The really fun part is that there are actually people doing their very best to defend less game.
Less somehow means a better game, less somehow means more replayability, less somehow means more fun.
Its fine that we dont even have a quarter of the apparel slots, its fine we have less than 2% of spells, less than 25% of weapons, because I suppose in their eyes Beth could ship a brick and they would insist it is the best brick they ever played. Attributes are gone, guilds are (mostly) gone they sure dont do anything anymore, lore is reduced to a snippet of the pre-Oblivion era, no spellmaking, no attributes, no classes, no armour degradation, no birthsigns, no NPC disposition, no branching quests, were stuck with the same jump height and run speed the entire game, and somehow, for some inexplicable reason this all adds up to a better game, somehow in some warped way it is better like this.
As if all these completely nonsensical statements werent enough, we can go one step further and insist that removed features are still in the game, even though they are manifestly not.
That is what grinds my gears above all else, the mindless defence of something undefendable, using crooked logic.
And I find it amusing that there are people who claim that having a bunch of things that don't work makes a game better, that having clumsy, contrived and counter-intuitive attributes, classes, minor/major skills is better than having seamless and cohesive perks and skills and a straightforward leveling system that let's you play your class the way you want it.
I also find it amusing that people believe that they are true rpg fans because they are devoted fans of Morrowind/Daggerfall, which by no means are any less action-rpg than Skyrim, Fallout 3 or Mass Effect...run around in first-person and use your button controls to jump across obstacles, sidestep enemies and aim and click as much as you can to hit and damage enemies, which is exactly what you do in all of these games. Morrowind, Oblivion and Skyrim are essentially exactly the same type of games, Skyrim simply does the translation from character creation/development to game simulation more seamlessly and with less crippled mechanics to work around.