True, but so is "ES games are already far superior on PC. Why not just make them properly there and be done with it? ", and "What they need to do is make games for PC and port them to consoles, instead of porting console games to PC", and that's just on this page in this thread alone.
This forum in general is rammed full of unsubstantiated pro-PC nonsense, and it's propagated by the vocal minority that resides here.
What I was trying to do in my post besides share some facts, is give an alternate opinion to the one that is usually present here.
I cant do anything about the reams of unsubstantiated posts that are present here, so I may as well join them. The part that you disagree with in my post is as reliable as the opinions that usually come from the other camp.
Right. Unsubstantiated. Nonsense. Yeah. Hey, is that a Nexus tab I have open next to this?
Excuse me for a moment, I'm having trouble breathing.
And that would put them out of business.
Making games on consoles is the priority, because most sensible people do their gaming there. Most sales come from the consoles.
Do you have any idea of the costs these days in producing any game? Expectations are now so sky high, that they have scores of artists that cost a phenomenal amount of money. Gone are the days when people could put out slightly less shiny, but of a greater quality. Although many people like to think they'd buy quality over shiny graphics, it just isnt true in practice.
Games stop being produced purely on art costs alone that run too high.
So if Beth spent the colossal amount of cash they have done to produce Skyrim, and then put it out for crappy PC platform, they'd make a HUGE loss. That is why it was made for 360 first and foremost.
Art costs are also why MMOs CANNOT have awesome graphics and remain successful. The costs of all the art, and then the costs of the servers to keep all that running across several hundred thousand concurrent users is impossible. That is also why TES:O has been dumbed down on graphics.
These days, games cost BIG money. Entire studios go out of business just trying to make a single game.
So yeah, it's fairly obvious why Bethesda fully support the 360. It's where the money is, and that's how they stay afloat.
First, lmfao.
Second. Uhh. Witcher 2 and BF3 are both PC-centric, and both were highly profitable. You could argue that TES is pretty PC-centric as well, even though the engines and a lot of the art assets are unfortunately made to account for outdated, poor-quality hardware.
Third, it's actually true that PC gamers are "more intelligent" in terms of how they spend their game money.
1) Innovative, off-key games like Alan Wake vastly outperform their console counterparts. Alan Wake sold more on Steam in two days than it did in its entire Xbox career. Ditto Super Meat Boy.
2) Call of Duty sells extremely poorly on PC after the insulting MW2 release and then continued mindless 4 hour long rehashes.
3) PC gamers don't contribute to misbehaving, toxic monopoly-wannabes like Microsoft's console division (or even Sony, to be honest).
4) They don't buy insulting sequels / franchise-ruining rehashes like Crysis 2 and Dragon Age 2. You can't buy success on a name alone on PC. Meanwhile both those games sold decently on consoles.
The games that sell best on console have three main traits that they share:
1) Heavily marketed
2) Big name either in the title or in the developer
3) Not very difficult
I guess what I'm saying is that the markets are actually different in a measurable way. Certain games will sell more copies on consoles, but a huge portion of those are simplified sequels by a big name developer with tons of marketing. Magazines and such a massive affect on the console market, while the PC market is more driven by word of mouth. EX: The first sales of ME 3 to drop off after the ending backlash were PC sales. The console market depends much more highly on big-name review outlets (some of which can be bribed like IGN or are otherwise untrustworthy for obvious reasons like OXM / OPM) and official marketing, which is considered a "dumb" thing. Hell, some games today actually have difficulty settings that aren't on the console versions. Crysis 2 post-human setting is only on PC. I did a blind run on it a month ago. Was easier than Crysis 1 delta unfortunately. Thanks for that, I guess.
You know, now that this is brought up I'm curious how Dark Souls will do. If history can be believed it'll outsell both console versions combined like Dragon Age: Origins and Crysis did.
Still, I guess you can sell more copies on console. If you're a heavily marketed brown shooter with generous auto-aim

. Well, that or a huge name like Beth / Rockstar making a game that's fairly easy like Skyrim, RDR, or one of the newer GTAs. And since devs and publishers get higher returns on PC sales due to the lack of .. well, MS or Sony, things even out pretty well.