Skyrim for Mac OS X - 98% functional

Post » Fri Jun 08, 2012 9:57 pm

Hello there all!

I just thought I'd post here and make everyone aware that I have a fully-converted Mac OS X native build of Skyrim in the works, and it's very rapidly approaching completion.
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Sat Jun 09, 2012 3:52 am

I'm very sceptical of the possibility and also the legality of this.
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Fri Jun 08, 2012 7:40 pm

I'm very sceptical of the possibility and also the legality of this.

Mostly the legality
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Sat Jun 09, 2012 2:19 am

Apple.
Overpriced, doesn't play most games. Waste of money when windows can do everything, and play games too, without any need to modify anything.

Also yes, it does seem a bit of a legal issue.
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Sat Jun 09, 2012 8:21 am

I'm very sceptical of the possibility and also the legality of this.
If he bought the game legally there is no law saying he can't try to port it himself. I believe it would fall under fair use. The only thing he can't do is distrubute the port.

snip
Why do you have to start this? why post ignorant flame bait?
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Sat Jun 09, 2012 4:38 am

Apple.
Overpriced, doesn't play most games. Waste of money when windows can do everything, and play games too, without any need to modify anything.

Tired, trite old "wisdom" we've been hearing for two decades (and I don't even own a Mac). Funny how their market share keeps increasing.
User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Sat Jun 09, 2012 7:46 am

Sorry, as I was new to the forum, I hit the wrong button and accidentally this thread. Please divert all further commentary to this thread: http://www.gamesas.com/topic/1338645-skyrim-for-mac-os-x-98-functional/
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Fri Jun 08, 2012 7:31 pm

I'd love to be able to buy a Mac version of the game. The hardware is the same these days, so there should be no performance issues. But until they decide to do it, the only option is a console (PS3 for me) or a virtual environment.
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Sat Jun 09, 2012 8:39 am

I'd love to be able to buy a Mac version of the game.

That is the end goal, yes, for Bethesda to release some version (no matter how different, just as long as it's still basically my code, I don't even want paid unless they offer, just some recommendation letters) so that the rapidly growing Mac gaming population can stop relying on Boot Camp and start getting their own truly independent and parallel library of titles. Like I said before though, please direct all further discussion here: http://www.gamesas.com/topic/1338645-skyrim-for-mac-os-x-98-functional/
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Sat Jun 09, 2012 6:48 am

Funny how their market share keeps increasing.

Actually the adjective I would use is sad. Sad that so many fools are literally tripping over themselves and racing each other to be the first to give Apple way too much $$$ for the next shiny crap that is loaded with restrictions. Sad too that these same people herald Apple as some "progressive" company that cares about people while thinking Microsoft is some evil corporate giant. Even though Apple is huge, uncaring and has billions in the bank, no charity foundations etc... they are still the hero of all campus dooches.
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Fri Jun 08, 2012 7:55 pm

I really don't care which platform is "better". I like Macs because they're simple and easy to use, but have so much hidden power as well. Terminal, anyone? OS X is just the Aqua interface over a heavily modified UNIX kernel. But that's all irrelevant right now; what I'm talking about is specifically Skyrim being run on a platform that is a valid platform for gaming and just keeps growing. It's an untapped market; right now the best games we have for OS X are Borderlands (which I also did extensive conversion work on) and Bioshock. These games are aging, and in the case of Bioshock, are already fully sequeled out. Borderlands 2 drops this summer. OS X gamers are getting left behind; granted, it's getting better, but what we really need is Skyrim to be sold and distributed by Bethesda for OS X. That kind of massive publicity will forever cement the Mac and OS X as valid gaming platforms.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Fri Jun 08, 2012 10:31 pm

Why do you have to start this? why post ignorant flame bait?

My thoughts exactly. Just focus on the real point here; getting Bethesda's attention. If this thread gets their attention, I might convince them to take a look at my build. Which might convince them that, why yes indeed, OS X is a platform more than good enough for gaming. Which means they might get into the business, especially when I intend to hand them the build no strings attached, though I will politely be requesting a letter of recommendation for CMU should they use any of my work. I want great changes in the Mac gaming market to come of this project of mine.
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Fri Jun 08, 2012 4:11 pm

Actually the adjective I would use is sad. Sad that so many fools are literally tripping over themselves and racing each other to be the first to give Apple way too much $$$ for the next shiny crap that is loaded with restrictions. Sad too that these same people herald Apple as some "progressive" company that cares about people while thinking Microsoft is some evil corporate giant. Even though Apple is huge, uncaring and has billions in the bank, no charity foundations etc... they are still the hero of all campus dooches.

Haha, so true.
I once saw an iPad ripoff that did everything the ipad does, for £23. How can apple justify their pricing.
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Sat Jun 09, 2012 7:05 am

Haha, so true.
I once saw an iPad ripoff that did everything the ipad does, for £23. How can apple justify their pricing.

Because people will pay it. They don't have to justify it by any other reason. Prices are NEVER set at what something is worth, only at what the most people are willing to pay relative to production costs. If ten million people will buy an iPad at $500-$830, then so be it, that's what they'll be priced at. You think games need to be priced at $60 for development companies to turn profits? Not really no. But it's what almost every gamer is willing to pay. This is basic economics here.

EDIT: It's not fair or nice or rainbows and sunshine, but it's how market economies work.
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Sat Jun 09, 2012 8:27 am

Let's bring this back on topic. Who wants to see an official OS X release for Skyrim?
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Fri Jun 08, 2012 9:24 pm

An OS X release would be more than possible. Steam already has a system in place for Mac and PC versions of games, and even allows cross platform play if there's multiplayer.
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Sat Jun 09, 2012 5:38 am

Let's bring this back on topic. Who wants to see an official OS X release for Skyrim?
Yes, I would. As long as it's functioning a 100% and not 98%.
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Sat Jun 09, 2012 5:45 am

Haha, so true.
I once saw an iPad ripoff that did everything the ipad does, for £23. How can apple justify their pricing.

Because people will pay it. They don't have to justify it by any other reason. Prices are NEVER set at what something is worth, only at what the most people are willing to pay relative to production costs.

As this guy neatly explained, they can get away with it because so many people are morons and are more interested in "looking cool" to other people than actually investigating the value of their purchases.
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Sat Jun 09, 2012 7:19 am

As this guy neatly explained, they can get away with it because so many people are morons and are more interested in "looking cool" to other people than actually investigating the value of their purchases.

No, actually, I explained simple market dynamics. I like the iOS and OS X interfaces and back-end kernels; therefore I have an iPhone 4S, iPad 2, and Macbook Pro, because I both like and am willing to pay for them. I've been trying to be polite about this; no flaming, just focus on the point at hand.
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Sat Jun 09, 2012 12:31 am

Sorry pjs I didn't mean you specifically, I meant the masses that are able to keep Apple so large. Obviously there are some niche' users like you or others who use it for graphical editing that can prefer a Mac... but that is not why they are huge or why their prices are so high, my reason is.
User avatar
willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Sat Jun 09, 2012 4:42 am

Yes, I would. As long as it's functioning a 100% and not 98%.

Well yes, but that last 2% is proving an incredible blighter for me, Bethesda's devs are undoubtable better than I, and I couldn't legally distribute anyway. Therefore, I am attempting to garner support from Bethesda and the community for the idea of an official, OS X native build of Skyrim. I'm offering all my work to Bethesda, all I want is a letter of recommendation to CMU if they use any of my work.
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Sat Jun 09, 2012 5:29 am

An OS X release would be more than possible. Steam already has a system in place for Mac and PC versions of games, and even allows cross platform play if there's multiplayer.

While I personally dislike Steam, it would certainly be the best way of going about distributing an OS X version of Skyrim, the Mac App Store would come in at a very close second. I would honestly make the suggestion of distribution on both, but that you can link the Mac App Store version to Steam regardless for trophies and community, making all distributions equal.
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Sat Jun 09, 2012 12:19 am

I dont think its the actual viability of OS X thats putting developers off , its more the small numbers of users that would buy a copy that does not make it financially viable to spend time and money converting.

I personally prefer Mac's for my business and PC's for gaming, but I'm sure my mac could deliver on any current games given the chance
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Sat Jun 09, 2012 5:29 am

Well yes, but that last 2% is proving an incredible blighter for me, Bethesda's devs are undoubtable better than I, and I couldn't legally distribute anyway. Therefore, I am attempting to garner support from Bethesda and the community for the idea of an official, OS X native build of Skyrim. I'm offering all my work to Bethesda, all I want is a letter of recommendation to CMU if they use any of my work.
They probably can if they are willing. And what's CMU?
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Sat Jun 09, 2012 8:29 am

Hello there all!

I just thought I'd post here and make everyone aware that I have a fully-converted Mac OS X native build of Skyrim in the works, and it's very rapidly approaching completion.

98% - some people would say you've already matched the pc version :dry:
User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Next

Return to V - Skyrim