Now there's some profound logic that everyone here should be applying
Now there's some profound logic that everyone here should be applying
Would still mean they are using up a second resource compared to the other classes AND have less inventory space.
ooh, someone is actually throwing in some good ideas instead whining about something
are you counting in the possibility that you don't have to play as an archer?
Great. That's you. However, a lot of other people wouldn't see it the same way.
I'm simply asking for him to prove that it's not a few people who want this. The reason why I claim that a majority of people who wouldn't want this is because a lot of MMO players are going to be in this game, as well as a large amount of "casual" games. These, and even some TES players to some extent, do not want a game that punishes the player to this extent.
But what if I want to? I'm going to be punished because I want to play as an archer? If you use this logic, very few people will play an archer and the whole balance thing will become messed up.
If you cannot find the numbers to support your claim, you should not expect him to do the same.
If nobody has concrete evidence, it's a useless arguing point
were arrows an issue like this in any previous elder scrolls games? did everyone always run out of arrows and die?
Are you thinking about the fact that MAges would be then in every way superior to Archers? Why would someone let an archer join the party when they can allow the a mage of the same level of skill play. The mage will NEVER run out of Magicka, whereas the Archer can run out of arrows, especially in PVP (and not able to retrieve them). The same approach applies to playing them. If I do not mind not playing an archer or a mage (which is most people) then why would i ever choose the Archer in terms of playing them, as it takes more resources to manage and i can loot less stuff.
They were also a single player game, where balance did not matter all that much. Besides that, the game was incredibly unbalanced anyway.
True, but maybe store the components on a pack mule/horse? I hear that they will be in-game. Yeah, mages in AC needed spell components (which cost money and took up inventory space) in order to cast them. So, I do understand where you are coming from in regard to "resources".
IF you can do that, how are you going to get to it in the middle of a battle, especially in PVP.
so mage is far superior becouse he has "unlimited" ammo. a good archer is always prepared. bad archer runs out of ammo and doesn't know how to play.
Archers of any kind can run out of ammo when they are in the middle of a huge siege in PVP, or fighting a boss and not realizing (or getting unlucky) on how long it would take and how many arrows they would actually need. So yes, a mage WOULD be superior because their Magicka regens and they never having to go fishing for ammo as well as having more space for loot.
so there were no issues, everyone always had arrows when needed.
well...if they ran out of arrows...what then? they would know to get more arrows next time and they would just switch to their second weaponry.
Then a lot of arguments on these forums are useless
No, seriously, I'm basing my claim off of experience and common sense. A lot of MMO players, especially more casual ones, do not want to be punished heavily or to have harsher death penalties (I know this topic isn't about this, but I'm using it as an example). I'm not saying everybody is like this, but a large sum of people are.
And yes, I can ask him to find the numbers to support his claim that "not a few" people want limited ammo. He said it, and I want him to prove it. If he actually has significant numbers to back his claim and can show it, props to him and I'll concede.
Usually not. First off, I bought an incredible amount of arrows and usually never ran out, since I hardly used archery. But that's besides the point. This is an MMO, not a TES SP game. Balance is less of an issue in a SP game (as you're the only player), but a much higher one in an MMO. If you can give a method of adding limited arrows while also keeping the balance between the other weapons, while making a majority of the player base happy with the method, I'll be glad to hear it.
What if they don't have second weaponry? What if they only want to be an archer?
And you cannot use the argument they should have been more prepared. Other classes wouldn't have to be as prepared as archers, so why should archers have to be more prepared than other classes?
and they would not be ranged anymore, which was probably the ENTIRE point of playing an archer in the first place. an archer who can run out of arrows half-through a siege or a Mage who can be anywhere a archer can and last much longer at ranged, If you still do not understand which one would be more liked and grouped with and more balanced, then you are wearing rose-tinted glasses and cannot see the obvious.
There were also never huge battles in the single player games, and yeah, mages WERE generally better than archers, actually.
give archer a equipment slot for arrows, make the stack big enough.
becouse it's the nature of their class to have ammo. also most archers use dagger as a side arm. if you don't want that dagger, it's your fault that you didn't have it when you most needed it.
But then the archer has to buy arrows or make them. What does the magic and melee users have to do?
Sieges and boss battles you are not familiar with still might make you lose arrows than you have AND IT IS STILL A SECOND RESOURCE.
Also, then there would be NO difference from having infinite ammos anyway, making it a waste of extra coding work.
While it may be the nature of their class, it would cause balancing issues as well as making players generally annoyed.
Why should I have to need it? You're not listening to what me and other people are trying to say. Other classes don't need a second resource, so why should archers need one? Again, it would mess up the balance of the game, which is one of the most important things in an MMO.
the point in this class system is freedom to play whatever you want. and that could mean you don't have to be strictly bow user. you obviously love the mage so why do you give so much damn about this archer?
there were big battles but yes not that big that teso is gonna have. in cyrodiil we have many keeps where you can go restock your arrows IF you run out. if your argument is that people wouldn't group with archer becouse he is so stupid that he runs out of arrows, that is the players fault, not weakness of the class.
not in an MMO. most games and players could care less about ammo. DDO has Ammo, not only are mages more powerful anyway, people have so many arrows that they wonder what the point of having ammo was in the first place other than to be more like D&D (where quite a few dungeon masters ignored the ammo thing as long as you just said "i restock at the store" or "i pick up all the ammo from the dead bodies" and many just completely ignore it since it is just annoying to keep track of.)
No, that is the fault of the game design. Archers should not require a second resource while other classes do not.