@1- Good enough. What would your estimate be then?
@2- I guess i could buy the narcissism bit if i was talking about just me, but that's just not the case. Again, sorry you took it that way.
As to recouping losses, please go back and read my post-the initial one you responded to.
That's what i wrote word for word at the end. No edits. though i did highlight the parts you seem to not be getting. Here they are listed below without the need to deal with context
* Arkane is a smaller developer, or they would have just published Dishonored themselves.
* Zenimax has Bethesda(One of Arkane's sister companies) publish the game since they are bigger.
* 'Some' means just what it means...some. Not all, just some.
* 'Pure speculation' means just my guess, not necessarily the way things are.
Hope that cleared my post up a bit. If not, all i can say is sorry.
I do have one question for you however: What part of this fiasco warrants more than, how did you put it, "a load of crap coming from the doomsayer part of the population that starts assuming the worst possible conclusion"? Assuming of course the worse possible outcome is no DLC making it to the PS3 version of Skyrim-which we have been parked next to for quite a while now based on the tiny bit of information we have been given from Bethesda's various and sundry mouthpieces.
I had this nice big post typed up, but then my computer deleted it

1. Basically, if you look http://unrealitymag.com/index.php/2011/04/29/how-your-60-video-game-is-chopped-up/, you can see roughly how a game's cost is broken down. Based on those statistics, Bethesda softworks(the publishing group) would get 30%, or about $15 million in gross profit. Bethesda game studios gets 15%, which is about 7.5 million. Finally, the marketing team(which is one of the two "bethesda" companies) gets another 7.5 million. Therefore, at most the two bethesda groups would see $30 million gross profit. Then there's all the malarkey involving Zenimax, since they own them both.
2. I get that you're just speculating. Thing is, people have a bad tendency to believe speculation as truth and pass it on as such.
From what I remember of their description of their progress(from http://www.ign.com/articles/2012/10/05/bethesda-skyrim-ps3-dlc-problems-on-us-to-solve), it sounds like they've got it almost stable enough for release, but there's still a bit too much risk of failure. Remember that they've also got another DLC in the works, so whatever coders are trying to fix Dawnguard are also needed to work on this new DLC. Depending on how they prioritize or split the workload, they could easily end up delaying one or the other because they need to work on both. Theyh've only got so many employees.
Thing is, this is the FIRST DLC. There's been nothing but speculation that there's not going to be anything released ever, but we've still got at least one more coming up, quite possibly two or three. It's a bit ridiculous in my opinion to say there's never going to be anything when there's been no clear statement about how much progress has been made on anything. Though that could be them covering their butts trying to avoid getting burned.
Besides, there is the interesting fact that the PS3(like everything else on this console generation) is running low on time anyway before new consoles are released.
On a different(and last) note, it makes more sense to make a fix for Dawnguard than release a new game and drop the console completely. If they don't release any DLC on the PS3, they stand to take an even bigger hit to their reputation and lose far more than what they make with Dishonored