But at least Beth answered the users' call. Broken Steel was much more than just recreating the ending. The main complaints were 1) Level cap of 20 2) The game actually ends (I liked the original ending, since like Fallout 1 it allows evil victory) 3) Too easy enemies.
Honestly, those are the biggest problems with Broken Steel. Yes, we got to level 20 too quickly.... but the solution wasn't more levels, it was slowing down the leveling. Adding 10 more levels (and more importantly, perks) screwed up the balance something fierce. The game having an "end" also wasn't a problem. And the enemies...... those bullet sponges were just tedious and annoying, rather than hard, except in rare circumstances (like the Mutant Overlord with a missile launcher, on an unreachable upper-story balcony in Georgetown. Whee!

)
So yeah - they answered the users' call. But my point is that it was a mistake... they could have used the basic Brotherhood/Enclave conflict storyline in a free-standing quest DLC like the other four (which I've got to believe they'd already planned on, if we're to believe that the mechanical changes - level cap, ending, etc - were "in response to complaints")
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I guess another thing is....
Gamers complain when a vocal "Moral Majority" crowd riots to force game makers to change their content. They laugh at the poor Australians and Germans when games have to be altered to conform to laws that, again, are the result of very vocal groups pushing for games to be the way that
they want. We say it's bad when it happens. Make claims of "artistic freedom/expression".
But now, they're doing the same thing - vocal activist group raising a fuss and trying to force a game maker to change their content.
I'm sure there's some hypocrisy in there somewhere.