Removal of features.

Post » Sun Jun 10, 2012 9:35 am

You know, nobody has yet explained to me why they like their armor to come in ten pieces instead of four. Can anybody please explain this to me?

A greater level of customization.
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Elena Alina
 
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Post » Sun Jun 10, 2012 10:41 am

Yeah, it's called "Oblivion". There was no point to having pages of numbers to define your character. It was utterly pointless. It's only function was to allow people to sit and do the calculations to figure out how to get the most bang for their buck every time they leveled, and to find gimmicks to game the enemy leveling system. That's it.
I HATED Oblivions scaling system. I ranted about it here many times before. It was a total conflict in game design, having the lazy mass auto-scaling and attributes. They should have had one or the other, but not both. I see the crazy autoscaling as lazy on the Dev's part, so I'd prefer the attributes and hand-crafted content like in Morrowind. But the both combined IS hell. Fan mods more or less fixed that of course, but it was pretty bad.
But Oblivion is the most "spreadsheety" game you've played? Still funny to me. But was Morrowind too spreadsheety for you? It didn't have the insane scaling problem. It's the one I point to for what I liked about attributes.
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leigh stewart
 
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Post » Sun Jun 10, 2012 2:28 am

You know, nobody has yet explained to me why they like their armor to come in ten pieces instead of four. Can anybody please explain this to me?

IT's most likely options. I agree in terms of clothes, as I'm not a fan of clothes being all together. I'm also saddened by the lack of ushanka hats, but that's irrelevant. I didn't really care for the Morrowind style where you had around 8-10 pieces of gear, it just became annoying and my character was mismatched with these absurdly huge pauldrons. I like having boots (do you honestly ever buy shoes that aren't in pairs?), gloves, briastplate, and helm.
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NeverStopThe
 
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Post » Sun Jun 10, 2012 6:27 am

You know, nobody has yet explained to me why they like their armor to come in ten pieces instead of four. Can anybody please explain this to me?

Um, customization? The thrill of finding a new piece of armor you can fit into your existent set? Currently you only need to find boots, helmet, gloves and body and you're done. Hell, we only have one ring slot. There's no point to dungeoncrawling when it only takes that little effort to have an entire armor set completed.
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Steeeph
 
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Post » Sat Jun 09, 2012 10:19 pm



Yeah, it's called "Oblivion". There was no point to having pages of numbers to define your character. It was utterly pointless. It's only function was to allow people to sit and do the calculations to figure out how to get the most bang for their buck every time they leveled, and to find gimmicks to game the enemy leveling system. That's it.



Crossbows had much longer reload times. I wouldn't object to their addition, so long as they had some realistic differences from bows that made them unique. A crossbow would largely be shorter range, higher damage and very slow to reload. They would require different ammo. For the most part they'd be something warriors could shoot once at enemies and then drop and draw their melee weapon. It could have uses, but I could care less about them adding in pseudo-crossbows that fire as fast as bows. Actually, I'd be annoyed, because it would strike me as utterly ignorant.



I think their removal was excellent. They simply are an unnecessary mechanic for a computer RPG.



To its knees? Lots of people seem to be very happy playing mages, you realize.



That's fine, but what does that have to do with wanting the armor to consist of like ten pieces instead of four? Mixing and matching brought nothing but miserable results. Wearing a Daedric cuirass with glass greaves and a dwarven helmet and elven gloves and leather boots and hide pauldrons or whatever - you'd look like a crazy quilt.
That is what you think a lot of others would disagree.

You know there is slot of people that think the system is horrid one of the worst things Bethesda has done to this game other than the game crushing bugs.

Or I could put on one bonemold shoulder piece one my right arm, a bonemold brace on my left arm. Maybe I put on leather greaves and not a leather chest piece..
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Amy Melissa
 
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Post » Sun Jun 10, 2012 12:02 pm



Fair enough.

I'll concede that the perks could certainly stand to be more diverse, specific, and skill related.

Attributes are hidden pretty good, almost too good... they should be a little more apparent or refined, well and diverse for that matter too. I wonder if the Thieve's Guild narrative was actually a referendum on attributes?
Yes we certainly need mire diversity and Skyrim is far less diverse than previous iterations of TES.

I have not done that quest yet but I would jot doubt it my friend. I most certainly would not doubt it.
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michael flanigan
 
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Post » Sun Jun 10, 2012 8:04 am

Um, customization? The thrill of finding a new piece of armor you can fit into your existent set? Currently you only need to find boots, helmet, gloves and body and you're done. Hell, we only have one ring slot. There's no point to dungeoncrawling when it only takes that little effort to have an entire armor set completed.

Yet most RPGs only have 4-6 pieces of gear for a set. There is none of this left glove/right glove crap. Yes I understand if you want pants, or pauldrons (which are ugly), but really anything more than that becomes annoying.
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Deon Knight
 
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Post » Sun Jun 10, 2012 12:15 pm



A greater level of customization.
Which he obviously despises.
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Naomi Ward
 
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Post » Sat Jun 09, 2012 10:12 pm

I HATED Oblivions scaling system. I ranted about it here many times before. It was a total conflict in game design, having the lazy mass auto-scaling and attributes. They should have had one or the other, but not both. I see the crazy autoscaling as lazy on the Dev's part, so I'd prefer the attributes and hand-crafted content like in Morrowind. But the both combined IS hell. Fan mods more or less fixed that of course, but it was pretty bad.
But Oblivion is the most "spreadsheety" game you've played? Still funny to me. But was Morrowind too spreadsheety for you? It didn't have the insane scaling problem. It's the one I point to for what I liked about attributes.

How many times? I knew you was an alt...

At some point a game has to be fun, if I spend too much time in a menu I start to feel like I'm doing taxes. Its a fine line between customization and programming.

Lord knows the first 10 levels of combat in Morrowind felt like I wasted my time putting points anywhere.
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Stephy Beck
 
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Post » Sat Jun 09, 2012 9:25 pm

A greater level of customization.
IT's most likely options. I agree in terms of clothes, as I'm not a fan of clothes being all together. I'm also saddened by the lack of ushanka hats, but that's irrelevant. I didn't really care for the Morrowind style where you had around 8-10 pieces of gear, it just became annoying and my character was mismatched with these absurdly huge pauldrons. I like having boots (do you honestly ever buy shoes that aren't in pairs?), gloves, briastplate, and helm.

Well, okay - these are the answers I expected. And I get it - but Mitheledh, have you forgotten how insane mixing and matching the pieces of armor looked in Oblivion? And from what I've seen of the Morrowind armors - which I don't like to begin with - it would be even worse with more pieces of armor. Having iron greaves, a glass cuirass, a daedric helmet, elven gloves, dwarven boots, ebony pauldrons and a hide shield would just look like an armorer's shop threw up on you. You pretty much had to stick with matching armor to have it not look ridiculous.

With Skyrim you can get away with mixing some, but not much. I roll with all steel plate, except an ancient Nord helmet. I've got Lydia in all steel plate except regular steel boots because they came with an enchantment. I expect glass and elven could only be mixed with each other without looking ridiculous, and ebony, dwarven, daedric and orcish can pretty much only be worn in matching sets without looking absurd.
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kristy dunn
 
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Post » Sun Jun 10, 2012 6:56 am

IT's most likely options. I agree in terms of clothes, as I'm not a fan of clothes being all together. I'm also saddened by the lack of ushanka hats, but that's irrelevant. I didn't really care for the Morrowind style where you had around 8-10 pieces of gear, it just became annoying and my character was mismatched with these absurdly huge pauldrons. I like having boots (do you honestly ever buy shoes that aren't in pairs?), gloves, briastplate, and helm.

What's the best light armor in the game? Dragonscale. You know what, though? I really can't stand the pauldrons on that set. It'd be nice if I could leaves those off. Maybe even replace them with pauldrons from a different set. Or maybe I could wear the scaled upper torso with the leggings/lower part of the studded armor. That would be nice.

Well, okay - these are the answers I expected. And I get it - but Mitheledh, have you forgotten how insane mixing and matching the pieces of armor looked in Oblivion? And from what I've seen of the Morrowind armors - which I don't like to begin with - it would be even worse with more pieces of armor. Having iron greaves, a glass cuirass, a daedric helmet, elven gloves, dwarven boots, ebony pauldrons and a hide shield would just look like an armorer's shop threw up on you. You pretty much had to stick with matching armor to have it not look ridiculous.

With Skyrim you can get away with mixing some, but not much. I roll with all steel plate, except an ancient Nord helmet. I've got Lydia in all steel plate except regular steel boots because they came with an enchantment. I expect glass and elven could only be mixed with each other without looking ridiculous, and ebony, dwarven, daedric and orcish can pretty much only be worn in matching sets without looking absurd.

http://skyrim.nexusmods.com/downloads/file.php?id=6684 are nifskope hackjobs, but they should get the point across. Imagine if you could do these yourself from within the game.
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Pat RiMsey
 
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Post » Sun Jun 10, 2012 12:07 pm

You're claiming (to a degree) that the reason Bethesda gave up, or neglected the older fans (which we don't know) because they wanted money (something we also don't know). While money is always in their interest you're linking the two together without evidence for either. I could also argue for straw man fallacy, or attacking the motive.
Yes! That is a logical fallacy born of pure bitterness!
But it still has nothing to do with my original bit about Bethesda pulling a 180 on the core attraction of TES, repeatedly stripping things instead of followind their own fan's modding work, and making everyone who liked the older TES games go WTF. That all the changes may be logical, but WTF, and the general WTF ness of what they did.

Also: WTF Bethesda. If someone didn't already catch that.

No you didn't. I never efficiently-leveled a single level in Oblivion.
Seriously? Oblivion was the game I had to start over characters on. In MW I could lower the difficulty until my combat stats were up, but I had to leave it down with broken characters in Oblivion.

Lord knows the first 10 levels of combat in Morrowind felt like I wasted my time putting points anywhere.
Difficulty slider. That's what it's there for. -100 to +100% combat difficulty, bring it back to 0 when you've gained 10 combat skill levels.

if I spend too much time in a menu I start to feel like I'm doing taxes.
You hate Skyrims clunky interface too then?

How many times? I knew you was an alt...
I have a whole damn topic I started, if you want to talk about game design.
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Felix Walde
 
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Post » Sun Jun 10, 2012 4:49 am



I think saying "They should be in" is going a little too far. Modders could honestly implement spears, and crossbows, with perks, if they wanted. I dunno maybe I'm jaded by Minecraft (which never allowed the same access to code that Skyrim does) which had modders do some incredible things. There were tons of mods that had advanced AIs (well in comparison to vanilla minecraf), realism mods, towns, villages, storylines, even adventure maps that were almost exactly like Zelda.

Skyrim just has big booty mods, or nvde females... yes that's a huge understatement.
I disagree they should be in, its not anything completely game changing, if I said they should scrap the entire world that would be unfair.

I never understood why people want nvde and or lude mods in a videogame.
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Emmi Coolahan
 
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Post » Sat Jun 09, 2012 9:44 pm

Which he obviously despises.

Nope. Customization is a great idea, but mixing armor in Oblivion had laughable results. From what I've seen of Morrowind's armor, which I don't like, it would be even worse if you could mix ten pieces instead of Oblivion's five. Skyrim has four and it seems to work well.

Hell, Skyrim is better for mixing armor than its predecessors. I can mix leather and hide and iron and steel and studded and fur and the like without it looking utterly ridiculous. Most of the other armor types can't be mixed very much, if at all, or else they look ridiculous. Try a forsworn helmet with glass armor and dwarven gloves and daedric boots and see how you like mixing armors.
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Stephanie Valentine
 
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Post » Sat Jun 09, 2012 10:51 pm

Which he obviously despises.

I want to make a joke about barbies and all the accessorizing but I won't. I understand diversity, and I understand wanting to customize your character. But I also don't want to sacrifice practicality either for the sake of dressing up. If things like weapons, and clothes are on the table then a very logical critique is lack of factions. I'd like to become part of a temple, you see the Stendarr followers running around saving people and I want to do that too!
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Reven Lord
 
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Post » Sun Jun 10, 2012 10:18 am

Yet most RPGs only have 4-6 pieces of gear for a set. There is none of this left glove/right glove crap. Yes I understand if you want pants, or pauldrons (which are ugly), but really anything more than that becomes annoying.

I never asked for more than atleast also leggings, pauldrons, an extra ring and maybe cloak/bracers. That would be just the right amount of customization. Also I'm not sure what RPG's you play but most I played had a lot more slots than 4-6 :V
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Gemma Archer
 
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Post » Sun Jun 10, 2012 7:32 am



Nope. Customization is a great idea, but mixing armor in Oblivion had laughable results. From what I've seen of Morrowind's armor, which I don't like, it would be even worse if you could mix ten pieces instead of Oblivion's five. Skyrim has four and it seems to work well.

Hell, Skyrim is better for mixing armor than its predecessors. I can mix leather and hide and iron and steel and studded and fur and the like without it looking utterly ridiculous. Most of the other armor types can't be mixed very much, if at all, or else they look ridiculous. Try a forsworn helmet with glass armor and dwarven gloves and daedric boots and see how you like mixing armors.
What you like tho is not what everybody likes. I loved Morrowinds armor and I liked any of Her Hands armor mixed with anything, and I do mix armor on Skyrim.

Everybody has their own personal taste on what is tasteful and distasteful and I like glass shoulder guards on a daedric cuirass in Morrowind.

This has been fun you all hut I am going to do some more bug testing in Sky before I head off to bed.
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Michael Russ
 
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Post » Sun Jun 10, 2012 9:34 am

What's the best light armor in the game? Dragonscale. You know what, though? I really can't stand the pauldrons on that set. It'd be nice if I could leaves those off. Maybe even replace them with pauldrons from a different set. Or maybe I could wear the scaled upper torso with the leggings/lower part of the studded armor. That would be nice.

And that's fair. I've honestly never seen the dragonsbone armor as I've never gotten my smithing up that high. Honestly it has gotten to the point where I despise half the clothes, and armor in the game so I just wear normal clothes around. It provides for a harder experience and makes me feel superior to those inferior AI.

If I wanted to I would just end up modding new armor into the game, or getting some armor retextured. But most of the crap I see borders on WoW territory where it becomes this mess of spikes, buckles, and fire.

One thing I absolutely hate is the vascularity of the models in the game. Every single character has the vascularity of a bodybuilder and it pisses me off.
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Rik Douglas
 
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Post » Sun Jun 10, 2012 2:48 am

And that's fair. I've honestly never seen the dragonsbone armor as I've never gotten my smithing up that high. Honestly it has gotten to the point where I despise half the clothes, and armor in the game so I just wear normal clothes around. It provides for a harder experience and makes me feel superior to those inferior AI.

If I wanted to I would just end up modding new armor into the game, or getting some armor retextured. But most of the crap I see borders on WoW territory where it becomes this mess of spikes, buckles, and fire.

One thing I absolutely hate is the vascularity of the models in the game. Every single character has the vascularity of a bodybuilder and it pisses me off.

http://www.uesp.net/wiki/File:SR-item-Dragonscale_Armor_Female.jpg is the armor in question.
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Tanya Parra
 
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Post » Sun Jun 10, 2012 11:24 am

I never asked for more than atleast also leggings, pauldrons, an extra ring and maybe cloak/bracers. That would be just the right amount of customization. Also I'm not sure what RPG's you play but most I played had a lot more slots than 4-6 :V

I agree with pants, and the ring (although I think it was for balancing), don't really agree with the clock, or pauldrons. The RPGs I'm thinking of are mostly WoW, Tochlight, Final Fantasy, Mass Effect/Dragon Age. Granted its been a long time since I've played most of those games.

http://www.uesp.net/wiki/File:SR-item-Dragonscale_Armor_Female.jpg is the armor in question.

I'll just take your word on it... I have this weird thing about spoiling crap for me, especially now that I've seen most of the stuff in the game.
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BrEezy Baby
 
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Post » Sun Jun 10, 2012 9:23 am



I want to make a joke about barbies and all the accessorizing but I won't. I understand diversity, and I understand wanting to customize your character. But I also don't want to sacrifice practicality either for the sake of dressing up. If things like weapons, and clothes are on the table then a very logical critique is lack of factions. I'd like to become part of a temple, you see the Stendarr followers running around saving people and I want to do that too!
I disagree the faction have suffered in this game in there less diversity in Skyrim over the diversity in Morrowind and the factions over there. That game had the best factions and the most diversity, and there is nothing wrong with customizing your character to reflect the personality you give them.
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Celestine Stardust
 
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Post » Sun Jun 10, 2012 3:49 am

I disagree the faction have suffered in this game in there less diversity in Skyrim over the diversity in Morrowind and the factions over there. That game had the best factions and the most diversity, and there is nothing wrong with customizing your character to reflect the personality you give them.

My whole take is I want diversity but I want it to have substance and weight. The lack of factions, and faction interplay, really saddens me. I like customizing my character on a social level as well, and I'd love to be apart of the mages guild, and belong to the temple of Mara. It svcks that there are only 4 temple quests in the game.

But as I said before the modding really svcks right now. I'll wait for a mod to come along that opens up my avenue, and maybe I can finally live my dream of being a priest.
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Julie Ann
 
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Post » Sun Jun 10, 2012 11:32 am

One thing I absolutely hate is the vascularity of the models in the game. Every single character has the vascularity of a bodybuilder and it pisses me off.

And that's why i roll with females...
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~Sylvia~
 
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Post » Sun Jun 10, 2012 12:53 pm

I'm one of the few on the forums that loves the new style of leveling and lack of attributes. I don't need to see a physical number on my screen telling me that I'm getting more powerful-- in Skyrim I can feel it.

This says most that need to be said, before all that bickering for 4 pages started...

Game mechanics needs to be cohesive and work with the simulated environment as intended. The attribute mechanics through Daggerfall to Oblivion fell short at every attempt at creating a seamless character development system that worked well with the skill progression system. The mechanics introduced in Skyrim makes the character's metaphysical numbers and characteristics involved in the simulation effortlessly, previous TES mechanics were contrived and crippled attempts at representing characteristics in an action-oriented first-person environment.
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!beef
 
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Post » Sun Jun 10, 2012 6:58 am

The target audience for the series has gradually broadened and shifted away from CRPG fans towards fans of console action-adventure games. It's just something older fans have to accept.

With this shift in direction, a number of aspects of the series have unquestionably been simplified. However, other aspects have become more complex. It isn't all one big downhill slope...

Quite wrong there, see back when Daggerfall or Morrowind was released and you started playing them THEY were considered the shift away from "true" rpg's. YOU were considered part of the dumb-casual-noob-players who could only relate to fps games like Doom. Daggerfall was "dumbed down" to the "hardcoe" fans of classic rpg's....guess times never change...fortunately games do.
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Prisca Lacour
 
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