Skyrim for Mac OS X - 98% functional

Post » Fri Jun 08, 2012 6:10 pm

Alright, I'll say this for the final time. I am distributing nothing independently and never will; if Bethesda swings the hammer, I'll store my build away for personal use only. I'm only even posting here because I want Bethesda to catch on to the fact that people want games for OS X, and that they'll see, like, and use my work. All I want in return is a recommendation letter for college. Seems fair enough to me, anyone else have a problem with someone doing the majority of the work on a port and then essentially donating it to Bethesda, who stands to make tons of money off it?
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Charlie Sarson
 
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Post » Fri Jun 08, 2012 7:43 pm

That's quite a serious accusation. Do you have any proof of that?
He has admitted himself that he has seen at least part of the source code.

I probably, as you state, have no idea of coding, no. I haver never stated that I have. I just wondered if you saw the op state that he have access to the source-code?
Even if he didn't, he's said everything he has to to let me know that he does. Just because you can't follow that logic doesn't mean that no one else can.

Anyway, I wont argue this with a 17 yo so this is my final post to you
Heh. I commune with developers twice my age all the time. I knew some of them for years before they discovered I was only 17. If you won't listen to me, it's at no loss to me.
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Scotties Hottie
 
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Post » Sat Jun 09, 2012 1:19 am

Have you read your EULA for Skyrim?

Did you agree to it?

Because, well... better yet I wouldn't answer that. :P
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Laura
 
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Post » Sat Jun 09, 2012 1:18 am

Wow, so you've gone through tens of thousands of lines of code and by 'blind luck' you've created a Skyrim port for OSX? Now I know this is fake.

Again. Just wait for the screenflow recordings instead of just blasting something.
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phillip crookes
 
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Post » Fri Jun 08, 2012 9:29 pm

As a Mac user, why are people so bent on having games ported to Macs? Just buy Windows and run Boot Camp for god's sake! It's the best of both worlds!

I know, I know. I really love osx and I don't like windows. That's why. I'll use on my pc but on my mac I want to use osx :)

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Mr.Broom30
 
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Post » Fri Jun 08, 2012 4:43 pm

Wow, so you've gone through tens of thousands of lines of code and by 'blind luck' you've created a Skyrim port for OSX? Now I know this is fake.
That would be hundreds of thousand BTW.
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michael flanigan
 
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Post » Sat Jun 09, 2012 5:23 am

Again. Just wait for the screenflow recordings instead of just blasting something.

Screenflow recordings plus footage of the Mac you're running and proof it's on OSX and not a cross-platform program or Windows.

Then I'll retract my statements, but the way you've gone about claiming your discovery really leads me to believe you have no idea what you're talking about.
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Marcus Jordan
 
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Post » Fri Jun 08, 2012 8:28 pm

on my mac I want to use osx :smile:

My reasoning for building this in the first place.
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Ronald
 
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Post » Fri Jun 08, 2012 5:12 pm

That would be hundreds of thousand BTW.

I was being lenient with that estimate because even with tens of thousands of lines, it's highly unlikely.
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Roberta Obrien
 
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Post » Sat Jun 09, 2012 4:14 am

This just tells me that you haven't the slightest clue what you're talking about. In this modern day, to port an executable from one OS to another absolutely positively in 100% of all cases requires that you have access to the original source code. Normal modders don't have access to the source code. AT. ALL.

Source code is like the recipe to a meal, and what this guy has essentially done is stolen the recipe to KFC chicken.

This guy isn't a modder. He is a hacker.

It's quite possible that he wrote some kind of a wrapper for the executable. There's still the problem of OS X having zero Direct3D support, so I'm guessing he's using some kind of a compatibility layer like Wine or Cider. Hell, Skyrim runs perfectly on Linux using Wine already, so this all sounds perfectly possible.

The thing is, if he's using Cider or the like, that's nothing new, since it was made specifically for porting commercial games to Mac OS X. And if he is, there's no point in any of this, since Bethesda could've done the Mac port themselves in the first place, if they'd seen the market for a version for that platform.
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Kanaoka
 
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Post » Fri Jun 08, 2012 10:10 pm

Screenflow recordings plus footage of the Mac you're running and proof it's on OSX and not a cross-platform program or Windows.

Then I'll retract my statements, but the way you've gone about claiming your discovery really leads me to believe you have no idea what you're talking about.

You're asking quite a lot for someone who's contributing absolutely zero to the project. However, I'll certainly set up my video camera and show you everything from booting to OS X all the way to playing the game. No screenflows or anything, just a pure HD source recording what shows up on screen. Will that be sufficient, oh mighty LordBafford?
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Roberto Gaeta
 
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Post » Fri Jun 08, 2012 10:11 pm

It's quite possible that he wrote some kind of a wrapper for the executable. There's still the problem of OS X having zero Direct3D support, so I'm guessing he's using some kind of a compatibility layer like Wine or Cider. Hell, Skyrim runs perfectly on Linux using Wine already, so this all sounds perfectly possible.

The thing is, if he's using Cider or the like, that's nothing new, since it was made specifically for porting commercial games to Mac OS X. And if he is, there's no point in any of this, since Bethesda could've done the Mac port themselves in the first place, if they'd seen the market for a version for that platform.

If he's running it on any cross-platform program, it's ridiculous that he would do anything else to modify Skyrim.

Skyrim runs perfectly on Boot Camp!
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Guinevere Wood
 
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Post » Sat Jun 09, 2012 2:12 am

Have you read your EULA for Skyrim? Did you agree to it? Because, well... better yet I wouldn't answer that. :P

EULAs are not legally binding in most civilized countries.
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Emilie M
 
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Post » Fri Jun 08, 2012 9:22 pm

Ah well, better some knowledge than none, am I right?

True, and that's generous of you, but also sometimes I'm sure that "a little knowledge is a dangerous thing." This is why I make few to no statements in this thread and only ask questions.

Regarding the legalities of the whole thing, everybody, I'm quite sure Bethesda is capable of protecting their intellectual property rights in this matter. Piracy is a serious issue, and hopefully with the defeat of the clumsy SOPA bill there will be real, effective and fair anti-piracy legislation that can be used against pirates without letting clueless people cease-and-desist the innocent into submission. That said, there's no piracy here I can see, the man is being open about his actions, and he's stated that he's merely looking to create something that could be beneficial to Bethesda while only looking for recommendations for school in exchange.

I'm sure that Bethesda can take care of their intellectual property rights.
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Camden Unglesbee
 
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Post » Fri Jun 08, 2012 7:45 pm

Alright, I'll say this for the final time. I am distributing nothing independently and never will; if Bethesda swings the hammer, I'll store my build away for personal use only. I'm only even posting here because I want Bethesda to catch on to the fact that people want games for OS X, and that they'll see, like, and use my work. All I want in return is a recommendation letter for college. Seems fair enough to me, anyone else have a problem with someone doing the majority of the work on a port and then essentially donating it to Bethesda, who stands to make tons of money off it?
First of all, they can still get to you legally based off of the simple fact that you illegally discovered and copied the source code to your system. You're screwed whether or not you distributed it.

Second, I understand that you have good intentions. That's not the point. Truth be told, I am technically impressed with what you have told me. But what you are doing is foolish and dangerous, plain and simple.
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David Chambers
 
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Post » Sat Jun 09, 2012 7:12 am

You're asking quite a lot for someone who's contributing absolutely zero to the project. However, I'll certainly set up my video camera and show you everything from booting to OS X all the way to playing the game. No screenflows or anything, just a pure HD source recording what shows up on screen. Will that be sufficient, oh mighty LordBafford?

That doesn't prove anything. I can record Skyrim on my Mac with Fraps and you wouldn't know the difference. I could record it with my phone and you still wouldn't know the difference.

If you're going to make such serious claims about your discovery, you have to back it up with concrete evidence, not just video.
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~Amy~
 
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Post » Sat Jun 09, 2012 2:26 am

EULAs are not legally binding in most civilized countries.

Not sure why. It's an agreement between the buyer and seller. We do have freedom of contract in the States.
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Nicholas C
 
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Post » Fri Jun 08, 2012 10:44 pm

If he's running it on any cross-platform program, it's ridiculous that he would do anything else to modify Skyrim.

Unless there's some Mac- specific problem he had to fix to get Skyrim running on plain Wine on OS X.
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Dan Stevens
 
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Post » Fri Jun 08, 2012 9:59 pm

EULAs are not legally binding in most civilized countries.

They're legally binding in any country where the game is sold. The EULA varies from country to country, but you're still held accountable to the terms in the contract.
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Sophie Miller
 
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Post » Fri Jun 08, 2012 10:23 pm

First of all, they can still get to you legally based off of the simple fact that you illegally discovered and copied the source code to your system. You're screwed whether or not you distributed it.

Second, I understand that you have good intentions. That's not the point. Truth be told, I am technically impressed with what you have told me. But what you are doing is foolish and dangerous, plain and simple.

All this is possible, but on the other hand if Bethesda sees that the man isn't hiding his actions - he could have simply created the work and distributed it easily via pirate websites, yet isn't - then they might well be inclined to be generous since there's no threat to their intellectual property. Content creators are legitimately concerned about piracy and illegal distribution of free, cracked copies of their work, but I don't think they'd see a lot of value in being heavy-handed with someone making a useful alteration to their work when they're trying to let Bethesda know about the whole situation.
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Red Bevinz
 
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Post » Fri Jun 08, 2012 8:43 pm

Unless there's some Mac- specific problem he had to fix to get Skyrim running on plain Wine on OS X.

That doesn't prove anything extraordinary. Skyrim runs on Boot Camp and it runs on Parallels. That being said, what would be so special about what he's done?
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Mark Hepworth
 
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Post » Sat Jun 09, 2012 3:04 am

EULAs are not legally binding in most civilized countries.

Really? So if you agree to a contract you can renig on it?

Interesting, which civilzied countries are these and how can I convince the USA to do this?

I'm thinking that EULA's are especially important for anything related to Apple products, and PJ would probably have more legal trouble from the platform he is trying to port Skyrim to than from the platform he is basically stealing it from.

:shrug:

I am baffled that he didn't think this was going to get him in trouble, and even more baffled that he keeps further incriminating himself. I would be very careful about how you post those YouTube videos.

You may find that your country of origin may ACTA very strange about this. ;)
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JESSE
 
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Post » Fri Jun 08, 2012 7:25 pm

This is the final time I will state it. If you want proof, wait for the videos. There will be plenty of all types if you wait a few days, that's certainly enough to ask of people not contributing to the project or asking useful questions, isn't it? I have neither my camera with me nor screenflow software installed, nor would I attempt either inside a Starbucks. I have work tonight, school tomorrow, work and a date tomorrow night, SAT's Saturday morning, and work all day after that. Saturday night will be the earliest you'll see them. I implore you to wait; it will be worth it. I'd also like to iron out the kinks in the program and finish up a process write up. The people rushing me on proof right now, I consider just as bad as the people who spammed Bethesda for years about an Elder Scrolls V being made at all. Patience is a virtue the internet needs to learn.
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Suzy Santana
 
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Post » Sat Jun 09, 2012 8:45 am

All this is possible, but on the other hand if Bethesda sees that the man isn't hiding his actions - he could have simply created the work and distributed it easily via pirate websites, yet isn't - then they might well be inclined to be generous since there's no threat to their intellectual property.
Incidents like Mojang v. Bethesda make me believe otherwise. If I'm right (and, frankly, I most likely am) this guy is toast.

But as I said, for now I will simply wait and see what happens. I have work to do.
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jaideep singh
 
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Post » Sat Jun 09, 2012 2:44 am

zyghart and LordBafford are just impatiently trolling at this point. Oh well. This IS the internet after all, expecting reasonability is an unreasonable expectation.
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Monika Fiolek
 
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