Payment Model

Post » Sat Mar 09, 2013 2:26 am

Do you know what I wouldn't mind? Both P2P and B2P.

Have it required for people to buy the box for $59.99 and have a cash shop with cash shop currency. You can buy this cash shop currency with real money or if you're paying monthly, you get monthly payments of the cash shop currency (for a better deal than buying it with real cash). And of course, the cash shop can't be pay-to-win. Mostly cosmetic stuff and PvE boosts (such as XP). And maybe P2P players can get a title or something....

Great idea or what?
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-__^
 
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Post » Sat Mar 09, 2013 12:03 am

Case in point: WoW is filled with botters, spammers and such. LotRO (Freemium game) has almost none. I hope you are aware that even with subs those that want to hack and such will do so with stolen CC. Thats why most F2P/Freemium games have restrictions in place.

so how much older is WoW? and how much more players has WoW? :/
I don't know LotRO but i think they do a much better job in detecting and cleaning up the botters :)

but okay point taken.
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Loane
 
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Post » Sat Mar 09, 2013 2:17 am

Do you know what I wouldn't mind? Both P2P and B2P.

Have it required for people to buy the box for $59.99 and have a cash shop with cash shop currency. You can buy this cash shop currency with real money or if you're paying monthly, you get monthly payments of the cash shop currency (for a better deal than buying it with real cash). And of course, the cash shop can't be pay-to-win. Mostly cosmetic stuff and PvE boosts (such as XP). And maybe P2P players can get a title or something....

Great idea or what?

Thats pretty much what turbine does for its subs (subs/lifetime accounts get 500 points every month to use on the Store) only difference is that Turbine uses the Freemium Model as opposed to B2P
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ONLY ME!!!!
 
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Post » Sat Mar 09, 2013 4:28 am

Do you know what I wouldn't mind? Both P2P and B2P.
Have it required for people to buy the box for $59.99 and have a cash shop with cash shop currency. You can buy this cash shop currency with real money or if you're paying monthly, you get monthly payments of the cash shop currency (for a better deal than buying it with real cash). And of course, the cash shop can't be pay-to-win. Mostly cosmetic stuff and PvE boosts (such as XP). And maybe P2P players can get a title or something....
Great idea or what?
Ehh, I'd prefer just buy-to-play with a fair cash-shop for the people that want to spend money.
It makes everyone a winner, as far as I'm concerned.
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Nathan Hunter
 
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Post » Sat Mar 09, 2013 9:36 am

Ehh, I'd prefer just buy-to-play with a fair cash-shop for the people that want to spend money.
It makes everyone a winner, as far as I'm concerned.
I'd prefer that too - but, all these people complaining about B2P....
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Flutterby
 
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Post » Sat Mar 09, 2013 7:11 am

I'd prefer that too - but, all these people complaining about B2P....

Yup. P2P all the way for myself.
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Elena Alina
 
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Post » Fri Mar 08, 2013 10:15 pm

so how much older is WoW? and how much more players has WoW? :/
I don't know LotRO but i think they do a much better job in detecting and cleaning up the botters :smile:

but okay point taken.

LotRO came out in 2008 i think, WoW is only a few years older.

Yes wow has millions of subs (I dont know LotRO's numbers but servers are still decently populated) but if you think they do well in detecting, thats pretty laughable they take a long time to do ban waves and even when they do, better botting programs come out a day later and its BAU.

I'd prefer that too - but, all these people complaining about B2P....

My wife and I would prefer B2P also as we have been through too much P2P to really want to do it again. Its alot of money down the drain for not really much added (outside costs of expansion) to the game for those incurred fees
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Javaun Thompson
 
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Post » Fri Mar 08, 2013 11:49 pm

There are a few points I have found very interesting for each pay model:

1. Pay to Play : Purchasing the game once and having a permanently active account yeilds a lower income than the Pay Per Month model, which in turn shows itself in a smaller staff and a larger hacking/botting community. Guild Wars 2 being the prime example of less than consistent bot banning which allows botting to be profitable and increases the draw for other botters. Overall, not bad for the expansion of the game or it's involvement from a player perspective - but your potential risks are always shadowing your security.

2. Microtransactions: While this augments many Free to Play and Pay to Play models - it generally uses resources it generates to perpetuate less expansive or interesting aspects of the game. Time and effort have to be spend to make items (whether cosmetic or imba gear) and essentially draw away from significant changes to the game (engine updates, balance patching, content expansion). That's not to say those games never see significant updates - but they certainly don't see the frequency or the scale that many of the Pay Per Month games do.

3. Pay Per Month + Microtransactions : WoW & Rift didn't do too bad with this. It didn't set a bar or anything ... and gold sellers and botters again are still a problem ... but considering this is a constant thorn in the side of even the largest MMO to date - you can't expect anyone to have a foolproof plan on dealing with people who's sole purpose is to exploit your set system. The microtransactions were purely cosmetic - but were interesting none the less and contributed quite a bit of revenue to a game that was already doing well on subs. Adding anything more than purely cosmetic items adds a degree if unequal footing as far a characters and their potential strengths go ... so I wouldn't expect there to be a lot of argument that it would be cosmetic stuff.

4. Pay to Play + Microtransactions : This is what essentially ruined Diablo III for anyone who was willing to spend a fair amount of cash on gear that was nerfed within a month of getting it. It's also what ruined the game for people who still wanted the best possible items in the game, yet were limited to the option of paying real money for it rather than using in game gold since no one who got a perfectly rolled Inna's set was going to sell it for anything less than $100 a piece (if they were being "fair"). Adding any mechanism to segregate people paying real money and those paying in game cash will ruin a games economy to some extent. The same is to be said for botting as you're essentially paying real money to buy an in game item even though you go through the process of having to purchase the item manually. This payment mechanism simply makes something that's widely regarded as cheating into a revenue gimmick.

5. Free to Play + Pay 2 Win Microtransactions: You're basically just buying your character ... why are you playing video games if you're not playing?

Not really saying anything that hasn't already been said - but of those options I'll side on the pure Pay Per Month or even be okay with PPM + Cosmetic Microtransations. It just seems that the content is better prepared, maintained and secured than any other model considering it gives the company the most possible revenue to put towards the further development of the game.
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Mariana
 
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Post » Sat Mar 09, 2013 7:12 am

I'd prefer that too - but, all these people complaining about B2P....

wile i'd like to see P2P, i'd still play the game if its not.
and i think many P2P supporters think the same way. BUT the F2P and the B2P supporters do not want to spend more. so they really do not want P2P ...
basicly.. B2P would be the most logical way if they want as many players as possible.
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KiiSsez jdgaf Benzler
 
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Post » Sat Mar 09, 2013 1:30 am

Ehh, I'd prefer just buy-to-play with a fair cash-shop for the people that want to spend money.
It makes everyone a winner, as far as I'm concerned.

Nope this system makes everyone a winner.


A monthly sub of €18(us pay $12) and you have access to every single item in the game including all the items in the cash shop(they drop in the world and can only be bough on the A/H but sub members) plus 50% off all expansions as long as you are paying a sub.

Then we can have a B2P option but you do not have access to anything in the cash shop unless you actually pay for it plus you pay full price for any expansion
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Nick Swan
 
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Post » Sat Mar 09, 2013 7:26 am

Nope this system makes everyone a winner.


A monthly sub of €18(us pay $12) and you have access to every single item in the game including all the items in the cash shop(they drop in the world and can only be bough on the A/H but sub members) plus 50% off all expansions as long as you are paying a sub.

Then we can have a B2P option but you do not have access to anything in the cash shop unless you actually pay for it plus you pay full price for any expansion


I don't care about a cash shop and just want P2P. Who would use the P2P option to get items from a cash shop? Most people who favor P2P don't want them in the game.

If they go B2P I want a sub option where I don't ever have to see the cash shop, give me all the character slots, bag slots and bank slots, get free expansions and I get a Hat that says AWESOME! on it. Weekly bag of goodies from the cash shop in the mail so I don't have to see it, it just sends me stuff. Than I would use the sub option in a hybrid model.

But I would perfer sub only with no cash shops.
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Dan Endacott
 
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Post » Sat Mar 09, 2013 12:20 am

I wouldn't mind a p2p plan IF it's in a fair price range. I know that taxes are included in the price in sweden but we would still pay more. Let's say that the payment is 15 USD that would mean that we should pay around 18 usd with taxes (I'm keeping myself to USD for easy comparison). But due to have prices are converted when it comes to games and similar stuff we will pay 29.04 USD which is almost twice as much as you Americans pay (same thing with games we pay around 92.87 USD for a game which costs around 60 USD). Therefore i would prefare a b2p but if the price is fair I wouldn't mind a subscription.
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dav
 
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Post » Sat Mar 09, 2013 12:13 am

let's do 0.2g gold per month ... ~12USD

D:
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Robert DeLarosa
 
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Post » Fri Mar 08, 2013 5:45 pm

Pay to Pay please, these guys are right F2P does not truly exist, if you've played multiple big name MMORPG's (WoW, SWTOR, GW2, etc.) you know that these things aren't quite what they seem, I had a guild mate in SWTOR who is a subscriber and spent an additional 80 dollars buying stuff from coin shop buying packs that had a really rare chance to drop an item.
I haven't payed a penny over the initial fee for GW2 and don't intend to unless it is an expansion pack. I'm quite happy with the game and have already got more than my money's worth. How is that a bad thing?
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Jason Rice
 
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Post » Fri Mar 08, 2013 10:07 pm

I haven't payed a penny over the initial fee for GW2 and don't intend to unless it is an expansion pack. I'm quite happy with the game and have already got more than my money's worth. How is that a bad thing?
They have boxer gloves at cash shop c'mon..
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Scott
 
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Post » Sat Mar 09, 2013 7:37 am

Start a new Thread people
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Sunny Under
 
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Post » Sat Mar 09, 2013 5:01 am

I dont really mind the price too much, as long as its not more than 15-18 euros a month I can live with it, if its f2p and REALLY ALOT OF FUN I'll probably spend some in the cash shop just to be unique~ ( though I dont really see such a thing happening ) Im guessing its going to be Buy to play but if its b2p how are they gonna keep the servers running?I cant really imagine a cash shop in TES:O....
maybe some kind of subscription base? Buy the box with a monthly or bi-monthly fee?
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Naazhe Perezz
 
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Post » Sat Mar 09, 2013 5:05 am

They have boxer gloves at cash shop c'mon..
I bought those (and pretty much everything else)... with in-game gold.
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Louise
 
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Post » Fri Mar 08, 2013 9:26 pm

Where are the lore buffs on a cash shop being in the game. :bunny: How do you explain and tie that in to anything.
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hannaH
 
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Post » Fri Mar 08, 2013 8:17 pm

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Roddy
 
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