Patch 1.7

Post » Fri Nov 16, 2012 9:13 pm

Honestly, the vampire attacks and dragon attacks are annoying as hell. For a feature they're pretty bad features. I don't even do dragon rising anymore, because of how messed up dragon spawning is. Now they add vampires on top of that. Oh, how wonderful http://25.media.tumblr.com/tumblr_m2wy20gn7B1qdmiuco1_250.gif They either need to be moved out of towns and cities, or be toned down...a lot. Cities and towns aren't battlegrounds.
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Krystal Wilson
 
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Post » Sat Nov 17, 2012 3:23 am

I am a vampire, and I have to put up with vamp attacks in towns, along with Dragon attacks. When I am not in towns I am being attacked by the Dawnguard or hired thugs, They should tweek the AI so those things only go after you.
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Bones47
 
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Post » Sat Nov 17, 2012 9:23 am

heres to hoping they dont add kinect combat
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Grace Francis
 
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Post » Sat Nov 17, 2012 5:17 am

...You're kidding with me, right?

No, are you?
CLEARLY they intended to annoy their fanbase by having ghost towns created by a borderline unstoppable vampire menace. Sounds positively jolly. That makes complete and total sense and is working as intended. ... REALLY!?

They have also never aknowledged it as an actual issue, and have even gone as far as messaging players to just finish the questline to get them to stop. Don't shoot the messenger, I'm just pointing out what we know as fact: That is, this is not an issue at present.

Also... you're aware of the fact that 1.7 will be on the X360 as well, right? That's kind of the reason there are X360-targeted fixes in the update >_>

You didn't read what I have said. Fixing the Kinect support was the only 360 included update, which is an executable centric update and would not require the presence of Dawnguard. ANd neither would fixing the animation, which us PC users have had for some time now. Past that, there is no DG related issues fix'd. And with good reason: We don't have dawnguard. Ergo, it cannot be fixed. The few issues that can be fixed before needing DG have been. You need to reread what I had written.

Also, the PC doesn't need to have Dawnguard for a patch to be made for it. Dawnguard exists, and therefore, can be patched. Now, if they choose not to patch it for that reason, that's a different matter, but it's not like the option isn't there (which, clearly it is, given there are X360-targeted fixes)

You don't seem to understand how patching works then. They simply cannot put a patch up fixing references that do not yet exist in game. If they did, it would cause instant crashes. The same issues are present when making mods really. You can only fix or add what is there, and again as I have said, the fixes they included are both executable level fixes and one regarding animations for DG which PC players have had for some time. Quests, NPCs, Scripts, and more are physically incapable of being patched without causing major game breaking issues. Why? Because none of these things yet exist to be patched.

What we are discussing here is 1.7 for the PC. The PC doesn't have DG yet. Don't expect too many DG related fixes when we don't even have anything yet to patch.
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Mandy Muir
 
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Post » Sat Nov 17, 2012 12:20 am

The vampire attacks are nowhere near as bad as people are making out. G-staff already confirmed that city attacks ARE a feature and not a bug. If you the player dont pay attention to vampire attacks happening and NPC's die thats the players fault. Its no different from a random dragon attack killing people when the player ignores it. Anyone who has "ghost towns" have caused that on their own by not paying attention.

Over 100 hours of dawngaurd and only 4 dead NPC's 3 of which are generic "slaves" and one meat seller who I killed myself.

Gee... if only it were possible to actually always see the vampire attacks happening. If only they somehow... spawned in an area where, when looking, you could actually see them! Somewhere where your eyes would actually matter, ya know? Sadly, that's not how things work.

But it's a feature alright. A buggy one. Unless of course they purposefully have vampires spawn in places where it's impossible for you to reach them before SOMEBODY dies.

And did you just compare land-walking, human-sized vampires to gigantic flying dragons? I might be crazy, but I'd have to say there's quite a difference. See, one of those I can see from across town, no matter how many buildings might be in the way. Guess which one!
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Chloe Botham
 
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Post » Sat Nov 17, 2012 12:54 pm

I see the vampire attacks each time they triggered bar one*, the only one thats every remotely tricky is the sneaky bugger vampire that uses the vampire invisibility power to get in to town. Walled towns always have the attacks at the city gates, its bloody easy to simply stand there and take them out before they even go 5 feet. Unwalled towns are a little harder but still everyone shouts out "VAMPIRE!" and "Burn the Vampire!" and you get enemy markers on the compass.

If you failed to notice a vampire and walk away from it, thats you at fault im afraid. *Yes Its happened to me, I didnt notice and attack at Whiterun and Addriane died, but I reloaded from prior to entering town and went to the city gates, and wouldnt you know it, a vampire turned up when I got there and I killed it in a heartbeat.

Vampire attacks do not happen when you are not in the cell, you have to be there for it to happen.
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Eileen Müller
 
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Post » Sat Nov 17, 2012 6:00 am

No, are you?


They have also never aknowledged it as an actual issue, and have even gone as far as messaging players to just finish the questline to get them to stop. Don't shoot the messenger, I'm just pointing out what we know as fact: That is, this is not an issue at present.

Except, it is an issue (do keep in mind that I couldn't care less what they acknowledge, an issue is an issue is an issue... period. Seeing as they already have our money, of course it's not necessarily an issue to them >_>). Unless this is no longer an open world RPG, and is instead a standard RPG with a fixed questline. But hypothetically, if it were still an open world RPG where you do quests at will, it would be a problem (also known as an ISSUE) for players to be forced to finish a specific quest at a specific time. For that matter, for a player to be forced to finish a quest at all, lest one potentially end up with a game full of ghost towns, is pretty much against how open world RPGs work. All hypothetical of course.


You didn't read what I have said. Fixing the Kinect support was the only 360 included update, which is an executable centric update and would not require the presence of Dawnguard. ANd neither would fixing the animation, which us PC users have had for some time now. Past that, there is no DG related issues fix'd. And with good reason: We don't have dawnguard. Ergo, it cannot be fixed. The few issues that can be fixed before needing DG have been. You need to reread what I had written.

I read quite well what you said. If you intended to get another point across, do a better job at outlining it. And actually there is a non-Kinect X360 fix. But I won't nitpick.

Though I must inquire as to why you keep harping on about the PC, seeing as, again I must repeat, this isn't a PC-only patch, which is the only scenario in which your statements would make any sense. Instead, it is an ALL PLATFORMS patch. Ergo, it can be fixed, because one of those platforms has Dawnguard. I can repeat that about 3 more different ways, but I'm giving up after that.


You don't seem to understand how patching works then. They simply cannot put a patch up fixing references that do not yet exist in game. If they did, it would cause instant crashes. The same issues are present when making mods really. You can only fix or add what is there, and again as I have said, the fixes they included are both executable level fixes and one regarding animations for DG which PC players have had for some time. Quests, NPCs, Scripts, and more are physically incapable of being patched without causing major game breaking issues. Why? Because none of these things yet exist to be patched.

Seeing as I've had to work on patches, actually, I do. Except the engine could comprehend basic conditional programming and wasn't implemented in such a way that altering function for specific content was going to break the entire game if it wasn't there. It would simply, GASP!!!! not react to the conditional programming if the conditions (read: having the necessary content) weren't met!

I can only assume you must still be harping on about the PC which doesn't have Dawnguard, which if I havn't already made clear, I'M NOT REFERRING TO IN THE SLIGHTEST. So let me repeat it again in case you didn't get it the first 3 or 4 times... the X360 has Dawnguard. Therefore, the quests, NPCs, scripts and more are capable of being patched because they ARE there.

What we are discussing here is 1.7 for the PC. The PC doesn't have DG yet. Don't expect too many DG related fixes when we don't even have anything yet to patch.

What we're discussing here is patch 1.7. An ALL PLATFORMS patch which will affect the PC, X360, and PS3. Dawnguard has been released for the X360. There IS something to patch.

Now what YOU may be discussing is the PC patch, but that's a personal problem. If you don't believe me, direct yourself to the thread title or OP. The term "PC" is referenced in neither.

:down:
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Anna Beattie
 
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Post » Sat Nov 17, 2012 2:20 am

I see the vampire attacks each time they triggered bar one*, the only one thats every remotely tricky is the sneaky bugger vampire that uses the vampire invisibility power to get in to town. Walled towns always have the attacks at the city gates, its bloody easy to simply stand there and take them out before they even go 5 feet. Unwalled towns are a little harder but still everyone shouts out "VAMPIRE!" and "Burn the Vampire!" and you get enemy markers on the compass.

If you failed to notice a vampire and walk away from it, thats you at fault im afraid. *Yes Its happened to me, I didnt notice and attack at Whiterun and Addriane died, but I reloaded from prior to entering town and went to the city gates, and wouldnt you know it, a vampire turned up when I got there and I killed it in a heartbeat.

Vampire attacks do not happen when you are not in the cell, you have to be there for it to happen.

I find it a wee bit impossible for me to fail to notice a vampire that spawns on the opposite side of a wall. Not because I can't see it, but bec... actually yeah, because I can't see it. There's a wall in the way. Or any sort of obstruction that would cause issue. Or hell... maybe I'm just not spinning in enough circles when I'm running around.

Now here's the problem with your theory...

Spawning in the same cell =/= spawning in front of me. Meaning I don't see them. Again, unless you literally like to twirl in Skyrim, that means [censored] happens regardless of whether or not I SEE it. That's not me failing to notice them, that's me not noticing something that wasn't in my LOS to notice in the first place.

And while I commend you for your uber character, some of us don't play on easy or use exploits to break the game, in which case, nothing dies in a heartbeat except the damn NPCs. Now that I think of it, they're not always easy to protect even when you DO notice the vampires seeing as, bless their brave, foolish little souls; most of em may as well be fighting ass naked with their fists -.- And if you're a mage... don't even bother trying.
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meg knight
 
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Post » Sat Nov 17, 2012 3:09 am

See now thats were your generalisation falls down, because Im not using exploits or easy mode I play expert or master depending on how I feel. I use a dawnguard axe on vampires when in town and they go down fast, especially as its enchanted with fire damage & marked for death. Thats a vampire killing weapon & shout and no mistake. And also you dont NEED line of sight to know there is a vampire attack in town, people shouting, battle music, spells going off and enemy target markers on the compass give the game away. If you saunter in to town, ignore the screams and shouts, the clash of weapons and armor the big trumpeted battle music and target markers that because you are not paying attention to whats happening around you.

Its called situational awareness, something seemingly lacking in many dawnguard players.
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Micah Judaeah
 
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Post » Sat Nov 17, 2012 10:20 am

snip

Well none of my characters use axes. Other recommendations? I know magic is out. So is archery, unless you have perfect aim and people don't crowd around them. Suppose I could use a nice beefy Daedric sword, except I don't like them, so I generally don't. ... Trolling aside, if your best recommendation is to eliminate role playing for the sake of wielding a weapon hand-crafted for vampire hunting, well then there's still a problem as far as I, and many other people, are concerned. I guess I could swing my Mehrunes Razor around and hope it always procs, though the darn thing seems to only proc on things I either don't want it to or don't need it to, I dunno there.

Also I missed the warning indicating that failing to listen to Skyrim's music while playing might break the game. They should advertise that somewhere. And until somebody came up with the silly idea of random vampire attacks on hapless NPCs, I didn't run around looking at the compass either. At least not unless there was an actual reason to do so. You know us crazy folk, always looking at the actual game and such.

I must agree though, many of us Dawnguard players do seem to lack situational awareness. It's just funny as hell that it all started when random vampire spawns started. You'd think a person would notice sooner. I'm sure it's just a coincidence though.
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YO MAma
 
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Post » Sat Nov 17, 2012 1:06 am

:down:

"


Reread the OP, its fairly obvious you missed something someplace.

1.7 patch is out on Steam


As in PC only. Its not on the 360 yet. No Dawnguard fixes because, well, no Dawnguard. And again, the only fixes we have relating to Dawnguard are conveniently ones that don't require the DLC to be present, as they are executable level fixes.


Except, it is an issue (do keep in mind that I couldn't care less what they acknowledge, an issue is an issue is an issue... period. Seeing as they already have our money, of course it's not necessarily an issue to them >_>)


Thats great. But at this point in time, thats just your opinion. Though many may agree with you, it doesn't change the fact that, yes, the company hasn't really stated it being an issue. And they are ofcourse the ones issuing patches. Therefore, like I said, you really shouldn't expect it to be there. Though why you are arguing with me about this, instead of a more related topic, is beyond me.

I read quite well what you said. If you intended to get another point across, do a better job at outlining it. And actually there is a non-Kinect X360 fix. But I won't nitpick.


It was well outlined enough. You can't patch what isn't there, and it is obvious you didn't quite understand that, despite me mentioning that. Now I have to ask, what was the point of this response? And again, the kinect is an executable level patch most likely. It being present in the patch is a no brainer, it wouldn't really affect the PC but they could atleast check for problems (again, you do realize at this point in time the PC players are the only ones with the patch, right?)

hough I must inquire as to why you keep harping on about the PC, seeing as, again I must repeat, this isn't a PC-only patch, which is the only scenario in which your statements would make any sense. Instead, it is an ALL PLATFORMS patch. Ergo, it can be fixed, because one of those platforms has Dawnguard. I can repeat that about 3 more different ways, but I'm giving up after that.


Except, at the moment, it is only available for the PC. So, at the moment, it is only a PC patch. And since the PC has yet to receive dawnguard, again, why do you expect dawnguard related fixes? You seem to have forgotten your own original OP, where you questioned why there were no DG related fixes.

Seeing as I've had to work on patches, actually, I do. Except the engine could comprehend basic conditional programming and wasn't implemented in such a way that altering function for specific content was going to break the entire game if it wasn't there. It would simply, GASP!!!! not react to the conditional programming if the conditions (read: having the necessary content) weren't met!


Eh, not going to doubt you or anything when you say you have patched, but anyone who is remotely familiar with Gamebryo would know patching references that aren't present would be an issue, and your original post seemed to be absent of such knowledge, which is why I had to correct it in the first place :tongue:

Now what YOU may be discussing is the PC patch, but that's a personal problem. If you don't believe me, direct yourself to the thread title or OP. The term "PC" is referenced in neither.


No, the term Steam is. What other platform is Steam on? Besides Portal 2 and Ps3 :tongue:? Again, you seem to be a tad confused.
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Music Show
 
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Post » Fri Nov 16, 2012 11:30 pm

Use any weapon variation you like, the dawnguard have them all for vampire hunting. As a DG member thats what your going to be doing and you will need tools for the job regardless of your RP'ing. The DG weapons are simply the best example of items for the job of killing vampires, you can get plenty of other equipment that does just as good a job if not better depending on your character. If you want to ignore the signs the game is giving you that there is an attack on the town, thats you at fault not the game. The game telegraphs whats happening and gives you ample warning to do something about it.

Iits the same thing that people complained about with dragons when the game came out. Nonsense about ghost towns due to dragons slaying all the NPC's and wot not. And then the same brigade demanding that NPC's be made immortal. TES games always have NPC's die, so that the world is different in every play through depending on your actions and decisions.

You chose to ignore or remove the signs of an attack, thats you at fault. Learn to deal with the consequences of your actions or inaction.
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Kayla Keizer
 
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Post » Sat Nov 17, 2012 1:43 am

Reread the OP, its fairly obvious you missed something someplace.

No sir, I must insist that you reread it instead. Also realize that mentioning Steam does not sanction the thread as PC-only. If I go and make a thread with a subject about "Cookies" and mention Oreos in the first post, would you honestly think the WHOLE thread was about Oreos? -.-

As in PC only. Its not on the 360 yet. No Dawnguard fixes because, well, no Dawnguard. And again, the only fixes we have relating to Dawnguard are conveniently ones that don't require the DLC to be present, as they are executable level fixes.

More like as in, oh, patch 1.7 is coming, a patch for all platforms which is currently already up on steam. Which, there should be Dawnguard fixes because the X360 has Dawnguard already. And it's not all that convenient. Rumor has it that Bethesda actually designed their own engine as such that they're locked out of it, and can't really "fix" Dawnguard since its a DLC. But they havn't acknowledged that as an issue, so we're to assume it's not true, right?

Thats great. But at this point in time, thats just your opinion. Though many may agree with you, it doesn't change the fact that, yes, the company hasn't really stated it being an issue. And they are ofcourse the ones issuing patches. Therefore, like I said, you really shouldn't expect it to be there. Though why you are arguing with me about this, instead of a more elated topic, is beyond me.

If Bethesda states it's an issue it's still just an opinion. Issues are issues because of people's opinion on whatever the issue is. That's rather obvious. Not sure where you were trying to go with that one. And there's no argument here, you simply seem to be missing the point (or rather you're somewhat getting it, and simply viewing it from a PC-only viewing lens which has nothing to do with anything at the moment).



It was well outlined enough. You can't patch what isn't there, and it is obvious you didn't quite understand that, despite me mentioning that. Now I have to ask, what was the point of this response? And again, the kinect is an executable level patch most likely. It being present in the patch is a no brainer, i wouldn't really affect the PC but they could atleast check for problems (again, you do realize at this point in time the PC players are the only ones with the patch, right?)

Except, at the moment, it is only available for the PC. So, at the moment, it is only a PC patch. And since the PC has yet to receive dawnguard, again, why do you expect dawnguard related fixes? You seem to have forgotten your own original OP, where you questioned why there were no DG related fixes.

Except it's still intended to be released to all platforms and, if you read anything about it, is being referred to as an all platform patch, regardless of the fact that it has only been released on the PC. And since it is an all platform patch and one of the platforms has Dawnguard, again, why wouldn't you think Dawnguard could be patched?

And I'm not sure what the purpose of mentioning the Kinect at all was... who's talking about it? o.O

For the 5th, 6th, 7th... whatever-eth time, patch 1.7 =/= PC only patch, nor does this thread mention, in any capacity, being PC-specific. So again, cease the harping on the PC. You do comprehend that the patch is an ALL PLATFORM patch, right?

And I'm just gonna uh... laugh silently at that last statement.

Eh, not going to doubt you or anything when you say you have patched a game, but anyone who is remotely familiar with Gamebryo would know patching references that aren't present would be an issue, and your original post seemed to be absent of such knowledge, which is why I had to correct it in the first place :tongue:

I see no mention of Gamebryo anywhere in your other statement. Which, without mention of specificity, makes your statement general in nature. So no, you didn't correct me, you again failed to get your intended point across.

Indeed though, I have no experience with Gamebryo, and since I hear some silly person omitted the ability to patch DLC (and then Bethesda apparently left it that way...), I definitely don't want any >_>

No, the term Steam is. What other platform is Steam on? Besides Portal 2 and Ps3 :tongue:? Again, you seem to be a tad confused.

No, the confusion is definitely all yours.
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Susan
 
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Post » Sat Nov 17, 2012 9:25 am

Use any weapon variation you like, the dawnguard have them all for vampire hunting. As a DG member thats what your going to be doing and you will need tools for the job regardless of your RP'ing. The DG weapons are simply the best example of items for the job of killing vampires, you can get plenty of other equipment that does just as good a job if not better depending on your character. If you want to ignore the signs the game is giving you that there is an attack on the town, thats you at fault not the game. The game telegraphs whats happening and gives you ample warning to do something about it.

Iits the same thing that people complained about with dragons when the game came out. Nonsense about ghost towns due to dragons slaying all the NPC's and wot not. And then the same brigade demanding that NPC's be made immortal. TES games always have NPC's die, so that the world is different in every play through depending on your actions and decisions.

You chose to ignore or remove the signs of an attack, thats you at fault. Learn to deal with the consequences of your actions or inaction.

If using "any weapon variation I would like" killed vampires in a heartbeat, I wouldn't have asked. But since that's your answer, let me go ahead and inform you that in life outside of the axe you wield, the vampires don't necessarily die all that quickly.

Also, I'm not choosing to ignore anything. The fact of the matter remains that for all of ONE situation, normal gameplay = "ignoring" whats going on. Which makes the one situation the oddball, not the typical normal play. And again I must repeat... the game doesn't necessarily give you "ample time" to do anything. Giving me ample time/warning would be forcing the vampires to spawn in my LOS and forcing NPCs who don't have the slightest chance of killing them to run away instead of attacking like wonton buffoons; not only potentially get killed, but keeping me from even attempting to save them in some cases. Instead it gives you music that you may or may not hear, a compass that's supposed to be an auxiliary tool (as opposed to a way of "life"), and... actually that's it. Not exactly what one would call a textbook definition of ample anything, but that's subjective really, I suppose.

And again, your comparison of huge, flying, blatantly obvious dragons and simple look-like-everybody else vampires... I've not had this problem with any Dragons slaying anyone, because THOSE are actually obvious. You don't need to listen for music or watch your compass instead of the game to find them :dry:

As it stands, barring "out of the norm" actions, the game decides whether or not I end up with a place full of ghost towns, not me.

But alas, I did at least learn not to trust purchasing any content for Skyrim out of previous good faith in the company. That ought to help me avoid at least SOME poorly-implemented silly gimmicks in the future I suppose.

Anywho, nice chatting all the same! G'night to ya.
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Dawn Porter
 
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Post » Fri Nov 16, 2012 8:28 pm

No sir, I must insist that you reread it instead. Also realize that mentioning Steam does not sanction the thread as PC-only. If I go and make a thread with a subject about "Cookies" and mention Oreos in the first post, would you honestly think the WHOLE thread was about Oreos? -.-


Well, you seem to have completely lost track of your original post, and have since derailed into a senseless argument to which the only sensible reply at this point is "uhm, okay?"

To remind you of your own post:


They didn't have to fix EVERYTHING, but they could have at LEAST fixed the idiotic implementation of the in-town vampire spawns (which some have claimed can't be fixed, in which case there needs to be an option for immortal NPCs at the very least) and the Serana/Vampire Lord glitch. Not to mention making Serana a marriage candidate would take what... changing a single flag? But of course who knows if they'd be nice enough to do that in the first place.


To which I pointed out, they cannot, as the patch is only on the PC at the moment.

You were simply mistaken, they just cannot patch content that isn't there. Which I pointed out, and you have since derailed into a completely irrelivent argument over the OP title, claiming you have made software patches, claiming I didn't make things clear when I said those things specifically, and on and on...

I mean, really... For example

see no mention of Gamebryo anywhere in your other statement. Which, without mention of specificity, makes your statement general in nature.


Uh, do you even know what Gamebryo is? You realize that is the engine for the game Skyrim uses (well, a tweaked one anyways)? Why would I ever need to mention it? What else am I going to be talking about? Unreal Engine? Its fairly obvious you are... failing, to understand the majority of this conversation.


I don't know why, and I have a feeling continuing to point this out to you will simply get this thread no where but further derailed.

But to reiterate my point, which was in response to your original misguided content, no you shouldn't expect a patch with Dawnguard content... when the patch is only available for the PC, and it doesn't yet have Dawnguard.


Somehow, you went from questioning why there is no DG related content in this patch to arguing... what ever it is you are trying to argue :shrug:

No, the confusion is definitely all yours.


Its really obvious it isn't at this point, sorry to say :tongue:
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Lil'.KiiDD
 
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Post » Sat Nov 17, 2012 6:17 am

Considering that this is supposedly Bethesda's last game for this console generation, I'm guessing the team will have lots of free time for the DLC's and patches.
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AnDres MeZa
 
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Post » Sat Nov 17, 2012 12:00 pm

[/b]

Well, you seem to have completely lost track of your original post, and have since derailed into a senseless argument to which the only sensible reply at this point is "uhm, okay?"

To remind you of your own post:

I'd say it's still moreso that you fail to realize the point of this thread in general and can't wrap your head around the concept of this not being a PC thread; and for the 3rd or 4th time, are completely missing the point. But I promised 3 repeats so here goes... again.


To which I pointed out, they cannot, as the patch is only on the PC at the moment.

You were simply mistaken, they just cannot patch content that isn't there. Which I pointed out, and you have since derailed into a completely irrelivent argument over the OP title, claiming you have made software patches, claiming I didn't make things clear when I said those things specifically, and on and on...

Actually, I wasn't mistaken. You simply still don't comprehend that the content is there. Just not on the only platform you seem want to acknowledge the existence of. The platform which I'm not talking about, but that you seem to think is the topic of a "Patch 1.7" thread with no implication of such.

It's not an irrelevant argument. In fact, it's the entire argument at present, because the simplicity of the title seems to be baffling to you. Also, I didn't just claim it, I proved it. Read your own post ya goof. Just do ctrl+F and type in Gamebryo. Tell me where in the relevant post it was mentioned. When it doesn't show up, don't get confused, just realize that you didn't say anything about it. Hence, YOU (yes you, and just you; not me, for I am not you) failed to make light of what you were actually referring to.

I don't know why, and I have a feeling continuing to point this out to you will simply get this thread no where but further derailed.

Considering that you don't even get the point of the thread, it can't be helped really. Until you realize the thread isn't PC-only, you may as well be lost in wonderland at the moment.

But to reiterate my point, which was in response to your original misguided content, no you shouldn't expect a patch with Dawnguard content... when the patch is only available for the PC, and it doesn't yet have Dawnguard.

And to reiterate my point which you failed to comprehend and erroneously assumed was misguided, yes, we should expect a Dawnguard patch with Dawnguard content since the patch's intent is as an all platform patch, and one of the platforms it applies to has Dawnguard. Though again, if you were in a PC-only thread, you'd actually have a point; except it's not, so you don't. It's really just that simple.


Somehow, you went from questioning why there is no DG related content in this patch to arguing... what ever it is you are trying to argue :shrug:

And somehow, despite my repeating it for entirely too many times, you keep missing the same basic point and keep acting as if patch 1.7 is either PC-only or this thread is PC-only, neither of which are true, essentially making almost all of your arguments entirely irrelevant to both the thread itself and anything I've said.


[/b]

Its really obvious that I'm confused at this point, sorry to say :tongue:


Ah, we finally agree on at least one thing :banana: . Anywho, I do hope you at least figure out the basic subject matter of the thread at some point. It'll clear alot of things up for you. Later!
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Johanna Van Drunick
 
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Post » Sat Nov 17, 2012 1:31 am

Ah, we finally agree on at least one thing :banana: . Anywho, I do hope you at least figure out the basic subject matter of the thread at some point. It'll clear alot of things up for you. Later!


I only see one person here with problems understanding :tongue:

You left out a fairly critical part of my post that pointed this out well I'd say:



I see no mention of Gamebryo anywhere in your other statement. Which, without mention of specificity, makes your statement general in nature.



Uh, do you even know what Gamebryo is? You realize that is the engine for the game Skyrim uses (well, a tweaked one anyways)? Why would I ever need to mention it? What else am I going to be talking about? Unreal Engine? Its fairly obvious you are... failing, to understand the majority of this conversation.

I'll just leave that there. :P
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Rhi Edwards
 
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Post » Sat Nov 17, 2012 6:44 am

Well, it's awesome that we get a patch, but considering how much problems people have had with Dawnguard and considering the pretty massive lists of bug fixes there have been on previous patches, patch 1.7 is a bit of a let down. :/
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Sammie LM
 
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Post » Fri Nov 16, 2012 8:55 pm

True, but so is "ES games are already far superior on PC. Why not just make them properly there and be done with it? ", and "What they need to do is make games for PC and port them to consoles, instead of porting console games to PC", and that's just on this page in this thread alone.
This forum in general is rammed full of unsubstantiated pro-PC nonsense, and it's propagated by the vocal minority that resides here.
What I was trying to do in my post besides share some facts, is give an alternate opinion to the one that is usually present here.

I cant do anything about the reams of unsubstantiated posts that are present here, so I may as well join them. The part that you disagree with in my post is as reliable as the opinions that usually come from the other camp.

Right. Unsubstantiated. Nonsense. Yeah. Hey, is that a Nexus tab I have open next to this?

Excuse me for a moment, I'm having trouble breathing.

And that would put them out of business.
Making games on consoles is the priority, because most sensible people do their gaming there. Most sales come from the consoles.
Do you have any idea of the costs these days in producing any game? Expectations are now so sky high, that they have scores of artists that cost a phenomenal amount of money. Gone are the days when people could put out slightly less shiny, but of a greater quality. Although many people like to think they'd buy quality over shiny graphics, it just isnt true in practice.
Games stop being produced purely on art costs alone that run too high.
So if Beth spent the colossal amount of cash they have done to produce Skyrim, and then put it out for crappy PC platform, they'd make a HUGE loss. That is why it was made for 360 first and foremost.

Art costs are also why MMOs CANNOT have awesome graphics and remain successful. The costs of all the art, and then the costs of the servers to keep all that running across several hundred thousand concurrent users is impossible. That is also why TES:O has been dumbed down on graphics.

These days, games cost BIG money. Entire studios go out of business just trying to make a single game.
So yeah, it's fairly obvious why Bethesda fully support the 360. It's where the money is, and that's how they stay afloat.

First, lmfao.

Second. Uhh. Witcher 2 and BF3 are both PC-centric, and both were highly profitable. You could argue that TES is pretty PC-centric as well, even though the engines and a lot of the art assets are unfortunately made to account for outdated, poor-quality hardware.

Third, it's actually true that PC gamers are "more intelligent" in terms of how they spend their game money.
1) Innovative, off-key games like Alan Wake vastly outperform their console counterparts. Alan Wake sold more on Steam in two days than it did in its entire Xbox career. Ditto Super Meat Boy.
2) Call of Duty sells extremely poorly on PC after the insulting MW2 release and then continued mindless 4 hour long rehashes.
3) PC gamers don't contribute to misbehaving, toxic monopoly-wannabes like Microsoft's console division (or even Sony, to be honest).
4) They don't buy insulting sequels / franchise-ruining rehashes like Crysis 2 and Dragon Age 2. You can't buy success on a name alone on PC. Meanwhile both those games sold decently on consoles.

The games that sell best on console have three main traits that they share:
1) Heavily marketed
2) Big name either in the title or in the developer
3) Not very difficult

I guess what I'm saying is that the markets are actually different in a measurable way. Certain games will sell more copies on consoles, but a huge portion of those are simplified sequels by a big name developer with tons of marketing. Magazines and such a massive affect on the console market, while the PC market is more driven by word of mouth. EX: The first sales of ME 3 to drop off after the ending backlash were PC sales. The console market depends much more highly on big-name review outlets (some of which can be bribed like IGN or are otherwise untrustworthy for obvious reasons like OXM / OPM) and official marketing, which is considered a "dumb" thing. Hell, some games today actually have difficulty settings that aren't on the console versions. Crysis 2 post-human setting is only on PC. I did a blind run on it a month ago. Was easier than Crysis 1 delta unfortunately. Thanks for that, I guess.

You know, now that this is brought up I'm curious how Dark Souls will do. If history can be believed it'll outsell both console versions combined like Dragon Age: Origins and Crysis did.

Still, I guess you can sell more copies on console. If you're a heavily marketed brown shooter with generous auto-aim :smile:. Well, that or a huge name like Beth / Rockstar making a game that's fairly easy like Skyrim, RDR, or one of the newer GTAs. And since devs and publishers get higher returns on PC sales due to the lack of .. well, MS or Sony, things even out pretty well.
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^_^
 
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Post » Sat Nov 17, 2012 10:45 am

Why can't we all just get along? We are all gamers, and we all have a platform preference, but that isn't cause to fight.
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CHARLODDE
 
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Post » Sat Nov 17, 2012 12:41 am

Why can't we all just get along? We are all gamers, and we all have a platform preference, but that isn't cause to fight.

The problem isn't the gamers, it's the toxic Microsoft and Sony console businesses they prop up with their wallets.

Liking different things is fine. Letting MS and Sony run rampant with delay, sabotage (paying devs to use GFWL to make PC versions artificially worse), and cancellation bribes is not so fine.
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His Bella
 
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Post » Sat Nov 17, 2012 1:52 am

Well I can see where this thread is going...
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Barbequtie
 
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Post » Sat Nov 17, 2012 2:24 am

Well I can see where this thread is going...

Yeah it got a little derailed.....
I just cannot understand why some cannot understand that patch 1.7 is a general patch and not a patch for DG. Like Supernastypants said they cannot patch DG for the simple fact that it's not out on all 3 platforms, this patch is a minor general patch( or it may be mostly for PC ) to get ready for their ( PC's ) release of DG. Looking at the patch notes the shadows patch seems to point to a PC patch seeing how DG appears to darken the lighting in caves,etc...etc...I'm just glad that Skyrim is still getting attention, most game companies would have given up by now and moved onto new games. At least Beth is still trying to fix the game, they haven't given up yet which they very well could if they wanted to. Don't forget this may very well be the last Elder scrolls game, they could just cut their losses but they choose not to :tes:
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Thema
 
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Post » Sat Nov 17, 2012 1:09 am

The problem isn't the gamers, it's the toxic Microsoft and Sony console businesses they prop up with their wallets.

Liking different things is fine. Letting MS and Sony run rampant with delay, sabotage (paying devs to use GFWL to make PC versions artificially worse), and cancellation bribes is not so fine.
What does GFWL do to make PC games worse?
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Nicole M
 
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