Say no to ghost towns. Part 2.

Post » Sun Nov 18, 2012 9:58 pm

not sure if this has already been mentioned but the dawnguard do this to me when im a vamp
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Timara White
 
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Post » Sun Nov 18, 2012 9:13 am

Okay, so I've been doing a no "Reload if something goes wrong" save. And so far, Both Riverwood and Whiterun are devoid off all non essential NPC's. Do take note, that these two towns are the only ones I've fast traveled to during my play through. I'm currently on 16 hours.

You probably shouldn't have fast traveled to them, im not saying that if you didn't you would never have vampire attacks on them, but i think fast traveling more to places brings up more the possibiility of an attack there.

If you want to fast travel to riverwood, fast travel to another location close to riverwood, and then just foot it from there.
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Matthew Warren
 
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Post » Sun Nov 18, 2012 7:43 pm

You probably shouldn't have fast traveled to them, im not saying that if you didn't you would never have vampire attacks on them, but i think fast traveling more to places brings up more the possibiility of an attack there.

If you want to fast travel to riverwood, fast travel to another location close to riverwood, and then just foot it from there.

How do you not comprehend the hassle to play the game this way over something that was poorly thought out? Are you really this obstinate?
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Valerie Marie
 
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Post » Sun Nov 18, 2012 8:45 pm

You probably shouldn't have fast traveled to them, im not saying that if you didn't you would never have vampire attacks on them, but i think fast traveling more to places brings up more the possibiility of an attack there.

If you want to fast travel to riverwood, fast travel to another location close to riverwood, and then just foot it from there.

It does not matter. The attacks occur regardless of fast travel or lack thereof.
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Leonie Connor
 
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Post » Sun Nov 18, 2012 8:11 am

How do you not comprehend the hassle to play the game this way over something that was poorly thought out? Are you really this obstinate?

You know....it only takes a few extra minutes to foot it to riverwood from a close location i had discovered. I use the same tactics for possible dragon attacks, after all, i had heard that fast traveling to cities/towns creates more of a chance of a dragon attack, so i play it safe.

Don't be lazy dude. Whats wrong with putting a little effort into not getting a vampire attack? Nothing wrong about it.
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Carlos Rojas
 
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Post » Sun Nov 18, 2012 9:07 pm

It does not matter. The attacks occur regardless of fast travel or lack thereof.

Yes i know attacks occur, even if you don't fast travel at all, however i do think that if someone keeps fast traveling alot, there is more of a chance of being attacked by vamps. But maybe i am wrong, and that's not the case at all.
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James Shaw
 
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Post » Sun Nov 18, 2012 6:59 pm

To be fair guys, my characters are generally assassin thieves anyway so if I even get dawnguard the cities will be a ghost town at some point anyway.
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Nana Samboy
 
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Post » Sun Nov 18, 2012 5:53 pm

You probably shouldn't have fast traveled to them, im not saying that if you didn't you would never have vampire attacks on them, but i think fast traveling more to places brings up more the possibiility of an attack there.

If you want to fast travel to riverwood, fast travel to another location close to riverwood, and then just foot it from there.

The towns are attacked regardless of whether you walk there on foot or by space magi-er, I mean, by passing ti-... uhh...
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Saul C
 
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Post » Sun Nov 18, 2012 10:30 am

To be fair guys, my characters are generally assassin thieves anyway so if I even get dawnguard the cities will be a ghost town at some point anyway.

That's your playstyle and that's not fine.

Now, put yourself in the perspective of other players. Can you still say that it's "fine"?
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Jack Moves
 
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Post » Sun Nov 18, 2012 4:29 pm

That's your playstyle and that's not fine.

Now, put yourself in the perspective of other players. Can you still say that it's "fine"?

It depends on what their play style is.

For me it is fine

For others it might be fine and it might not.

In fact I have already turned whiterun Solitude Markarth Riften and Windhelm into ghost towns so . . .
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W E I R D
 
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Post » Sun Nov 18, 2012 4:21 pm

Here is another suggestion for people who are complaning that vampire attacks are ruining their gaming experience. I got this idea from someone on the forums, but its a good one. Not only should you fast travel to a location near a city/town instead of fast traveling directly to it, but if its still night out (7:00-5:00) you should wait until its day, therefore even if vamps will attack, it would be easier to defeat them.

Remember kids, use tactics and play it safe, use vampire's weaknesses against them. In other words, use LOGIC.

When it comes down to it, in dawnguard its not a bow, or sword, or even a crossbow that is your best friend in fighting vamps, its LOGIC/RATIONAL THINKING.
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Adrian Morales
 
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Post » Sun Nov 18, 2012 3:31 pm



You know....it only takes a few extra minutes to foot it to riverwood from a close location i had discovered. I use the same tactics for possible dragon attacks, after all, i had heard that fast traveling to cities/towns creates more of a chance of a dragon attack, so i play it safe.

Don't be lazy dude. Whats wrong with putting a little effort into not getting a vampire attack? Nothing wrong about it.
But why should we have to focus all this effort on this one thing, jump through hoops and ignore features bethesda gave us (fast travel, even though I PERSONALLY try to avoid it, others dont) to avoid a poorly executed feature? It's distracting and detracts from the rest of the game. I hope you understand what we're trying to get across. I can tell you have a different perspective when it comes to this sort of thing, which is fine, but some people are drawn out of the experience when they have to reload over over, find npcs missing days after they were killed on the other side of town without them knowing, etc. It just makes the whole experience feel artificial and pulls them out of the experience.
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Dragonz Dancer
 
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Post » Sun Nov 18, 2012 3:05 pm

But why should we have to focus all this effort on this one thing, jump through hoops and ignore features bethesda gave us (fast travel, eveb though I PERSONALLY try to avoid it others dont) to avoid poorly executed feature? It's distracting and detracts from the rest of the game. I hope you understand what we're trying to get across. I can tell you have a different perspective when it comes to this sort of thing, which is fine, but some people are drawn out of the experience when they have to reload over over, find npcs missing days after they were killed on the other side of town without them knowing, etc. It just makes the whole experience feel artificial and pulls them out of the experience.

Let me just say that....like in life....skyrim is full of danger which can threaten you more if you are not a safe/cautious person. Like in life, in skyrim if you are very reckless you can get yourself killed more easily.

Your someone who just wants to much control over your environemnt, you want to many things to be predictable/easy to control.

Maybe your the reason why vampire attacks are causing so much havoc in your gameplay, because your not facing a dangerous unpredictable threat with caution and rationality.

Is it really the fault for beth for destroying parts of your gameplay....or is it yourself? Perhaps if you had been playing smarter and more cautious you wouldn't get so many NPC's dead.

And what is wrong with sometimes having to revert to a pervious save when crap hits the fan and your not prepared? People were doing that even before the whole vampire attack problem, exspecially in situations in which they screwed up and decided to do a redo.
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Len swann
 
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Post » Sun Nov 18, 2012 7:20 am

Let me just say that....like in life....skyrim is full of danger which can threaten you more if you are not a safe/cautious person. Like in life, in skyrim if you are very reckless you can get yourself killed more easily.

Your someone who just wants to much control over your environemnt, you want to many things to be predictable/easy to control.

Maybe your the reason why vampire attacks are causing so much havoc in your gameplay, because your not facing a dangerous unpredictable threat with caution and rationality.

Is it really the fault for beth for destroying parts of your gameplay....or is it yourself? Perhaps if you had been playing smarter and more cautious you wouldn't get so many NPC's dead.

And what is wrong with sometimes having to revert to a pervious save when crap hits the fan and your not prepared? People were doing that even before the whole vampire attack problem, expsecially in situations in which they screwed up and decided to do a redo.

Caution and preparation have nothing to do with it. These attacks never stop. Your cities will be empty, come hell or high water. It's only a matter of time.
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Nathan Hunter
 
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Post » Sun Nov 18, 2012 8:40 pm

Danger is fine, but if you've been listening you'd know that vampires spawn on the other side of the city at times withoht the player knowing. People die without them knowing a battle is happening. This can happen even if you dont fast travel. This is what's important: it's out of your hands. Where is the line between fun, difficult, interesting challenge, and annoying hinderance that can't be stopped? It distracts from the rest of the game. Focusing on this takes away from everything else in a way that goes TOO far. Video game challenges should be there for fun, not to aggrivate the player with repetitive gameplay that kills their quest givers without your knowledge. We're never going to agree here, but the majority of this thread disagrees with you unfortunetly, so I dont know what to tell you.
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Tom
 
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Post » Sun Nov 18, 2012 4:11 pm

Let me just say that....like in life....skyrim is full of danger which can threaten you more if you are not a safe/cautious person. Like in life, in skyrim if you are very reckless you can get yourself killed more easily.

Your someone who just wants to much control over your environemnt, you want to many things to be predictable/easy to control.

Maybe your the reason why vampire attacks are causing so much havoc in your gameplay, because your not facing a dangerous unpredictable threat with caution and rationality.

Is it really the fault for beth for destroying parts of your gameplay....or is it yourself? Perhaps if you had been playing smarter and more cautious you wouldn't get so many NPC's dead.

And what is wrong with sometimes having to revert to a pervious save when crap hits the fan and your not prepared? People were doing that even before the whole vampire attack problem, expsecially in situations in which they screwed up and decided to do a redo.

You're dense. There is no reasoning with this person no matter how flawed and asinine his argument is.
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suzan
 
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Post » Sun Nov 18, 2012 8:19 pm

Danger is fine, but if you've been listening you'd know that vampires spawn on the other side of the city at times withoht the player knowing. People die without them knowing a battle is happening. This can happen even if you dont fast travel. This is what's important: it's out of your hands. Where is the line between fun, difficult, interesting challenge, and annoying hinderance that can't be stopped? It distracts from the rest of the game. Focusing on this takes away from everything else in a way that goes TOO far. Video game challenges should be there for fun, not to aggrivate the player with repetitive gameplay that kills their quest givers without your knowledge. We're never going to agree here, but the majority of this thread disagrees with you unfortunetly, so I dont know what to tell you.

Ok i can see where you are coming from, and maybe i will change my mind in the future, because after all i have never had a vampire attack because i just got dawnguard. However i have read many other posts of people who have been using certain tactics or posts that have said that they havn't got that many NPC's dead or vampire attacks. And of course there have been other posts of people saying they have had many vampire attacks.

So though right now im not on the Anti-vampire attack side, that could change in the possible future, exspecially if im still attacked plenty and many NPC's die, even if i use tactics and smart playing.

I just hope im one of the players who has better luck and isn't attacked alot like some other people have been.

In other words, my opinion will develop more the more i play dawnguard.
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louise hamilton
 
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Post » Sun Nov 18, 2012 7:26 pm

Ok i can see where you are coming from, and maybe i will change my mind in the future, because after all i have never had a vampire attack because i just got dawnguard. However i have read many other posts of people who have been using certain tactics or posts that have said that they havn't got that many NPC's dead or vampire attacks. And of course there have been other posts of people saying they have had many vampire attacks.

So though right now im not on the Anti-vampire attack side, that could change in the possible future, exspecially if im still attacked plenty and many NPC's die, even if i use tactics and smart playing.

I just hope im one of the players who has better luck and isn't attacked alot like some other people have been.

In other words, my opinion will develop more the more i play dawnguard.

The bolded is the problem, mate. You're relying on luck to delay the inevitable.
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*Chloe*
 
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Post » Sun Nov 18, 2012 2:36 pm

I honestly can't believe they'd make DLC that can have such a big impact on normal game play. Starting a new character with Tribunal installed was a pain at times, but it's not like the assassin ran around butchering everyone.

If you could avoid the attacks completely from the get go, and eliminate/greatly lessen them from occurring by finishing the questline that'd be fine. That'd be logical, actually. That's apparently not what is happening.

Unbelievable.
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Andrew Lang
 
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Post » Sun Nov 18, 2012 7:04 am

The bolded is the problem, mate. You're relying on luck to delay the inevitable.

Even I, with my somewhat useful Vampire Apocalypse Survival Guide, ended up suffering a random attack in the marketplace of Riften! I lost 5 people before I decided to reload, I am now too paranoid to enter any cities at all. :cry:

On a side note, this will definitely delay my writing of a more humorus Vampire Apocalypse Survival Guide.
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Harinder Ghag
 
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Post » Sun Nov 18, 2012 8:14 pm

I dont see Bethesda patching this, so realistically if you happened to be one of the unfortunates getting pummeled by vampires, you have two choices: Use all the tactics you can to mitigate losses from vampire assaults, or dont play Skyrim with the Dawnguard add-on. Sitting here arguing with each other sure as hell isnt gonna do a thing. Its not the Beta Testers fault, its not the other forum members fault,(most of whom are really only trying to help you enjoy the game again). If any of you are that angry you have the need to insult people, then address your next email to Bethesda where it belongs.
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Bedford White
 
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Post » Sun Nov 18, 2012 9:22 pm

This is no fault of the beta testers. This is all Bethesda. If they are going to keep something like this in the game, then the least they could do is make random generated npcs to take the place of ones that get killed.
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ImmaTakeYour
 
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Post » Sun Nov 18, 2012 4:17 pm

This is no fault of the beta testers. This is all Bethesda. If they are going to keep something like this in the game, then the least they could do is make random generated npcs to take the place of ones that get killed.
Here here! We testers weren't happy about the attacks either, but, to my knowledge, they were altered in no way for the public release.
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Jade
 
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Post » Sun Nov 18, 2012 9:48 am

ignore my post here
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Claire Vaux
 
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Post » Sun Nov 18, 2012 10:50 pm

This is no fault of the beta testers. This is all Bethesda. If they are going to keep something like this in the game, then the least they could do is make random generated npcs to take the place of ones that get killed.

But if random generated npc's replaced the ones that died, what is the point of vampire attacks? There would be no consequences for failing to stop a vampire attack. I think there should be some sort of consequences for not stopping a vampire attack.

After all, if there were random generated npc's, then you could see a bunch of vampire's attacking a villege, and just walk on by and not worry because you know the NPC's that died will just be replaced
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Amy Melissa
 
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