Payment Model

Post » Sat Mar 09, 2013 8:06 am

So ever since I started poking around this site, I have had a lot of my fears about ESO dismissed. Started watching some of their videos, and it does look really interesting.

But I am eternally nervous about the Payment Model. Do we have any hints as to what it will be as of yet?
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Claudz
 
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Post » Sat Mar 09, 2013 4:55 am

Most likely when they tell us you will read it here https://twitter.com/TESOnline first.
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Sheeva
 
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Post » Sat Mar 09, 2013 1:45 am

Gah. I wish they would just tell us. I am really hoping for B2P/Microtransactions.
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Brentleah Jeffs
 
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Post » Sat Mar 09, 2013 2:31 am

Gah. I wish they would just tell us. I am really hoping for B2P/Microtransactions.

Noooooooo.

Microtransactions ruin MMO's.
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Timara White
 
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Post » Sat Mar 09, 2013 7:19 am

I'm hoping for subscription model but at around $10 or so a month. B2P/Microtransactions seem to affect the game play too much.
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-__^
 
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Post » Fri Mar 08, 2013 5:27 pm

Noooooooo.

Microtransactions ruin MMO's.
Nooooooo.

Pay-to-play ruin MMOs.
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Rhi Edwards
 
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Post » Fri Mar 08, 2013 11:52 pm

Honestly, I'm of the subscription crowd myself. From personal experience, sub games seem to offer a better gaming experience.
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Lauren Denman
 
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Post » Sat Mar 09, 2013 9:12 am

Honestly, I'm of the subscription crowd myself. From personal experience, sub games seem to offer a better gaming experience.
How? All subscription games do is milk you of your cash.
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Victoria Bartel
 
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Post » Fri Mar 08, 2013 11:19 pm

Noooooooo.

Microtransactions ruin MMO's.

Well, I am pretty sure they will have a cash shop one way or another. It isn't like they are allergic to making as much money as possible.
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Rebecca Dosch
 
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Post » Fri Mar 08, 2013 10:55 pm

I'm hoping for subscription model but at around $10 or so a month. B2P/Microtransactions seem to affect the game play too much.

I can appreciate that with Microtransactions and Pay-To-Win, but I am pretty positive they will have a Cash Shop whatever they do, it isn't like they are allergic to money...

But how does Buy to Pay impact GamePlay?
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Josee Leach
 
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Post » Sat Mar 09, 2013 7:33 am

Honestly, I'm of the subscription crowd myself. From personal experience, sub games seem to offer a better gaming experience.

Eh. My personal favourite MMO (Guild Wars/Guild Wars 2) is quite good as Buy to Play.

I'm just really hoping it isn't P2P. I am just against those on principle.

But as long as they keep making SP games.... I can just say "Meh" if it comes out a way I don't like and shelf it next to Redguard and Battlespire.
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Sheeva
 
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Post » Fri Mar 08, 2013 8:35 pm

How? All subscription games do is milk you of your cash.

They tend to provide more content in their game in order to get players to play longer to get more money from them obviously.

I truly enjoyed playing GW2 for about 3 months and then got bored with it.

I played world of warcraft for about 3 years. I probably would still be playing it now except I don't like their last expansion.
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Hannah Whitlock
 
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Post » Sat Mar 09, 2013 4:49 am

They tend to provide more content in their game in order to get players to play longer to get more money from them obviously.

I truly enjoyed playing GW2 for about 3 months and then got bored with it.

I played world of warcraft for about 3 years. I probably would still be playing it now except I don't like their last expansion.

Your going by personal preference there, I played GW1 for 5 years and am still playing GW2, and I have yet to get bored.

I'd also argue that the "more content" element is the life blood of Buy to Play. The more expansion packs you release, the more money you make, seeing as you buy each one. If a B2P game released Vanilla and that is it, they'd make far less money than if they released expansion packs.
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Latino HeaT
 
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Post » Sat Mar 09, 2013 4:40 am

Your going by personal preference there, I played GW1 for 5 years and am still playing GW2, and I have yet to get bored.

I'd also argue that the "more content" element is the life blood of Buy to Play. The more expansion packs you release, the more money you make, seeing as you buy each one. If a B2P game released Vanilla and that is it, they'd make far less money than if they released expansion packs.

Yup, that's why I said I was going by personal experience in my original statement of preferring the sub model. ;-)
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Liii BLATES
 
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Post » Fri Mar 08, 2013 5:57 pm

They tend to provide more content in their game in order to get players to play longer to get more money from them obviously.

I truly enjoyed playing GW2 for about 3 months and then got bored with it.

I played world of warcraft for about 3 years. I probably would still be playing it now except I don't like their last expansion.
Forgive my ignorance. How often did WoW come out with free content updates (considering it had a Sub) (I know you had to pay for the expansions)
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Sabrina Schwarz
 
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Post » Fri Mar 08, 2013 8:25 pm

Forgive my ignorance. How often did WoW come out with free content updates (considering it had a Sub) (I know you had to pay for the updates)
Every time they came out with an expansion.
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evelina c
 
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Post » Fri Mar 08, 2013 8:48 pm


I can appreciate that with Microtransactions and Pay-To-Win, but I am pretty positive they will have a Cash Shop whatever they do, it isn't like they are allergic to money...

But how does Buy to Pay impact GamePlay?

Diablo 3 is a prime example of how cash shops, or auction houses in this case, can screw a game over. Bliz would rather you buy in game gold and items than you looting items so they can get cash on every purchase. Game play to me is more important than a few bucks a month. If the game is good, it's worth the money.

What's $15 in a month really? It's two movies, some dvd rentals, etc. It boils down to $15 a month for unlimited play time in a good game is a sweet deal.
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Nuno Castro
 
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Post » Sat Mar 09, 2013 6:34 am

Every time they came out with an expansion.
but didny you have to pay for the expansion as well?
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natalie mccormick
 
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Post » Fri Mar 08, 2013 9:23 pm

Diablo 3 is a prime example of how cash shops, or auction houses in this case, can screw a game over. Bliz would rather you buy in game gold and items than you looting items so they can get cash on every purchase. Game play to me is more important than a few bucks a month. If the game is good, it's worth the money.

What's $15 in a month really? It's two movies, some dvd rentals, etc. It boils down to $15 a month for unlimited play time in a good game is a sweet deal.
Diablo 3 is hands down a bad game. It's payment option has nothing to do with that. Guild Wars 2 is buy-to-play and it has absolutely no pay-to-win with its cash shop.


but didny you have to pay for the expansion as well?
Yep. And for $59.99, no less than the actual game.
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Philip Rua
 
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Post » Sat Mar 09, 2013 4:22 am

Nooooooo.

Pay-to-play ruin MMOs.

Blizzard accountants disagree.
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maria Dwyer
 
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Post » Fri Mar 08, 2013 5:24 pm

Diablo 3 is a prime example of how cash shops, or auction houses in this case, can screw a game over. Bliz would rather you buy in game gold and items than you looting items so they can get cash on every purchase. Game play to me is more important than a few bucks a month. If the game is good, it's worth the money.

What's $15 in a month really? It's two movies, some dvd rentals, etc. It boils down to $15 a month for unlimited play time in a good game is a sweet deal.

Ehrm, but that is all Microtransactions. As I said, I am pretty positive they will have a Cash Shop no matter what happens. They aren't allergic to money.

I said how does Buy to Play (i.e You pay for it once in the store, and you play it forever) impact the game play?
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ashleigh bryden
 
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Post » Fri Mar 08, 2013 10:01 pm

Your going by personal preference there, I played GW1 for 5 years and am still playing GW2, and I have yet to get bored.

I'd also argue that the "more content" element is the life blood of Buy to Play. The more expansion packs you release, the more money you make, seeing as you buy each one. If a B2P game released Vanilla and that is it, they'd make far less money than if they released expansion packs.

Just think of how good GW2 could have been if it was supported with an enormous amount of cash to further develop the story lines, fix all the bugs, provide far better harware to support more than 30 people on screen at a time, etc. They don't make enough money to keep that game running. It's a shame.
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Tracey Duncan
 
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Post » Fri Mar 08, 2013 8:25 pm

Yep. And for $59.99, no less than the actual game.
Wait. So I would do a monthly payment.... and still have to pay money for an expansion......... :confused:

Dangit... Im on the fence again
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Danial Zachery
 
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Post » Fri Mar 08, 2013 11:48 pm

Blizzard accountants disagree.

Can we stop using WoW as a tool in that regard?

It's like saying "This sort of music svcks." "The undisuputed, single greatest musician of all time disagrees"

WoW is the King of MMOs. We can't use that as evidence that it's individual parts are a straight route to WoW-Like success.

The Success/Failure of ESO (And every MMO really) is based on far more than it's payment model. If P2P = Insta-Good, SWTOR wouldn't have failed so badly.
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Lucie H
 
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Post » Sat Mar 09, 2013 1:47 am

Just think of how good GW2 could have been if it was supported with an enormous amount of cash to further develop the story lines, fix all the bugs, provide far better harware to support 30 people on screen at a time, etc. They don't make enough money to keep that game running. It's a shame.

So we are going to pretend Arenanet is in the poor house and the game is crippled by their lack of funds?

Yeah, everyone knows that GW2 barely broke even and they are hardly scraping by. I mean, it's only a matter of weeks until Anet declares bankruptcy, right?

Oh woe, if only they were making $10 a month off their subscribers, the company wouldn't be on it's death bed! Woe to Anet! Woe to Anet!

Postscript: They don't make enough money to keep that game running....

Then.... How am I still playing it/they are churning out new content?
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Robert
 
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