When you turn into a werewolf, all your gear, ALL YOUR GEAR, is unequipped. You are not wearing armor and you are not suppose to have anything in your hands. Thus, your character is not suppose to advance in any skill (because you essentially don't use any).
This is bugged, sometimes I have noticed a blade still in my hand after changing and attacking with said weapon will advance my 1hand skill. Again, this is a bug.
You get 100 hp boost to your health but lose the passive regeneration.
Other werewolves and regular wolves treat you as an ally. (even coming to your aid in a fight if they are nearby)
You start off at 2m30sec real time and gain 30sec per body you feed on.
You gain 50hp per body you feed on.
You have a howl. Default one is to cause all around to flee in terror. This can be swapped out for one of the other two. Detect life, and summon two wolves.
You run faster and sprint faster than a horse can run.
Couldn't tell you about strengths and weakness to element types but silver is suppose to either do full damage (negating any natural damage reduction) or do extra damage along with daedric weapons.
Your light armor skill level and the first perk goes towards establishing a natural armor rating but since you are not wearing armor, this skill will not increase from you getting hit.
The damage you do with unarmed is base 20 and has a +## that depends on level. My char is lvl 41 which falls within the 41-45 range giving me +50. So I do 70 unarmed damage per hand.
All you have said is what I already know. I do play the game, I do know about the Werewolf, I play as the Werewolf, but as I'm saying in the higher levels it feels weaker, which it shouldn't it's pros are it's supposed great strength and resistance to damage, but it doesn't feel as you progress. What I'm asking for is to balance it out better so as the character levels up the Strength remains strong and the resistance remains effective, and as for the roar it becomes uneffective against any enemy level 25 or over.
I've played the game with an older character who I leveled to 58 before starting a fresh, and as a Werewolf my damage was far less than the sword and the Werewolf was taking alot of damage, I felt that kind of ruined the whole "enhanced strength and resistance", and I know that it's not technically wearing any armor but it shouldn't take 100% damage from attacks because it's a Werewolf. So what i'm asking for from Bethesda is more strength out of the Werewolf and more resistance to damage as the character levels up, because as I've said before time and time again, at lowe levels it feel great and high levels it's lacking to the point we become weaker than we are in our default form, which shouldn't be the case.