games have had this as a feature.

The one thing I do say consistantly is that patches are done by the good grace of the developers. There is no way to force them to patch a game, and there is no legal obligations for them to do so. And we paid for the game "as is" on the game disc, which the EULA clearly states if people bothered to read it. Acting like an a-hole towards Bethesda staff is counter productive, because they could simply pull the plug on updates and we would all be up the creek without a paddle and with a hole in the boat. So when I AM critical of Bethesda, as I was with 1.2 I write in strong but polite terms so that they "get it" without resorting to insulting them or the hard work they put in to creating the title.

At the end of the day is a bloody computer game, its not a pacemaker or a car or an aeroplane. Its not going to kill me if its defective at some point, it simply means I am not entertained by it at that point. I do beleive that the game requires further patching for the issues that remain, though I am not about to jump up and down and scream blue murder if future patches dont fix issues I notice.

This is all pretty fair. The only thing I dont agree with is the bug being my fault. If it is critical to the game make that NPC unkillable, make it so killing that character acts as the trigger to ignore that character and move on, or if the character is killed say mission failed. The fact that the game expects me to open the cage for a character who is dead isnt a consqequence for my actions its an immersion breaking bug. Not a major hate on bethesda forever bug still a bug. Im from the camp that thinks you should be able to kill anyone from main quests to jarls and if you do kill them its your fault so I agree with that aspect but nothing you do should result in an unfinished misc. quest. Every quest should have the option to be completed or failed.
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Kristina Campbell
 
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Post » Mon May 21, 2012 9:50 am

for sure thanks man gonna try it out
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lauraa
 
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Post » Mon May 21, 2012 4:58 pm

There is a lot of hyperbole and mis-information getting bandied about by the less informed. The patch does fix certain bugs retroactively, but others it does not. For example broken shelves are not fixed retroactively, but quest bugs are in certain cases. People dont understand that with scripting when it "hangs" and causes a "broken" quest it can be reset by inserting a seperate script that checks the specific quest stage and plauer progress and then reset the quest to the correct stage for that character.

Ok thanks, basically then I'll just keep playing and enjoying the game and hope everything goes okay, which it hopefully will.
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claire ley
 
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Post » Mon May 21, 2012 1:52 pm

There is a lot of hyperbole and mis-information getting bandied about by the less informed. The patch does fix certain bugs retroactively, but others it does not. For example broken shelves are not fixed retroactively, but quest bugs are in certain cases. People dont understand that with scripting when it "hangs" and causes a "broken" quest it can be reset by inserting a seperate script that checks the specific quest stage and plauer progress and then reset the quest to the correct stage for that character.

Yup.

I've been trying to spread this word as well. Seems there is much misinformation running around about the patch and whether or not it's going to "fix" any game saves.

It does to a point, but even then it is only if it ties in with one of the fixes in the patch notes. But you explained it very well here, so good to go.

;)
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roxxii lenaghan
 
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Post » Mon May 21, 2012 10:11 am

I still cannot buy the house in Windhelm or start the "Blood on Ice" quest. Did this get fixed for anyone? The patch notes said it would.
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e.Double
 
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Post » Mon May 21, 2012 1:39 pm

I still cannot buy the house in Windhelm or start the "Blood on Ice" quest. Did this get fixed for anyone? The patch notes said it would.

Yes.

Multiple reports have come in that Blood on the Ice is now working properly. What issue is keeping you from starting it? Will the guard not talk to you? Is the body not there?
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Sabrina Schwarz
 
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Post » Mon May 21, 2012 8:40 am

What about the performance issues, are those better?
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sarah taylor
 
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Post » Mon May 21, 2012 12:27 pm

There is a lot of hyperbole and mis-information getting bandied about by the less informed. The patch does fix certain bugs retroactively, but others it does not. For example broken shelves are not fixed retroactively, but quest bugs are in certain cases. People dont understand that with scripting when it "hangs" and causes a "broken" quest it can be reset by inserting a seperate script that checks the specific quest stage and plauer progress and then reset the quest to the correct stage for that character.
... for example, In the same way as for the fix for Onmunds Request, where you need to pick up a staff. A bug occurs, if you already have the staff and try and give it to Enthir, in that he doesn't recognize you already possessing it. But in patch 1.4, it looks like a script was added for this particular quest, allowing the player to progress in this case. However, for other quests, a players savegame may be in such a state that it cannot be resolved simply. Thus, no retrospective fix is available and so the only way to complete the quest is by starting a new character.
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Theodore Walling
 
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Post » Mon May 21, 2012 10:23 am

I just got an update for patch 1.4 for the UK. As soon as I started, 'Onmunds quest' progressed because I already had the staff in my possession (previously, the staff would not be recognized by the quest because i already had it in my inventory).

At least we know this quest is fixed!

Edit: the download is 10Mb in size (not that this is a problem. Just thought i'd mention it. I thought the comparison to the PC version, which is a 190Mb download, is interesting. As long as it fixes bugs, I don't care how big the download is).

Same here ...i found strange that the patch was relatively small but as long is fixes thing i dont really care much....that means bethesda knows what they are doing and if they managed to fit a game like skyrim in a single dvd disc ...they probably can put a lot of stuff in a 10 mg patch....
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Melissa De Thomasis
 
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Post » Mon May 21, 2012 5:24 pm

Hmmm thats sounds rather like a corruption of game files, as dialogue should always load up and I personally have heard of a similar issue with missing dialouge. It may well be the root cause of your problems. I would suggest you take the 3 steps to verify it is/ is not corrupted data. Delete the game install on the HDD, clear the 360 system cache (via system menu on the dashboard) and clear the game cache (press and hold LB/RB X or A while loading the game and until the main menu appears). Yes its bit of faffing around but it may well help. It certainly wont hurt to check it out.




There is a lot of hyperbole and mis-information getting bandied about by the less informed. The patch does fix certain bugs retroactively, but others it does not. For example broken shelves are not fixed retroactively, but quest bugs are in certain cases. People dont understand that with scripting when it "hangs" and causes a "broken" quest it can be reset by inserting a seperate script that checks the specific quest stage and plauer progress and then reset the quest to the correct stage for that character.
yeah i reinstalled and cleared my cache but it still wont load the dialogue for the darkness returns quest at the end when i go to talk to karliah it just wont let me talk to her
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Kayleigh Mcneil
 
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Post » Mon May 21, 2012 5:42 am

Yes.

Multiple reports have come in that Blood on the Ice is now working properly. What issue is keeping you from starting it? Will the guard not talk to you? Is the body not there?

There is no body and no guard. I've tried other things that people have mentioned that worked for them like stealing the key for Hjerim and entering, reading the letter and the Butchers journal in Hjerim, talking to Helgird in the Hall of the Dead, etc. Nothing seams to initiate this quest. When I try to buy Hjerim the Jarl says there is unpleasantness and it can't be purchased yet. All I want is to buy Hjerim. Any other way to start this quest that is working for others?
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Russell Davies
 
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Post » Mon May 21, 2012 9:06 am

I thought the Patch wasn't retroactive? My "Repairing The Phial" quest just updated for me and I finished it ! Wooot !

Glad to hear that!!
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Susan
 
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Post » Mon May 21, 2012 11:55 am

Yes.

Multiple reports have come in that Blood on the Ice is now working properly. What issue is keeping you from starting it? Will the guard not talk to you? Is the body not there?
I can't get mine to trigger either.. Body is not there. I have completed everything but this.. really frustrated now!
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Gen Daley
 
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Post » Mon May 21, 2012 1:34 pm

What about the performance issues, are those better?

Seems only slightly better to me. But, the 3D images that appear when loading looks a LOT better.

1.4 immediately fixed the dialoge with the Jarl in Riften. I am finally Thane there.
1.4 immediately fixed the Blood On Ice quest.
Waiting to see if it fixed the issue with Markarth. Hoping that Igmunds uncle gives me the option to buy Vlindrel hall now.
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suniti
 
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Post » Mon May 21, 2012 9:33 am

Seems only slightly better to me. But, the 3D images that appear when loading looks a LOT better.

1.4 immediately fixed the dialoge with the Jarl in Riften. I am finally Thane there.
1.4 immediately fixed the Blood On Ice quest.
Waiting to see if it fixed the issue with Markarth. Hoping that Igmunds uncle gives me the option to buy Vlindrel hall now.
Had B0TI already triggered for you and glitched half way through?... or did it not trigger at all and then worked with 1.4?... if the later is true... how did you go about triggering it?
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Juliet
 
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Post » Mon May 21, 2012 11:33 am

I can't get mine to trigger either.. Body is not there. I have completed everything but this.. really frustrated now!

Try going around Windhelm and see if the NPC's don't give some of that ambient dialogue about how there is a killer on the loose, or "heard there was another one last night" or something to that effect. I know in the before-patch games, that's what always got the quest line dialogue options going for me. Maybe it's fixed, but it just needs to be triggered again...?
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Beat freak
 
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Post » Mon May 21, 2012 5:23 pm

Yay my weapons rack/plaques in Breezehome now work!
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RObert loVes MOmmy
 
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