Patch 1.4 for Xbox Discussion [merged similar topics]

Post » Sun May 20, 2012 7:55 pm

Well so far the list seems like a good start. While I haven't ran in to any major issues with my games since 1.3 been having spotty/random glitches nothing constant just odd little things and Blood on Ice is dead on all my games :| . I hope they will also mention if draw distance or anything will be fixed..also would be nice if (yes I know not a bug per say just an idea) since the game is rated M for Blood and Gore...to have more blood actually land on the ground or pool from a body? Especially from decapitated people....all the Fall Out games had blood splatter and pooling...don't see why it would be major issue for Skyrim since the Creation Engine is based of the already modded Gamebryo 2 Engine Oblivion/FallOut/FallOut NV used. I guess its more a pet peeve...

Also for a release date they mention they hope to have it done and sent to console manufactures by the end of the week which means it could take up to a week for Microsoft and Sony to release it on XBL/PSN so we might see it by the end of the month or early next month. What I think they should do once they release 1.4 and get the game breaking bugs fixed is made an HD Texture Pack similar to what BF3 did. The Engine and Xbox360 is more then capable of it and then Winhelm wouldn't look so damn ugly.
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le GraiN
 
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Post » Sun May 20, 2012 6:16 pm

Is this "the existing thread" ?

Quest Bugs Not Addressed

No fix for the majority of the glitches in the Forsworn Conspiracy quest: Quest ends after the first step. Every quest item in your inventory being removed and never returned (this can break the main quest line and the civil war quest line, among everything else). Faction loop issues. Shrine of Talos restarting the quest every time you enter. This quest has as many glitches as Blood on the Ice and needs to be looked at in great depth.

No mention about fixing Esbern's potion. Going the "other route" here by killing a certain someone has a major incentive - and it doesn't work. Also the 'turn in a dragon scale and bone' misc. objective tied to this never updates and stays in your journal.

The tidbit about pre-looting Pantea's lute and a Briar Heart applies to tens of other quests.

The Katariah is still a location for some radiant items. If you do not do the Dark Brotherhood quest line, there is no arrow indicator as to where to go and they never will show up if you Destroy the Dark Brotherhood.
This area should not be a radiant location.

Waking Nightmare - enter Nightcaller Temple and Erandur has teleported outside of a player-accessable area. Quest bugged/unfinishable.

The Break of Dawn - still several reports of players being lifted into the area and never being set back down or falling to their death instead of being placed safely.

Drowned Sorrows - Still does not show up as a quest or misc objective for many players. If you are lucky enough to get the quest, the majority of the steps never update.
Yngol Barrow - The Helm of Winterhold does not spawn correctly if you are too high level and get the Deathlord/Dragon Priest as a boss. This should not be an option and the Shade should be the only boss.
The Helm of Winterhold is asked for endlessly by Jarl Korir, even after turning it in and becoming Thane.

Gameplay Bugs Not Mentioned

No mention of increasing corpse decay duration or preventing corpse decay entirely within your house (Hi, Dead Thrall).
No mention of preventing corpses from leaving your house and teleporting back to their original location.
No mention of Dead Thralls being treated like horses and being placed at stables when you fast travel to a city instead of warping onto you like a Follower does. They really need to use follower AI in some circumstances.

Selling items from a stack or moving them from container to inventory often results in the selected item jumping to the item above or below the item, even when more of the intended item exist. It should stay in place until you manually select something else.
When selling/transferring all of the selected item, the selected arrow should have consistent behavior. Right now it is erratic and about 75% of the time it highlights the item below, but 25% it jumps to the item above. My thinking is that since an item was removed, everything in the list should jump up and thus it should always highlight the item that was below.
This same issue is menu related, as it will happen at the enchanting table, too. Enchant something, hit craft, go back to the enchantment menu and you now have a different enchantment above or below the one you had selected. This is crucial since your potions only last 30 seconds by default.

Enchanting two of the same items with different names and effects while they are stacked often results in the second item not getting a name and keeping its default name.
Enchanting two of the same items with the exact same effect, giving them unique names, then place them in a container results in the second item getting the first item's name.

Having two of the same item dual-wielded (e.g. Iron Sword) but with completely different enchants and names is ignored when zoning, and sometimes your left and right hand weapons switch. This is frustrating if you know you have fire+absorb health on one hand but something with soul trap on the other and they switch, you end up not absorbing health when you need to or soul trapping something you don't want to. Have to resort to using different "color" enchants and paying attention to which hand they are in, or use two completely different weapon types. It is fun to dual-wield two of the same thing but this makes it frustrating.

Trying to open a door while an NPC is passing through it does nothing. It plays the open and close sound but you have to wait for the door to settle and the NPC to pass through before you can interact with it.

Fast travel to a new area and dead thrall and horse land right on top of each other. This usually kills the thrall, not the horse.
Enter or leaving a confined passageway while loading, such as Cragslane Cavern, one of my thralls always dies because it spawned on top of the other one or tried to exit at the same time.

Buying a house and then completing the "Visit your new home" quest before purchasing all available upgrades will bug interacting with any new upgrades. This is the main cause of broken weapon racks, wall plaques, mannequins, and display cases.
Similar problem related to buying a house and then becoming Thane afterward. If you already upraded fully your home and visited it, then become thane afterward, often the housecarl's room retains its original "boxes and cobwebs" status instead of upgrading.

Dragons refuse to land even while under the effects of Dragonrend until they have taken a certain amount of damage. Dawnstar is the best example of this. Winterhold can be pretty bad, too.
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Jani Eayon
 
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Post » Sun May 20, 2012 10:28 pm

I know this is a minor issue. It's not game-breaking, but it is irritating. Erik the Slayer is supposed to be a candidate for marriage, but the option to propose to him never pops up. With every patch, I keep hoping this will get fixed. It's really the only issue I have with the game, but my feeling is that in the grand scheme of things it's considered so minor that it will never be addressed. That makes me kind of sad, because the backstory of the character (that he's based on a real person) was touching and sweet, and I'm not the only fan out there that would like to finally make an honest man of him.
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Nikki Hype
 
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Post » Sun May 20, 2012 11:13 pm


Gameplay Bugs Not Mentioned

No mention of increasing corpse decay duration or preventing corpse decay entirely within your house (Hi, Dead Thrall).
No mention of preventing corpses from leaving your house and teleporting back to their original location.
No mention of Dead Thralls being treated like horses and being placed at stables when you fast travel to a city instead of warping onto you like a Follower does. They really need to use follower AI in some circumstances.

These are the issues I really wanted to be addressed. Necromancy is nothing until you get Thrall, and once you get Thrall, it becomes a tedious headache. Please fix the Dead Thrall!

Also, I didn't see any mention to them fixing the problem when you have a follower take contents out of a container and all the contents become labeled as stolen.
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Sammi Jones
 
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Post » Mon May 21, 2012 6:46 am

I have to agree with others who have mentioned The Forsworn Conspiracy not being listed as a fix, BUT they say that they HAVE fixed Blood on the Ice AND ASH PILES!!!!!!! =0

I will believe it when I see it, but if this is true, Skyrim will be nearly totally fixed after 1.4.

That said, I think The Forsworn Conspiracy is the next big Quest that needs fixing for Patch 1.5. I can survive without it for a while, and the Ash Piles being fixed is a godsend.

That's all I have to say.
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courtnay
 
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Post » Mon May 21, 2012 3:37 am

The bug with the Waking Nightmare quest definitely needs to be fix. Its such an easy fix, too :/
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Kevin Jay
 
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Post » Mon May 21, 2012 3:10 am

How you can said that it's an easy to fix bug ? Are you a Bethesda developer with any knowledge about the code ? Sometimes a fix seems to be simple but there is to many interactions with the whole system to be fixed without breaking something else.
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Bigze Stacks
 
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Post » Mon May 21, 2012 2:26 am

No fix for the House of Horrors quest, where you can't get back out of the house.
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bonita mathews
 
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Post » Mon May 21, 2012 3:07 am

i didn't read anything about fixing textures either... :(
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Cassie Boyle
 
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Post » Mon May 21, 2012 1:20 am

i didn't read anything about fixing textures either... :(

THIS!!!!
For an issue that has plagued me since day two of owning the game and that has been reported by players since before launch I cant believe they still are yet to even admit that it exists after patch 1.2. Patch 1.5 wont likely be until some time in mid March. So that means 4 months until the game can atleast LOOK like it was meant to and promised in gameplay demos last august. Of course that's only if they indeed fix it in 1.5
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Rachel Eloise Getoutofmyface
 
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Post » Sun May 20, 2012 5:52 pm

I have resigned myself that with regards to textures, it would seem that there is definately more to this than meets the eye ( pun intended ) and obviously is not an easy fix, in fact without revisiting the textures themselves, it might be impossible to fix.
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evelina c
 
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Post » Mon May 21, 2012 3:09 am

Okay, I don't see anything there that is affecting me apart from the occasional lag, so I am definitely rejecting this one for a while until I see feedback.

I do wish they would do something about the awful draw distance.
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ruCkii
 
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Post » Sun May 20, 2012 5:36 pm

Please fix "Trinity Restored" soon, I would like to be able to continue the Thieves Guild quest line.
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Lewis Morel
 
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Post » Sun May 20, 2012 11:37 pm

Many people have not been able to complete thieves guild, and it's not addressed.

They did fix ash piles though. Rofl!

[censored] to this patch!
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Bad News Rogers
 
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Post » Mon May 21, 2012 5:11 am

Really impressed with the list of quest and performance fixes coming in patch 1.4. Thank you Bethesda.

In the next patch I would really like to see some of the miscellaneous quests given a clean up. Would be great to not be stuck with Finn's lute, Pantea's flute or Rjorn's drum in my inventory after I've completed their related quests. Also it would be nice to be able to actually receive a reward from Arondil when I give him all his journals (he should probably take them from me too!) and also to receive a reward for killing the giant at Tumble Arch Pass.
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carly mcdonough
 
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Post » Sun May 20, 2012 10:41 pm

No fix for quick reflexes, critical charge and shield charge?
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Star Dunkels Macmillan
 
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Post » Sun May 20, 2012 4:44 pm

i think the ash piles will help a lot ...for all the saves issues and freezing instances.....those little files are being saved with each of your saves and thats memory consuming this is indeed a great deal when it comes to preformance .....same thing witht he stuped key duplication over and over......(its funny how we liked to exploit the duplicate glitch in oblivion and now we had it by default ...lol)
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Julie Ann
 
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Post » Sun May 20, 2012 7:35 pm

yes Bloods Honor fixed, hope it works.. o
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Brooke Turner
 
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Post » Mon May 21, 2012 1:08 am

Everyone needs to remember that the relaeased patch notes for 1.4 are not final as of yet and there could still be additions.
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FLYBOYLEAK
 
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Post » Mon May 21, 2012 5:53 am

things like... self replicating keys? I'd think it would be addressing scripts that cause memory leaks or loop, like the key issue thats been popping up lately.
Yeah, that makes sense now! :clap:
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Mackenzie
 
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Post » Sun May 20, 2012 8:00 pm

No Companion's fix? Oh well, maybe next patch I can think about going back to Skyrim.
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Julia Schwalbe
 
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Post » Mon May 21, 2012 5:17 am

Keep up the good work!
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DAVId Bryant
 
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Post » Mon May 21, 2012 2:00 am

I'm not able to get the letter from Falk Firebeard to start the quest due that I've reached level 81 and I don't wish to start my game over again; please fix this in the next upcoming patch.
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Naughty not Nice
 
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Post » Mon May 21, 2012 5:56 am

What are the exact circumstances? Did you get the letter from the courier? Firebeard doesn't actually give you a letter, he sends you one by courier and then you have to go back and talk to him.
You're talking about the second part of the quest, right?
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sarah
 
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Post » Mon May 21, 2012 8:25 am

What are the exact circumstances? Did you get the letter from the courier? Firebeard doesn't actually give you a letter, he sends you one by courier and then you have to go back and talk to him.
You're talking about the second part of the quest, right?

This.

I was in Riften trying to get Thane there, and when I walked out of Mistveil Keep a courier stopped me and told me;

"Hold on. I have something here for you... said it's very important. To be delivered to your hands only.

Let's see...

yep, here we go.

It's from the Blue Palace. You must have friend's in high places."

Then he scooted off to do whatever it is couriers do after they drop off the package...

The letter should come around three days after you finish "The Man Who Cried Wolf". But it could take longer depending on how far away from Solitude you are.
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Sara Lee
 
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