save Elder Scrolls Online

Post » Mon May 14, 2012 2:38 pm

And, as previously mentioned, SWG never had any players because it was universally acknowledged to be a failure. You can't claim that an MMO has "perfect" anything if it never had any players to put that statement to the test.

Whoa there, junior. SWG was a failure only after SOE stepped in with the NGE and destroyed the main game mechanics that made the game fun in the first place. The original SWG before that was one of the best MMO's ever.
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Stephanie Nieves
 
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Post » Mon May 14, 2012 5:44 pm

Whoa there, junior. SWG was a failure only after SOE stepped in with the NGE and destroyed the main game mechanics that made the game fun in the first place. The original SWG before that was one of the best MMO's ever.

This. SWG had plenty of players. The NGE is when everyone left, which was far after release.
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Damned_Queen
 
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Post » Mon May 14, 2012 2:37 am

How I see Elder Scrolls Online:
-Huge Commercial Flop
-Original fan base mad as hell
-300 Million Dollars
-5 years in development for a WoW clone
-Everyone is mad

My neck hurts from nodding so much.
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brandon frier
 
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Post » Mon May 14, 2012 11:58 am

It's a different studio, so no, it's not wasted money. Nor is it wasted time that could be used to fix Skyrim, because Todd and his team aren't involved in the mmo.

What I don't understand is this: Why would the original fan base be mad? Bethesda is less involed in this MMO than they were involved in Fallout New Vegas.

Imagine if I took a crayon to the Mona Lisa and wrote "MIKEY WUZ HEER LOL!" on it.

Should art buffs say "Eh, it's still the Mona Lisa!" ?
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Jade Muggeridge
 
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Post » Mon May 14, 2012 4:59 am



An instance means it isn't part of the larger world. You'd pass through a gate or something and the server would zone you into a housing area where people's houses are located - this is a trick done to avoid trying to have a city large enough to house thousands of players. Many MMO games do it this way.

Thank you :)
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Prue
 
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Post » Mon May 14, 2012 3:49 am

People keep saying this.

I can only conclude they know nothing of TES lore whatsoever, at all.

I am not a huge TES Lore nerd. But I do know my basics and probably also a bit mroe.
I know there were unlikely alliances in TES lore (Dwemer+Dunmer driving the Nords out of what is to become Morrowind)
But to me this seems like just trying to smash the provinces closest to each other into an alliance so our pretty PVP system may just work.
I mean why do they form these alliances? So that one person of the 3 Races can become Emperor and...?
It just doesnt make sense other than dividing the map into 3 camps.
Even the Idea of deciding my faction by chosing my race seems so untrue to TES to me.
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Lizbeth Ruiz
 
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Post » Mon May 14, 2012 4:08 pm

lol at the coughing comments

u should take something for that "cough"

LULZ

anyways they should have went crazy and made a FPS RPG MMO for a change
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Facebook me
 
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Post » Mon May 14, 2012 1:00 pm

Imagine if I took a crayon to the Mona Lisa and wrote "MIKEY WUZ HEER LOL!" on it.

Should art buffs say "Eh, it's still the Mona Lisa!" ?

That may be the worst anology I've ever seen.

If Zenimax was taking a pre-existing Elder Scrolls game, firing the entire development team from BGS and sending out a new game, then that anology might make sense.
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Bird
 
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