I believe the Werewolf should level up as the player does and leave the skills out of it, thus allowing a Mage or a Thief to be a powerful as a Werewolf if they need to fight hand to hand. So in short this is my plee to Bethesda to patch the Werewolf make it MORE powerful as we level up, I don't like feeling my sword does more damage than the claws of a Werewolf, the Werewolf should be able to do more damage and be able to take more hits without dying, it wouldn't be considered overpowered even it they made it 5 times as strong as it's cons more than balance it out without the use of magic, or health regen, and such other things.
The Werewolf's pros are it's great physical power but if this great power becomes pointless at higher levels theres no point to it and we shouldn't feel (in my opnion of course) that it should be useless.
I want to feel that I can kill a bandit marauder without too much worry of him or her killing me within 3 hits, or a mage fireballing me with an instant kill.
So if Bethesda could patch the Werewolf so it's Damage and Durability increase so it can be considered "powerful" at any level be it 10 or 70, as previously stated, the Werewolf has enough cons to allow it's power even as high as it could become to not feel overpowered, because of it's lack of long range capabilities, no character menu, no health regeneration, no sleep bonus, and so forth, and also give it the ability to "feed" from animals in the wild. Thank you for your time and I greatly hope this is considered.