Instead of criticizing our new game I want propose ideas to make a good MMO while explained the approach that I have been following and I hope my idea will be considered or possibly improve if mistakes on my part.
The plan to make a mmo
The answer is clear
The potential of wow is big millions of people can not have detach from
In my personal opinion
If you look at the projects that wanted to compete wow we find that
-Either full-bug
-Is a [censored] gameplay
-Lack of high-level PvE content
-Too much pvp content in high level ...... only kids under 15 years can stay on this content
So for the Elder Scrolls Online method is simple
-Not having a bug
-Wow it has a wonderful playability custody ... must not think too much make the same
-many leave wow because they do not want to play for pve H level again 10 instance and 3 raid instance and for over a year and they won a disposable equipment for each new raid to increase stats of their characters
better to have 200 instances
There is an error in the development in wow ........ 90% of PvE content corresponds to the ket area and 10% PvE content corresponds to instances
How customers consume content creates in wow ......... well, we spend 10% of our play time to consume 90% of content while leveling
we spend 90% of our play time to consume 10% of content .... instances.... and we stay on 10% of the game .... C is really stupid ....
At the exit of wow ... it was new to a lot of us who have experienced the Mmo with wow... it was the cause of the success of WoW, but now we become require customer ... we want no more than 10 instance only in the content high level pve .... we quickly exit a game .... il is no longer satisfies our thirst ....
Do not waste time in developing content that will consume one time.
then we need
A land 100x Bigger than Azeroth
-200 dungeons ..... 50 raid
-A real job in archeology with a camera
the game must be ....more a game to collection ...than game farming wapens
- Possibility to collect 10,000 illustration picture with commentary story
-Possibility to collect 1000 book of story
- Possibility to collect 200 movies ...one by dongon
in each dungeon or area; we just collect 5 part micro film ... once the 5 parts by hand .. they are together and unlock the cinematics.... idem for books
more books.. movies.. illustration ..picture ...are collected ... more you increase the characteristics of the character
... I propose to collect storybook... illustration and cinematic per instance and wa have great story ... use it. There will be a lifetime high level PvE colossal time with 200 instances
And more collects ... more power to the character ..... it is no longer required to group with anyone with specific equipment for playing
and there will be hero instance and raid for fanatic
-3 Bars
a bar for PvE experience
a bar for pvp experience
and a bar for the experience of dungeon and raid hero
-and gameplay like WoW.
For high level pvp BG.... Alterac is the best...... it is simply because ... that blends PVE and PVP with a large number of players 40 it is not necessary to be a good player to have some fun.
So you have to make 10 Alterac BG with PvE and PvP objective and with a group of 50-100
wild pvp was one of the cause of the early success of wow
wild pvp to attack enemy village
we should have +100 small village of enemy ... after attak to take to the enemy weapon + jewel + + ARTISANA + book of the history of all enemy + material ...
sport ... horse race ... joking ... swimming ... and that knowledge of the use of either the decorated element crucial to win
e-sports in pve ... how ... every time the band entered the dungeon the time begins ... once the final boss dungeon ruch and death .. the time has stopped
we rank the performance of the group with prems lor a new recor a dungeon or a 2nd or 3rd best performance
there must be 10,000 trunk requires a puzle to open on-site course
exalt the reputation must not give a stuff but must increase the characteristics of the character
A priori the success of WoW has:
Product quality
The simplicity of the game ...... Quick Start
a world with a background
But the big think that WoW give.... is to have won a customer aged 25 to 60 years .. thats why there is 10 million of customer
and 25 to 60 years aged like pve more than pvp
RVR is the bad choice for High level game.... difficulty to manage the group of 40-50 people
there should be no phasing in the first year of the game ... wait untel having a communoty.
do not kill Elder Scrolls Online and do not kill my hope in Elder Scrolls Online.
excuse my englich i am from Africa