Thank you very much! I was getting a bit tired of copying my saved TESV.exe back to the game directory whenever Steam updated the game without my consent, particularly since the only reminder I got that it happened was the error message from the script extender.
- Updated for Skyrim 1.4.27 - Fix not being able to level a skill using a Skill Book or talking to a Trainer, when the Uncapper was enabled after the said skill already reached its cap, and after said skill had still not be used normally at least once after the Uncapper had been enabled.
-Source code: Rewritten the code related to skill caps and multipliers.
- Updated for Skyrim 1.4.27 - Fix not being able to level a skill using a Skill Book or talking to a Trainer, when the Uncapper was enabled after the said skill already reached its cap, and after said skill had still not be used normally at least once after the Uncapper had been enabled.
-Source code: Rewritten the code related to skill caps and multipliers.
- Updated for Skyrim 1.4.27 - Fix not being able to level a skill using a Skill Book or talking to a Trainer, when the Uncapper was enabled after the said skill already reached its cap, and after said skill had still not be used normally at least once after the Uncapper had been enabled.
-Source code: Rewritten the code related to skill caps and multipliers.
Thanks so much! By the way, I still would be willing to donate to you since you decided to keep this mod up and running, PM me if you want to talk about it, I can't spare much, but I hold true to my word when I promise something.
Thanks so much! By the way, I still would be willing to donate to you since you decided to keep this mod up and running, PM me if you want to talk about it, I can't spare much, but I hold true to my word when I promise something.
Good good. That's one off the list. A few more and I'll be able to update to 1.5, assuming I don't start hearing horrible things about it. Hate updating a game that doesn't feel broke to begin with.
Getting monotonous constantly chasing down the latest versions after Bethesda do another of their "on the fly" updates. I'm sure you'll be updating this again shortly. Again, huge thanks for being so quick off the mark with this one.
could the uncapper also remove the limit on the Max Hp/Mp/Stamina values of like 30000?
There is no limit on HP/MP/Stamina in the vanilla game. Your health could go higher than 30000 if you could have enough level ups, or with enough enchantment bonuses.
But I guess you're trying to modify the Health using a health offset bonus in the actor data. That is indeed limited.
You have to to do it for the base race. There you can set a giant health value.
If you just want it for a single actor, just create a duplicate race especially for that actor. Or have a script run once on the actor with the "SetAV health xxxxxxx" command.
yes I am using the offeset method. you're a genius. so if I want to modify Alduin's health, I can do it without problems because there's a whole race for him. if I want to make a custom npc, I'd have to duplicate it, right? how much are we limited when it comes to health?
I think the easiest and safer way is to use the script approach. So you don't have to deal with all the potential indirect problems that can happen when duplicating a race.
Just have a quest run once to set the desired health to the Actor. And It's done quick and painless. And it has the advantage to work even on existing savegame.
As for value in practice I don't know. I've just tested big random value such as 678999 HP quickly in the toolset and it saved correctly. For the rest you have to experience yourself or seek deeper information in the Creation Kit section.