Possible Werewolf patch (for the near future)

Post » Fri Dec 16, 2011 11:45 pm

I want forced lunar transformations. That would be epic.
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MatthewJontully
 
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Post » Fri Dec 16, 2011 6:11 pm

I want forced lunar transformations. That would be epic.


But it's already been shown that some Werewolves in Skyrim have control over the transformation, such as the Companions, but yeah i know what you mean like they were back in Morrowind, I suppose that would be okay, but really I think people like the control over the transformation. But it is something to think about maybe Also I love your picture of Aela and the Werewolf
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Sammygirl500
 
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Post » Fri Dec 16, 2011 5:03 pm

I want forced lunar transformations. That would be epic.


What's stopping you forcing yourself? Either every night at a certain time or once a month or whatever. I already roleplay that my character doesn't have a great control over his changes, sometimes he can't resist it if he sees a lovely juicy traveller out on the road at night and he has an empty stomach...
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Bones47
 
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Post » Fri Dec 16, 2011 6:00 pm

What's stopping you forcing yourself? Either every night at a certain time or once a month or whatever. I already roleplay that my character doesn't have a great control over his changes, sometimes he can't resist it if he sees a lovely juicy traveller out on the road at night and he has an empty stomach...


That's a thing I haven't roleplayed with my character yet. Maybe if the patch goes through I'll feel more comfortable with it ^_^
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Kirsty Collins
 
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Post » Fri Dec 16, 2011 3:45 pm

So is one-handed/light armor supporting the werewolf's attack and defense respectively confirmed or not? I heard on the wiki that it has no effect.
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Lauren Graves
 
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Post » Sat Dec 17, 2011 12:04 am

So is one-handed/light armor supporting the werewolf's attack and defense respectively confirmed or not? I heard on the wiki that it has no effect.


Funnily enough I looked that up and on some website this guy hade done extensive research. Well in short the result was One Handed alone increases it's damage (no perks) and Light Armor increases it's defense but even if you get both to 100 it's power isn't increased much in the grand scale of things.

But you see this is why i want this patch so the Werewolf is apart of the level not the perks, so everyone can use it effectively, and to make it stronger than it is now, so it is always effective in most circumstances at all levels, so it can always be the physial brute it should be.
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Samantha hulme
 
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Post » Fri Dec 16, 2011 3:14 pm

What's stopping you forcing yourself? Either every night at a certain time or once a month or whatever. I already roleplay that my character doesn't have a great control over his changes, sometimes he can't resist it if he sees a lovely juicy traveller out on the road at night and he has an empty stomach...

Yeah, I am going to be counting the ingame days and look up in the sky every night trying to see if there is a full moon or not. Roleplaying is good, I always do it. But I can't help the feeling knowing I triggered the shift into a wolf, not the moon.

But it's already been shown that some Werewolves in Skyrim have control over the transformation, such as the Companions, but yeah i know what you mean like they were back in Morrowind, I suppose that would be okay, but really I think people like the control over the transformation. But it is something to think about maybe Also I love your picture of Aela and the Werewolf

Not all werewolves. Just the ones in the Circle. Even Arbjorn from the DB brotherhood said he doubt you contracted Lycanthropy from anywhere else. The Companions are not ordinary werewolves, their version of "Lycanthropy" seemed to be modified when they did a pact with the Witches of Glenmoril. I always wanted Daggerfall Lycanthropy, which gave you the ability to transform at will twice a day. And in full moons, you get forced transformations. I mean it's always been that way in ES. Even Sinding comments on how men shift into beasts under the influence of the moons, it's why he got Hircine's ring in the first place.

And thanks. I like the picture too :)
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Baylea Isaacs
 
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Post » Fri Dec 16, 2011 11:31 pm

Yeah, I am going to be counting the ingame days and look up in the sky every night trying to see if there is a full moon or not. Roleplaying is good, I always do it. But I can't help the feeling knowing I triggered the shift into a wolf, not the moon.


Not all werewolves. Just the ones in the Circle. Even Arbjorn from the DB brotherhood said he doubt you contracted Lycanthropy from anywhere else. The Companions are not ordinary werewolves, their version of "Lycanthropy" seemed to be modified when they did a pact with the Witches of Glenmoril. I always wanted Daggerfall Lycanthropy, which gave you the ability to transform at will twice a day. And in full moons, you get forced transformations. I mean it's always been that way in ES. Even Sinding comments on how men shift into beasts under the influence of the moons, it's why he got Hircine's ring in the first place.

And thanks. I like the picture too :)


Well, maybe, maybe if there is a comprimise, though I want to ask do you believe there should be a patch to increase the werewolves strength and resistance to be better as we level up and to remove the perl linkage so every character class can use it effectively? so even at level 40 a werewolf can still kill butcher enemies, rather than get it's [censored] kicked?

Also what I was thinking is that once you get the beast Form you can control the transformation as now but also at night change or if you don't change during the day you and forced too at night? until you get the ring of hircine which allows unlimited transformations as now and more control? maybe perhaps?
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Monika Fiolek
 
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Post » Sat Dec 17, 2011 12:10 am

The thought had occured to me, even if this thread and the patch idea gets backed by alot of users, how will any of the Bethesda team or whom ever makes the patches know about this? I know I shouldn't take this sort of thing to heart as it is only a game, but I do feel passionate about things I put my hard earned money into, and I would greatly appreciate if the Werewolf patch actually went ahead. I do understand, alot of people won't care about the Werewolf as it's only a game mechanic and there are worse bugs, and others won't care because they use a PC and will get it modded. But I love this game, being one of the BEST rpgies I've ever played before, and most definately love the Werewolf feature which is why I'm so passionate about this patch to make something which is so fun at it's core and in it's design be so much more fun by giving it the power it should have. And I know a few people out there may support the patch idea. I just hope Bethesda will notice this.
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Unstoppable Judge
 
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Post » Fri Dec 16, 2011 4:32 pm

Well, maybe, maybe if there is a comprimise, though I want to ask do you believe there should be a patch to increase the werewolves strength and resistance to be better as we level up and to remove the perl linkage so every character class can use it effectively? so even at level 40 a werewolf can still kill butcher enemies, rather than get it's [censored] kicked?

Also what I was thinking is that once you get the beast Form you can control the transformation as now but also at night change or if you don't change during the day you and forced too at night? until you get the ring of hircine which allows unlimited transformations as now and more control? maybe perhaps?

I agree, yes. Werewolves should be stronger. I only survived by feeding on dead folks and scaring people away for "crowd control". But I think werewolves should be stronger, and have more stamina in human form, as well as strength increased. But at the cost of no resftul sleep and lunar transformations. It seems fair to me. Bethesda doesn't need to remake Lycanthropy, just add lunar transformations now.

The thought had occured to me, even if this thread and the patch idea gets backed by alot of users, how will any of the Bethesda team or whom ever makes the patches know about this?

Bethesda team members do read the forums, more than we think they do. I mean the game is done, they are just working on patches.
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Olga Xx
 
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Post » Sat Dec 17, 2011 1:21 am

warewolf is powerful enough, the vampire is the underpowered one, it is just a hassle

were wolf is a few minutes of (at low levels) unlimited power, vampire is passive pro's and con's
(I would think it would be cool if vampires could like command bats to disorient enemies or transform into a giant flying bat)
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Eduardo Rosas
 
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Post » Sat Dec 17, 2011 1:34 am

All you have said is what I already know. I do play the game, I do know about the Werewolf, I play as the Werewolf, but as I'm saying in the higher levels it feels weaker, which it shouldn't it's pros are it's supposed great strength and resistance to damage, but it doesn't feel as you progress. What I'm asking for is to balance it out better so as the character levels up the Strength remains strong and the resistance remains effective, and as for the roar it becomes uneffective against any enemy level 25 or over.

I've played the game with an older character who I leveled to 58 before starting a fresh, and as a Werewolf my damage was far less than the sword and the Werewolf was taking alot of damage, I felt that kind of ruined the whole "enhanced strength and resistance", and I know that it's not technically wearing any armor but it shouldn't take 100% damage from attacks because it's a Werewolf. So what i'm asking for from Bethesda is more strength out of the Werewolf and more resistance to damage as the character levels up, because as I've said before time and time again, at lowe levels it feel great and high levels it's lacking to the point we become weaker than we are in our default form, which shouldn't be the case.



I agree...


There is just one mod that I want and that is to make changes to this form..

1. Rather than an increase to the hp pool and no regeneration, I would like a 50 point increase to health (this is something your character gets upon becoming a werewolf and is not form specific) and have a regeneration equal to that of trolls while in form.
2. Wolves and werewolves treat you as an ally in human form too.
3. The ability to change becomes available between 9pm and 6am only (or whatever the time gap is for night, excluding the twilight hours). Time is doubled so you start with 5 min and each corpse you feed on adds 1min. (Ring works per normal) Edit: If you used the raw power (not the ring) and accumulate enough time to make it past 6am, you will change back anyway.
4. 20% weakness to silver weapons, 10% weakness to daedric and enchanted weapons. 10% resistance to normal weapons. while in werewolf form.
5. Weakness and resistance cut in half but still there while in human form.
6. 25% of your base damage in werewolf form (see chart above) is added to your unarmed damage while in human form.

Edit2: Also, from what I can tell, you can't jump any higher and it's your sprint that allows you to "run faster than a horse" although you do run faster than normal.

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Lexy Dick
 
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Post » Fri Dec 16, 2011 11:59 pm

were wolf is a few minutes of (at low levels) unlimited power, vampire is passive pro's and con's
(I would think it would be cool if vampires could like command bats to disorient enemies or transform into a giant flying bat)


That would be cool o.o Or turn into a Normal Wolf like the mod in Oblivion and a Bat
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Jessica Colville
 
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Post » Fri Dec 16, 2011 11:33 am

I agree...



I do like your idea about the new fixtures and new ideas, such as the Lunar change and such, but would this allow for a more powerful Werewolf form at higher levels do you think, so I'm thinking about other class types levels about 25, would the Werewolf still have it's major physical power at low level that it does at High levels? This is the thing I'm trying to get at is the Werewolf still needs to be powerful at like 40 or 50 or higher, I want to be able to run into a Dungeon or cave full of Bandits or Draugr, or Falmer, shift into Werewolf and take them all on without "too much" hassle. Also I do notice people really love the Lunar transformations, but what I had said to Vampire&Werewolf (or reverse) is a comprimise that the Lunar change only takes place if you hadn't changed during the day, which would allow for some people to have freedom. So that it is there as they need it, as Kodlak admitted, some percieve it as a Curse, some see it as a Blessing.
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SexyPimpAss
 
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Post » Fri Dec 16, 2011 2:20 pm

As far as I understand it, werewolves have two levels. Once you hit level 45 is it? werewolves get a buff to bring them up to speed. So if you're like level 40 or so and having problems, this is probably the reason.
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Arnold Wet
 
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Post » Fri Dec 16, 2011 3:11 pm

As far as I understand it, werewolves have two levels. Once you hit level 45 is it? werewolves get a buff to bring them up to speed. So if you're like level 40 or so and having problems, this is probably the reason.


Yes but this is what I percieve as the problem, they shouldn't level up suddenly they should grow with us gradually so even if we're at 39 their power has increased with us and even now it is a ferocious beast whose combat prowess is something to fear and a force to be reckoned with.

Also your picture is funny
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Amiee Kent
 
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Post » Fri Dec 16, 2011 10:07 pm

Personally I think the werewolves are powerful enough, I just wish I wasn't forced into third person to play as one, it's my main reason for hating being one. If they could handle first person viewpoints in bloodmoon they should be able to handle it now too. That's actually the same reason I don't use horses. I think if they were to patch anything into the game it should be first person perspectives for werewolves and horse riding. That and vampires need an adjustment, it ends up being a liability to be a vampire rather than being useful. :brokencomputer:
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Baby K(:
 
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Post » Fri Dec 16, 2011 10:51 pm

Personally I think the werewolves are powerful enough, I just wish I wasn't forced into third person to play as one, it's my main reason for hating being one. If they could handle first person viewpoints in bloodmoon they should be able to handle it now too. That's actually the same reason I don't use horses. I think if they were to patch anything into the game it should be first person perspectives for werewolves and horse riding. That and vampires need an adjustment, it ends up being a liability to be a vampire rather than being useful. :brokencomputer:


Alot of people have wanted the 3rd to 1st person view changing, but really the Werewolf isn't strong enough not at higher levels where it become weaker than the default form, that is why it needs fixing, the Werewolf needs more power behind it at all levels low and high. But yes and there should be a 1st person for the Horse riding so we can look at the back of a horses head, make it feel more natural. Yes?
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DAVId Bryant
 
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Post » Sat Dec 17, 2011 1:27 am

People need to stop saying mods will fix this, most people have an xbox or a ps3 and this information is useless to them.

They do scale slightly with your level I believe, they also get a boost to your health and stamina. The standing power attack will knock over pretty much anything, even giants. The sprint power attack will also kill most things. You can also exchange the power they have during the companion questline, such as calling upon wolves to help you.

You play on console, you accept that you're at the mercy of the devs. It's that simple.

Bethesda are unlikely to do anything with werewolves now. I've never seen them significantly change anything which wasn't a bug.
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Mr.Broom30
 
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Post » Sat Dec 17, 2011 3:22 am

Alot of people have wanted the 3rd to 1st person view changing, but really the Werewolf isn't strong enough not at higher levels where it become weaker than the default form, that is why it needs fixing, the Werewolf needs more power behind it at all levels low and high. But yes and there should be a 1st person for the Horse riding so we can look at the back of a horses head, make it feel more natural. Yes?

I only played a werewolf for a short time around lvl 15 or so and it seemed fine to me, of course like I said it was only for a short time, I wasn't a fan of the 2 minute transformations. I think honestly I prefered how werewolves were handled in bloodmoon as compared to skyrim's werewolves. And yes I would like horseback riding to feel more natural, in oblivion i didn't have any problem riding a horse in first person and as broken as oblivion's horse riding was skyrim's feels worse to me, but it's not even about looking at the back of the horse's head, it's about forcibly pulling me out of the eyes of my character to a broken riding system. Not having the camera follow directly behind your character in third when riding a horse makes it ridiculously difficult to control the horse. So instead of using a horse or a werewolf form (something I was actually hoping for in skyrim) I ended up not using either :confused: I don't mean for this to sound as negative as it seems though, horses wouldn't be so bad if they would just fix the camera and such. It doesn't make much sense to force 1st person players to use 3rd person and not impose the same kind of inconvienience on 3rd person players ever, seems like they just got lazy while deciding to animate. As for werewolves maybe they do need fixing, for me at lvl 15 it seemed ok but like I said I didn't use it extensively. Maybe I should give it a better test run on my next player to truly see how it is.
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StunnaLiike FiiFii
 
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Post » Sat Dec 17, 2011 2:30 am

Not always the case. After so long the roar becomes less effective and the sprint attack can miss, so really a more power and resistance would be great. Not too sure about vampires though, I've personally never used Vampires and never really had much thought of being one, my main focus is the Werewolves


Never seen it otherwise. They always keep running, the effectiveness never runs out for me. I wiped out Falkreath completely (Save for the unkillables) and 3 towns near by before I ended up in the middle of the Rift without anyone to kill and reverted.

Edit: Just to note, I'm on the PS3 (Unfortunately) and obviously can't use mods, so I'm not sure if there was some hidden patch on the werewolves or what. ^ is just how it goes for me.
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Emilie M
 
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Post » Fri Dec 16, 2011 6:04 pm

You play on console, you accept that you're at the mercy of the devs. It's that simple.

Bethesda are unlikely to do anything with werewolves now. I've never seen them significantly change anything which wasn't a bug.


I know we are at their mercy which is why I have started the thread to try and get some support for the patch, and they might do something about it, but if we don't try they won't so atleast there is maybe a small chance.
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krystal sowten
 
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Post » Fri Dec 16, 2011 11:09 pm

I only played a werewolf for a short time around lvl 15 or so and it seemed fine to me, of course like I said it was only for a short time, I wasn't a fan of the 2 minute transformations. I think honestly I prefered how werewolves were handled in bloodmoon as compared to skyrim's werewolves. And yes I would like horseback riding to feel more natural, in oblivion i didn't have any problem riding a horse in first person and as broken as oblivion's horse riding was skyrim's feels worse to me, but it's not even about looking at the back of the horse's head, it's about forcibly pulling me out of the eyes of my character to a broken riding system. Not having the camera follow directly behind your character in third when riding a horse makes it ridiculously difficult to control the horse. So instead of using a horse or a werewolf form (something I was actually hoping for in skyrim) I ended up not using either :confused: I don't mean for this to sound as negative as it seems though, horses wouldn't be so bad if they would just fix the camera and such. It doesn't make much sense to force 1st person players to use 3rd person and not impose the same kind of inconvienience on 3rd person players ever, seems like they just got lazy while deciding to animate. As for werewolves maybe they do need fixing, for me at lvl 15 it seemed ok but like I said I didn't use it extensively. Maybe I should give it a better test run on my next player to truly see how it is.



You do make a fair point about the horses, as for Werewolves, your still at 15 when the Werewolf still feels strong and durable but as you level up and your enemies get better weapons it rapidly feels sluggish and weak as for the roar that too effects less and less as time goes on, and as for the 2 minute thing you can extend it by feeding in case you didn't know :)
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Elizabeth Falvey
 
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Post » Fri Dec 16, 2011 12:18 pm

Never seen it otherwise. They always keep running, the effectiveness never runs out for me. I wiped out Falkreath completely (Save for the unkillables) and 3 towns near by before I ended up in the middle of the Rift without anyone to kill and reverted.

Edit: Just to note, I'm on the PS3 (Unfortunately) and obviously can't use mods, so I'm not sure if there was some hidden patch on the werewolves or what. ^ is just how it goes for me.


I'm on PS3 too, as for the roar when fought enemies in Werewolf form with my previous character (who was at about 58) the roar didn't effect many enemies anymore, and would eventually be killed by the numbers and the damage they dealt. While in Nord form I could take fare of them without much fuss
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Robert Devlin
 
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Post » Fri Dec 16, 2011 2:03 pm

You do make a fair point about the horses, as for Werewolves, your still at 15 when the Werewolf still feels strong and durable but as you level up and your enemies get better weapons it rapidly feels sluggish and weak as for the roar that too effects less and less as time goes on, and as for the 2 minute thing you can extend it by feeding in case you didn't know :)

Yeah I figured out the feeding thing after awhile and it ended up being kind of a hassle lol, I wasn't a fan of having to kill and feed on 30 people just to have a decent amount of time as a werewolf, which is something I don't understand because npc's can be a werewolf for as long as they want which leads me to believe they massacred and fed on the entire population of cyrodil. When compared to bloodmoon and your entire night of being a werewolf the experience kinda pales in comparison :sadvaultboy: I just think it could have been handled better, same goes for vampirism.
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Alyce Argabright
 
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