[REL]Skyrim -Community- Uncapper (Previously -Elys-) Thread

Post » Mon May 28, 2012 12:50 am

Thank you very much!
I was getting a bit tired of copying my saved TESV.exe back to the game directory whenever Steam updated the game without my consent, particularly since the only reminder I got that it happened was the error message from the script extender.
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Glu Glu
 
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Post » Mon May 28, 2012 6:25 am

New version 1.59:

- Updated for Skyrim 1.4.27
- Fix not being able to level a skill using a Skill Book or talking to a Trainer, when the Uncapper was enabled after the said skill already reached its cap, and after said skill had still not be used normally at least once after the Uncapper had been enabled.

-Source code: Rewritten the code related to skill caps and multipliers.
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Dean Brown
 
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Post » Mon May 28, 2012 12:27 am

New version 1.59:

- Updated for Skyrim 1.4.27
- Fix not being able to level a skill using a Skill Book or talking to a Trainer, when the Uncapper was enabled after the said skill already reached its cap, and after said skill had still not be used normally at least once after the Uncapper had been enabled.

-Source code: Rewritten the code related to skill caps and multipliers.
You are the best. :D
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Andres Lechuga
 
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Post » Mon May 28, 2012 8:54 am

You are the best. :biggrin:

I agree. Thanks Elys.
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luis ortiz
 
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Post » Sun May 27, 2012 6:13 pm

New version 1.59:

- Updated for Skyrim 1.4.27
- Fix not being able to level a skill using a Skill Book or talking to a Trainer, when the Uncapper was enabled after the said skill already reached its cap, and after said skill had still not be used normally at least once after the Uncapper had been enabled.

-Source code: Rewritten the code related to skill caps and multipliers.

Thanks so much! By the way, I still would be willing to donate to you since you decided to keep this mod up and running, PM me if you want to talk about it, I can't spare much, but I hold true to my word when I promise something.
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Alexxxxxx
 
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Post » Mon May 28, 2012 6:46 am

Thanks so much! By the way, I still would be willing to donate to you since you decided to keep this mod up and running, PM me if you want to talk about it, I can't spare much, but I hold true to my word when I promise something.

Thanks, but I don't want any donation :)
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Jessica Thomson
 
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Post » Sun May 27, 2012 7:24 pm

Playing without the uncapper and/or the ability to regulate my own leveling pace makes this game unplayable for me.
So two words for you -

Thank you :hugs:
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Ross
 
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Post » Mon May 28, 2012 2:18 am

New Uncapper version 1.5.10:
- Updated for Skyrim 1.5.24
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Nymph
 
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Post » Sun May 27, 2012 5:12 pm

Good good. That's one off the list. A few more and I'll be able to update to 1.5, assuming I don't start hearing horrible things about it. Hate updating a game that doesn't feel broke to begin with.
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Richard Thompson
 
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Post » Sun May 27, 2012 8:21 pm

New Uncapper version 1.5.10:
- Updated for Skyrim 1.5.24
Great thanks!!
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Anthony Santillan
 
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Post » Mon May 28, 2012 5:50 am

Elys, tks once more for the full support :foodndrink:

I am using uncapped perks together with this. Should it be updated too?
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Chloe Lou
 
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Post » Mon May 28, 2012 2:51 am

Elys, tks once more for the full support :foodndrink:

I am using uncapped perks together with this. Should it be updated too?

I don't know, you have to ask Uncapper Perks author about that :)
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Ian White
 
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Post » Sun May 27, 2012 11:26 pm

Thanks again for the continued updates!
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Rebecca Dosch
 
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Post » Sun May 27, 2012 9:10 pm

Getting monotonous constantly chasing down the latest versions after Bethesda do another of their "on the fly" updates.
I'm sure you'll be updating this again shortly.
Again, huge thanks for being so quick off the mark with this one.
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Invasion's
 
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Post » Sun May 27, 2012 11:48 pm

I don't know, you have to ask Uncapper Perks author about that :smile:

Playtested last night, seems to be working...
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leigh stewart
 
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Post » Mon May 28, 2012 2:04 am

could the uncapper also remove the limit on the Max Hp/Mp/Stamina values of like 30000?
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Darren
 
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Post » Mon May 28, 2012 5:04 am

could the uncapper also remove the limit on the Max Hp/Mp/Stamina values of like 30000?

There is no limit on HP/MP/Stamina in the vanilla game. Your health could go higher than 30000 if you could have enough level ups, or with enough enchantment bonuses.
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Claire Mclaughlin
 
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Post » Mon May 28, 2012 9:20 am

in the CK it can't go higher than 30000...
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Maeva
 
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Post » Mon May 28, 2012 3:48 am

in the CK it can't go higher than 30000...

It can.

But I guess you're trying to modify the Health using a health offset bonus in the actor data. That is indeed limited.

You have to to do it for the base race. There you can set a giant health value.

If you just want it for a single actor, just create a duplicate race especially for that actor. Or have a script run once on the actor with the "SetAV health xxxxxxx" command.
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Myles
 
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Post » Sun May 27, 2012 11:06 pm

yes I am using the offeset method. you're a genius. so if I want to modify Alduin's health, I can do it without problems because there's a whole race for him. if I want to make a custom npc, I'd have to duplicate it, right?
how much are we limited when it comes to health?

do you know how much damage can be dealt as well?
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April
 
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Post » Mon May 28, 2012 4:36 am

I think the easiest and safer way is to use the script approach. So you don't have to deal with all the potential indirect problems that can happen when duplicating a race.

Just have a quest run once to set the desired health to the Actor. And It's done quick and painless. And it has the advantage to work even on existing savegame.

As for value in practice I don't know. I've just tested big random value such as 678999 HP quickly in the toolset and it saved correctly. For the rest you have to experience yourself or seek deeper information in the Creation Kit section.
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Kelly Upshall
 
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Post » Mon May 28, 2012 12:28 am

thank you. I appreciate the knowledge sharing, I would have never thought of using a script.
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Nikki Lawrence
 
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Post » Mon May 28, 2012 7:56 am

A question: does this also uncap the skills of Actors who are intended to level with the PC, like followers? Or are their skills still capped at 100?

Thanks!
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Rich O'Brien
 
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Post » Sun May 27, 2012 6:34 pm

Thanks again for maintaining this tool Elys. My game would be unplayable without this little gem.
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leni
 
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Post » Sun May 27, 2012 11:45 pm

A question: does this also uncap the skills of Actors who are intended to level with the PC, like followers? Or are their skills still capped at 100?

Thanks!

The leveling skill caps are modified only for the player's character.
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Mark Churchman
 
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