Which bit of causality am I confusing now? You still haven't finished.
XD. Oh man. That is still funny to me. Have you actually played a game that required a spreadsheet?
Yeah, it's called "Oblivion". There was no point to having pages of numbers to define your character. It was utterly pointless. It's only function was to allow people to sit and do the calculations to figure out how to get the most bang for their buck every time they leveled, and to find gimmicks to game the enemy leveling system. That's it.
I won't argue with that. The only concern they'd have to address is redundancy, as most of what they implemented are standard RPG ideas (criting, bleeding, and ignoring armor). Crossbows would really just be harder hitting bows that would require different ammo, they'd also be heavy which would restrict movement. Accuracy would probably be less than a crossbow and reload time would probably be higher.
Spears would have longer reach and would probably be quicker than swords, but slower than daggers.
That's honestly all I could think of. I've never held a spear, now have I ever shot a crossbow.
Crossbows had much longer reload times. I wouldn't object to their addition, so long as they had some realistic differences from bows that made them unique. A crossbow would largely be shorter range, higher damage and
very slow to reload. They would require different ammo. For the most part they'd be something warriors could shoot once at enemies and then drop and draw their melee weapon. It could have uses, but I could care less about them adding in pseudo-crossbows that fire as fast as bows. Actually, I'd be annoyed, because it would strike me as utterly ignorant.
I think the attributes needed to be retooled not removed.
I think their removal was excellent. They simply are an unnecessary mechanic for a computer RPG.
Spell creation not being in is an epic disaster to the entire system and that coupled with the loss of effects that added unique playing options has brought the system to its knees, I would have loved to see the old effects in Skyrim with spell creation.
To its knees? Lots of people seem to be very happy playing mages, you realize.
I would like the option to piece my armor on how I wish, but my character and roleplaying value is a huge reason I play this game. My characters are why I play this game for thousands of hours and what your character wears and uses reflects them as individuals, and that to a lot of us is very important.
That's fine, but what does that have to do with wanting the armor to consist of like ten pieces instead of four? Mixing and matching brought nothing but miserable results. Wearing a Daedric cuirass with glass greaves and a dwarven helmet and elven gloves and leather boots and hide pauldrons or whatever - you'd look like a crazy quilt.