Removal of features.

Post » Sun Jun 10, 2012 8:47 am



True, but at least they actually have a deeper affect on the gameplay than just choice.
You do not think its possible that these things could not have been perked, they could be and they should be, the weapon current choices have minor differences nothing more.
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Sun Jun 10, 2012 9:47 am

True, but at least they actually have a deeper affect on the gameplay than just choice.

Um, not really. Their so-called deeper affects are so minimal they're pretty negligible.
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Sun Jun 10, 2012 6:53 am

He thinks skirmishing with spears is dumb, because that's not how it worked in real life. See the recent spear thread.

As a matter of fact, yes, I would like the weapons to have some degree of realism to them. What's the point in having spears in the game if it's really not a spear, it's a "spear" that basically works exactly like a "sword"?

I have no problem at all with swords, spears, axes, crossbows, what have you being in the game - none at all., What I want is for them to take the smallish differences that they have in Skyrim and make them more significant. What I don't get is why people are nerd-raging over something they admit is purely cosmetic "The spears had no effect on anything BUT OH I NEEEEEEDS THEM! SPEARS IS MY PRECIOUS!"

So please, by all means, add them back in - so long as they're unique. It's meaningless to add them in and have them be identical to everything else.

Oh, and as a matter of fact, http://youtu.be/HS7rVOOe_YQ And apparently you folks never had crossbows to begin with, at least not in Morrowind. You had something that looked like a crossbow but which actually worked like a bow and could be shot rapidly like a bow. Crossbows took time to re-[censored] the string - not one second, it took time and it meant you were standing there turning a crank. I doubt many if any of you actually want that; you want a bow that looks like a crossbow. The guy in the video was firing the crossbow faster than most people can shoot a bolt-action rifle - which is absurd.
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Sun Jun 10, 2012 4:38 am

What got gutted? Spears, crossbows, attributes, variable jump heights, spells, spellcrafting, first person horse riding, portable alchemy, skills, Guilds, etc...

We have marriage though!

Not portable anymore. What about the rest of my list?

We have marriage though!

Yep we have marriage... Isn't it past your bedtime yet?
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Sun Jun 10, 2012 10:24 am

You misread my post and then call me the joke? Lol.

Naw bro, I knew you were being a sarcastic pessimist in order to make a point. You used the cut features to discredit marriage in some way. Go back and read your post broski.


Um, not really. Their so-called deeper affects are so minimal they're pretty negligible.

But is that not the same as attributes, crossbows, spears, etc?
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Sun Jun 10, 2012 4:40 am

Um, not really. Their so-called deeper affects are so minimal they're pretty negligible.

Better minimal than nothing, and frankly it's at least a small step in the right direction. I want them to take those minimal effects and increase them so that there are more significant differences between weapons. We should by no means me moving back toward the mechanics of Morrowind.

Believe me, it might not sound like it, but I'm with the people who want more variety. For my next playthrough I plan to download and install several mods to increase the armor and weapons options in the game, at least on a cosmetic level. But frankly, I want Bethesda to move forward to real variety in weapons, and not just cosmetic variety.
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Sun Jun 10, 2012 12:22 am



The guild requirements were based upon attributes in Morrowind, and I haven't played Oblivion in ages. Honestly there are some new features in Skyrim that allows for some more unique play.
They were skill requirements you had to be proficient in your craft to advance within a guild.

I have always restricted myself to play a character how I feel they should play I have done that all the way back into Morrowind.
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Sun Jun 10, 2012 10:09 am

As a matter of fact, yes, I would like the weapons to have some degree of realism to them. What's the point in having spears in the game if it's really not a spear, it's a "spear" that basically works exactly like a "sword"?

I have no problem at all with swords, spears, axes, crossbows, what have you being in the game - none at all., What I want is for them to take the smallish differences that they have in Skyrim and make them more significant. What I don't get is why people are nerd-raging over something they admit is purely cosmetic "The spears had no effect on anything BUT OH I NEEEEEEDS THEM! SPEARS IS MY PRECIOUS!"

So please, by all means, add them back in - so long as they're unique. It's meaningless to add them in and have them be identical to everything else.

Oh, and as a matter of fact, http://youtu.be/HS7rVOOe_YQ And apparently you folks never had crossbows to begin with, at least not in Morrowind. You had something that looked like a crossbow but which actually worked like a bow and could be shot rapidly like a bow. Crossbows took time to re-[censored] the string - not one second, it took time and it meant you were standing there turning a crank. I doubt many if any of you actually want that; you want a bow that looks like a crossbow. The guy in the video was firing the crossbow faster than most people can shoot a bolt-action rifle - which is absurd.

rofl @ unnecessary censorship

OT :

Weapons certainly have a similar feel to them, most definitely, and would definitely benefit from a little more diversity.
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Sun Jun 10, 2012 5:04 am

True, but at least they actually have a deeper affect on the gameplay than just choice.
I feel like you just said "a deeper effect on art than aesthetics and meaning". Choice was a core aspect of the gameplay for earler TES titles.
I also don't attack threads, its juvenile and anti-intellectual.

Would it help that I think Skyrim is perhaps the best all around installation of TES? It certainly has its low points, but when compared to Arena, Daggerfall and the combat in Morrowind... it's on an entirely different level in my opinion. Though people having opinions or points of view that differ from yours is probably a little disconcering I imagine.
But please carry on the attacks, this is becoming simply too epic and ironic for words. :bunny:
Epic? No.
Ironic? Yes.
You have a personal attack in the same post as "I also don't attack threads, its juvenile and anti-intellectual."

You brought up Zelda, not me... :shrug:
And you conveniently 'misunderstand' and avoid giving actual counter arguments.

Address in a serious manner without resorting to logical fallacies: Why can't Bethesda cater to their older fans? I'll give you a hint about an actual counter argument: Money. One seriously counter argument. C'mon.

What's the point in having spears in the game if it's really not a spear, it's a "spear" that basically works exactly like a "sword"?
It didn't work like a sword. You could kite with it. That's what you thought was dumb and unrealistic.

you want a bow that looks like a crossbow. The guy in the video was firing the crossbow faster than most people can shoot a bolt-action rifle - which is absurd.
I want a bow that does max damage every shot, but is slower to shoot. Whether or not it shot stupid fast in the older title is irrelevant. Game play wise it can function in a logically balanced manner: Garunteed damage for ROF. I DO want them to function differently. That was the point of adding them back in , yeah? Else as you said there would be no point?
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Sun Jun 10, 2012 1:27 am

I feel like you just said "a deeper effect on art than aesthetics and meaning". Choice was a core aspect of the gameplay for earler TES titles.

Epic? No.
Ironic? Yes.
You have a personal attack in the same post as "I also don't attack threads, its juvenile and anti-intellectual."

And you conveniently 'misunderstand' and avoid giving actual counter arguments.

Address in a serious manner without resorting to logical fallacies: Why can't Bethesda cater to their older fans? I'll give you a hint about an actual counter argument: Money. One seriously counter argument. C'mon.

Money is what they're making the games for.
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Sun Jun 10, 2012 6:55 am


He thinks skirmishing with spears is dumb, because that's not how it worked in real life. See the recent spear thread.
I think it should be in as it added options, it gave is a choice to be how we wanted to be. Thats why he did not like spears then its simple he did jot have to use them, but what about what other people want and everything else we and others have mentioned. I am not going to blindly defend Bethesda, criticisms is good as long as its constructive.
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Sun Jun 10, 2012 7:14 am

Address in a serious manner without resorting to logical fallacies: Why can't Bethesda cater to their older fans? I'll give you a hint about an actual counter argument: Money. One seriously counter argument. C'mon.

There is a logical fallacy in your own argument.
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Sat Jun 09, 2012 10:20 pm

Efficient leveling was a sign of a disease in the game - the disease being a condition where the game mechanics took over the game. Game mechanics should be in the background as much as possible, and Skyrim was a huge advance in this.

Very true. Similar to World of Warcraft. I don't feel like I'm playing a game at all.
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Sun Jun 10, 2012 5:43 am

I think it should be in as it added options, it gave is a choice to be how we wanted to be. Thats why he did not like spears then its simple he did jot have to use them, but what about what other people want and everything else we and others have mentioned. I am not going to blindly defend Bethesda, criticisms is good as long as its constructive.

Okay, fine. Since the Unholy Argument "It would be AN OPTION" has been uttered:

I want giant pink bunny rabbits as followers in the game. If you don't want to use them, you don't have to. It would be AN OPTION. Of course, random NPCs will have their Giant Pink Bunny Rabbit followers with them, but you won't be forced to use them, it's simple. If you don't want to use them, fine, but what about other people want and everything else?
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Sun Jun 10, 2012 3:20 am

I feel like you just said "a deeper effect on art than aesthetics and meaning". Choice was a core aspect of the gameplay for earler TES titles.

Epic? No.
Ironic? Yes.
You have a personal attack in the same post as "I also don't attack threads, its juvenile and anti-intellectual."

And you conveniently 'misunderstand' and avoid giving actual counter arguments.

Address in a serious manner without resorting to logical fallacies: Why can't Bethesda cater to their older fans? I'll give you a hint about an actual counter argument: Money. One seriously counter argument. C'mon.

Where's the caps and GTFO's at?

How isn't Bethesda catering to its older fans?

Why do some of them have a feeling of entitlement?

Why shouldn't Bethesda change anything?

Why shouldn't Bethesda draw in new players?

Questions are easy, walk before run you must. :P

There is a logical fallacy in your own argument.

shhh...

No need to point out the blatantly obvious.
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Sun Jun 10, 2012 10:53 am

This idea of having a ton of options doesn't always make the game better. Yes it allows you to now accessorize your character in more ways, but it all ends up being the same. I thought people we arguing for Quality over quantity".
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Sun Jun 10, 2012 7:38 am



Believe me, it might not sound like it, but I'm with the people who want more variety. For my next playthrough I plan to download and install several mods to increase the armor and weapons options in the game, at least on a cosmetic level. But frankly, I want Bethesda to move forward to real variety in weapons, and not just cosmetic variety.
Well it sounded like you were one of these that is ok with having less, its how you are wording your post, I do agree that each weapon should feel unique and we could have all of that with all of the options we used to have Skyrim die try to make the weapon feel a little different, and I would have loved to see all of our old weapons, spell types, and spell creation in Skyrim.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Sun Jun 10, 2012 10:25 am

There is a logical fallacy in your own argument.
Err, continue?

edit: Yay, you actually did. Hold on.

This idea of having a ton of options doesn't always make the game better. Yes it allows you to now accessorize your character in more ways, but it all ends up being the same. I thought people we arguing for Quality over quantity".
I do want quality over quantity. I want them to fix what they had, increase the quality of it. Spears, crossbows, medium armor etc filled logical game balance niches like a kiting melee weapon, swapping up damage and ROF for ranged, and (before weightless armor nonsense) not significantly trading armor for mobility. No wait, I think only Spears and crossbows were brought up so far? Bah I still miss medium.

Fan mods proved they didnt have to axe everything they did. But they did anyway. So I have to ask: Why were all those things necessary to axe, when modders already had shown this wasn't the case?

Money is what they're making the games for.
Thank you! Yes! Gram > Zyghart & FailedToOpen!

1) How isn't Bethesda catering to its older fans?

2) Why do some of them have a feeling of entitlement?

3) Why shouldn't Bethesda change anything?

4) Why shouldn't Bethesda draw in new players?
1)They're changing the spirit of the game. As I stated in my original post.
2)Why not? Why do you feel entitiled to a completely new game unrelated to previous TES titles?
3)They should. TES II and III were broken as hell. Instead of fixing them like fans did, they gutted things outright. Lazy.
4)They should. I actually have nothing against TES VI: Electric Bogaloo existing, just that they're focusing on it exclusively instead of a TES III: V2 side project. The more players they get, the more money they have laying around, the less the financial argument against them doing side projects holds sway.
User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Sun Jun 10, 2012 3:43 am



Okay, fine. Since the Unholy Argument "It would be AN OPTION" has been uttered:

I want giant pink bunny rabbits as followers in the game. If you don't want to use them, you don't have to. It would be AN OPTION. Of course, random NPCs will have their Giant Pink Bunny Rabbit followers with them, but you won't be forced to use them, it's simple. If you don't want to use them, fine, but what about other people want and everything else?
Lol at this entire statement.

See my other post I just responded to you.
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Sun Jun 10, 2012 11:04 am

You can also add merged armor and only being able to wear 1 ring to the list.
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Sun Jun 10, 2012 12:50 pm

Better minimal than nothing, and frankly it's at least a small step in the right direction. I want them to take those minimal effects and increase them so that there are more significant differences between weapons. We should by no means me moving back toward the mechanics of Morrowind.

Believe me, it might not sound like it, but I'm with the people who want more variety. For my next playthrough I plan to download and install several mods to increase the armor and weapons options in the game, at least on a cosmetic level. But frankly, I want Bethesda to move forward to real variety in weapons, and not just cosmetic variety.

And to suggest the loss of the other weapons is ok because their only difference was cosmetic is silly, because there is no reason they couldn't have received the exact same treatment: a perk in the appropriate tree that's not worth the points. After all, that is the only really difference between the weapon types.

Certainly real variety is preferable, but in many ways if feels like we're getting less variety, cosmetic or otherwise. Personally I find the lack of variety in magic appalling. Some people might go into the whole quality vs quantity spiel, but I find the lack of quantity really hurts the quality of my experience with it.
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Sun Jun 10, 2012 8:09 am

Err, continue?

edit: Yay, you actually did. Hold on.

Questionable cause for 500 jimmy.
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Sun Jun 10, 2012 1:43 am

Well it sounded like you were one of these that is ok with having less, its how you are wording your post, I do agree that each weapon should feel unique and we could have all of that with all of the options we used to have Skyrim die try to make the weapon feel a little different, and I would have loved to see all of our old weapons, spell types, and spell creation in Skyrim.

I'm okay with having less if the more is merely cosmetic. Or rather, I don't really care too much either way. Like I said, I'll likely download some mods to add armor and weapons to the game - with the knowledge that they're purely cosmetic. What I don't understand, though, is the sense of loss from some people when almost everything they lost, at least as far as the weapons go, was purely cosmetic. I could understand if they had removed various weapons that had some really unique game mechanic associated with them - but they didn't. Hell, I already posted that YouTube video that showed a guy shooting a crossbow at a rate of like one bolt per second - which means that crossbows were never really in the game to begin with. Morrowind had bows disguised as crossbows.

So yeah, more is fine. But ultimately it's nothing but a pretty accessory if it isn't any different than what's already in there. At least they're moving in the right direction with giving various weapons types at least nominal differences. The really important thing is for them to increase the uniqueness of the weapons they have, not to waste time multiplying cosmetically different but otherwise identical weapons.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Sun Jun 10, 2012 5:51 am



And to suggest the loss of the other weapons is ok because their only difference was cosmetic is silly, because there is no reason they couldn't have received the exact same treatment: a perk in the appropriate tree that's not worth the points. After all, that is the only really difference between the weapon types.

Certainly real variety is preferable, but in many ways if feels like we're getting less variety, cosmetic or otherwise. Personally I find the lack of variety in magic appalling. Some people might go into the whole quality vs quantity spiel, but I find the lack of quantity really hurts the quality of my experience with it.
I agree, they could have added in the other weapons and they would have lightly perked them just like they did the maces, swords, and the axes.

The quality of magic has suffered with the lack of spells and spell creation. The magic system in Skyrim seems unfinished like its the foundation of a system, nothing more.
User avatar
Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Sat Jun 09, 2012 9:29 pm

The target audience for the series has gradually broadened and shifted away from CRPG fans towards fans of console action-adventure games. It's just something older fans have to accept.

With this shift in direction, a number of aspects of the series have unquestionably been simplified. However, other aspects have become more complex. It isn't all one big downhill slope...


This idea of having a ton of options doesn't always make the game better. Yes it allows you to now accessorize your character in more ways, but it all ends up being the same. I thought people we arguing for Quality over quantity".
In a game series like this, I think quantity should take priority over quality or polish. If I want a game with polish, i'll go play some 30 hour story-driven game with a linear gameworld. TES is supposed to be about player freedom and choice. More items, skills, factions, or whatever = more choice and more freedom to make a character as they please.
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

PreviousNext

Return to V - Skyrim