save Elder Scrolls Online

Post » Mon May 14, 2012 5:18 am

how I see the future Elder Scrolls Online

Instead of criticizing our new game I want propose ideas to make a good MMO while explained the approach that I have been following and I hope my idea will be considered or possibly improve if mistakes on my part.
The plan to make a mmo
The answer is clear
The potential of wow is big millions of people can not have detach from

In my personal opinion

If you look at the projects that wanted to compete wow we find that
-Either full-bug
-Is a [censored] gameplay
-Lack of high-level PvE content
-Too much pvp content in high level ...... only kids under 15 years can stay on this content

So for the Elder Scrolls Online method is simple
-Not having a bug
-Wow it has a wonderful playability custody ... must not think too much make the same
-many leave wow because they do not want to play for pve H level again 10 instance and 3 raid instance and for over a year and they won a disposable equipment for each new raid to increase stats of their characters
better to have 200 instances
There is an error in the development in wow ........ 90% of PvE content corresponds to the ket area and 10% PvE content corresponds to instances
How customers consume content creates in wow ......... well, we spend 10% of our play time to consume 90% of content while leveling
we spend 90% of our play time to consume 10% of content .... instances.... and we stay on 10% of the game .... C is really stupid ....

At the exit of wow ... it was new to a lot of us who have experienced the Mmo with wow... it was the cause of the success of WoW, but now we become require customer ... we want no more than 10 instance only in the content high level pve .... we quickly exit a game .... il is no longer satisfies our thirst ....

Do not waste time in developing content that will consume one time.


then we need
A land 100x Bigger than Azeroth
-200 dungeons ..... 50 raid
-A real job in archeology with a camera
the game must be ....more a game to collection ...than game farming wapens
- Possibility to collect 10,000 illustration picture with commentary story
-Possibility to collect 1000 book of story
- Possibility to collect 200 movies ...one by dongon
in each dungeon or area; we just collect 5 part micro film ... once the 5 parts by hand .. they are together and unlock the cinematics.... idem for books
more books.. movies.. illustration ..picture ...are collected ... more you increase the characteristics of the character

... I propose to collect storybook... illustration and cinematic per instance and wa have great story ... use it. There will be a lifetime high level PvE colossal time with 200 instances
And more collects ... more power to the character ..... it is no longer required to group with anyone with specific equipment for playing
and there will be hero instance and raid for fanatic


-3 Bars
a bar for PvE experience
a bar for pvp experience
and a bar for the experience of dungeon and raid hero

-and gameplay like WoW.

For high level pvp BG.... Alterac is the best...... it is simply because ... that blends PVE and PVP with a large number of players 40 it is not necessary to be a good player to have some fun.

So you have to make 10 Alterac BG with PvE and PvP objective and with a group of 50-100

wild pvp was one of the cause of the early success of wow
wild pvp to attack enemy village

we should have +100 small village of enemy ... after attak to take to the enemy weapon + jewel + + ARTISANA + book of the history of all enemy + material ...
sport ... horse race ... joking ... swimming ... and that knowledge of the use of either the decorated element crucial to win
e-sports in pve ... how ... every time the band entered the dungeon the time begins ... once the final boss dungeon ruch and death .. the time has stopped
we rank the performance of the group with prems lor a new recor a dungeon or a 2nd or 3rd best performance
there must be 10,000 trunk requires a puzle to open on-site course
exalt the reputation must not give a stuff but must increase the characteristics of the character

A priori the success of WoW has:
Product quality
The simplicity of the game ...... Quick Start
a world with a background
But the big think that WoW give.... is to have won a customer aged 25 to 60 years .. thats why there is 10 million of customer
and 25 to 60 years aged like pve more than pvp
RVR is the bad choice for High level game.... difficulty to manage the group of 40-50 people
there should be no phasing in the first year of the game ... wait untel having a communoty.

do not kill Elder Scrolls Online and do not kill my hope in Elder Scrolls Online.


excuse my englich i am from Africa
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Adam
 
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Post » Mon May 14, 2012 3:34 am

How I see Elder Scrolls Online:
-Huge Commercial Flop
-Original fan base mad as hell
-300 Million Dollars
-5 years in development for a WoW clone
-Everyone is mad
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Wayland Neace
 
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Post » Mon May 14, 2012 1:22 pm

How I see Elder Scrolls Online:
-Huge Commercial Flop
-Original fan base mad as hell
-300 Million Dollars
-5 years in development for a WoW clone
-Everyone is mad

Agreed.
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Bitter End
 
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Post » Mon May 14, 2012 6:05 pm

How I see Elder Scrolls Online:
-Huge Commercial Flop
-Original fan base mad as hell
-300 Million Dollars
-5 years in development for a WoW clone
-Everyone is mad
This sounds exactly what I believe to happen.
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Calum Campbell
 
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Post » Mon May 14, 2012 8:59 am

How I see Elder Scrolls Online:
-Huge Commercial Flop
-Original fan base mad as hell
-300 Million Dollars
-5 years in development for a WoW clone
-Everyone is mad
agreed hard
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Austin Suggs
 
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Post » Mon May 14, 2012 4:08 pm

How I see your fanbase
-mad
-mad
-mad
-mad
-judging something before it even releases hard core facts. I doubt the links people gave us are legitimate. But frankly I don't care since people will say 'you are [censored] you are wrong' to me when clearely I am using common sense instead of judging and speculating.
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Emerald Dreams
 
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Post » Mon May 14, 2012 2:32 pm

How I see Elder Scrolls Online:
-Huge Commercial Flop
-Original fan base mad as @#!*%
-300 Million Dollars
-5 years in development for a WoW clone
-Everyone is mad

Agreed so very much
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Mackenzie
 
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Post » Mon May 14, 2012 6:31 am

How I see Elder Scrolls Online:
-Huge Commercial Flop
-Original fan base mad as hell
-300 Million Dollars
-5 years in development for a WoW clone
-Everyone is mad

Agreed Agreed Agreed,
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Lucky Boy
 
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Post » Mon May 14, 2012 10:41 am

"A land 100x Bigger than Azeroth"

lol game informer already said its about the size of skyrim.
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Taylah Haines
 
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Post » Mon May 14, 2012 2:59 pm

How I see Elder Scrolls Online:
-Huge Commercial Flop
-Original fan base mad as hell
-300 Million Dollars
-5 years in development for a WoW clone
-Everyone is mad

As much as I like the Elder Scrolls games I've played and as much as I like hotkey MMO's, I have to be realistic about this.

This is pretty much spot on prediction of what would happen if the TES MMO gets released in it's current form.

Face the facts Bethesda. Your core fanbase are single player gamers, or are at least use to Elder Scrolls games being a single player affair.
They are the most familar with the real-time combat system seen in Morrowind, Oblivion, and Skyrim.

When they hear the phrase, "Elder Scrolls MMO," they don't think of pugging dungeons in WoW. They think of wondering the countrysides of Tamriel with a friend or two.

Also face this harsh fact. You can't compete with World of Warcraft!

You just can't. People are not willing to abandon characters they've spent 7 years developing in order to start all over on the same game with a different atheistic.

7 years... 7 years of time and effort invested! That's what you are trying to compete with.

Age of Conan tried to do it, failed to do so, and had to go free to play. Lord of the Rings Online tried to do it, failed to do so, and had to go free to play. Aion tried to do it, failed to do so, and had to go free to play. Rift tried to do it, failed to do so, and... has it gone free to play? I don't know. Can someone tell me if they did or not?
And it's looking like Star Wars the Old Republic is failing to do so, and there are those that are predicting it will go free to play eventually.

What makes you think you'll be any different?

Look at what the two next potentially big MMO's are doing. Both Tera Online and Guild Wars 2 are basically saying, through either their starting business model (GW2) and more real-time combat systems (GW2 and Tera), that they are NOT World of Warcraft.

Weither or not they'll be successful remains to be seen, but they are heading in the right direction if you ask me. They figured why try to climb the mountain WoW has dominated for 7 years, when there's this other mountain to climb that's just as tall?

Do NOT take on World of Warcraft. You will lose!

Instead I recommend you turn The Elder Scrolls Online into a 2-4 player, invite only, Co-Op DLC for Skyrim.
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saharen beauty
 
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Post » Mon May 14, 2012 4:27 pm

"A land 100x Bigger than Azeroth"

lol game informer already said its about the size of skyrim.
:facepalm: :facepalm: :facepalm: :brokencomputer: :brokencomputer: :yuck:

WOW
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Laura Hicks
 
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Post » Mon May 14, 2012 12:58 pm

As much as I like the Elder Scrolls games I've played and as much as I like hotkey MMO's, I have to be realistic about this.

This is pretty much spot on prediction of what would happen if the TES MMO gets released in it's current form.

Face the facts Bethesda. Your core fanbase are single player gamers, or are at least use to Elder Scrolls games being a single player affair.
They are the most familar with the real-time combat system seen in Morrowind, Oblivion, and Skyrim.

When they hear the phrase, "Elder Scrolls MMO," they don't think of pugging dungeons in WoW. They think of wondering the countrysides of Tamriel with a friend or two.

Also face this harsh fact. You can't compete with World of Warcraft!

You just can't. People are not willing to abandon characters they've spent 7 years developing in order to start all over on the same game with a different atheistic.

7 years... 7 years of time and effort invested! That's what you are trying to compete with.

Age of Conan tried to do it, failed to do so, and had to go free to play. Lord of the Rings Online tried to do it, failed to do so, and had to go free to play. Aion tried to do it, failed to do so, and had to go free to play. Rift tried to do it, failed to do so, and... has it gone free to play? I don't know. Can someone tell me if they did or not?
And it's looking like Star Wars the Old Republic is failing to do so, and there are those that are predicting it will go free to play eventually.

What makes you think you'll be any different?

Look at what the two next potentially big MMO's are doing. Both Tera Online and Guild Wars 2 are basically saying, through either their starting business model (GW2) and more real-time combat systems (GW2 and Tera), that they are NOT World of Warcraft.

Weither or not they'll be successful remains to be seen, but they are heading in the right direction if you ask me. They figured why try to climb the mountain WoW has dominated for 7 years, when there's this other mountain to climb that's just as tall?

Do NOT take on World of Warcraft. You will lose!

Instead I recommend you turn The Elder Scrolls Online into a 2-4 player, invite only, Co-Op DLC for Skyrim.
Don't forget Planetside 2.
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[ becca ]
 
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Post » Mon May 14, 2012 4:55 pm

Don't forget Planetside 2.

Oh yeah! The third MMO that's holding up a big sign stating, "I'm NOT WoW!"

Taking the hint yet Bethesda? Forget about the hotkey MMO mountain. It's not worth it from a business standpoint. There are plenty of other MMO mountains to try and climb.
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Rebecca Clare Smith
 
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Post » Mon May 14, 2012 12:28 pm

How I see Elder Scrolls Online:
-Huge Commercial Flop
-Original fan base mad as hell
-300 Million Dollars
-5 years in development for a WoW clone
-Everyone is mad

+1
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Ezekiel Macallister
 
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Post » Mon May 14, 2012 10:12 am

How I see Elder Scrolls Online:
-Huge Commercial Flop
-Original fan base mad as hell
-300 Million Dollars
-5 years in development for a WoW clone
-Everyone is mad

That sounds like most new MMOs tbh..
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Greg Cavaliere
 
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Post » Mon May 14, 2012 5:26 pm

"A land 100x Bigger than Azeroth"

lol game informer already said its about the size of skyrim.

no they didnt..............

ive read all 19 pages of the leak and nowhere did they mention the size.
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He got the
 
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Post » Mon May 14, 2012 8:24 am

Oh yeah! The third MMO that's holding up a big sign stating, "I'm NOT WoW!"

Taking the hint yet Bethesda? Forget about the hotkey MMO mountain. It's not worth it from a business standpoint. There are plenty of other MMO mountains to try and climb.
Yeah, even better is it's F2P. It's a AAA game made by SOE that's F2P. And it will take absorb alot of players, why? MMOFPS. And what does ZO waste their time on? A game that is becoming quickly outdated before it's out.
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Blackdrak
 
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Post » Mon May 14, 2012 8:24 am

no they didnt..............

ive read all 19 pages of the leak and nowhere did they mention the size.

"-The game world is very large relative to Skyrim"

http://www.neogaf.com/forum/showthread.php?t=472749
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Kit Marsden
 
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Post » Mon May 14, 2012 4:38 pm

How I see Elder Scrolls Online:
-Huge Commercial Flop
-Original fan base mad as hell
-300 Million Dollars
-5 years in development for a WoW clone
-Everyone is mad
Yes, I agree.

-judging something before it even releases hard core facts. I doubt the links people gave us are legitimate. But frankly I don't care since people will say 'you are [censored] you are wrong' to me when clearely I am using common sense instead of judging and speculating.
Go read the 19-page or whatever GI article like the rest of us have and say that again. You'll find that we're not the ones judging and speculating instead of using common sense.
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Bird
 
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Post » Mon May 14, 2012 5:57 am

How I see Elder Scrolls Online:
-Huge Commercial Flop
-Original fan base mad as hell
-300 Million Dollars
-5 years in development for a WoW clone
-Everyone is mad

Same boat here, shipmate.
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Je suis
 
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Post » Mon May 14, 2012 5:55 am

This new gen of gamers is horrid. WoW did not invent the hotkey system, factions, or classes.

Its a crappy typical fantasy mmo, but not a WoW clone.
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Mario Alcantar
 
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Post » Mon May 14, 2012 6:45 am

This new gen of gamers is horrid. WoW did not invent the hotkey system, factions, or classes.

Its a crappy typical fantasy mmo, but not a WoW clone.

Irrelevant post is irrelevant.

It's called a WoW clone because WoW is the game they're basing many of their design decision on. Not because they, or anyone for the matter, falsely believes it "invented" the MMO.

Stop whining about irrelevant details that don't mean anything and contribute something relevant to the topic. Thank you.
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christelle047
 
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Post » Mon May 14, 2012 9:32 am

How I see Elder Scrolls Online:
-Huge Commercial Flop
-Original fan base mad as hell
-300 Million Dollars
-5 years in development for a WoW clone
-Everyone is mad

Right on brother
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LijLuva
 
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Post » Mon May 14, 2012 4:31 am

This new gen of gamers is horrid. WoW did not invent the hotkey system, factions, or classes.

Its a crappy typical fantasy mmo, but not a WoW clone.
As I stated in the other thread, find me ONE person in this forum who said that. If you can't do that then stop posting irrelevant things.
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mimi_lys
 
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Post » Mon May 14, 2012 2:46 am

Irrelevant post is irrelevant.

It's called a WoW clone because WoW is the game they're basing many of their design decision on. Not because they, or anyone for the matter, falsely believes it "invented" the MMO.

Stop whining about irrelevant details that don't mean anything and contribute something relevant to the topic. Thank you.
They are not basing design decisions off of WoW, these are typical MMO designs since years before WoW.

Please learn a thing or two about gaming.

As I stated in the other thread, find me ONE person in this forum who said that. If you can't do that then stop posting irrelevant things.

It's not a WoW clone. Give it up.


Nothing anyone says will make it a WoW clone, its too much like GW2/DAOC.
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Matt Fletcher
 
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