[REL]Skyrim -Community- Uncapper (Previously -Elys-) Thread

Post » Mon May 28, 2012 6:04 am

thank you!
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Charlie Ramsden
 
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Post » Mon May 28, 2012 7:36 am

I've re-uploaded on Nexus 2 old versions for Skyrim 1.4.21 & 1.5.24 for those who asked for them.
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Ian White
 
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Post » Mon May 28, 2012 9:02 am

New Uncapper version 1.8:

*snip*

Very nice, thanks again for all your efforts with this Elys.
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Tiffany Castillo
 
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Post » Mon May 28, 2012 8:57 am

Sorry for the double, not enough new posts on this one...

-New feature and settings for the Uncapper. Now you can set the amount of HP/MP/ST gained at each level up:

Any chance this can be made a randomized number? Say in a range from 8 -13 or something similar. For some reason sameness in repeated numbers really bothers me and getting the exact same amount every level is one of those things. I'm using 13 at the moment to give the illusion of randomness and it works to a point to make you think you're getting various amounts from your levels but a truly random function would be great if it were at all possible to have added in here as an option. Thanks again for your work on this.
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Mario Alcantar
 
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Post » Mon May 28, 2012 9:14 am

I don't think I will add such feature.
As a workaround you could set a random value for each different level in SKSE_Elys_Uncapper.ini.

For example:


[HealthPerLevelAndAbove]
2=9
3=11
4=8
5=12
6=13
7=11
8=12
9=10
10=9

and so on
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Loane
 
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Post » Mon May 28, 2012 12:15 am

Heh, yes I know that is possible but I was trying to avoid typing all that out for 60 or more levels if at all possible. :tongue:

Also there's the point of if I put in the numbers I can kind of know what to expect vs a random function. Still, up to you of course. Thanks for the uncapper in any case, still a great mod and one I'll always be using.
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quinnnn
 
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Post » Mon May 28, 2012 12:15 am

New Uncapper version 1.9 BETA

- New INI settings related to the Arcane Enchanter:

;Enable(1) or Disable(0) Enchanter Caps.;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0bUseEnchanterCaps=1[EnchanterCaps];However high the Enchanting skill is, the following values set an Enchanting skill level cap when using the ingame Enchanter.;If bSkillFormulaCaps is enabled, then the following values are also capped by iEnchanting inside [SkillFormulaCaps], if iEnchanting is lower.; Between 0 and 10000;;Max Enchanting skill level for enchantment magnitude.iMaxEnchantingLevelForMagnitude=300;Max Enchanting skill level for enchantment charges;A value higher than 199 will cause inconsistencies in vanilla Skyrim.iMaxEnchantingLevelForCharges=199
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Fluffer
 
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Post » Sun May 27, 2012 8:43 pm

Thanks Elys.
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kelly thomson
 
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Post » Mon May 28, 2012 3:08 am

Question-

If I have another mod installed which also alters skill gain rates will that override this if in esp format? Or does this take precedence?

I have fSmithing=0.3333 (and all skills set to level 3x slower), but in upgrading two glass bows my smithing jumped from 76 to 94.

I have a few mods that I suspect does this but from their readmes nothing about skill rates ... Complete Crafting Overhaul (with perks balance) and Armory of Tamriel.
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Tina Tupou
 
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Post » Sun May 27, 2012 9:40 pm

@Psymon: They will "cumulate". Original value will be modified by any ESP mod you use, and then the value will be multiplied by the multiplier you set in the Uncapper.

The Uncapper does not touch Skyrim game settings, either the original one or the one replaced by mods.
The Uncapper just perform a "out of Skyrim exp formulas" final multiplication.

If you are using craft related mods that have been designed for previous version of Skyrim 1.5. You might check if they have been updated, because the new way Skyrim calculate crafting experience in 1.5, can cause huge experience gain with some of these old mods.
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GEo LIme
 
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Post » Mon May 28, 2012 9:09 am

Good to know - how does it do it different?

Yeah all my mods are up to date (which means that according to this standard they are out of date due to no updates).

I'm of the mind that I should just lay off mods till the final official patch is out - this is just not fun to keep up with.
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Alex Blacke
 
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Post » Mon May 28, 2012 5:00 am

@Psymon:

From the patch notes of 1.5: Smithing skill increases now factor in the created item’s value.

There is few threads in the support section about it, the most recents:

http://www.gamesas.com/topic/1360805-enormous-smithing-exp-gain-after-upgrading-to-15/

http://www.gamesas.com/topic/1360269-patch-15-smithing-experience-bug/

http://skyrim.nexusmods.com/downloads/file.php?id=13453
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Jesus Sanchez
 
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Post » Mon May 28, 2012 4:13 am

Thanks for the link to the fix - though honestly that is the smallest bug plaguing me. Skyrim modding is just a hell to navigate right now.

thanks again
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Alexxxxxx
 
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Post » Mon May 28, 2012 3:51 am

Promoted version 1.9 Beta to last current version.
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GEo LIme
 
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Post » Sun May 27, 2012 8:45 pm

Thank you Elys.
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Laura Tempel
 
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Post » Mon May 28, 2012 5:27 am

New version 1.10 BETA:

Adding new functionality to control how many "Carry Weight" points the player's character earns at each speficif level up, when selecting Stamina during the in-game level up screen.

;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0bUseCarryWeightPerLevelAndAbove=0[CarryWeightPerLevelAndAbove];Set the number of"Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 5 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=5

PS: The new SKSE_Elys_Uncapper.ini has most of the options disabled but the skill caps related options. So don't forget to turn them on if you want to use them.
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Nicholas
 
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Post » Mon May 28, 2012 12:51 am

Oh wow, that's an awesome update! Thanks!
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yessenia hermosillo
 
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Post » Mon May 28, 2012 1:49 am

Thanks again for this mod Elys.
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Red Bevinz
 
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Post » Sun May 27, 2012 5:59 pm

New version 1.10.1 BETA,
difference with 1.10 BETA:

[SkillFormulaCaps] should now cap any Skyrim skill based formulas. If a skill level is superior to its formula cap, then the skill value displayed in-game will be equal to the cap and using red color, as if the skill was under a negative effect.

Example: If your character has Sneak skill at level 220, but capped at 100 in [SkillFormulaCaps], then in your game character sheet, your Sneak skill level will be shown as 100 in red color. And it will behave like if it was 100.
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Raymond J. Ramirez
 
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Post » Mon May 28, 2012 8:19 am

This sounds really useful Elys.
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Sierra Ritsuka
 
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Post » Mon May 28, 2012 12:03 am

New version 1.11 BETA,
Differences with 1.9:

- [SkillFormulaCaps] should now cap any Skyrim skill based formulas. If a skill level is superior to its formula cap, then the skill value displayed in-game will be equal to the cap and using red color, as if the skill was under a negative effect.

Example: If your character has Sneak skill at level 220, but capped at 100 in [SkillFormulaCaps], then in your game character sheet, your Sneak skill level will be shown as 100 in red color. And it will behave like if it was 100.

- Added new functionality to control how many "Carry Weight" points the player's character earns at each specific level up, and the possibility to gain "Carry Weight" not only when selecting Stamina but also Health or Magicka. (See SKSE_Elys_Uncapper.ini for the new related settings)

- Most sections have been renamed with slightly different names. But it's easy to guess what they replace. For example [PerksPerLevelAndAbove] has been renamed to [PerksAtLevelUp]. This was done to have some naming consistency with the newly added sections.

- Because of what I just described, previous SKSE_Elys_Uncapper.ini version is not compatible with this version (but if you are using custom settings, it's easy to port them to the new INI.)

PS: The new SKSE_Elys_Uncapper.ini has most of the options disabled but the skill caps related options. So don't forget to turn them on if you want to use them.

Peek at the new INI version:
Spoiler

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; IF YOU DON'T KNOW HOW WORKS AND HOW TO MODIFY AN INI FILE PLEASE READ:
; http://en.wikipedia.org/wiki/INI_file
;
; Anything behind a semicolon is considered a comment and has no effect
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[General]

;DO NOT MODIFY THIS VALUE
;INI file version
iINIFileVersion = 3

;Enable(1) or Disable(0) the plugin
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bEnabled=1

;Enable(1) or Disable(0) the Uncapper Skill Level Caps;
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseSkillCaps=1

;Enable(1) or Disable(0) the Uncapper Skill caps inside formulas governed by skills.
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseSkillFormulaCaps=1

;Enable(1) or Disable(0) the ingame Enchanter Uncapper skill caps
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseEnchanterCaps=1

;Enable(1) or Disable(0) the Uncapper skill Experience Gained Multipliers;
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseSkillExpGainMults=0

;Enable(1) or Disable(0) the number of perks gained, set by the Uncapper, at each level up
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUsePerksAtLevelUp=0

;Enable(1) or Disable(0) the number of health points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseHealthAtLevelUp=0

;Enable(1) or Disable(0) the number of magicka points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseMagickaAtLevelUp=0

;Enable(1) or Disable(0) the number of stamina points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseStaminaAtLevelUp=0

;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseCarryWeightAtHealthLevelUp=0

;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseCarryWeightAtMagickaLevelUp=0

;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen
;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0
bUseCarryWeightAtStaminaLevelUp=0


[SkillCaps]
; Set the Skill Level Cap to
; Between 0 and 10000;
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/100

iAlchemy=300
iAlteration=300
iArchery=300
iBlock=300
iConjuration=300
iDestruction=300
iEnchanting=300
iHeavyArmor=300
iIllusion=300
iLightArmor=300
iLockpicking=300
iOneHanded=300
iPickpocket=300
iRestoration=300
iSmithing=300
iSneak=300
iSpeech=300
iTwoHanded=300


[SkillFormulaCaps]
; Set the Skill Formula Cap to
; If your skill level is higher than the cap set below, then the skill level showing in game will be capped and displayed in red color (like if it was affected by a negative enchantment)
; Between 0 and 10000;
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/100

iAlchemy=400
iAlteration=400
iArchery=400
iBlock=400
iConjuration=400
iDestruction=400
iEnchanting=400
iHeavyArmor=400
iIllusion=400
iLightArmor=400
iLockpicking=400
iOneHanded=400
iPickpocket=400
iRestoration=400
iSmithing=400
iSneak=400
iSpeech=400
iTwoHanded=400


[EnchanterCaps]
;However high the Enchanting skill is, the following values set an Enchanting skill level cap when using the ingame Enchanter.
;If bSkillFormulaCaps is enabled, then the following values are also capped by iEnchanting inside [SkillFormulaCaps], if iEnchanting is lower.
; Between 0 and 10000;

;Max Enchanting skill level for enchantment magnitude.
iMaxEnchantingLevelForMagnitude=400

;Max Enchanting skill level for enchantment charges
;A value higher than 199 will cause inconsistencies in vanilla Skyrim.
iMaxEnchantingLevelForCharges=199


[SkillExpGainMults]
; Set the Skill Experience Gained Multiplier to
; betwen 0.0 and 10000.0
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/1.0

fAlchemy=1.0
fAlteration=1.0
fArchery=1.0
fBlock=1.0
fConjuration=1.0
fDestruction=1.0
fEnchanting=1.0
fHeavyArmor=1.0
fIllusion=1.0
fLightArmor=1.0
fLockpicking=1.0
fOneHanded=1.0
fPickpocket=1.0
fRestoration=1.0
fSmithing=1.0
fSneak=1.0
fSpeech=1.0
fTwoHanded=1.0


[PerksAtLevelUp]
;Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.
;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level)
; Level (2..10000) = Perks (0..255)
;
;In the following inactive commented example the player will gain 1 perk per level at and from level 2 to 9, then 2 perks per level at and from level 10 to 29,
; then 4 perks per level at and from level 30 to 94, then no perk at all per level for level 95 and above
;
;2=1
;10=2
;30=4
;95=0
2=1

[HealthAtLevelUp]
;Set the number of health points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=10


[MagickaAtLevelUp]
;Set the number of magicka points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=10


[StaminaAtLevelUp]
;Set the number of stamina points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=10

[CarryWeightAtHealthLevelUp]
;Set the number of "Carry Weight" points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 0 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=0

[CarryWeightAtMagickaLevelUp]
;Set the number of "Carry Weight" points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 0 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=0

[CarryWeightAtStaminaLevelUp]
;Set the number of "Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 5 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=5
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Tamara Primo
 
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Post » Sun May 27, 2012 10:04 pm

Very nice. :)
Does the Carry Weight setting adjust carrying capacity retroactively?
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Danny Blight
 
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Post » Mon May 28, 2012 12:42 am

BETA INFO: There is a bug with BETA versions: using a skill book or a trainer will crash the game. I will look into it and post an update.


Does the Carry Weight setting adjust carrying capacity retroactively?

No. And none of the other similar functionalities are retroactive.
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marie breen
 
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Post » Sun May 27, 2012 10:22 pm

New version 1.11.0.1 BETA,
Difference with 1.11:

- Fix the Skill Book & Trainer crash (this crash was only present in version 1.10.1 and 1.11)
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Tracey Duncan
 
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Joined: Wed Apr 18, 2007 9:32 am

Post » Mon May 28, 2012 2:57 am

New version 1.12 BETA,
Difference with 1.11 BETA:

A new functionality to control the relation between skill and character leveling. With it you can slow down or speed up the character leveling process tied to each skill leveling.

;Enable(1) or Disable(0) the Uncapper Skill Experience to Player's Character Experience Multipliers;;Default value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/0bUsePCLevelSkillExpMults=0[PCLevelSkillExpMults]; Set the Skill Experience to Player's Character Experience Multipliers to; betwen 0.0 and 10000.0; Using too low or too high values may crash the game. Handle them with caution.; Default game value = http://forums.bethsoft.com/topic/1342084-relskyrim-community-uncapper-previously-elys-thread-2/1.0fAlchemy=1.0fAlteration=1.0fArchery=1.0fBlock=1.0fConjuration=1.0fDestruction=1.0fEnchanting=1.0fHeavyArmor=1.0fIllusion=1.0fLightArmor=1.0fLockpicking=1.0fOneHanded=1.0fPickpocket=1.0fRestoration=1.0fSmithing=1.0fSneak=1.0fSpeech=1.0fTwoHanded=1.0
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katsomaya Sanchez
 
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