Possible Werewolf patch (for the near future)

Post » Fri Dec 16, 2011 4:31 pm

People actually use the werewolf form?
User avatar
Trish
 
Posts: 3332
Joined: Fri Feb 23, 2007 9:00 am

Post » Fri Dec 16, 2011 11:47 am

They could use a bit more health but they already do enough damage
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Fri Dec 16, 2011 7:29 pm

They could use a bit more health but they already do enough damage


And you have done this at higher levels 27-up? and i just tested yesterday the damage appears to be............random or maybe the enemy levels, i believe its the levels cause i butchered a squad of whiterun guards and some bandits ((Although few days ago a brigade of bandits wiped the floor with me werent even elites just typical iron/steel wielding bandits))
User avatar
Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Sat Dec 17, 2011 2:53 am

That, pretty much.

Werewolves and vampires both svck (no pun) at present. Modders take things that svck and make them svck less. The creation kit will be out soon.

Yeah, but that's only useful to the minority of ES players.
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Fri Dec 16, 2011 6:56 pm

Easy enough to fix, just calculate the werewolf attack and resistance according to your current level, making a level 60 werewolf more powerful than a level 1 werewolf.
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Fri Dec 16, 2011 7:11 pm

I've not had a problem with the werewolf. That character is level 35 now. We haven't had any problems. Changing into a werewolf boosts stamina and health by 100, my warrior has been going into nothing but stamina and health, so my health is almost boss-like now when I change, plus the speed of stamina regeneration is also boosted, I never ever run out, and can do back to back power attacks. It keeps all my enemies on the ground, so I barely if ever get hit. If there's too many, the shout button causes your werewolf to do a roar that sends them running in fear. You have auto kill almost. If you start out by sprinting in and doing a sprinting power attack it will almost always instantly kill the first opponent you hit. I haven't had the first problem with being a werewolf, if it's used tactically. There are some instances against some enemies that it's better to use my sword, but for bandits, and draugr, and some bosses, werewolf does just fine.


I understand what you mean, I mean it's ability to knock people off their feet is great, but it's not so great when some guy with a big two handed weapon comes up from behind and knocks off a large amount of health, and I know about the 100 increase in health and stamina, as I said I try and use it as much as possible but now my character is in the 30s, The Werewolf seems to be lacking in damage, and seems to do very little damage at most times against most enemies I'm fighting now, be they bandits, or Draugr or such and such, I think just a patch to allow the Werewolf's durability and strength to increase better with leveling would in my opinion be more beneficial so it has more strength behind it even at higher levels.
User avatar
james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

Post » Fri Dec 16, 2011 5:40 pm

Easy enough to fix, just calculate the werewolf attack and resistance according to your current level, making a level 60 werewolf more powerful than a level 1 werewolf.


That is what I'm hoping for where the Werewolf's power is increased by level, while right now it's increased via the level of the one handed and light armor perk which even if you get them both to 100 actually do very little difference, and while there is the "The Damage increases to 60 when you reach level 45" but I believe it shouldn't be like that and by time you reach that level everything else you have is so much better, which again I believe it shouldn't be, the Werewolf should power up with every level not a grouping of levels. So when we meet become level 45 the Werewolf will be stronger and more durable after the patch than it is now. Because now even at 45 (because I had an older character who made it to 60) the Werewolf felt very weak which I thought shouldn't have become the case.
User avatar
lucile
 
Posts: 3371
Joined: Thu Mar 22, 2007 4:37 pm

Post » Fri Dec 16, 2011 6:30 pm

People I do not mean to be rude but can we please STOP with the "mods will fix it" comments, not everyone uses a PC for their games, and I'm sure a majority of people also have Skyrim on console, I myself use a Playstation 3 on Skyrim, so i can get patches. So please enough of the modding comments, they're not helping. Thank you
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Fri Dec 16, 2011 8:16 pm

They could use a bit more health but they already do enough damage


I think you might mean "durability" since as people have posted the Werewolf's health is always 100 more than your character, so if it had more durability and could take more of a hit yeah that would be great, but as for damage at lower levels yes it does, but reach up to higher levels hell even levels roughly 25+ the Werewolf strength begins to feel rather lacking. So more damage too :)
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Sat Dec 17, 2011 3:03 am

id be happy with just having FPS view for werewolves like in morrowind. its pretty sad when i had more fun with werewolved in a game made almost ten years ago.


If the Damage and Durability patch goes through, they may take into consideration of all the comments left here, and they might put back in a FPS view and maybe even a higher jump like the Werewolves had in Morrowind. But for me I'd be content with more damage and durability, I personally like looking at my Werewolf fight enemies, and it also helps a little if someone is comming up from behind.
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Fri Dec 16, 2011 6:54 pm

That is what I'm hoping for where the Werewolf's power is increased by level, while right now it's increased via the level of the one handed and light armor perk which even if you get them both to 100 actually do very little difference, and while there is the "The Damage increases to 60 when you reach level 45" but I believe it shouldn't be like that and by time you reach that level everything else you have is so much better, which again I believe it shouldn't be, the Werewolf should power up with every level not a grouping of levels. So when we meet become level 45 the Werewolf will be stronger and more durable after the patch than it is now. Because now even at 45 (because I had an older character who made it to 60) the Werewolf felt very weak which I thought shouldn't have become the case.


You mean by durability, maybe a higher armor rating?
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Fri Dec 16, 2011 3:15 pm

You mean by durability, maybe a higher armor rating?

I do believe that is what he means, i know thats what i thought he meant by that and that is what werewolves need. hell they have thick hides not to mention wheres this "strong resistence to weapons" at?
User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Fri Dec 16, 2011 6:57 pm

You mean by durability, maybe a higher armor rating?
I dont think werewolves get armor, just more health. I think werewolves are just fine the way they are, but if i could add something it would be a sneak mode for it. Hey if a saber cat can do it.
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Sat Dec 17, 2011 1:01 am

I do believe that is what he means, i know thats what i thought he meant by that and that is what werewolves need. hell they have thick hides not to mention wheres this "strong resistence to weapons" at?


Yes that's what I'm mean so the Werewolf takes less damage from attacks :) and your right about the thick hides and such. I too have been wondering where this resistance has been.
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Sat Dec 17, 2011 1:25 am

I dont think werewolves get armor, just more health. I think werewolves are just fine the way they are, but if i could add something it would be a sneak mode for it. Hey if a saber cat can do it.


Werewolves I believe do need a higher durability/armor rating/ defense what ever you wish to call it, they need a higher one that increases to grow as we increase level by level this I believe should also include damage, because hitting an enemy wearing Steel armor or even hitting a Forsworn feels like like I'm slapping them in human form rather then slashing at them with "tremendous strength" as a Werewolf, so this also needs increasing, but stealth is also maybe a must have. Arguably the Werewolf could do with some work there are alot of things people want about the Werewolf that need change, some want FPS option, some want higher jumping like in Morrowind, stealth is something people want too, and I want a strength and "armor rating" increase per level thing.
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Fri Dec 16, 2011 10:46 pm

When you turn into a werewolf, all your gear, ALL YOUR GEAR, is unequipped. You are not wearing armor and you are not suppose to have anything in your hands. Thus, your character is not suppose to advance in any skill (because you essentially don't use any).

This is bugged, sometimes I have noticed a blade still in my hand after changing and attacking with said weapon will advance my 1hand skill. Again, this is a bug.

You get 100 hp boost to your health but lose the passive regeneration.
Other werewolves and regular wolves treat you as an ally. (even coming to your aid in a fight if they are nearby)
You start off at 2m30sec real time and gain 30sec per body you feed on.
You gain 50hp per body you feed on.
You have a howl. Default one is to cause all around to flee in terror. This can be swapped out for one of the other two. Detect life, and summon two wolves.
You run faster and sprint faster than a horse can run.

Couldn't tell you about strengths and weakness to element types but silver is suppose to either do full damage (negating any natural damage reduction) or do extra damage along with daedric weapons.

Your light armor skill level and the first perk goes towards establishing a natural armor rating but since you are not wearing armor, this skill will not increase from you getting hit.

The damage you do with unarmed is base 20 and has a +## that depends on level. My char is lvl 41 which falls within the 41-45 range giving me +50. So I do 70 unarmed damage per hand.
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Fri Dec 16, 2011 3:18 pm

People I do not mean to be rude but can we please STOP with the "mods will fix it" comments, not everyone uses a PC for their games, and I'm sure a majority of people also have Skyrim on console, I myself use a Playstation 3 on Skyrim, so i can get patches. So please enough of the modding comments, they're not helping. Thank you


yeah I hate these comments too even though I play on PC, because I don't like to download mods, and I think that bethesda should do that not modders.
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Fri Dec 16, 2011 2:46 pm

More powerful? All you have to do is roar and people run, then just hunt them down. It's easy and fun, Vamps need more help right now. Leave the Lycans alone. xD
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Fri Dec 16, 2011 10:45 pm

Yeah, but that's only useful to the minority of ES players.


Join the PC gamer master race! :celebration:
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Fri Dec 16, 2011 1:28 pm

When you turn into a werewolf, all your gear, ALL YOUR GEAR, is unequipped. You are not wearing armor and you are not suppose to have anything in your hands. Thus, your character is not suppose to advance in any skill (because you essentially don't use any).

This is bugged, sometimes I have noticed a blade still in my hand after changing and attacking with said weapon will advance my 1hand skill. Again, this is a bug.

You get 100 hp boost to your health but lose the passive regeneration.
Other werewolves and regular wolves treat you as an ally. (even coming to your aid in a fight if they are nearby)
You start off at 2m30sec real time and gain 30sec per body you feed on.
You gain 50hp per body you feed on.
You have a howl. Default one is to cause all around to flee in terror. This can be swapped out for one of the other two. Detect life, and summon two wolves.
You run faster and sprint faster than a horse can run.

Couldn't tell you about strengths and weakness to element types but silver is suppose to either do full damage (negating any natural damage reduction) or do extra damage along with daedric weapons.

Your light armor skill level and the first perk goes towards establishing a natural armor rating but since you are not wearing armor, this skill will not increase from you getting hit.

The damage you do with unarmed is base 20 and has a +## that depends on level. My char is lvl 41 which falls within the 41-45 range giving me +50. So I do 70 unarmed damage per hand.


All you have said is what I already know. I do play the game, I do know about the Werewolf, I play as the Werewolf, but as I'm saying in the higher levels it feels weaker, which it shouldn't it's pros are it's supposed great strength and resistance to damage, but it doesn't feel as you progress. What I'm asking for is to balance it out better so as the character levels up the Strength remains strong and the resistance remains effective, and as for the roar it becomes uneffective against any enemy level 25 or over.

I've played the game with an older character who I leveled to 58 before starting a fresh, and as a Werewolf my damage was far less than the sword and the Werewolf was taking alot of damage, I felt that kind of ruined the whole "enhanced strength and resistance", and I know that it's not technically wearing any armor but it shouldn't take 100% damage from attacks because it's a Werewolf. So what i'm asking for from Bethesda is more strength out of the Werewolf and more resistance to damage as the character levels up, because as I've said before time and time again, at lowe levels it feel great and high levels it's lacking to the point we become weaker than we are in our default form, which shouldn't be the case.
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Fri Dec 16, 2011 5:44 pm

More powerful? All you have to do is roar and people run, then just hunt them down. It's easy and fun, Vamps need more help right now. Leave the Lycans alone. xD


Not always the case. After so long the roar becomes less effective and the sprint attack can miss, so really a more power and resistance would be great. Not too sure about vampires though, I've personally never used Vampires and never really had much thought of being one, my main focus is the Werewolves
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Fri Dec 16, 2011 2:59 pm

I agree OP! I LOVE the werewolf myself but don't use it. I die more often than not in that form. I'm lv 31 and the wolf is almost useless. I to am on PS3 (soon PC), hope to see some kinda fix. You have my vote +1 :deal:.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Fri Dec 16, 2011 5:54 pm

I agree OP! I LOVE the werewolf myself but don't use it. I die more often than not in that form. I'm lv 31 and the wolf is almost useless. I to am on PS3 (soon PC), hope to see some kinda fix. You have my vote +1 :deal:.


Excellent thank you for the support :) I know if the patch goes through I'd most certainately use the Werewolf far more often, I love fighting as a Nord but fighting as a Werewolf to me is so much more fun.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Fri Dec 16, 2011 6:03 pm

Also a small nit pick, it claims you wont be attacked by wolves, a pointless perk if you have to be in werewolf form, i mean it makes more sense if you ARNT in werewolf form thats really the only way you benefit i mean the wolves sense the blood in you, hence why they wont attack. but no im still attacked by annoying pissant wolves
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Sat Dec 17, 2011 12:09 am

Also a small nit pick, it claims you wont be attacked by wolves, a pointless perk if you have to be in werewolf form, i mean it makes more sense if you ARNT in werewolf form thats really the only way you benefit i mean the wolves sense the blood in you, hence why they wont attack. but no im still attacked by annoying pissant wolves


True I know what you mean, but the Wolves would work on sight (and smell if they were real) so attacking a human/default character would be normal attacking what they'd percieve as a bigger version of themselves would be wierd so. Take it with a pinch of salt
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

PreviousNext

Return to V - Skyrim