Is this "the existing thread" ?
Quest Bugs Not AddressedNo fix for the majority of the glitches in the Forsworn Conspiracy quest: Quest ends after the first step. Every quest item in your inventory being removed and never returned (this can break the main quest line and the civil war quest line, among everything else). Faction loop issues. Shrine of Talos restarting the quest every time you enter. This quest has as many glitches as Blood on the Ice and needs to be looked at in great depth.
No mention about fixing Esbern's potion. Going the "other route" here by killing a certain someone has a major incentive - and it doesn't work. Also the 'turn in a dragon scale and bone' misc. objective tied to this never updates and stays in your journal.
The tidbit about pre-looting Pantea's lute and a Briar Heart applies to tens of other quests.
The Katariah is still a location for some radiant items. If you do not do the Dark Brotherhood quest line, there is no arrow indicator as to where to go and they never will show up if you Destroy the Dark Brotherhood.
This area should not be a radiant location.
Waking Nightmare - enter Nightcaller Temple and Erandur has teleported outside of a player-accessable area. Quest bugged/unfinishable.
The Break of Dawn - still several reports of players being lifted into the area and never being set back down or falling to their death instead of being placed safely.
Drowned Sorrows - Still does not show up as a quest or misc objective for many players. If you are lucky enough to get the quest, the majority of the steps never update.
Yngol Barrow - The Helm of Winterhold does not spawn correctly if you are too high level and get the Deathlord/Dragon Priest as a boss. This should not be an option and the Shade should be the only boss.
The Helm of Winterhold is asked for endlessly by Jarl Korir, even after turning it in and becoming Thane.
Gameplay Bugs Not MentionedNo mention of increasing corpse decay duration or preventing corpse decay entirely within your house (Hi, Dead Thrall).
No mention of preventing corpses from leaving your house and teleporting back to their original location.
No mention of Dead Thralls being treated like horses and being placed at stables when you fast travel to a city instead of warping onto you like a Follower does. They really need to use follower AI in some circumstances.
Selling items from a stack or moving them from container to inventory often results in the selected item jumping to the item above or below the item, even when more of the intended item exist. It should stay in place until you manually select something else.
When selling/transferring
all of the selected item, the selected arrow should have consistent behavior. Right now it is erratic and about 75% of the time it highlights the item below, but 25% it jumps to the item above. My thinking is that since an item was removed, everything in the list should jump up and thus it should always highlight the item that was below.
This same issue is menu related, as it will happen at the enchanting table, too. Enchant something, hit craft, go back to the enchantment menu and you now have a different enchantment above or below the one you had selected. This is crucial since your potions only last 30 seconds by default.
Enchanting two of the same items with different names and effects while they are stacked often results in the second item not getting a name and keeping its default name.
Enchanting two of the same items with the exact same effect, giving them unique names, then place them in a container results in the second item getting the first item's name.
Having two of the same item dual-wielded (e.g.
Iron Sword) but with completely different enchants and names is ignored when zoning, and sometimes your left and right hand weapons switch. This is frustrating if you know you have fire+absorb health on one hand but something with soul trap on the other and they switch, you end up not absorbing health when you need to or soul trapping something you don't want to. Have to resort to using different "color" enchants and paying attention to which hand they are in, or use two completely different weapon types. It is fun to dual-wield two of the same thing but this makes it frustrating.
Trying to open a door while an NPC is passing through it does nothing. It plays the open and close sound but you have to wait for the door to settle and the NPC to pass through before you can interact with it.
Fast travel to a new area and dead thrall and horse land right on top of each other. This usually kills the thrall, not the horse.
Enter or leaving a confined passageway while loading, such as Cragslane Cavern, one of my thralls always dies because it spawned on top of the other one or tried to exit at the same time.
Buying a house and then completing the "Visit your new home" quest before purchasing all available upgrades will bug interacting with any new upgrades. This is the main cause of broken weapon racks, wall plaques, mannequins, and display cases.
Similar problem related to buying a house and then becoming Thane afterward. If you already upraded fully your home and visited it, then become thane afterward, often the housecarl's room retains its original "boxes and cobwebs" status instead of upgrading.
Dragons refuse to land even while under the effects of Dragonrend until they have taken a certain amount of damage. Dawnstar is the best example of this. Winterhold can be pretty bad, too.