Possible Werewolf patch (for the near future)

Post » Fri Dec 16, 2011 11:18 am

One more word of mods, and i swear ill go werewolf form and Rip off your head and shove up your ass.


Ah right, console user. Sorry.
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matt
 
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Post » Sat Dec 17, 2011 2:28 am

Like to see them do the Werewolf more like the one's in Morrowind: Bloodmoon cand jump better Hit Harder Run Faster..Ea..Ea....
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Danger Mouse
 
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Post » Sat Dec 17, 2011 3:03 am

It may perhaps be something for modders in the future, to add perk trees to both werewolves and vampires. I know I would use it for sure. :)


Sorry but this is mainly for console users. Which is stated in the 1st comment, thanks for the thought though
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OJY
 
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Post » Sat Dec 17, 2011 1:18 am

Like to see them do the Werewolf more like the one's in Morrowind: Bloodmoon cand jump better Hit Harder Run Faster..Ea..Ea....


Well maybe not faster, they do seem fast enough to me, but yes other than that, hit harder, jump better, etc etc, We can only hope it happens though
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james kite
 
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Post » Fri Dec 16, 2011 10:38 pm

Hey everyone. I think it's about time we put some order into what we would like. So according to the posts this is what people have wanted in the patch;

More Power through levels.

More Durability through levels.

1st Person View.

Feed upon any humanoid (Falmer) <- edit

Better Jumping.

Forced Lunar transformation. Unless, the player has transformed during the day or they have Hircine's Ring.

I believe for the Lunar Transformation. The same flash effect when in werewolf form when the game is telling you, you are about to change back into your default form, should be the same for the Lunar change, so if you're in a city you have a chance to escape or find someplace no one can see you and then transform.

I personally believe we should leave it at that as our wants for the patch of the Werewolf. Does anyone else think there is something to change or anything?
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Claudia Cook
 
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Post » Fri Dec 16, 2011 10:13 pm

COOOL....Sounds awesome Jason....this would be a WICKED patch if they passed it! I really hope that they do! GOOD LUCK! ;)
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Anna Beattie
 
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Post » Sat Dec 17, 2011 3:29 am

Oh and continuing on from my previous post, Hircine's Ring will would also have it's current ability too.

Verac has also suggested that the "signal" for the character is close to transforming during the night rather that a flash would be something like growling getting louder or something more obvious incase people miss the "flash" effect does anyone have any suggestions?
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Kara Payne
 
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Post » Fri Dec 16, 2011 2:15 pm

Ok, so we've got Werewolves (Fighting) and Vampires (Stealth). Where my Liches at? We need a magic-focused Human(or Elven) monster PC option, and not one that looks all messed up like a rotting corpse or a saggy old Hagraven. Hook me up with that 80-proof embalming fluid and kick out the sick necromancies so I can consume human souls for power like i'm the King of Worms all day erryday. Become a monster under my own power, rather than a result of some "divine curse".
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Holli Dillon
 
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Post » Fri Dec 16, 2011 11:29 pm

Ok, so we've got Werewolves (Fighting) and Vampires (Stealth). Where my Liches at? We need a magic-focused Human(or Elven) monster PC option, and not one that looks all messed up like a rotting corpse or a saggy old Hagraven. Hook me up with that 80-proof embalming fluid and kick out the sick necromancies so I can consume human souls for power like i'm the King of Worms all day erryday.


Ugh o.O what?
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He got the
 
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Post » Fri Dec 16, 2011 11:12 am

warewolf is powerful enough, the vampire is the underpowered one, it is just a hassle

Yes, but isn't that the point? Vampirism is meant to be a hindrance as it is a disease. Werewolf on the other hand is completely optional and is meant to be a gift from the God of the Hunt.
On topic I agree werewolf's should get some sort of boost from leveling.
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elliot mudd
 
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Post » Fri Dec 16, 2011 10:10 pm

Yes, but isn't that the point? Vampirism is meant to be a hindrance as it is a disease. Werewolf on the other hand is completely optional and is meant to be a gift from the God of the Hunt.
On topic I agree werewolf's should get some sort of boost from leveling.


Do you think the list above is justifiable for a future patch? not a mod since this thread is mainly for Console gamers.
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Noraima Vega
 
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Post » Sat Dec 17, 2011 2:50 am

I don't think we should eat animals to replenish health. Just humans and humanoids. I mean, werewolves eat people to survive. It's been that way since Daggerfall and Bloodmoon.
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Sarah MacLeod
 
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Post » Fri Dec 16, 2011 9:10 pm

I don't think we should eat animals to replenish health. Just humans and humanoids. I mean, werewolves eat people to survive. It's been that way since Daggerfall and Bloodmoon.


okay so just humanoid including Falmer?
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Ashley Campos
 
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Post » Fri Dec 16, 2011 5:04 pm

I like the Werewolf alot but only one thing. I want different fur colors. It seems weird for all werewolves to just transform into the same black wolf
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Svenja Hedrich
 
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Post » Fri Dec 16, 2011 10:26 pm

Hey everyone. I think it's about time we put some order into what we would like. So according to the posts this is what people have wanted in the patch;

More Power through levels.

More Durability through levels.

1st Person View.

Feed upon any humanoid (Falmer) <- edit

Better Jumping.

Forced Lunar transformation. Unless, the player has transformed during the day or they have Hircine's Ring.

I believe for the Lunar Transformation. The same flash effect when in werewolf form when the game is telling you, you are about to change back into your default form, should be the same for the Lunar change, so if you're in a city you have a chance to escape or find someplace no one can see you and then transform.

I personally believe we should leave it at that as our wants for the patch of the Werewolf. Does anyone else think there is something to change or anything?

I can get down with this. I'm not so hot about the forced lunar transformations, but I already have the ring of Hircine so it wouldn't really apply to me.
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Kayleigh Williams
 
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Post » Fri Dec 16, 2011 11:29 am

I can get down with this. I'm not so hot about the forced lunar transformations, but I already have the ring of Hircine so it wouldn't really apply to me.


Thanks, and as noted it'd only be forced if the player hadn't transformed during the day :). Now all we have to do is hope that someone in Bethesda sees this or gets wind of it, and they approve it for a patch, I mean I really think it'd be a great patch :)
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Andrew Lang
 
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Post » Fri Dec 16, 2011 4:44 pm

I can't see Beth doing anything like this as a patch. Maybe a DLC. More likely, the modders will do something for all you folks who are jonesing for the werewolf stuff.
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CArlos BArrera
 
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Post » Fri Dec 16, 2011 5:31 pm

I can't see Beth doing anything like this as a patch. Maybe a DLC. More likely, the modders will do something for all you folks who are jonesing for the werewolf stuff.


PLease again this is for console players mainly, we've had enough comments about mods, and that obviously is not going to help us.

And we may as well try, they wouldn't do it if we don't ask, so atleast if we get straight what we are hoping for, and they see this they may do it, it's all about how luck really, and their willingness
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Jason White
 
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Post » Fri Dec 16, 2011 4:05 pm

A quick message to all PC gamers. Not to be rude, but STOP saying about fiing it with MODS... this thread is primarily for console gamers, while it's good of you to comment, please take note that PC isn't the only platform Skyrim is for.
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cutiecute
 
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Post » Sat Dec 17, 2011 2:27 am

Also a quick question upon something I've just noticed, the thread has been moved to cheats hints and spoilers....why?
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Gemma Archer
 
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Post » Sat Dec 17, 2011 2:25 am

Also a quick question upon something I've just noticed, the thread has been moved to cheats hints and spoilers....why?

Bethesda way of avoiding the issue perhaps?
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Charles Weber
 
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Post » Fri Dec 16, 2011 3:20 pm

I think the Werewolf ability should level up the more you use it, i.e. you gain more melee strength, night-vision and more elaborate take-downs the more you use it. Right now, werewolves get weaker as you level up and encounter more powerful enemies. I mostly keep the ability for the 100% disease resistance.
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Amy Cooper
 
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Post » Fri Dec 16, 2011 7:38 pm

Ugh o.O what?


Werewolves are the "Warrior" type monster, Vampires are the "Stealth" type monster. Where's my Magic-type monster character option? And please make it so I can go into populated places without being attacked by everyone - I don't see why a Lich can't make themselves look like Mannimarco rather than a rotting corpse. I also like that you become a Lich under your own power, rather than some curse or blessing from on high.

How about a DLC that adds a Lich faction and a quest that sees you turn yourself into a Lich and join their secret society. This of course would lead to a Lich-centered questline. This could tie into my earlier idea where someone tries to ressurect the Snow Prince.
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Lauren Dale
 
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Post » Fri Dec 16, 2011 1:02 pm

Lich?
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Wayne W
 
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Post » Fri Dec 16, 2011 4:29 pm

Lich?

A necromancer who achieves immortality and becomes some undead-looking skeleton guy with magical powers. Oblivion had liches.
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Emma Parkinson
 
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