Patch 1.4 for Xbox Discussion [merged similar topics]

Post » Mon May 21, 2012 12:38 am

We are not all haters. Thank you for the update.
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Nikki Morse
 
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Post » Mon May 21, 2012 4:14 am

Yes thanks! Everyone check bethblog.com for 1.4 release notes.
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Olga Xx
 
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Post » Sun May 20, 2012 6:26 pm

Thanks Bethesda, we know you work hard.
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Emily Jeffs
 
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Post » Mon May 21, 2012 12:57 am

Here it is if you guys feeling lazy...:

It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.

The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.

Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.

Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.

Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.

Current 1.4 Changelog (all platforms unless noted)

NEW FEATURES
  • Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin's in player's house. (PS3)
  • Improved compiler optimization settings (PC)
  • Long term play optimizations for memory and performance (PS3)
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
  • Fixed crash in Haemar's Shame if player had already completed "A Daedra's Best Friend"
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player's home
  • Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions
  • Fixed issue where transforming back to human from werewolf would occasionally not fail
  • Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
  • In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
  • Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly.
  • Fixed issue progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests.
  • In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
  • In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
  • In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
  • "The White Phial" will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
  • Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
  • In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In "Under New Management", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • "Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • "Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
  • In "The Coming of the Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
  • Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • "Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where "Dampened Spirits" would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine woud block progression for "No One Escapes Cidhna Mine"
  • Fixed numerous issues with "Blood on the Ice" not triggering properly
  • In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
  • In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.
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Clea Jamerson
 
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Post » Mon May 21, 2012 7:49 am

Definately appreciate the update Bethesda!
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Lily
 
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Post » Sun May 20, 2012 6:10 pm

Yeah thanks, but it would be appreciated if weapon's linked bugs were also solved.
Weapons are mainly used in this game, aren't they !
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Louise Lowe
 
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Post » Sun May 20, 2012 6:35 pm

i can tell you that i used my bow in skyrim a lot more than in oblivion .....therefore my sword is dusting up by my side.....trully betwen my bow and magic i barely withraw my nightingale (flowless) blade.....
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Tom Flanagan
 
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Post » Mon May 21, 2012 2:59 am

Great job. Didn't see a fix for Esbern's Dragon Infusion though :(
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Ana Torrecilla Cabeza
 
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Post » Sun May 20, 2012 7:57 pm

Great job. Didn't see a fix for Esbern's Dragon Infusion though :(

It will come for what i saw they did worked on the main ones...and thats good....
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Claudz
 
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Post » Sun May 20, 2012 9:05 pm

Thank you bethesda :tes:
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Blackdrak
 
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Post » Mon May 21, 2012 4:35 am

wow!!!
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BaNK.RoLL
 
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Post » Mon May 21, 2012 6:30 am

You're welcome. We'll be continuing to support the game throughout the year, so we're also looking at other issues that are being reported. As we have more to share (including the finalized release notes), we'll let you know.
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Sun of Sammy
 
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Post » Sun May 20, 2012 7:20 pm

Thanks!
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Rhysa Hughes
 
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Post » Sun May 20, 2012 8:03 pm

:) pretty big list of bug fixes and glitch fixes. I was suprised not to see the a fix for the stacking nimroot glow as thats a memory issue but *crosses fingers* maybethe long term play memory fix addresses it.

I knew u guys were working on a big list :) patience does pay off, now hopefully people will continue to have patience till it comes out :) i remember the last update, people were upset because it didn't "come out the next day" after being submitted to ms.

Cheers Bethesda :)
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Motionsharp
 
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Post » Sun May 20, 2012 11:44 pm

Just letting you guys know that the details for 1.4 are up, it seems a lot has been "fixed". One thing im worried about though is it says long term play memory and performance issues fixed but only has ps3 in brackets, i hope this doesnt mean they are unaware that the xbox 360 is having performance issues that are most likely related to memory aswell. As i said in earlier posts, its been a month since ive played and i desparately want to jump back into skyrim. But if it still freezes after 1.4 im gonna be so mad.

EDIT:

From the Bethblog Post:

It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.

The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.

Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.

Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.

Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.

After the break, check out the current changelog for 1.4.

Patch Release Notes

http://www.bethblog.com/2012/01/19/news-on-the-creation-kit-and-game-updates/

NEW FEATURES
  • Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
  • Improved compiler optimization settings (PC)
  • Long term play optimizations for memory and performance (PS3)
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
  • Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
  • Fixed issue where transforming back to human from werewolf would occasionally not fail
  • Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
  • Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
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Facebook me
 
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Post » Mon May 21, 2012 2:15 am

Big list :)

Shame no fix for the empty chest in Diplomatic immunity quest though...kinda important that one!
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Cedric Pearson
 
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Post » Sun May 20, 2012 10:08 pm

There are lag issues as well the xbox 360 and sometimes in different dungeons and locations I see my elf running vvverrry slowly. At different loading screens my game freezes up. So I hope that with this new patch it will fix some of this.
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.X chantelle .x Smith
 
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Post » Sun May 20, 2012 11:30 pm

Maybe this will take care of the xbox issues?
"General optimizations for memory and performance"

I'm curious about what this one means:
"Memory optimizations related to scripting"

Still looks like a pretty beefy patch.
I would love it if they mentioned whether or not these fixes will affect games already underway, or just new games...
Nonetheless, yay!

Also, great typo- "corposes".
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Hannah Whitlock
 
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Post » Mon May 21, 2012 3:25 am

I have more problems with the "freeze lag" out in the open, i guess it might be the cache problem. The picture freezes but not the music i guess it is when it loads the textures. Can be seen in a couple of places in this video i made. I have ~172h and 13MB save file.

http://www.youtube.com/watch?v=hGBYf69UKXc
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Greg Swan
 
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Post » Sun May 20, 2012 9:23 pm

Huzzah!
Thank you!
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April
 
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Post » Sun May 20, 2012 7:58 pm

Thanks y'all a whole buch! Hugs and kisses to y'all!
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Prisca Lacour
 
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Post » Sun May 20, 2012 6:00 pm

Lag issue is less prominent in the 360 version but there is probably some optimization for our version as well as what they did for PS3
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Bek Rideout
 
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Post » Mon May 21, 2012 12:03 am

I do believe they should all get a cookie along with hugs and kisses!
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kirsty joanne hines
 
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Post » Mon May 21, 2012 2:52 am

Maybe this will take care of the xbox issues?
"General optimizations for memory and performance"

I'm curious about what this one means:
"Memory optimizations related to scripting"


yeah i guess it could mean that for xbox, but for them to only put ps3 in brackets after long term play issues related to memory makes me think its still gonna freeze on xbox. Freezing happens after much longer play on xbox cause of how the memory is used(much more efficiently) so i hope we arent gonna have to wait for everyone to start getting save files that are huge until beh realises. I think its around 6mb on ps3 when lagging and freezing starts and around 16mb for xbox. Fingers crossed.
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yessenia hermosillo
 
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Post » Mon May 21, 2012 8:30 am

edit: The changelog is now in what were working on
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Flutterby
 
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