Retake movement is proving to be a liability. People are going so wild that it really looks like they are doing this just to harass BW out of jealousy or something, not because they had a genuine reason to dislike the ending.
The story is full of plot-holes and the advertised 16 endings was a single ending with 2 minor variations. And that ending depends on a single final choice, ignoring everything up to that point. Why should Bioware
not get severe lashback for that?
I've read about 10 - 15 pages of the "Retake Mass Effect" threads, and mostly what I've seen is cordial discussion. Yes, it's a bit wacky to get upset about a game ending, but I'd personally like to see Bioware (and EA) do some serious soul searching, because I think their games have significantly dropped in quality since the EA buyout.
Gamers complain when a vocal "Moral Majority" crowd riots to force game makers to change their content. They laugh at the poor Australians and Germans when games have to be altered to conform to laws that, again, are the result of very vocal groups pushing for games to be the way that they want. We say it's bad when it happens. Make claims of "artistic freedom/expression".
But now, they're doing the same thing - vocal activist group raising a fuss and trying to force a game maker to change their content.
I'm sure there's some hypocrisy in there somewhere.
IMO, not at all.
An external religious or political group that wants to crucify, burn, or cripple a game (or book, etc.) according to a narrow set of personal views that that group thinks of as the one universal truth is one thing. A group of fans that follow the story/lore and want it to thrive, but are unhappy with a particular development in that lore is completely different. ("Did Han shoot first", etc.) Also, in the second case, the continued existence of the "art" is entirely due to the continued interest of the fans. Often fans are upset about internal (to the lore/story) inconsistencies, such as huge, arbitrary changes of character, or other sloppy writing/plotting.
There's also a big difference between artistic integrity and just plain bad or lazy writing. Deus Ex Machinas, for example, have been considered lazy and poor quality writing for the last hundred years, for example.