Pony Effect Thread #64

Post » Mon May 14, 2012 3:29 pm

Retake movement is proving to be a liability. People are going so wild that it really looks like they are doing this just to harass BW out of jealousy or something, not because they had a genuine reason to dislike the ending.
Yes, the ending svcks. But rioting in an attempt to get a creative work changed seems like a bad concept, in general. (I was also not a fan of Broken Steel changing the - lousy - end of Fallout 3. Especially since it didn't actually improve the game, but made it worse.)
But at least Beth answered the users' call. Broken Steel was much more than just recreating the ending. The main complaints were 1) Level cap of 20 2) The game actually ends (I liked the original ending, since like Fallout 1 it allows evil victory) 3) Too easy enemies. The story was just a quick draft to get the DLC out in time.
And you must remember that you can't expect a BioWare-quality story from Bethesda. Compared to their earlier work, BS was just fine.
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Emma Louise Adams
 
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Post » Mon May 14, 2012 10:07 pm

And you must remember that you can't expect a BioWare-quality story from Bethesda. Compared to their earlier work, BS was just fine.
Unless you're easy to please :)
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Shianne Donato
 
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Post » Mon May 14, 2012 9:07 am

Unless you're easy to please :smile:
It's a tough thing to define, being easy to please. I was once said, "if you don't expect perfection, you will never get it". To me it was an invalid argument since it also means "if you always expect perfection, you will never be satisfied".
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Katie Louise Ingram
 
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Post » Tue May 15, 2012 12:39 am

They aren't really funding it though, completely different. They are justifying it's existance to the actual people whom fund it, the dev teams employers.

As far as I'm concerned, if I'm paying for it, I am funding it. I think it's splitting hairs to say otherwise. That doesn't mean I get to demand that they cater to my every whim, but neither does it mean that I should passively consume whatever I'm fed.
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Joanne
 
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Post » Tue May 15, 2012 1:33 am

Whenever someone is next on ME3; at the loading screen with the two Alliance computers look behind the one to the right and you can see a stack of papers with a paper-weight on them. The weight is a http://www.youtube.com/watch?v=shVT0t7nrxY&t=2m16s, re-used asset?
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Laura-Lee Gerwing
 
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Post » Mon May 14, 2012 8:01 pm

As far as I'm concerned, if I'm paying for it, I am funding it. I think it's splitting hairs to say otherwise. That doesn't mean I get to demand that they cater to my every whim, but neither does it mean that I should passively consume whatever I'm fed.
No it really isn't, your a customer, unless your funding some part of it's development cycle you are not "funding" it; people who fund something gamble initial investment on the chance to making money on the finished product. It's not splitting hairs because that's the entire justification for your arguement that ME3's ending is something you have a legitimate right to interfere with, I disagree with that notion and the notion that I have any right to lobby the company to change it's ending after it's release; they saw fit to release what they did, that's their decision. Call them poor writers and lower future expectation and hype for their games, that's your legitimate opposition.

Like how I expected Skyrim to largely cater to Fallout 3's clearly larger demographic of constant exploration, sw33t loot and no definative endings; Todd Howard came out and said after Fallout 3 that having a real ending was a "mistake that would not be repeated." So it's not exactly like that line of opposition hasn't acheived fan results in the past, for better or worse; the fans of exploration and having zero impact on the game world won out and have secured a long-term victory.
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Rich O'Brien
 
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Post » Mon May 14, 2012 2:14 pm

But at least Beth answered the users' call. Broken Steel was much more than just recreating the ending. The main complaints were 1) Level cap of 20 2) The game actually ends (I liked the original ending, since like Fallout 1 it allows evil victory) 3) Too easy enemies.

Honestly, those are the biggest problems with Broken Steel. Yes, we got to level 20 too quickly.... but the solution wasn't more levels, it was slowing down the leveling. Adding 10 more levels (and more importantly, perks) screwed up the balance something fierce. The game having an "end" also wasn't a problem. And the enemies...... those bullet sponges were just tedious and annoying, rather than hard, except in rare circumstances (like the Mutant Overlord with a missile launcher, on an unreachable upper-story balcony in Georgetown. Whee! :tongue:)


So yeah - they answered the users' call. But my point is that it was a mistake... they could have used the basic Brotherhood/Enclave conflict storyline in a free-standing quest DLC like the other four (which I've got to believe they'd already planned on, if we're to believe that the mechanical changes - level cap, ending, etc - were "in response to complaints")

-----

I guess another thing is....

Gamers complain when a vocal "Moral Majority" crowd riots to force game makers to change their content. They laugh at the poor Australians and Germans when games have to be altered to conform to laws that, again, are the result of very vocal groups pushing for games to be the way that they want. We say it's bad when it happens. Make claims of "artistic freedom/expression".

But now, they're doing the same thing - vocal activist group raising a fuss and trying to force a game maker to change their content.

I'm sure there's some hypocrisy in there somewhere.
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N3T4
 
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Post » Mon May 14, 2012 9:53 am

No it really isn't, your a customer, unless your funding some part of it's development cycle you are not "funding" it; people who fund something gamble initial investment on the chance to making money on the finished product. It's not splitting hairs because that's the entire justification for your arguement that ME3's ending is something you have a legitimate right to interfere with, I disagree with that notion and the notion that I have any right to lobby the company to change it's ending after it's release; they saw fit to release what they did, that's their decision. Call them poor writers and lower future expectation and hype for their games, that's your legitimate opposition.

We'll have to agree to disagree over this one. I have a fundamentally different point of view to the way you see things.
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Natalie J Webster
 
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Post » Mon May 14, 2012 5:10 pm

Honestly, those are the biggest problems with Broken Steel. Yes, we got to level 20 too quickly.... but the solution wasn't more levels, it was slowing down the leveling. Adding 10 more levels (and more importantly, perks) screwed up the balance something fierce. The game having an "end" also wasn't a problem. And the enemies...... those bullet sponges were just tedious and annoying, rather than hard, except in rare circumstances (like the Mutant Overlord with a missile launcher, on an unreachable upper-story balcony in Georgetown. Whee! :tongue:)

This, Broken Steel was a huge mistake, completely destroyed any hope of balance that Fallout 3 could achieve. It didn't help that you had 25 skill books or a huge amount of skill points. I played with it for a while but the balance issues, bullet sponge enemies just ruined Fallout 3 for me. I was better off with all the other DLC minus Zeta and Broken Steel.
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Add Meeh
 
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Post » Mon May 14, 2012 11:08 am

Honestly, those are the biggest problems with Broken Steel. Yes, we got to level 20 too quickly.... but the solution wasn't more levels, it was slowing down the leveling. Adding 10 more levels (and more importantly, perks) screwed up the balance something fierce. The game having an "end" also wasn't a problem. And the enemies...... those bullet sponges were just tedious and annoying, rather than hard, except in rare circumstances (like the Mutant Overlord with a missile launcher, on an unreachable upper-story balcony in Georgetown. Whee! :tongue:)

Yup, which is why i'll always call it "So Very, Very Broken Steel :shakehead:" :hehe: Atleast Obsidian had the decency to break the game smoothly over four DLCs :P

No one should ever use that as an example for anything positive :tongue:
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bonita mathews
 
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Post » Mon May 14, 2012 12:29 pm

Fallout 3 was never balanced, ever. I could steam roll the game on the highest setting. All the DLC did was made it comical. I found Broken Steel an improvement over the [censored] non-sensical can't keep track of my own characters abilities ending. Seriously if they wanted it to end like that then why give you all these other methods to survive it? Like the super mutant, or a truck load of anti radiation meds, suits, and perks. I could car eless if the increased the cap or not, the story made no sense in the context of the Fallout universe. If they had the skill to set up and pull off the original ending I would have been impressed. They didn't, so they had to fix it and make a new ending.

Here is how I rank them.

Hypothetical good ending where you sacrifice (loose ends like super mutants, and why basic radiation meds won't work are tied up ect.) > Broken Steel > Comical original ending with contrived plot twist and so many plot holes the titanic looks like the worlds most sea worthy vessel while it currently resides at the bottom of the ocean in a wreck.
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Curveballs On Phoenix
 
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Post » Mon May 14, 2012 11:55 am

Spoiler
RIP Major Kirrahe...
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Catharine Krupinski
 
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Post » Mon May 14, 2012 5:48 pm

We'll have to agree to disagree over this one. I have a fundamentally different point of view to the way you see things.

I have to agree with you, personally. The money they make from sales is what provides them the capital to create and innovate new games. Without the customer, there is no need for the product and without the customers cash there is nothing to pay the workers with and thus no game can be made. Cuting the customer out of the equasion simply doesn't work.
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Nicholas C
 
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Post » Mon May 14, 2012 11:06 pm

I have to agree with you, personally. The money they make from sales is what provides them the capital to create and innovate new games. Without the customer, there is no need for the product and without the customers cash there is nothing to pay the workers with and thus no game can be made. Cuting the customer out of the equasion simply doesn't work.
By that logic then who "funds" new IPs? The customer is the customer and nothing more, they compensate those funding the game and the reception of that game may precipitate the making of a sequal. The customer justifies the decision to fund new games.
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Lyndsey Bird
 
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Post » Mon May 14, 2012 1:45 pm

No one should ever use that as an example for anything positive :tongue:
I would, since considering how BW has previously made grade A stories and ruined it here in the last minutes we would expect higher quality should they give in and provide us what we deserve. Broken Steel is Broken Steel but I can't really go offering things like Darkest Hour as examples since 99% here don't know what I'd be talking about.
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Suzy Santana
 
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Post » Tue May 15, 2012 1:11 am

What's the model ships and stuff that you can purchase? Also, what's the activate button on the fish tank in the cabin do?
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Carlos Vazquez
 
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Post » Mon May 14, 2012 9:39 pm

What's the model ships and stuff that you can purchase? Also, what's the activate button on the fish tank in the cabin do?
The model ships are... model ships. I don't understand your question.

The button feeds your fish, which you'll need to do if you don't want them to die.
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Alisia Lisha
 
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Post » Tue May 15, 2012 12:04 am

The button feeds your fish, which you'll need to do if you don't want them to die.
You can also buy a VI to automatically feed your fish in Citadel Presidium for about 20,000 creds if I recall correctly.

I never had fish myself. I always forgot to feed them - I visit the cabin only when I'm expecting visitors or when I change armor (though in ME3 armor is changed in level 5, so the cabin gets even less use).
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yermom
 
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Post » Mon May 14, 2012 2:35 pm

Anyone know where to get the sabre?
I'm in London now, so if it's somwhere like that place just before where I am, I'm gonna end up like http://www.youtube.com/watch?v=s_rPrhTx0vU car.
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Charity Hughes
 
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Post » Mon May 14, 2012 5:27 pm

You can also buy a VI to automatically feed your fish in Citadel Presidium for about 20,000 creds if I recall correctly.
That's if he's takling about ME3. If he wants his fish fed in ME2 he'll have to be nice to Kelly Chambers until she offers to feed them for you.
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joeK
 
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Post » Mon May 14, 2012 12:44 pm

Where do the model ships go?
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Roanne Bardsley
 
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Post » Mon May 14, 2012 12:13 pm

Where do the model ships go?
In the captains cabin, in the display case over the desk.
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Cassie Boyle
 
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Post » Tue May 15, 2012 1:18 am

Spoiler
RIP Major Kirrahe...

Spoiler
Serves you right for killing off Thane. :nono:
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Olga Xx
 
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Post » Mon May 14, 2012 1:47 pm

I haven't played any Mass Effects, but now I'm consider getting the first one(and if I like it, the rest will probably follow) and if someone could give pros and cons of it, I'd appreciate it.
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Dan Scott
 
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Post » Mon May 14, 2012 1:11 pm

Anyone know where to get the sabre?

Spoiler
At Horizon. At the room where you fight multiple Brutes and a Banshee. There is a computer console that let's you open the husk tanks. It's in the one where the console says "foreign material present" or something. Didn't find that until the third time in that place :lmao:
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Blackdrak
 
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