Skyrim for Mac OS X - 98% functional

Post » Sat Jun 09, 2012 12:46 am

98% - some people would say you've already matched the pc version :dry:
With the beta patch the PC is Skyrim's most stable platform.
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Kelvin Diaz
 
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Post » Sat Jun 09, 2012 3:29 am

98% - some people would say you've already matched the pc version :dry:

Perhaps, though I did double the RAM cap and enable quad core processing, etc, so really, they are equal in percentages of completion, but the PC version and my OS X build have some key differences. I focused more on getting it perfect than making it work across all levels of hardware, whereas the PC version is designed so that it has the most varied usability. Different builds for different computer types and different operating systems, etc.
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Nathan Barker
 
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Post » Fri Jun 08, 2012 8:24 pm

With the beta patch the PC is Skyrim's most stable platform.

Fair enough. Like I said though, it's a project, not a release build. It still requires some work to bring it into total parity with the PC version.
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Patrick Gordon
 
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Post » Fri Jun 08, 2012 8:20 pm

They probably can if they are willing. And what's CMU?

Oh, with as far as I've progressed the build, we could see a release in as early as six weeks if they pick it up now. Also, CMU is Carnegie Mellon University, a top-level computer science and engineering school in Pittsburgh which I'd very much like to get in to.
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Big mike
 
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Post » Fri Jun 08, 2012 10:48 pm

Is anything missing graphically? Lion still lacks feature from DX9.
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Karen anwyn Green
 
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Post » Fri Jun 08, 2012 10:16 pm

I dont think its the actual viability of OS X thats putting developers off , its more the small numbers of users that would buy a copy that does not make it financially viable to spend time and money converting.

I personally prefer Mac's for my business and PC's for gaming, but I'm sure my mac could deliver on any current games given the chance

OS X is rapidly gaining traction and market share; the hardcoe gaming community is quickly building it's Mac faithful audience. Also, you'll see marked improvements in memory handling in OS X over Windows, drastically reducing memory load lag and page in/outs from/to hard disk, as well as the graphics being much more tightly integrated with the rest of the system than you typically see with discreet graphics on PC's.
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RaeAnne
 
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Post » Fri Jun 08, 2012 6:30 pm

What you are doing here is certainly illegal on several fronts. How did you get a copy of the source code? Are you an ex-exmployee of Bethesda? And why would you announce your actions on Bethesda's own forum? Their lawyers are going to be all over you within days, I can guarantee it.
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Shannon Marie Jones
 
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Post » Fri Jun 08, 2012 11:13 pm

What you are doing here is certainly illegal on several fronts. How did you get a copy of the source code? Are you an ex-exmployee of Bethesda? And why would you announce your actions on Bethesda's own forum? Their lawyers are going to be all over you within days, I can guarantee it.

The code is in the game, is it not? It's quite open to modding.
As it is his own copy he's quite free to do what he wants with it.
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Scotties Hottie
 
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Post » Fri Jun 08, 2012 11:17 pm

Is anything missing graphically? Lion still lacks feature from DX9.

No, the game itself is 100% there, I've played it to as close to total completion as I can possibly fathom, though I'm sure there's more content I just haven't found, and I haven't found a single missing graphical element yet. Now, there are some handling issues, such as gamepads not working, windowed mode not working, etc, but you can flawlessly play the game full screen with keyboard and mouse, which is how the majority of computer gamers play. I would personally love it if someone figured out gamepad support; I want so bad to use my PS3 controllers with Skyrim. They're such a dream on Borderlands GOTY.
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Adam Baumgartner
 
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Post » Sat Jun 09, 2012 4:48 am

What you are doing here is certainly illegal on several fronts. How did you get a copy of the source code? Are you an ex-exmployee of Bethesda? And why would you announce your actions on Bethesda's own forum? Their lawyers are going to be all over you within days, I can guarantee it.

I would like to direct you to the extensive modding community right here on the Skyrim forums. Could someone please link this fellow in?
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Carys
 
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Post » Fri Jun 08, 2012 10:39 pm

The code is in the game, is it not? It's quite open to modding.
As it is his own copy he's quite free to do what he wants with it.

Bethesda has never exactly been one to crack down on modders. Quite the opposite, actually, they encourage and release tools for it. They just get mad, and rightly so, when there's illegal sales and distribution involved, however as I purchased a copy of the game and then modified it, I am within fair use rights. I really don't feel like pulling up the citations saying that I am, but I guarentee if you look, they are there.
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Rob
 
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Post » Fri Jun 08, 2012 5:16 pm

I would honestly love to be corrected if I'm wrong, but AFAIK there is a world of difference between Skyrim's modding kit and the skyrim.exe source code.

Admittedly, I'm not an expert at all when it comes to Skyrim modding. Far from it. Nonetheless, I am a computer programmer myself (I've written my own simple game engines before in C) and I am familiar with game modding in general. And if there's one thing I'm certain of, it takes a bit more than a few changes in a script to convert a Windows executable to a Mac binary.
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Gaelle Courant
 
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Post » Sat Jun 09, 2012 4:17 am

I would honestly love to be corrected if I'm wrong, but AFAIK there is a world of difference between Skyrim's modding kit and the skyrim.exe source code.

The beauty of it is that there isn't, I welcome you to go and install modifications and tell me that there is a difference.
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Nadia Nad
 
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Post » Sat Jun 09, 2012 1:43 am

I would honestly love to be corrected if I'm wrong, but AFAIK there is a world of difference between Skyrim's modding kit and the skyrim.exe source code.

All the different "mods" out there are done without the kit since it is yet to be released and Beth is yet to act against it so I would say they allow it
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Dezzeh
 
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Post » Sat Jun 09, 2012 2:01 am

sorry m8 .. but if your a gamer and bought mac then i do hope you roast in hell .
since your smart enough to port the game to mac , then im pretty sure before buying that toy(mac) you realized that OSX is photos/videos Editing OS doesn't run games .
funny thing many browser based games out there doesn't work on mac .
so i do hope you enjoy playing flash based games on your neat-looking OSX
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emily grieve
 
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Post » Sat Jun 09, 2012 3:11 am

As far as the source code goes, maybe that isn't an issue? I haven't programmed since the late eighties in Pascal, but while Bethesda surely hasn't released the source code, obviously every owner of the game has their copy of the compiled assembly code. I wouldn't be surprised if a person experienced in assembly language programming for both the Apple OS and Windows could make the relevant changes.

How do companies usually deal with differing versions for the Mac anyway? Completely re-compile the source code on an OSX compiler, or do they just tweak the PC-compiled assembly code as necessary?
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R.I.P
 
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Post » Fri Jun 08, 2012 4:16 pm

sorry m8 .. but if your a gamer and bought mac then i do hope you roast in hell .
since your smart enough to port the game to mac , then im pretty sure before buying that toy(mac) you realized that OSX is photos/videos Editing OS doesn't run games .
funny thing many browser based games out there doesn't work on mac .
so i do hope you enjoy playing flash based games on your neat-looking OSX

Good Lord. Is this really necessary?
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Marine Arrègle
 
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Post » Fri Jun 08, 2012 4:17 pm

I would like to make a general post (again) about legality. Here is the basis of my arguments for legality.

1) The mod forums right on this very site.
2) Skyrim Nexus.

No further posts about legality will be addressed at all unless a staff member of Bethesda comes in and hammers me for it personally. Then, feel free to say "i told you so" all you want.
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Farrah Lee
 
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Post » Sat Jun 09, 2012 3:16 am

98% functional.. So it's the same as the of version
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Manny(BAKE)
 
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Post » Sat Jun 09, 2012 6:46 am

sorry m8 .. but if your a gamer and bought mac then i do hope you roast in hell .

Oh, that was a bit unnecessary and immature. I hope someone reports you for that.

I run games on pc, Xbox and my mac. I enjoy all three an I see no reason why I should be condemned to eternal agony for it.

Grow up
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Stephy Beck
 
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Post » Sat Jun 09, 2012 2:24 am

All the different "mods" out there are done without the kit since it is yet to be released and Beth is yet to act against it so I would say they allow it
Either I am wildly mistaken (a possibility which I am currently investigating) or none of you know the difference between software programming and modding.

I wouldn't be surprised if a person experienced in assembly language programming for both the Apple OS and Windows could make the relevant changes.
Not likely. Software like Skyrim is a hundred times more complex than the stuff that was written in the '80s.
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Marilú
 
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Post » Fri Jun 08, 2012 7:23 pm

Good Lord. Is this really necessary?


apologize but i couldn't resist , the mac-gaming talk always freak me out
@OP best of luck ...
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TRIsha FEnnesse
 
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Post » Fri Jun 08, 2012 11:11 pm

I would like to make a general post (again) about legality. Here is the basis of my arguments for legality.

1) The mod forums right on this very site.
2) Skyrim Nexus.

No further posts about legality will be addressed at all unless a staff member of Bethesda comes in and hammers me for it personally. Then, feel free to say "i told you so" all you want.

Well, I don't know if altering the compiled executable assembly code is treated the same in the EULA as altering settings and data files, which seems to be what all mods are doing, but I'd say you're right on one point: you might as well go ahead unless Bethesda requests you stop. Then you can discuss the matter with them.

98% functional.. So it's the same as the of version

lol

I was wondering how long before somebody made this joke.
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saharen beauty
 
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Post » Fri Jun 08, 2012 6:01 pm




apologize but i couldn't resist , the mac-gaming talk always freak me out
@OP best of luck ...


Then don't visit the threads about it!
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Emily Shackleton
 
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Post » Fri Jun 08, 2012 7:02 pm

Oh, that was a bit unnecessary and immature. I hope someone reports you for that.

I run games on pc, Xbox and my mac. I enjoy all three an I see no reason why I should be condemned to eternal agony for it.

Grow up

Reporting is no more necessary than the flaming was until it reaches a real problem level, I think.
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(G-yen)
 
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