Skyrim for Mac OS X - 98% functional

Post » Fri Jun 08, 2012 5:55 pm


Either I am wildly mistaken (a possibility which I am currently investigating) or none of you know the difference between software programming and modding.

You are missing the point

Not likely. Software like Skyrim is a hundred times more complex than the stuff that was written in the '80s.
Again with the whole "missing the point"
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Fam Mughal
 
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Post » Sat Jun 09, 2012 3:10 am

@OP: What you do not seem to realize, friend, is that there are more legal problems going on here than simply the distribution of your work. The fact that you have a hold of the Skyrim source code at all is, frankly, rather disturbing.

As a fellow programmer I am honestly impressed with what you've supposedly created, and now that you've started I don't really want to tell you to stop. But you have really entered some dangerous territory here, and like I said before, I can almost guarantee you that Bethesda will be all over this in a day or two, whether for better or (most likely) for worse.
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Victor Oropeza
 
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Post » Sat Jun 09, 2012 2:46 am



Reporting is no more necessary than the flaming was until it reaches a real problem level, I think.

True, my bad
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Your Mum
 
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Post » Sat Jun 09, 2012 12:52 am

@OP: What you do not seem to realize, friend, is that there are more legal problems going on here than simply the distribution of your work. The fact that you have a hold of the Skyrim source code at all is, frankly, rather disturbing.

Correct me if I'm wrong but I can't see that he said he had the source-code
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Marcin Tomkow
 
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Post » Fri Jun 08, 2012 6:05 pm

Everyone, just chill out. No flaming, no arguing, nothing.
I have a Macbook Pro, Asus G51, PS3 (which I have HDD upgraded to 750GB), Xbox 360 (with the same HDD upgrade), Wii (don't really touch) and every freaking legacy console all the way back to the Atari 2600. I'm as impartial as it gets here, just, no flaming. It's not necessary. No reporting either; if someone starts swearing up and down, feel free, but until then, just be chill. I want Bethesda to be all over this in a very good way. I want everyone to be able to get a perfect, amazing build of Skyrim for OS X directly from Bethesda. Hey, if they subpoena me, confiscate the work, and then go and use it anyway (which I doubt Bethesda of all companies would do, but i've seen other companies do it) then hey, at least I'm directly responsible for a Mac build existing. But they're not going to care if this is a flame war, if it's a bunch of people who want the game for OS X, we just might get their attention and get that. So for the good of everyone, let's not bicker and argue about who coded who.
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Taylor Thompson
 
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Post » Fri Jun 08, 2012 10:45 pm

I seriously doubt this is real. Porting a game like Skyrim (which uses DIrectX) onto OSX (which uses OpenGL) is not easy, nor does it run the same. As a Mac user who plays Skyrim on Boot Camp, I can say I've never encountered a ported 3D game that came close to working the same as the original, in terms of reliability and function.

Bull**** on this. :down:
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Camden Unglesbee
 
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Post » Sat Jun 09, 2012 6:45 am

Correct me if I'm wrong but I can't see that he said he had the source-code

I have not directly modified the .exe file, other than adding a few performance-related call flags for higher RAM caps and multi-threading, quad core support. I have not seen the majority of the source code, and have not modified it in any serious fashion. Let's put all that to rest right now.
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Ria dell
 
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Post » Fri Jun 08, 2012 8:03 pm

I seriously doubt this is real. Porting a game like Skyrim (which uses DIrectX) onto OSX (which uses OpenGL) is not easy, nor does it run the same. As a Mac user who plays Skyrim on Boot Camp, I can say I've never encountered a ported 3D game that came close to working the same as the original, in terms of reliability and function.

Bull**** on this. :down:

I assure you, it's real. I'll start working on getting some screenflow recordings going and I'll post them on Youtube, and post the links here. You would agree that that would be sufficient proof, no?
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Baylea Isaacs
 
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Post » Sat Jun 09, 2012 4:13 am

Correct me if I'm wrong but I can't see that he said he had the source-code
This just tells me that you haven't the slightest clue what you're talking about. In this modern day, to port an executable from one OS to another absolutely positively in 100% of all cases requires that you have access to the original source code. Normal modders don't have access to the source code. AT. ALL.

Source code is like the recipe to a meal, and what this guy has essentially done is stolen the recipe to KFC chicken.

This guy isn't a modder. He is a hacker.
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megan gleeson
 
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Post » Sat Jun 09, 2012 2:04 am

No, actually, I explained simple market dynamics. I like the iOS and OS X interfaces and back-end kernels; therefore I have an iPhone 4S, iPad 2, and Macbook Pro, because I both like and am willing to pay for them. I've been trying to be polite about this; no flaming, just focus on the point at hand.

As you have pointed out it's all marketing. I will buy no Mac or Apple product because of a whole host of related reasons.

I play my games in windows but I operate from a Linux environment. I have had Rage running in wine and I guess I could try Skyrim too.

I also wonder why anyone with any knowlege would want a "it just works" OS. You need Apple to hold your hand.

I build my own PCs and have since the early 90s and I have been enjoying my wide open Sammy GS2 now running Cyanagenmod.

So a question: where did you get the source you are porting? That has got to be some pirate code, no way Bethesda would give it to you.
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Stay-C
 
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Post » Fri Jun 08, 2012 8:15 pm

Correct me if I'm wrong but I can't see that he said he had the source-code

Someone correct me if I"M wrong, but I can see 3 possible and equally unlikely ways this could be real.

1.) He has the source code and is modifying it.

2.) He has rewritten the engine (from scratch) on Mac.

3.) He is using some form of compatibility layer, which would mean it is not "native" as stated in the OP.

I'll believe it when I see it. If I'm wrong, I'll be the first guy eating foot soup.
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Katie Louise Ingram
 
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Post » Fri Jun 08, 2012 4:48 pm

98% - well done, so thats about 40% more functional than the PS3 version then :D
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Jeneene Hunte
 
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Post » Fri Jun 08, 2012 6:04 pm

Someone correct me if I"M wrong, but I can see 3 possible and equally unlikely ways this could be real.

1.) He has the source code and is modifying it.

2.) He has rewritten the engine (from scratch) on Mac.

3.) He is using some form of compatibility layer, which would mean it is not "native" as stated in the OP.

I'll believe it when I see it. If I'm wrong, I'll be the first guy eating foot soup.

It's almost for sure wine or perhaps some Codeweavers version of it.
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Tasha Clifford
 
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Post » Sat Jun 09, 2012 7:05 am

I assure you, it's real. I'll start working on getting some screenflow recordings going and I'll post them on Youtube, and post the links here. You would agree that that would be sufficient proof, no?

Of course I'd believe it if you can prove it in the most transparent way. I certainly wouldn't discount it if you can back up what you're saying with solid evidence. That being said, no matter what you post on this forum won't sway me.
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Barbequtie
 
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Post » Sat Jun 09, 2012 5:37 am

As far as the source code goes, maybe that isn't an issue? I haven't programmed since the late eighties in Pascal, but while Bethesda surely hasn't released the source code, obviously every owner of the game has their copy of the compiled assembly code. I wouldn't be surprised if a person experienced in assembly language programming for both the Apple OS and Windows could make the relevant changes.

How do companies usually deal with differing versions for the Mac anyway? Completely re-compile the source code on an OSX compiler, or do they just tweak the PC-compiled assembly code as necessary?

I had a brilliant and very explanatory explanation to your excellent question all worked up, and then I refreshed when the trolling started. I'll be sure to get a proper explanation going when the flaming is dead, sorry man.
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Enie van Bied
 
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Post » Sat Jun 09, 2012 2:17 am

98% - well done, so thats about 40% more functional than the PS3 version then :biggrin:

I love you, man. +1 and a free internet for you.
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Johanna Van Drunick
 
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Post » Sat Jun 09, 2012 3:32 am

This just tells me that you haven't the slightest clue what you're talking about. In this modern day, to port an executable from one OS to another absolutely positively in 100% of all cases requires that you have access to the original source code. Normal modders don't have access to the source code. AT. ALL.

Source code is like the recipe to a meal, and what this guy has essentially done is stolen the recipe to KFC chicken.

This guy isn't a modder. He is a hacker.

So there's no way to alter the executable sufficiently to make it run under OSX?

How would you obtain the source code in the first place? De-compile the executable? Does that generate a reproduced source code that can be relied upon for the purpose of altering and recompiling it with an OSX compiler?
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aisha jamil
 
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Post » Fri Jun 08, 2012 5:49 pm


This just tells me that you haven't the slightest clue what you're talking about. In this modern day, to port an executable from one OS to another absolutely positively in 100% of all cases requires that you have access to the original source code. Normal modders don't have access to the source code. AT. ALL.

Source code is like the recipe to a meal, and what this guy has essentially done is stolen the recipe to KFC chicken.

This guy isn't a modder. He is a hacker.

That's quite a serious accusation. Do you have any proof of that?

I probably, as you state, have no idea of coding, no. I haver never stated that I have. I just wondered if you saw the op state that he have access to the source-code?


Anyway, I wont argue this with a 17 yo so this is my final post to you

Op, I hope we get to see a working product for the macs, I really hope your work will get some attention :)
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Christina Trayler
 
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Post » Sat Jun 09, 2012 1:53 am

Someone correct me if I"M wrong, but I can see 3 possible and equally unlikely ways this could be real.

1.) He has the source code and is modifying it.

2.) He has rewritten the engine (from scratch) on Mac.

3.) He is using some form of compatibility layer, which would mean it is not "native" as stated in the OP.

I'll believe it when I see it. If I'm wrong, I'll be the first guy eating foot soup.

It's to some degrees an eclectic mixture of the three. As I said before, I'll get the screenflow recordings worked up, posted to Youtube, and then posted here. Patience is the most rewarded virtue, especially when someone else is doing all the work for you, for free, so that you can maybe be able to get an OS X version of Skyrim, if Bethesda helps me out here.
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Lucky Girl
 
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Post » Sat Jun 09, 2012 3:57 am

I had a brilliant and very explanatory explanation to your excellent question all worked up, and then I refreshed when the trolling started. I'll be sure to get a proper explanation going when the flaming is dead, sorry man.

Thanks, but I expect most of it would go over my head. I did a bit of Pascal programming back then, and BASIC before that, but I haven't programmed since then and I never have known jack squat about assembly, or the differences between OSes. Programming-wise I'm not a programmer, I'm really nowadays a non-programmer who can manage to ask marginally less clueless questions than other non-programmers.

Marginally.
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Logan Greenwood
 
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Post » Fri Jun 08, 2012 5:10 pm

So there's no way to alter the executable sufficiently to make it run under OSX?

How would you obtain the source code in the first place? De-compile the executable? Does that generate a reproduced source code that can be relied upon for the purpose of altering and recompiling it with an OSX compiler?

As for the first question, there is, actually. The rest, well, I will admit I came about most of this on a mixture of skill, accident and blind luck and the process wasn't totally recorded until the bugfixes started. So the short answer is I have only vague ideas exactly how I did it, I just sort of started coding and let it come naturally. I have hundreds of hours logged on the build though, and I have next to no problems.
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Marcus Jordan
 
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Post » Fri Jun 08, 2012 9:13 pm


Op, I hope we get to see a working product for the macs, I really hope your work will get some attention :smile:

Yeah, like with the authorities. If he's done anything to the source code and plans on distributing his ideas, Bethesda will sue him faster than they did Notch.

As a Mac user, why are people so bent on having games ported to Macs? Just buy Windows and run Boot Camp for god's sake! It's the best of both worlds!
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Matthew Aaron Evans
 
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Post » Fri Jun 08, 2012 11:30 pm

Thanks, but I expect most of it would go over my head. I did a bit of Pascal programming back then, and BASIC before that, but I haven't programmed since then and I never have known jack squat about assembly, or the differences between OSes. Programming-wise I'm not a programmer, I'm really nowadays a non-programmer who can manage to ask marginally less clueless questions than other non-programmers.

Marginally.

Ah well, better some knowledge than none, am I right?
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Jaki Birch
 
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Post » Sat Jun 09, 2012 12:07 am

It's to some degrees an eclectic mixture of the three. As I said before, I'll get the screenflow recordings worked up, posted to Youtube, and then posted here. Patience is the most rewarded virtue, especially when someone else is doing all the work for you, for free, so that you can maybe be able to get an OS X version of Skyrim, if Bethesda helps me out here.
Point one is illegal and two is almost impossible. Three is really the only viable thing.
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Rodney C
 
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Post » Fri Jun 08, 2012 5:29 pm

As for the first question, there is, actually. The rest, well, I will admit I came about most of this on a mixture of skill, accident and blind luck and the process wasn't totally recorded until the bugfixes started. So the short answer is I have only vague ideas exactly how I did it, I just sort of started coding and let it come naturally. I have hundreds of hours logged on the build though, and I have next to no problems.

Wow, so you've gone through tens of thousands of lines of code and by 'blind luck' you've created a Skyrim port for OSX? Now I know this is fake.
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Lifee Mccaslin
 
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