Say no to ghost towns. Part 2.

Post » Sun Nov 18, 2012 1:19 pm

Oh, hey there Whiterun! How's it going?... Oh? What's that? Your too busy being completely devoid of life to respond?

Did that really happen to you? How can whiterun become a ghost town? If i remember right, whiterun has many guards and they also have the companions. So how the heck could vamps make it a ghost town?
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Sammie LM
 
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Post » Sun Nov 18, 2012 3:06 pm

Did that really happen to you? How can whiterun become a ghost town? If i remember right, whiterun has many guards and they also have the companions. So how the heck could vamps make it a ghost town?

I posted above that 2 Master Vampires managed to kill 9 NPCs before I interfered. With me interfering, they managed to kill 2 by just 1 hit... :dry:
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Cagla Cali
 
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Post » Sun Nov 18, 2012 10:42 pm

I posted above that 2 Master Vampires managed to kill 9 NPCs before I interfered. With me interfering, they managed to kill 2 by just 1 hit... :dry:
damn!!!!!
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Emerald Dreams
 
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Post » Sun Nov 18, 2012 8:37 am

Microsoft paid a hefty sum to get that 30 days exclusivity. That's not being anyone's overlord.

That was a joke :whisper:

Still, i doubt they change the system between versions.
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Minako
 
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Post » Sun Nov 18, 2012 9:28 am

Did that really happen to you? How can whiterun become a ghost town? If i remember right, whiterun has many guards and they also have the companions. So how the heck could vamps make it a ghost town?

Two words. "Master" "Vampire"
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Eoh
 
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Post » Sun Nov 18, 2012 6:47 pm

Did that really happen to you? How can whiterun become a ghost town? If i remember right, whiterun has many guards and they also have the companions. So how the heck could vamps make it a ghost town?

The vamp attack I had in Whiterun was demolished by the guards with a quickness.
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Joey Bel
 
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Post » Sun Nov 18, 2012 4:59 pm

Two words. "Master" "Vampire"

Is that a yes..or no? O.o
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Lucie H
 
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Post » Sun Nov 18, 2012 8:56 pm

To be honest, city attacks shouldn't randomly happen. As I said in another topic. Stormcloaks / Imperials are at war, yet you don't see them randomly attacking a city which the opposite sides control. You had a siege on a city, but even then all the other NPCs were safe from danger. Now, people tell me that this is for immersion Vamp/ DG when they randomly attack a city.

Firstly, I disagree. The first thing that should of been scrapped immediately was when someone mentioned the idea of a city attack. A city is meant to get quests, relax and equip yourself... not go Van Helsing style every time you wanna visit a city.

Secondly, if Vamp attacks are for immersion, why hasn't there been a single Imperial/Stormcloak random city raid ? Did nobody even think about adding a possibility of a planned attack like in the Civil War where you have to attack/defend the city depending on which DG faction you've chosen ? Apparently not :down: . It's quite simple. Plan an attack and have a welcoming party of Dawnguard members along with the guards to greet you, while no other NPCs are involved.

Thirdly, By adding this feature, I'm personally getting the idea that Skyrim is now focused more on vampires than on dragons. I strongly have to protest against that. DLC is supposed to be an add-on which builds up upon already made content, but does not in whatever way change the main path of the game. Killing off misc. quest givers is completely wrong and breaking the feel of the original. These kind of events are fun once, but what happens after a gazillion of times ? I found it even boring when I find that darn thief in Riverwood / Riften every time trying to hack'n'slash his way through, only to end up facing the dirt...

Perfectly stated, and I completely agree.

The towns/cities are my place to relax, barter, and enjoy the ambience. When I want combat and adventure, I take on quests or just go exploring the countryside. I have four different characters for different roleplays and to do different questlines. I do not know everything that will happen or every quest that is available, because each character takes a different approach to the game. I also slowplay so it might be dozens of hours before I find a quest or NPC that I need. To think that they will be gone, because of a random attack, is absurd. That's not cool. It's exactly the reason that my Dawnguard character hasn't spawned dragons. I don't want to deal with the random nonsense. Beth is basically saying, "Oh, you want more vampires and associated quests and gear in the game? Okay, but you'll have to compromise certain characters and quests. Sorry."

I'm all for random attacks in the wild. The more the merrier. But killing off NPCs that I may want or need later is unacceptable. I didn't pay $20 for vampires to randomly kill NPCs and alter the game.
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Natalie Harvey
 
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Post » Sun Nov 18, 2012 9:49 am

The vamp attack I had in Whiterun was demolished by the guards with a quickness.

So do you think these vamps attacks should be changed or removed like many people here think should happen? Or should they stay like they are?

I think the reason why some people are getting hit hard by vamp attacks then others, is simply bad luck. Like dragons, because though i have never had 2 dragons spawn and attack me, i know it has happened to people, and though dragons have never killed key NPC's on my playthrough, it has happened to others.

So maybe those who don't mind this vampire attack and don't think it should be changed are those who are either......

1. Having an easy time defeating the vamps before they do damage....

or

2. Not having that many vampire attacks.

or

3. Not fast traveling often, heard that affects how many vamp attacks there are.

or 1, 2, and 3.
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My blood
 
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Post » Sun Nov 18, 2012 11:24 pm

Is that a yes..or no? O.o
I'd say the answer is pretty obvious in the context that I used it in.
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zoe
 
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Post » Sun Nov 18, 2012 12:58 pm

I'd say the answer is pretty obvious in the context that I used it in.

Well that svcks then why can't we vamps just get along? :(
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BaNK.RoLL
 
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Post » Sun Nov 18, 2012 10:44 pm

Did that really happen to you? How can whiterun become a ghost town? If i remember right, whiterun has many guards and they also have the companions. So how the heck could vamps make it a ghost town?

The Companions do not leave their little mead hall. The guards can't stand against scaled Master Vampires when you are a high level either, besides the fact that the NPCs will just charge the Master Vampires with no regard for their life...


The vamp attack I had in Whiterun was demolished by the guards with a quickness.

Lucky you, get past level 30 then get back to me.

Well that svcks then why can't we vamps just get along? :(

Coding.
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Krystina Proietti
 
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Post » Sun Nov 18, 2012 1:18 pm

Here's what they should do:

1. Change up these attacks the way I describe in the OP
2. Make defenseless npcs run instead of fight using the aggression, courage, and energy personality system like it worked in Oblivion.
3. Make it so that, instead of making characters essential, important npcs can only be killed by the player, sparing them from dragons and vampires. Fallout New Vegas worked fine with no essentials. Skyrim needs SOME system however.

Problem solved
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Rex Help
 
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Post » Sun Nov 18, 2012 10:24 pm

So do you think these vamps attacks should be changed or removed like many people here think should happen? Or should they stay like they are?

I think the reason why some people are getting hit hard by vamp attacks then others, is simply bad luck. Like dragons, because though i have never had 2 dragons spawn and attack me, i know it has happened to people, and though dragons have never killed key NPC's on my playthrough, it has happened to others.

So maybe those who don't mind this vampire attack and don't think it should be changed are those who are either......

1. Having an easy time defeating the vamps before they do damage....

or

2. Not having that many vampire attacks.

or both 1 and 2.

Ive had 3 total vamp attacks in about 23 hours of gameplay, so I personally am not bothered by them. I have been repeatedly [censored] by pairs of dragons, but I enjoy the challenge and I expect there to be collateral damage, so for me, personally, its a non-issue. I do, however, understand people getting upset over it. I get hammered by dragons, some get it from vamps, and some from both. It seems whatever formula the game is using to calculate these attack rates is broken in my opinion.
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Steve Smith
 
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Post » Sun Nov 18, 2012 2:49 pm

This is a very important thing right here. I guess everyone knows the quest in Riften, the temple of Mara - where you get a quest afterwards to hand out 20 fliers. Now, there are barely enough NPCs that accept those things. Now imagine, that a vampire death squad barges in and kills a few of those NPCs. You guys on the consoles are stuck forever with an unfinished quest in your inventory and I know how annoying that must be. I was once stuck with a quest in Solitude when the Stormcloak siege somehow managed to kill the Captain of the Guard that was leading the execution of Roggvir.

I was testing the other day, how much of NPCs I could actually kill in a city with having just Essentials. Let's just say, if you're a fan of "I Am Legend" with Will Smith... turn on that sad song from the very end and you'll feel like you're in the movie in an instant.

I will not accept this kind of a feature and I'll quote something that is overused in movies ... " I WANT IT OUT OF MY CITY " :biggrin:
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Stephy Beck
 
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Post » Sun Nov 18, 2012 10:02 pm

This is a very important thing right here. I guess everyone knows the quest in Riften, the temple of Mara - where you get a quest afterwards to hand out 20 fliers. Now, there are barely enough NPCs that accept those things. Now imagine, that a vampire death squad barges in and kills a few of those NPCs. You guys on the consoles are stuck forever with an unfinished quest in your inventory and I know how annoying that must be. I was once stuck with a quest in Solitude when the Stormcloak siege somehow managed to kill the Captain of the Guard that was leading the execution of Roggvir.

I was testing the other day, how much of NPCs I could actually kill in a city with having just Essentials. Let's just say, if you're a fan of "I Am Legend" with Will Smith, play that sad song from the end and you'll feel like him in an instant.

I will not accept this kind of a feature and I'll quote something that is overused in movies ... " I WANT IT OUT OF MY CITY " :biggrin:
SAY NO TO GHOST TOWNS!
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Laura Richards
 
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Post » Sun Nov 18, 2012 2:19 pm

Nope still no attacks for me
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Queen Bitch
 
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Post » Sun Nov 18, 2012 5:35 pm

This is a very important thing right here. I guess everyone knows the quest in Riften, the temple of Mara - where you get a quest afterwards to hand out 20 fliers. Now, there are barely enough NPCs that accept those things. Now imagine, that a vampire death squad barges in and kills a few of those NPCs. You guys on the consoles are stuck forever with an unfinished quest in your inventory and I know how annoying that must be. I was once stuck with a quest in Solitude when the Stormcloak siege somehow managed to kill the Captain of the Guard that was leading the execution of Roggvir.

I was testing the other day, how much of NPCs I could actually kill in a city with having just Essentials. Let's just say, if you're a fan of "I Am Legend" with Will Smith... turn on that sad song from the very end and you'll feel like you're in the movie in an instant.

I will not accept this kind of a feature and I'll quote something that is overused in movies ... " I WANT IT OUT OF MY CITY " :biggrin:

Well i liked that movie, what if i want to feel like, the Last Man? What if i want a post apocalypse skyrim? You know, just because you don't like it shouldn't mean it should be removed all together. Maybe some people want to role play as a lone survivor traveling a post apocalpyse landscape while looking for life while hunting down the scum who caused hell on skyrim.

I don't care if some changes are made to the vampire attacks in some way, but it should be in a way that still allows a possible apocalypse.

Maybe i want to become........a LEGEND.
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Nicole Elocin
 
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Post » Sun Nov 18, 2012 5:58 pm

I ended up deleting Dawnguard. Thank god I make multiple backups on cloud and a USB.

I did some tests on my own via fast traveling.

I only get Vampires to spawn in walled cities at night. In the previous topic, someone mentioned they spawned after you and from the main gate.

THIS IS NOT TRUE.

Case 1: Riften

I fast traveled to the main gate. The attack was already occuring and multiple NPCs had died before I could get to the market (Where the attack was occurring).

Casualties: 3 before I could Pacify bomb the entire area to cease hostilities.

Case 2: Whiterun

Again, fast traveled to main gate. Attack occured about 10 seconds after I spawned but in the residential district by the gray-mane house.

Casualties: 4 before I could pacify bomb area,

Case 3: Windhelm

Fast traveled to gate. Attack occured about 5 seconds in market area before I could even reach there myself.

Casualties: 8

I will not re-download Dawnguard until this is fixed. I cannot fathom how people who just start a game post dawnguard download.
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Chris Guerin
 
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Post » Sun Nov 18, 2012 7:03 am



Well i liked that movie, what if i want to feel like, the Last Man? What if i want a post apocalypse skyrim? You know, just because you don't like it shouldn't mean it should be removed all together. Maybe some people want to role play as a lone survivor traveling a post apocalpyse landscape while looking for life while hunting down the scum who caused hell on skyrim.

I don't care if some changes are made to the vampire attacks in some way, but it should be in a way that still allows a possible apocalypse.

Maybe i want to become........a LEGEND.
Kill them yourself then? Not being rude, I'm making a serious suggestion. When you want to rp somwthing that doesn't appeal to the majority, sometimes you gotta set it up yourself with mods or creative thinking on a console. Just kill them yourself and rp like the vampires did it. Better than having the rest of us suffer haha.
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Mark
 
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Post » Sun Nov 18, 2012 10:18 pm

I very much doubt it. DLCs cannot be patched, so this won't change for XBox, and giving PC and PS3 player DLC that works differently... Well, it just might piss off their Microsoft overlords. And you don't want to piss off your Microsoft overlords :bolt:

DLCs can be patched.

Remember Shivering Isles when it first came out had that massive bug where the string tables wouldn't recycle and two guards in house of Mania used up all string tables within a week of play time? It was something like that. Either way, Bethesda patched it.
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Janine Rose
 
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Post » Sun Nov 18, 2012 12:31 pm

This can be easily patched. The downside I see is that Microsoft charges $40,000 to host a patch. Let us hope Bethesda sees the value none the less.
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Rob
 
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Post » Sun Nov 18, 2012 7:25 am

This can be easily patched. The downside I see is that Microsoft charges $40,000 to host a patch. Let us hope Bethesda sees the value none the less.

Where did you get that information from?
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Cayal
 
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Post » Sun Nov 18, 2012 7:22 pm

This can be easily patched. The downside I see is that Microsoft charges $40,000 to host a patch. Let us hope Bethesda sees the value none the less.

I guess the haters decided to spread the rumor that DLC can not be patched then...silly haters!


Where did you get that information from?

Methinks he was being sarcastic.
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Zosia Cetnar
 
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Post » Sun Nov 18, 2012 12:36 pm

I guess the haters decided to spread the rumor that DLC can not be patched then...silly haters!




Methinks he was being sarcastic.

Methinks he was grossly misinformed by someone stupid.
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Marnesia Steele
 
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