How I see Elder Scrolls Online:
-Huge Commercial Flop
-Original fan base mad as hell
-300 Million Dollars
-5 years in development for a WoW clone
-Everyone is mad
Thankfully this is the second post. I agree. Zenimax need to be aware of the HUGE numbers of people who don't want this and if we have no choice, go back and make something unique and will appeal to TES players
I'm not entirely sure I understand this... That's a ridiculously small amount of dungeons...

Yeah i'd expect;
-Open world sandbox provinces the size/if not bigger than single player ones.
-Over 100+ dungeons per province (Skyrim, Cyrodill etc)
-Unique instances that are not counted as dungeons (Doing to a deadric realm for an epic mission as an example)
-No levels, level like elder scrolls
-non-hotkey system
-non-cartoon generic high fantasy art style
-different timeperiod (couldn't they have done the 1st Era where no one knows about? That could have made for truly epic storytelling)
-Lore that makes sense
-Aim at the core TES single player fans before you go for a 'typical' mmo
-First person combat like TES
Sadly.. they decided to do something completely bland. You've had 5 years to make something truly wonderful and you've blown it so far.