New version 1.11 BETA,
Differences with 1.9:
- [SkillFormulaCaps] should now cap any Skyrim skill based formulas. If a skill level is superior to its formula cap, then the skill value displayed in-game will be equal to the cap and using red color, as if the skill was under a negative effect.
Example: If your character has Sneak skill at level 220, but capped at 100 in [SkillFormulaCaps], then in your game character sheet, your Sneak skill level will be shown as 100 in red color. And it will behave like if it was 100.
- Added new functionality to control how many "Carry Weight" points the player's character earns at each specific level up, and the possibility to
gain "Carry Weight" not only when selecting Stamina but also Health or Magicka. (See SKSE_Elys_Uncapper.ini for the new related settings)
- Most sections have been renamed with slightly different names. But it's easy to guess what they replace. For example [PerksPerLevelAndAbove] has been renamed to [PerksAtLevelUp]. This was done to have some naming consistency with the newly added sections.
- Because of what I just described, previous SKSE_Elys_Uncapper.ini version is not compatible with this version (but if you are using custom settings, it's easy to port them to the new INI.)
PS: The new SKSE_Elys_Uncapper.ini has most of the options disabled but the skill caps related options. So don't forget to turn them on if you want to use them.
Peek at the new INI version:
Spoiler
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; IF YOU DON'T KNOW HOW WORKS AND HOW TO MODIFY AN INI FILE PLEASE READ:
; http://en.wikipedia.org/wiki/INI_file
;
; Anything behind a semicolon is considered a comment and has no effect
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[General]
;DO NOT MODIFY THIS VALUE
;INI file version
iINIFileVersion = 3
;Enable(1) or Disable(0) the plugin
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bEnabled=1
;Enable(1) or Disable(0) the Uncapper Skill Level Caps;
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseSkillCaps=1
;Enable(1) or Disable(0) the Uncapper Skill caps inside formulas governed by skills.
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseSkillFormulaCaps=1
;Enable(1) or Disable(0) the ingame Enchanter Uncapper skill caps
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseEnchanterCaps=1
;Enable(1) or Disable(0) the Uncapper skill Experience Gained Multipliers;
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseSkillExpGainMults=0
;Enable(1) or Disable(0) the number of perks gained, set by the Uncapper, at each level up
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUsePerksAtLevelUp=0
;Enable(1) or Disable(0) the number of health points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseHealthAtLevelUp=0
;Enable(1) or Disable(0) the number of magicka points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseMagickaAtLevelUp=0
;Enable(1) or Disable(0) the number of stamina points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseStaminaAtLevelUp=0
;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseCarryWeightAtHealthLevelUp=0
;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseCarryWeightAtMagickaLevelUp=0
;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseCarryWeightAtStaminaLevelUp=0
[SkillCaps]
; Set the Skill Level Cap to
; Between 0 and 10000;
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/100
iAlchemy=300
iAlteration=300
iArchery=300
iBlock=300
iConjuration=300
iDestruction=300
iEnchanting=300
iHeavyArmor=300
iIllusion=300
iLightArmor=300
iLockpicking=300
iOneHanded=300
iPickpocket=300
iRestoration=300
iSmithing=300
iSneak=300
iSpeech=300
iTwoHanded=300
[SkillFormulaCaps]
; Set the Skill Formula Cap to
; If your skill level is higher than the cap set below, then the skill level showing in game will be capped and displayed in red color (like if it was affected by a negative enchantment)
; Between 0 and 10000;
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/100
iAlchemy=400
iAlteration=400
iArchery=400
iBlock=400
iConjuration=400
iDestruction=400
iEnchanting=400
iHeavyArmor=400
iIllusion=400
iLightArmor=400
iLockpicking=400
iOneHanded=400
iPickpocket=400
iRestoration=400
iSmithing=400
iSneak=400
iSpeech=400
iTwoHanded=400
[EnchanterCaps]
;However high the Enchanting skill is, the following values set an Enchanting skill level cap when using the ingame Enchanter.
;If bSkillFormulaCaps is enabled, then the following values are also capped by iEnchanting inside [SkillFormulaCaps], if iEnchanting is lower.
; Between 0 and 10000;
;Max Enchanting skill level for enchantment magnitude.
iMaxEnchantingLevelForMagnitude=400
;Max Enchanting skill level for enchantment charges
;A value higher than 199 will cause inconsistencies in vanilla Skyrim.
iMaxEnchantingLevelForCharges=199
[SkillExpGainMults]
; Set the Skill Experience Gained Multiplier to
; betwen 0.0 and 10000.0
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/1.0
fAlchemy=1.0
fAlteration=1.0
fArchery=1.0
fBlock=1.0
fConjuration=1.0
fDestruction=1.0
fEnchanting=1.0
fHeavyArmor=1.0
fIllusion=1.0
fLightArmor=1.0
fLockpicking=1.0
fOneHanded=1.0
fPickpocket=1.0
fRestoration=1.0
fSmithing=1.0
fSneak=1.0
fSpeech=1.0
fTwoHanded=1.0
[PerksAtLevelUp]
;Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.
;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level)
; Level (2..10000) = Perks (0..255)
;
;In the following inactive commented example the player will gain 1 perk per level at and from level 2 to 9, then 2 perks per level at and from level 10 to 29,
; then 4 perks per level at and from level 30 to 94, then no perk at all per level for level 95 and above
;
;2=1
;10=2
;30=4
;95=0
2=1
[HealthAtLevelUp]
;Set the number of health points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=10
[MagickaAtLevelUp]
;Set the number of magicka points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=10
[StaminaAtLevelUp]
;Set the number of stamina points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=10
[CarryWeightAtHealthLevelUp]
;Set the number of "Carry Weight" points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 0 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=0
[CarryWeightAtMagickaLevelUp]
;Set the number of "Carry Weight" points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 0 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=0
[CarryWeightAtStaminaLevelUp]
;Set the number of "Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 5 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=5