[REL]Skyrim -Community- Uncapper (Previously -Elys-) Thread

Post » Sun May 27, 2012 10:20 pm

Dang this is getting better nd better .. thanx for the continued work on this as really nice add on for the game.
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SHAWNNA-KAY
 
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Post » Sun May 27, 2012 10:00 pm

can't seem to get it to work got the most recent vershion of this and SKSE dut having no luck
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vanuza
 
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Post » Sun May 27, 2012 7:23 pm

can't seem to get it to work got the most recent vershion of this and SKSE dut having no luck

Were you able to use a previous version of the Uncapper before and only the last version does not work for you, or is it the first time you try it ?

In any case, please delete skse.log (same folder than skyrim.exe) and start the game again (I assume you use SKSE_loader.exe to start the game). Then post here the content of skse.log file for diagnosis
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CHANONE
 
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Post » Sun May 27, 2012 5:17 pm

New version 1.13 BETA,
Difference with 1.12:

- Added an AutoUpdate option, disabled by default.

When enabled the Uncapper will attempt to dynamically adapt to a different Skyrim version.

So you use can use an older Skyrim version as back as 1.4.21 (prior to 1.4.21 won't work), and it may also work with future Skyrim versions depending how much the related code would change.
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Carolyne Bolt
 
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Post » Sun May 27, 2012 11:49 pm

New version 1.13 BETA,
Difference with 1.12:

- Added an AutoUpdate option, disabled by default.

When enabled the Uncapper will attempt to dynamically adapt to a different Skyrim version.

So you use can use an older Skyrim version as back as 1.4.21 (prior to 1.4.21 won't work), and it may also work with future Skyrim versions depending how much the related code would change.

impressive!
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Chloe Yarnall
 
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Post » Mon May 28, 2012 2:19 am

I seem to be having an issue with the uncapper not using some of the numbers I've set when using the new beta version. Everything appears to be working and indeed I do get non-standard numbers for both perks per level when going from level 1 -> level 2 and also for health and stamina per level for the same level up. Here are the numbers I'm using that are giving me problems:

[PerksAtLevelUp]
2=5
3=1.23

[HealthAtLevelUp]
2=13
6=12
9=11
12=9
14=12

And so on, there's more but I've snipped it for space reasons - I also use the same numbers for Stamina and the same thing happens. When I use player.incpcs to increase my skills enough to level up to level 2 on a test character I tried tonight, instead of the above numbers I get 2 perks and 11 health when I should be getting 13 health and 5 perks. So, the uncapper is working as those numbers are non-standard it just won't use the numbers I've specified.

Any thoughts on what is going on here? I used the older 1.8 version in my last game with those exact same numbers and it worked perfectly. Starting a new game and testing out the beta version and it appears it won't use the numbers I specify. Here's my SKSE log if you need it.

SKSE Log
Spoiler

SKSE runtime: initialize (version = 1.4.15 051A0000 01CD2F28D23868DE, os = 6.0 (6001))
imagebase = 00400000
runtime root = D:\Steam\steamapps\common\skyrim\
plugin directory = D:\Steam\steamapps\common\skyrim\Data\SKSE\Plugins\
checking plugin D:\Steam\steamapps\common\skyrim\Data\SKSE\Plugins\\CFM_extensions.dll
plugin D:\Steam\steamapps\common\skyrim\Data\SKSE\Plugins\\CFM_extensions.dll (00000001 skse_categorized_favorites_menu 00000003) loaded correctly
checking plugin D:\Steam\steamapps\common\skyrim\Data\SKSE\Plugins\\SKSE_Elys_Uncapper.dll
plugin D:\Steam\steamapps\common\skyrim\Data\SKSE\Plugins\\SKSE_Elys_Uncapper.dll (00000001 SKSE_Elys_Uncapper 010D0000) loaded correctly
checking plugin D:\Steam\steamapps\common\skyrim\Data\SKSE\Plugins\\Smart Souls.dll
plugin D:\Steam\steamapps\common\skyrim\Data\SKSE\Plugins\\Smart Souls.dll (00000001 Smart Souls 00000005) loaded correctly
config path = D:\Steam\steamapps\common\skyrim\Data\SKSE\skse.ini
init complete

Hopefully you can figure out what is going on here as this seems very strange.
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Tom Flanagan
 
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Post » Sun May 27, 2012 9:29 pm

Hopefully you can figure out what is going on here as this seems very strange.

Thanks for the report. There is an issue with the function in the Uncapper Beta that returns the player level. And since it does not return the correct level, all is messed up if you have different settings for different levels.
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Lou
 
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Post » Mon May 28, 2012 12:13 am

New version 1.13.0.1 BETA,
Difference with 1.13 BETA:

- Fix wrong character level detection

@Urtho: It should work now :smile:
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Gill Mackin
 
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Post » Sun May 27, 2012 5:30 pm

Just tried out the new version, works perfectly again. :smile:

Thanks as always for your efforts here on this mod.
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Rachel Eloise Getoutofmyface
 
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Post » Sun May 27, 2012 5:36 pm

Here's a request (and I'm not sure how easy it would be to implement):

Could you make it so that perk increases follow a pattern, for example, 2 perk points on levels that are multiples of threes? Right now, I would do something like this to achieve the same effect:

2=1
3=2
4=1.3333333333333333333333333333333333333333333333...

I'm wondering if that concept could be notated any more elegantly? For example, could you implement something like:

2=1
3=2
[beginpattern]
4=1
5=1
6=2
[endpattern]

so that everything after that follows the 1, 1, 2 pattern?
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Pete Schmitzer
 
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Post » Mon May 28, 2012 12:21 am

@ishmaeltheforsaken: Not gonna happen :tongue:

So your alternative approach is the fastest way to do it. Else you can simply declare each level value in the INI if you don't mind typing the whole list ^^
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Benji
 
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Post » Mon May 28, 2012 4:40 am

how high can we go in health, magicka and stamina with this uncapper?
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NAtIVe GOddess
 
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Post » Sun May 27, 2012 9:25 pm

The default settings do not change the value for Health, Magicka and Stamina. How high depends of how many points you choose to set in the Uncapper for the character level-ups
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Bad News Rogers
 
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Post » Sun May 27, 2012 11:16 pm

I mean maximum values we can reach :D is there a hardcoded limit?
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Luis Longoria
 
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Post » Mon May 28, 2012 3:59 am

None that I'm aware of.
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Maddy Paul
 
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Post » Sun May 27, 2012 11:52 pm

Promoting version 1.13.0.1 Beta to last version,
Differences with 1.9:

- [SkillFormulaCaps] should now cap any Skyrim skill based formulas. If a skill level is superior to its formula cap, then the skill value displayed in-game will be equal to the cap and using red color, as if the skill was under a negative effect.
Example: If your character has Sneak skill at level 220, but capped at 100 in [SkillFormulaCaps], then in your game character sheet, your Sneak skill level will be shown as 100 in red color. And it will behave like if it was 100.

- New functionality to control the relation between skill and character leveling. With it you can slow down or speed up the character leveling process tied to each skill leveling.

- Added new functionality to control how many "Carry Weight" points the player's character earns at each specific level up, and the possibility to gain "Carry Weight" not only when selecting Stamina but also Health or Magicka. (See SKSE_Elys_Uncapper.ini for the new related settings)

- Most sections have been renamed with slightly different names. But it's easy to guess what they replace. For example [PerksPerLevelAndAbove] has been renamed to [PerksAtLevelUp]. This was done to have some naming consistency with the newly added sections.

- Added an AutoUpdate option, disabled by default.
When enabled the Uncapper will attempt to dynamically adapt to a different Skyrim version.
So you use can use an older Skyrim version as back as 1.4.21 (prior to 1.4.21 won't work), and it may also work with future Skyrim versions depending how much the related code would change.

- Because of what I just described, previous SKSE_Elys_Uncapper.ini version is not compatible with this version (but if you are using custom settings, it's easy to port them to the new INI.)
The new SKSE_Elys_Uncapper.ini has most of the options disabled but the skill caps related options. So don't forget to turn them on if you want to use them.
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Kaley X
 
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Post » Mon May 28, 2012 3:20 am

wait, what does the new SkillFormulaCaps mean?
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sally coker
 
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Post » Sun May 27, 2012 5:22 pm

wait, what does the new SkillFormulaCaps mean?

http://www.gamesas.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/page__view__findpost__p__20717144
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RAww DInsaww
 
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Post » Sun May 27, 2012 10:07 pm

Updated the Uncapper source code inserted at the end of the first post of this thread, with version 1.13.0.1
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Hayley O'Gara
 
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Post » Sun May 27, 2012 7:24 pm

Just started my 3rd character and then I came across this, at the moment I'm only going to be using the PerksAtLevelUp section, but may mess with the other sections on my 4th.

Quick Question: If I want a bonus perk every 5 levels from 1-30, every 6 from 31-60, and every 7 from 61-81, all I would have to do is put the following under the PerksAtLevelUp section:
Spoiler
2=1
5=2
6=1
10=2
11=1
15=2
16=1
20=2
21=1
25=2
26=1
30=2
31=1
36=2
37=1
42=2
43=1
48=2
49=1
54=2
55=1
60=2
61=1
67=2
68=1
74=2
75=1
81=2
82=1

Right? Edit: Sorry if it is obvious, just making sure my tired mind is understanding the feature properly.
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Eoh
 
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Post » Mon May 28, 2012 5:55 am

Correct. You could also do it this way I suppose (not actually sure how many decimals the uncapper can handle as I haven't tried using values other than 1.4, 1.25, 1.2 etc):
2=1.4
3=1.2
30=1.16667
etc
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Shannon Marie Jones
 
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Post » Mon May 28, 2012 9:04 am

Right? Edit: Sorry if it is obvious, just making sure my tired mind is understanding the feature properly.

Yeah it is right.
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naome duncan
 
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Post » Sun May 27, 2012 8:20 pm

Correct. You could also do it this way I suppose (not actually sure how many decimals the uncapper can handle as I haven't tried using values other than 1.4, 1.25, 1.2 etc):
2=1.4
3=1.2
30=1.16667
etc
Yeah it is right.

Thank you.
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JERMAINE VIDAURRI
 
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Post » Sun May 27, 2012 5:28 pm

Elys, will you be updating this to support the beta? The autoupdate doesn't work with the new version of Skyrim, which isn't surprising, given the change to the plugin record structure.
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lucile
 
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Post » Mon May 28, 2012 1:45 am

There won't be an update for the beta version. Next Uncapper version will be for next stable release. And since AutoUpdate failed, that means more work and time to make the new version.

What do you mean by changes to the plugin record structure ?
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Naazhe Perezz
 
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