if there was such thing, it would sort of make sense. but since there's not such thing, we are back at the same point as before.
if there was such thing, it would sort of make sense. but since there's not such thing, we are back at the same point as before.
Most DO count that as a disadvantage and it IS the very Description of a disadvantage compared to Mages.
and why cannot you not roleplay it?
Okay, you may not. However, other people will. The game developers will. The PvPers will. Casual players will. A lot of people will.
Sometimes immersion has to be sacrificed for balance.
casuals....
becouse there would need to be a backstory about such items in the lore.
i dont think you are considering whats good for the game, you are only using personal bias for your argument. there are things i would like in game but would not go over very well with most people so even though i would like them i know they should not be in the game. limited arrows is like this. you might like it but most would not. limited ammunition adds nothing but a tax to 1 play style.
It's not because of casuals. It's because of game play and balance. I consider myself a hardcoe casual of sorts, meaning I'm not a hardcoe player who plays for hours on end but neither am I the guy who only plays for 2 hours a day, yet I am not supporting limited arrows.
1. nope, most of the people on the forums here are not casuals and few people here seem to be agreeing with you.
2. Well, if there are ways to make bound weapons, it only makes sense to have bound arrows (skyrim, i think, had them) and since it is possible in lore to make a permanent bound item effect(like in Morrowind) then it makes sense that someone took a quiver and could easily enchant it with some-sort of bound arrows spells.
The typical reply of the jerk who wants everyone to play THEIR way. God forbid, they don't want the hassle of playing without having to gather arrows .
Why should I have to constantly spend time and in game currency purchasing arrows AND potions, when other classes only have to purchase potions before a battle?
what if warrior runs out of healthpotions? what if healer runs out of manapotions? what if mage runs out of manapotions? some serious disadvantage right here! where's the balance in this?
because Archers have to deal with that as well AND would have to deal with arrows.
Stupid argument. Healer and mage have mana regen, they just have to slow down the spell casting a few seconds. Warrior can find a healer.
First off, all classes will use health potions and "mana" (magicka) potions. They're not limited to a single class. The point we're stating is that archers require a secondary resource in order to play their class in addition to all the other potions/food they might need. Other classes will only require the potions, archers would require potions and and arrows.
you seem to hate casuals. you should remember that if not for casuals this game would not even be in the works right now. the elitist attitude is funny to me as the elite are the minority. casuals are driving the market. also note that the term casual is misused a lot also. it is thrown around as a put down. of you are just a casual. truth is there are many people in this world that have lives outside of games. they have real life responsibilities that they need to take care of. this does not mean these people are worse than you or me in game, they just have less time to play. when they play they could go all out. to be honest i would that the people with less time to play tend to get more done while the people with all the time in the world tend to sit in general chat fighting over stupid stuff that most people dont care about. the term casual should die along with immersion
why would you need to do anything in the game?
if there is no quiver with bound arrows spell or ANY reasonable explanation it is lore breaking.
what if archers run out of stamina. if you want to talk balance you need to include all the info. the game is balanced with unlimited arrows, adding arrows would unbalance the system
Erm...my character still has to purchase said items. Since I'm playing my character, I have to do these things in order for her to do these things. She doesn't have free will y'know.
This poll is kinda pointless. its like asking people.....
do you want free money? Poll 100%
or would you rather work for it. Poll 0%
I'm just going to ignore the first part.
So what if it lore breaking? Balance in the game needs to remain, and if lore has to be broken to do that, then it will be broken. This is not Skyrim Online, this is an MMO.
Skyrim has bound arrows appear with the bound bow. Only makes sense that part of that bound bow spell is summoning the bound arrows. Just because your character never have to go to the bathroom or eat does not mean you character does not need to.
2 different things. money and gameplay is different. i find it funny though how we viewed the bias in a different way. i feel the poll is more biased the other way yet that way is still losing
again, the needs to be explanation from the lore side of the game, why there is infinite arrows. they cannot just be unlimited and that's it. it needs backstory.
You can make an infinite Bound Bow/or bound item in general spell/enchantment in Morrowind and common sense (of ANY sort) says the bound bow spell in skyrim is actually a 2-part spell (since arrows are not always summoned as well in the other games) which means it would be easy to enchant something to make infinite bound arrows. I am using lore and common sense with this.
but why the whole tamriel is using that sort of magic?
i disagree. balance > lore. this is not a single player game that does not need balance at all. this is an mmo with a heavy focus on pvp, balance is the most important thing
edit: about the lore, why does it need to be explained? will there be a lore explanation for respawning mobs? a lore explanation for a quest being complete a million times? how come a million people helped repair this boat yet its still there damaged
This exactly. Lore will be sacrificed for the sake of balance. This is one of those instances.