You're claiming (to a degree) that the reason Bethesda gave up, or neglected the older fans (which we don't know) because they wanted money (something we also don't know). While money is always in their interest you're linking the two together without evidence for either. I could also argue for straw man fallacy, or attacking the motive.
Yes! That is a logical fallacy born of pure bitterness!
But it still has nothing to do with my original bit about Bethesda pulling a 180 on the core attraction of TES, repeatedly stripping things instead of followind their own fan's modding work, and making everyone who liked the older TES games go WTF. That all the changes may be logical, but WTF, and the general WTF ness of what they did.
Also: WTF Bethesda. If someone didn't already catch that.
No you didn't. I never efficiently-leveled a single level in Oblivion.
Seriously? Oblivion was the game I had to start over characters on. In MW I could lower the difficulty until my combat stats were up, but I had to leave it down with broken characters in Oblivion.
Lord knows the first 10 levels of combat in Morrowind felt like I wasted my time putting points anywhere.
Difficulty slider. That's what it's there for. -100 to +100% combat difficulty, bring it back to 0 when you've gained 10 combat skill levels.
if I spend too much time in a menu I start to feel like I'm doing taxes.
You hate Skyrims clunky interface too then?
How many times? I knew you was an alt...
I have a whole damn topic I started, if you want to talk about game design.