
Or... instead of the player having to "consider themselves capped," the developers could... y'know, add monsters in that go to level 81. It gives the player a false sense of incentive if they can reach 81 with no challenge or reason to continue. It's like having a chest with a Master Lock on it that only contains an Iron Dagger. Why did I put so much effort into this when I get such a terrible reward? The basic jist of it is, I wasted my time from 50 - 60 because I was chasing something that wasn't even there or worthwhile. That's not good design. Frankly, that's the same principle of the Mass Effect 3 ending.
I don't favour the phony type of scaling used in some RPGs where you work to obtain a particular type of type of weapon/armor/power and then "magically" your enemies end up with the same and/or scale up with you.
However, throwing in a few new "challenging" enemies that you don't see below certain levels ... and I mean "new", not some super draugur overlord type thing ... would help to keep the combat aspect of the game more interesting at higher levels, as well as adding an "incentive" to achieve the higher levels for those who are into doing so.
I personally don't have a problem being over-powered because if I was a real "adventurer", I would be doing whatever I could to ensure that my chances of being killed are minimal. I wouldn't be looking for a "challenge" ... I'd be looking for treasure or whatever else it was I wanted to achieve from my "adventuring" with a minimal chance of dying along the way.
Come to think of it ... if I was smart, I'd just pay someone else to do the adventuring for me and stay at home ... but, that's another story.
I don't have a problem with the "crappy treasure in a adept lock box" thing because it reflects reality, i.e., I could have a chest with the best lock in the world on it but, doesn't mean I have to store something of high value in it ... or if I did, it could be something that had value only to me, e.g., the "iron dagger" that one of my ancestors used to slay a tyrant and has been handed down in my family ever since.
And from the breaking into the box perspective, well, if it's a crappy treasure, I've still improved my lock picking skill in working to get the box open.
With my current character, I've just been exploring around and not really noticing what level I'm at ... and in this respect the combat is secondary so if I can get a one hit kill, it's fine with me.
If I really wanted an ongoing combat challenge, I'd have stuck with iron armor and left it at that.
Out of curiosity, at what level would you be able to max out every perk if you were able to obtain the five levels of skill training that you're allowed per character level?